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05.11.09
ArmA2 Beta Patch Hinweis
Relativ unbemerkt sind wieder neue Beta-Patches für ArmA2 erschienen. Der aktuellste ist Build 59928. Die neuen Highlights dürften erhöhte Stabilität bei Verwendung von 8GB Ram und großem Videoarbeitsspeicher sowie die Verringerung kleiner Ruckler im Städte- und Dorfbereich sein. Auf der rechten Seite unserer Homepage gelangt ihr direkt zu den Beta-Patches.
Unter Weiterlesen findet ihr den kompletten Patchlog...
Unter Weiterlesen findet ihr den kompletten Patchlog...
Patch
(current patch candidate)
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59842] Reduced town/village stutter (fixed streaming of textures used by Super shader).
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59479] Improved: addons in the My Documents are now organized by mod directories - until now, the only path supported was My Documents\<app_name>\addons - now, also paths My Documents\<app_name>\<mod_dir>\addons are checked for all active mods
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Improved: Mouse lag caused by GPU render ahead buffer can be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
Patch 1.04
[59002] Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
[58998] Fixed: Autocoordination caused rudder oscillation in high speed flight.
[58990] Fixed: Crashes in VoN when many players were speaking simultaneously.
[58972] Hotfix: Possible crashes in VoN when many players were speaking simultaneously.
[58961] Fixed: Immortal freezed soldiers occured in MP.
[58943] New: Added mouse smoothing to game options
[58931] Fixed: Broken kill scoring in MP (two points for unit kill).
[58924] Fixed: Input key actions are no longer active while chat mode.
[58901] Fixed: Diag_log used with long text argument caused crash.
[58897] New: Enabled multiple parameters for MP mission.
[58873] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
[58868] Fixed: Mouse scrolling in diary.
[58837] Mouse smoothing disabled for fast movement.
[58831] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58816] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
[58806] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58798] Fixed: Time of day synchronized on client after connection to server.
[58789] Command line argument -cpuCount=NNN to override cpu count detection.
[58730] Fixed: Simulate speed of sound
[58728] Fixed: fire from rifle distort sound
[58705] Fixed: Crash by malformed input to a diag_log scripting function.
[58702] Fixed: Muzzle flash was seen dark in some weapon optics.
[58699] Improved: Audio volume settings
[58667] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58655] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58644] Fixed: bike rider can be no longer healed
Patch 1.03
[58626] Known issue: Players are forced to reconnect after MP Load on server.
[58609] Fixed: no particles effect when hit object with destructNo
[58601] Fixed: Player connected to loaded game was sometimes frozen.
[58590] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58580] Fixed: Possible crash with laser designator active.
[58571] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58552] Fixed: Infinite looping of commands 'Stop' in radio.
[58537] Fixed: Leaning 'limits' do not work in TrackIR
[58536] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58495] Improved building destruction
[58488] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58487] Fixed: Rainbow could be visible even with sun below horizon.
[58481] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58472] Fixed: missiles should pass through vegetation
[58414] Fix: 3D editor - civilian and resistance units did not work correctly
[58405] Fixed: grenades may explode only on the final impact
[58405] Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58357] Improved: Better airplane HUD visibility both night and day
[58349] New: Direct analogue throttle and brake for airplanes now available.
[58305] Optimization: Reduced frame stutter near map borders.
[58291] Improved: better handling of gravitation for shots (esp. for grenades)
[58251] Fixed: Sea surface was not rendered in NE area out of map.
[58245] Fixed: terrain surface was sometimes using wrong parallax map.
[58240] Fixed: grenade could destroy a building just by impact
[58237] Fixed: Radio messages sometimes echoed
[58212] Fixed - Team switch did not work when player died
[58207] New: More flexible configuration of Flares in the config (brightness, size)
[58199] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58190] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58147] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity
12 Kommentare:
| 05.11.09 um 06:11 Uhr | |
BlackEagleRegistriert: 27.05.2009 Kommentare: 11 |
|
| 05.11.09 um 06:21 Uhr | |
realplayerRegistriert: 12.04.2005 Kommentare: 371 |
1.17 ist doch für ArmA1 in Vorbereitung...in kürze als final... Guck mal im Forum... |
| 05.11.09 um 13:51 Uhr | |
Albert SchweitzerGast |
Jeder Patch ist herzlich willkommen, aber eigentlich bin ich mit dem Spiel schon recht zufrieden. Das darf man doch auch mal sagen. |











somit kann ich immernoch nicht auf meine favoriten server spielen, da sie ja nur mit dem 1.14 laufen, weil es für linux servern keinen anderen patch gibt.
ich finde das absolute sauerei von bohemia.
ich warte jetzt schon ein halbes jahr und viele andere auch, siehe bohemia forum.
würde mich freuen wenn mehrere der community oder die admins mal von bohemia fordern würden.
denn es kann nciht angehen das jetzt nur noch arma 2 supported wird.
und arma 1 spieler werden dumm stehen gelassen.
denn das ist der grund warum ich mir arma 2 nicht gekauft habe.
erstmal eins fertig machen!