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Operation Arrowhead Patch 1.62

Operation Arrowhead Patch 1.62

Das aktuelle Käfer Reduktions Pflaster für Operation Arrowhead, mit besonderem Hinweis auf die ebenfalls erhältlichen Beta Builds, welche meist bereits weiter fortgeschritten sind.

ArmA2 Beta Patches

ArmA2 Beta Patches

Bohemia Interactive bietet allen interessierten Usern die Möglichkeit, sich aktuelle Beta Builds für ArmA2 herunterzuladen. Die Updates installieren sich seperat zur "Vollversion" - ArmA2 kann also weiterhin mit oder ohne den neuesten Beta-Patch gestartet werden. Selbes gilt auch für Operation Arrowhead.

ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.

Topolka Dam and Beyond

Dieses Addon/Skript von Clayman flößt dem Topolka Staudamm ein wenig Leben ein. So trägt eine hinausstömende Wasseranimation plus passendem Sound zur Atmosphäre bei, aber seht selbst.

Version 1.0 benötigt das Mapfact Editor Update


Readme


Title: Topolka Dam Effects

Author: Clayman <worldofclay@gmx.de>

Version: 1.0

Date: 09-02-2009


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Description:
Adds water and sound effects aswell as a small river with rapids to the Topolka Dam on Chernarus.


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Required Addons:

* Mapfact Editor Upgrade V1.0 (MAP_EU.pbo)
http://www.armedassault.info/index.php?game=1&cat=addons&id=967


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Installation:
Copy the 'CLAY_TopolkaDamFX.pbo' to your .\Arma2\Addons folder or a mod folder of your choice.


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Usage:
Simply place the following code into an unit's init line, a trigger or a script:

nil = [] execVM "\CLAY_TopolkaDamFX\initTopolkaDamEffects.sqf";


To deactivate the script and remove all created objects (river etc.):

CLAY_TopolkaDamFX = false;


You can place a trigger around the Topolka Dam area, which starts the script whenever the player is near
and quits the script once he leaves the area:

Size a/b: 250 / 400 (or whatever you want!)
Activation: Everybody OR side of player (e.g. BLUFOR) OR group the trigger to the player // Repeat
On Activation: nil = [] execVM "\CLAY_TopolkaDamFX\initTopolkaDamEffects.sqf";
Deactivation: CLAY_TopolkaDamFX = false;

See included example mission!



Advanced:
You can pass several parameters to the script:

[<enable lights? | bool>, [<nightlight color gate 1 | Array - RGB>, <nightlight color gate2 | Array - RGB>, <nightlight color gate3 | Array - RGB>], <1st gate open? | bool>, <2nd gate open? | bool>, <3rd gate open? | bool>] execVM ...

enable lights? - Is the dam illuminated at night (true / false)
nightlight color gate 1 / 2 / 3 - Color of the lights can be set for each of the three gates. If lights are not enabled you must at least pass empty arrays! Format is [R,G,B].
1st / 2nd / 3rd gate open? - Each of the three gates can be opend / closed independently.

examples:

nil = [true, [[0,1,0], [0,0,1], [1,0,0]], true, true, true] execVM "\CLAY_TopolkaDamFX\initTopolkaDamEffects.sqf";

nil = [false, [[], [], []], true, false, false] execVM "\CLAY_TopolkaDamFX\initTopolkaDamEffects.sqf";


You can open / close any of the gates at any time in your mission using these global variables:
(true for open, false for closed)

CLAY_TopolkaDam_gate1
CLAY_TopolkaDam_gate2
CLAY_TopolkaDam_gate3


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Known Bugs:

* Overlaping water tiles sometimes look weird


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To do:

* Find a better loopable (is that a word?^^) waterfall sound
* Play sound only if at least one gate is open
* Add sound to the rapids
* Find out how to delete lightpoints


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Disclaimer:
Use this whatsoever at your own risk. I take no responsibility for (im)possible damage
to your game/system/health/relationship/life that may be caused by installation of this.


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Change log:

V1.0
* Initial release
Autor: Clayman
Datum: 02.09.09 um 09:59 Uhr
Dateiformat: *.rar
Dateigröße: 785 kB

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