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Offizielle Updates, Bugfixes und Addonpacks.

16 Downloads mit diesem Thema.

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Patch 1.01 (Deutsch)

30 Nov
Patchlogo
Der erste Patch für Armed Assault, Version 1.01 enthält einpaar Bugfixes und eine Verbesserung der Performance der dt. Version.

Nur auf deutsche Version von Morphicon installieren.
Dateigröße: 14 MB
Datum: 30.11.06
Downloads: 55043
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Patch 1.01 (Tschechisch)

30 Nov
Patchlogo

Version 1.01 behebt die Performanceprobleme der deutschen Version und verbesser außerdem das Verhalten der KI sowie den Multiplayermodus.

Nur auf tschechische Version von LEM installieren.
Dateigröße: 25 MB
Datum: 30.11.06
Downloads: 1024
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Patch 1.02 (Tschechisch)

15 Dez
Patchlogo
Nur auf tschechische Version von LEM installieren.


Der Patch behebt eine ganze Reihe von Bugs und verbessert die Flugzeugsteuerung. Er beinhaltet zu dem auch ein OpenGL Update und viele Fixes.
Dateigröße: 120 MB
Autor: BIS
Datum: 15.12.06
Downloads: 673
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Patch 1.02 (Deutsch)

15 Dez
Patchlogo

Der 1.01 Patch muss vorher installiert sein


Den Patch findet ihr unter folgenden Link.
ArmA Patch v.1.01


Der Patch behebt eine ganze Reihe von Bugs und verbessert die Flugzeugsteuerung. Er beinhaltet zu dem auch ein OpenGL Update und viele Fixes.
Dateigröße: 105 MB
Autor: BIS
Datum: 15.12.06
Downloads: 28514
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Patch 1.02 (Polnisch)

20 Dez
Patchlogo

Der Patch behebt eine ganze Reihe von Bugs und verbessert die Flugzeugsteuerung. Er beinhaltet zu dem auch ein OpenGL Update und viele Fixes.

Der Patch ist ausschließlich für die polnische Version von Armed Assault.


Den deutschen Patch findet ihr unter folgenden Link.

ArmA Patch v1.02 (Deutsch)

Dateigröße: 105 MB
Autor: LEM
Datum: 20.12.06
Downloads: 201
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Patch 1.05 (International)

02 März
This file will update your Armed Assault installation to version 1.05

Note:
This patch contains a lot of changes and fixes. Installation will take a long while (could be more than 30 minutes on slower systems). Please do NOT restart your computer if you think the installation has failed. It will end automatically, just be patient.

http://www.bistudio.com


Installation:
=============

1. Unpack the file
2. Run Arma_InternationalPatch_105.exe




The 1.05 patch is not compatible with previous versions. If you update your arma installation to 1.05 you can not join servers running any lower version.


Dedicated server file (win32):
=========================
The Windows Dedicated Server EXE is installed automatically with this patch.

Server admins should note that if they update the server to 1.05 they will have to reinstall any modified files.


Changelog

Version: v1.05

====Gameplay====
* grass is now simulated for AI and multiplayer (including largerd view distances)
* STOVL support
* improved 3D irong sights
* improved satchel simulation (including detection of player and AI usage)

====Campaign====
* various improvements and bug fixes across all campaign missions

====UI====
* overall polish and streamline of menus
* new modern GPS device enabled for some vehicles and situations
* satellite texture can be displayed in the main map

====Controls====
* improved stability of helicopters (jaw now does not affect bank)
* extended support for keyboard shortcuts (you can toggle by holding any key and press second key together)

====AI====
* general AI tweak and improvements
* more realistic AI target detection

====Multiplayer====
* improved MP browser
* improved voice over net (you can hear enemy talking, direct channel is enabled)

====Compatibility====
* all versions possible to upgrade to 1.05 level
* English subtitles enabled for Czech and German versions

===How to use STOVL===
Harrier (AV8B) can now perform Short takeoff and vertical landing (STOVL).
It is controled with "Autohover ON/OFF" action.
When activated, there is no such autopilot for slowdown that helicopters use.
Thrust vector is just rotated downwards. Q/Z keys control only airplane speed.
There are no keys for control over vertical thrust,
so it is not possible to hover up/down like in helicopter.
Takeoff procedure:
- activate Autohover
- extend full flaps (2x crtl+K)
- gain some speed by holding Q for a short while and then release it.
- once in the air, retract gear (crtl+G)
- hold Q a little longer until you move fast enough
- retract flaps as you build more speed (2x ctrl+L)
- at aprox. 180kmph toggle autohover off and control flight as regular aircraft
Landing procedure:
- reduce speed and altitude same way as during conventional landing
- extend full flaps (2x crtl+K), drop gear (crtl+G)
- hold Z to reduce speed
- at aprox 180 kmph activate Autohover
- pitch nose up to reduce speed, check speed, height and flight path vector indicated on HUD
- hold Z for descent at aprox 2.5 m/s
- at touchdown toggle autohover off


v1.04

* AI pathfinding improvements
* AI combat improvements
* Several dedicated server stability issues fixed
* Terrain Detail Very Low disables grass rendering
* LOD blending on vegetation for smoother visual transition
* new content: Su-34 Fighter and Su-34 Bomber, TT650 and M1030 military motorcycles, AKS74PSO,KSVK, M107 and M16A4



v1.02

* Dedicated server related improvements
* Netcode optimizations
* Helicopter controls reworked


V1.01


*Significantly improved general performance of the German version
*Improved performance on shading detail and texture detail very low
*Optimized grass implementation
*Fixed bug in texture management: All textures could have been thrown away under certain conditions
*Some crash opportunities in multiplayer fixed.
*Crash when out of videomemory fixed
*Removed function exportLandscapeXYZ
*Pathfinding improvements
*Combat reaction improvements
*Dedicated server related improvements
*Improved missions endings in various conditions
*Fixed mission duration info

Dateigröße: 466.35 MB
Autor: Bohemia Interactive
Datum: 02.03.07
Downloads: 31329
Download

Patch 1.08 (International)

11 Juni
Warning:
THIS UPDATE WILL MODIFY YOUR GAME INSTALLATION. YOU NEED TO FULLY REINSTALL THE APPLICATION INCLUDING PREVIOUS PATCHES INSTALLED TO REVERT YOUR GAME TO PREVIOUS STATE.

© 2007 Bohemia Interactive Studio. All rights reserved.

This application will update your ArmA: Armed Assault / Combat Operations to version 1.08.5160.

www.armedassault.com


System requirements:
ORIGINAL VERSION OF ARMED ASSAULT 1.05 OR HIGHER


How to install the Patch:
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

There's no uninstall option for the patch itself. You need to reinstall the game from the original setup to get it to the original version.


CHANGELOG 1.08



Version 1.08 is released as free patch to all existing editions of ArmA (updated to version 1.05 or US version 1.06).

Main New Features:

* Improved clarity and reliability of Voice over net.
* Increased contrast of light for all weather conditions.
* Bullet impact is now visualised also on all objects and vehicles.
* 2D optics now support wide screen aspect ratio correctly.
* Various AI, UI, gameplay and stability improvements and tweaks.
* New texture detail "Default" that autodetects the amount of VRAM. Recommended Texture Detail setting for users of cards with more than 512 VRAM.
* Reworked logic of teamswitch to make it more suitable for detailed manual squad command control.
* Full support for multiple airports.
* A bit faster and more fluent radio protocol.


Engine Change Log - Release Candidate 0

* Fixed: Very long MP mission name could cause crashes or freezes.
* Fixed: UI-Double click on listbox scrollbar does not launch the listbox action now.
* Fixed: Optics were deformed when using other than 4:3 screen ratio.
* Fixed: Tanks were having troubles driving up the stones.
* Fixed: Functions createGroup, createUnit now fully works in MP.
* Fixed: AI now gets in vehicles on the positions where dead units are.
* Fixed: Gear dialog is closed when player dies.
* New: Weapons-optics camera can have a different direction than muzzle direction now.
* Fixed: UI-Gear display-icons for empty slots.
* Fixed: Mission loading screen-missing text given in onLoadMission.
* Fixed: When failed to join to a locked server, the correct cause is shown now.
* New: Mission editor-year control in intel dialog.
* Fixed: UI-Missing addons error message-show the list of missing addons.
* Fixed: VoN sources management to prevent some sounds not audible in multiplayer.
* Fixed: Tow missile weapons are guided after they are fired.
* Fixed: AI-gunners was sometimes unable to fire simultaneously
* Fixed: Functions getVariable, setVariable can be used for more object types now.
* New: Improved support for X360 controller.
* Fixed: MP crash sometimes happened after deleteVehicle on some person.
* Fixed: Actions menu-drawing ofarrows when scrolling is enabled.
* Fixed: Tanks were thrown in the air when colliding with some destructed buildings.
* Fixed: Gear action did not sometimes work in buildings (high over surface).
* Fixed: MP-multiplication of magazines when putting them into a full crate.
* Fixed: UI-listboxes with texts of different color-color of selected text.
* Fixed: Game running in full screen had invisible but clickable window areas (close, minimize).
* Fixed: Helicopters-state of hovering autopilot was not saved nor transferred in MP.
* Fixed: Touch off action available also in vehicles now.
* Fixed: Watch and GPS minimap forced not to be shown in cutscenes.
* Fixed: In-game UI-In wide-screen aspects, the aiming cursor disappeared outside the UI area of the screen.
* Fixed: Dedicated server-ban.txt was locked for edit during the game
* Fixed: MP mission statistics can be written to the file given by command line argument -ranking=.
* Fixed: Invisible magazine when player get in vehicle during reloading and get out again.
* Added: function clearVehicleInit.
* Fixed: Movement config-entry primaryActionMaps telling what action maps will be loaded first (and so used for initialization of movement).
* Fixed: RCtrl is no longer reserved for combos, it can be used as a separate key as well.
* Fixed: Keys with dik code greater than 128 (numpad, some special keys) can now serve as combos.
* Fixed: AI no longer starts firing in Hold fire unless the enemy is really threatening it.
* Fixed: Helicopter center of rotation is now center of mass, not rotor mast.
* Fixed: Improved AI and autohover hovering stability.
* Fixed: XInput handling of input devices disabled because of missing configuration options.
* Fixed: Position of Present call in the frame changed to improve Alt-Tab stability and work around possible driver errors.
* Fixed: Reduced texture memory requirements for little varied parts of the terrain.
* Fixed: M1A1 was never turning out in safe or careless mode.
* Added: function nearTargets.
* Fixed: MP-Helicopter could appear as destroyed when in fact it was unharmed.
* Fixed: MP-more reliable transfer of damage status of vehicles to other clients.
* Fixed: Better VRAM allocation estimations for nVidia 8800 card, resulting in less frequent missing textures.
* New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed.
* Fixed: AI no longer uses RPG/LAW for looking at unknown enemies.
* Fixed: AI target position accuracy sometimes was fluctuating a little bit for distant targets.
* Fixed: AI Commander no longer commands individual targets when using weapons which gunner can operate autonomously, like machine guns.
* Fixed: AI could be stuck on Seek and Destroyed waypoint when group consisted of one vehicle with multiple crew positions.
* Fixed: Some Joystick buttons have fixed function in UI and game.
* Fixed: Improved radio protocol fluency by binding words together.
* New: VoN 2D voice volume is now controlled by radio volume.
* New: Console output of dedicated servers can be logged to file specified in the server config entry logFile.
* Fixed: Reduced occurrences where AI characters walked through each other.
* New: MP Statistics table now indicate who is speaking over VoN by flashing given players name.
* Optimized: Text rendering optimized, should make situations where a lot of UI text is rendered faster.
* Added: functions isKindOf, sizeOf.
* Optimized: Terrain rendering uses less CPU.
* Fixed: Improved VRAM managment for ATI cards with Catalyst 7.3 or newer.
* New: Support for larger texture cache with new Texture Detail level. "Default", useful for cards withover 512 MB VRAM.
* Fixed: Flare disappearing is now smooth near screen edges.
* Fixed: Wall and other obstacles now provide better shielding against explosions.
* Fixed: Voice over net was not working when DS and client was running on a single PC.
* Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails.
* Fixed: Memory manager sometimes flushed caches too deeply, causing short intensive disk activity.
* Fixed: VoN peer to peer connections are kept alive by sending special packets.
* Fixed: Voice over IP direct speak is made louder now.
* Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps.
* New: Speex1.2 beta 2 used as VoN codec.
* Fixed: VoN voice clipping is reduced now.
* Fixed: Dedicated server crashes when retranslating VoN packets through Game Socket.
* Fixed: Increased rudder authority for airplanes, improved AI using rudder while engaging.
* Fixed: Briefing was sometimes cut on the right edge.
* Fixed: MP: Crash when ammo created via createVehicle killed the player.
* Fixed: Overall quality indication in the options changed for large view distances.
* Fixed: Laser target acquire distance for AI was limited by rendering distance.
* Fixed: Removed delay between target creation and its line of sight being tested. Should help laser targets and dynamically created vehicles.
* New: Config entry vonCodecQuality to set VoN codec quality on dedicated servers (default value is 3, can be value from 1..10).
* Fixed: AI subordinates now follow leader orders even when was stopped before by the Team switch.
* Fixed: Team switch shortcuts (previous / next unit) accessible also when map is shown.
* Fixed: Flap actions no longer present in the action menu for plane with no flaps.
* New: Event handlers LandedTouchDown and LandedStopped.
* Added: functions id setAirportSide side, airportSide id, plane landAt id, plane assignToAirport id.
* Fixed: Group leader left by team switch no longer orders some commands.
* Optimized: Reduced amount of data transferred when JIP into a complex and long running mission.
* Fixed: Bugs in VoN OpenAL source management.
* New: Animation controllers gmeterx, gmetery, gmeterz.
* Fixed: Connection to GameSpy during dedicated server reporting was sometimes lost (Windows 2000 SP2 or newer are required now).
* Fixed: Scripting function soldier moveInCargo [vehicle,position] was not implemented.
* Fixed: Tanks now slow down when destroying a tree or other big objects.
* Fixed: Scripting function person moveInTurret [vehicle,[x,y,z]] crashed when [x,y,z] was invalid.
* Fixed: External camera was sometimes forced close to the person when some tree or bush was behind it.
* Fixed: Changing audio options while playing MP could cause VoN not working or crash the game.
* Fixed: MP: setPos and setDir effects are now transferred across the network.
* Fixed: In some situations, Rearm / Repair / Refuel did not fill all.


CHANGELOG 1.07

* A10.pbo
o config.cpp.
o fixed Maverick rocket indirect hit range (to match other rockets).
o set damageResistance.
o only one Maverick per target is used now.
* Air.pbo
o Ah1Z fire geometry fix.
o 2D optics models enlarged for 16:9 aspect.
o config.cpp.
o set damageResistance.
o balanced helicopter armor and hitzones, so they survive emergency landing but remain vulnerable to AA gunfire.
o Tweeked texture of 2D optics.
* Air3.pbo
o config.cpp.
o set armor and damageResistance.
* Anims.pbo
o Fixed wrong "stand" links in several action maps.
o introduced primaryActionMaps.
o Ladder moves reworked (rifle moves introduced).
o Transition erc rfl low to pne added.
o Interpolation for AI movement erc stp ras rfl to erc spr low rfl added.
* Animals.pbo
o fixed shadow problems with small insects.
* Buildigs.pbo
o fixed maping in 1st LOD of castle\helfenburg.p3d.
o fixed "empty or no skeleton" errors for hotel and kostel_mexico.
o fixed Z-fight flickering on misc\zidka03.
o fixed shadow volume at brana02nodoor.p3d.
o fixed top roof ladder in Tovarna2.
o misc\runway_papi-increased shining flare.
* Ca.pbo
o Getting rid of hardcoded strings.
o Fixing turret errors on some of the library objects.
o Bouys are not reported by AI anymore.
* Desert.pbo
o Map repacked to lower VRAM usage.
o Updated ilsTaxiIn for Rahmadi strip.
o Added drawTaxiway value.
* Characters.pbo
o Fixed clan for all civilian.
o deleted faulty last lod of np_soldier_pilot.
* Misc.pbo
o config.cpp.
o increased armor of sanbags fence to 800 (equal to fortress).
o decreased arnmor of barrels and pallettes to 20 (equal to civil car).
o empty skeleton error on armored target fixed.
o paletaA, paletyC, paletyD fixed fire geometry.
o Bilboard_Revolucion_bez_noh.p3d changed damage settings.
o drevena_bedna.p3d changed damage settings.
* Sara.pbo
o Map repacked to lower texture usagev
o sara.wrp.
o Bush moved from gate.
o Terrain adjusted, pavement accessible.
o Rock moved, scaled, rotated.
o Terrain of Pita runwaz flattened.
o config.cpp.
o Added class SecondaryAirfields, 3 more ILS definitions in it.
o Updated ilsTaxiIn for Rahmadi strip.
o Added drawTaxiway value.
* Sounds.pbo
o Church bell sounds had wrong paths.
* Tracked.pbo
o 2D optics models enlarged for 16:9 aspect.
o T72, M1A1 changed comander_out view + improved hitpoints.
o T72, ZSU, M1A1 fixed fire geometry.
o config.cpp.
o set damageResistance.
o HUD reworked for M113 variants.
o HUD removed for ambulances.
o set real T72 and M1A1 main turret elevation.
o Tank commanders have new 2D square optics, some optics models cleaned.
o tweaked 2D optics of brdm.
* Ui.pbo
o Introducing class RscInGameUI.RscUnitInfoNoHUD as default no hud class.
o Introducing class RscInGameUI.RscUnitVehicle, that works together with compass hud.
* Water.pbo
o config.cpp.
o zoom for ironsights on turrets set equal to other weapons.
* Wheeled.pbo
o Enabled landrover police version.
o Increased magazine loads on ammo trucks.
o HUDs for armed vehicles changed to work with compass.
* Weapons.pbo
o 2D optics models enlarged for 16:9 aspect.
o G36 fixed after 1.07 beta.
o cfgAmmo.hpp.
o redesigned indirect hit and ranges for HE ammo and explosive hit.
o small arms amo now has tracers only in arcade, reduced visible fire too.
o changed ammo audible/visible settings.
o defined Vickers mgun tracers.
o all SD ammo defined as subsonic.
o reduced GBU12 bomb indirect hit to not harm that much distant tanks.
o cfgMagazines.hpp.
o M24 uses traceless ammo.
o AmmoBoxes.hpp + cfgVehicles.hpp.
o ammocrates destruction.
o VehicleWeapons.hpp-PKT 100rnd mags introduced, mag.reload times balanced for all MGuns.
o MP5 magazines have names now.
o M16 GL, AK GL and M4 ACOG+GL have new grenadelauncher ironsights.
o add in readme: Grenadelauncher ironsights can be now used for aiming on 150m distance, in case M4 it is 200m.
o GP-25 set to correct 40mm ammo.
o tweeked textures of 2D optics of acog, ags and soflam.
* Weapons3.pbo
o 2D optics models enlarged for 16:9 aspect.
o M16A4 GL and M16A4 ACOG+GL have added ironsights for grenade launcher and new view axis.
o Burst rate of fire for M16A4 changed, required cahnges in config.cpp of all 4 versions.
o | config.cpp.
o changed ammo audible/visible settings.
o ammo B_25mm_HE indirectHitValue fixed.
* Wheeled.pbo
o 2D optics models enlarged for 16:9 aspect.
o config.cpp.
o set damageResistance.
o zoom for ironsights on turrets set equal to other weapons.
o Tweeking 2D sights.
o Humers and Landrover with turret no more injures gunner while getting out.

Dateigröße: 564.65 MB
Autor: Bohemia Interactive
Datum: 11.06.07
Downloads: 31669
Download

Patch 1.09 Beta (International)

02 Jan
BIS hat zu Weihnachten einen neuen Beta Patch für Armed Assault veröffentlicht:

  1. significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)
  2. combat AI improvements
  3. voice over net and multiplayer related fixes and improvements
  4. new anti cheating methods in multiplayer (including optional www.BattlEye.com depending on server settings: if enabled, be server and be client dlls will be used and automatically updated to your computer)
  5. fixed compatibility problems caused by various copy protections used
  6. fog is rendered correctly on DX10 generation cards
  7. new scripting functions (string manipulation, multiplayer synchronization)

Dateigröße: 22.12 MB
Datum: 02.01.08
Downloads: 10534
Download

Patch 1.11 Beta (International)

20 März
* Fixed compatibility issues with Vista x64 platform

* Voice over net and multiplayer related fixes and improvements

* Fixed Out Of Memory problems caused by exhausting 32b virtual address space

* Significant optimizations with large view distances

* AI bridge pathfinding much improved

* Fixed some bugs in the AI target recognition both visually and aurally

* Improved airplane turn dynamics simulation (including improved rudder simulation)

* Fixed clipping issues with 16:9 or TrippleHead displays
Dateigröße: 25 MB
Autor: BIS
Datum: 20.03.08
Downloads: 6698
Download

Patch 1.12 Beta (International)

04 April
===HOW TO INSTALL THE BETA===
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

It will install all beta content to a mod folder "Beta" and shortcut "Launch Arma Beta Patch" to your ArmA directory (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).


===BATTLEYE===

This patch will automatically offer you to install anti cheating software for online games to your ARMA working folder. If you decide not to install Battleye, your patch still will be working but you may not be able to join game servers that will have installed Battleye software for increased anti cheating protection.

It will install all BattlEye content to a folder "BattlEye" (default is C:\Program Files\Bohemia Interactive\ArmA\BattlEye). If BattlEye was installed, it will be securing online sessions hosted on your server (requiring all clients to have BattlEye also installed) unless it is disabled in server config using line "battlEye = 0;"

NOTE: BattlEye itself will be run from ARMA's application data folder (default is C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA\BattlEye) to have write access in order to be able to download/install updates and/or create logs and other BE-related files.

====HOW TO UNINSTALL BATTLEYE====

There's an uninstall application exe UnInstallBE.exe installed in the BattlEye installation folder that allows you to remove BattlEye from ARMA.




===HOW TO UNINSTALL THE BETA===

There's an uninstall application exe Uninstall_ARMAPatch_1_11_beta.exe included in the patch archive that allows you to remove the beta folder and associated shortcut from you game directory.

===HOW TO RUN THE BETA===

You can still run your existing ArmA normally by using the existing shortcuts and as far as we know, the beta shouldn't interfere with your game, so even after you installed the beta you should be able to install this beta patch normally.

To run the beta version, you need to start "Launch Arma Beta Patch" in your ArmA game directory.

If you need to run ArmA another way, and you still want to run the beta, make sure to start the ArmA.exe from the beta subfolder with working directory set to the normal ArmA directory and also with command line option -mod=beta

===1.12 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES===

* Fixed problem with connecting to server

* Fixed problem with BattlEye disconnecting users

* Further improved recoil

* Newly adjusted default field of view


===1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES===

* Fixed compatibility issues with Vista x64 platform

* Voice over net and multiplayer related fixes and improvements

* Fixed Out Of Memory problems caused by exhausting 32b virtual address space

* Significant optimizations with large view distances

* AI bridge pathfinding much improved

* Fixed some bugs in the AI target recognition both visually and aurally

* Improved airplane turn dynamics simulation (including improved rudder simulation)

* Fixed clipping issues with 16:9 or TrippleHead displays


===1.09 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES===

* Significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)

* Combat AI improvements

* Voice over net and multiplayer related fixes and improvements

* New anti cheating methods in multiplayer (including optional www.BattlEye.com depending on server settings: if enabled, be server and be client dlls will be used and automatically updated to your computer)

* Fixed compatibility problems caused by various copy protections used

* Fog is rendered correctly on DX10 generation cards

* New scripting functions (string manipulation, multiplayer synchronization)




===SPECIAL THANKS===

* Dslyecxi and Shack Tactical for their invaluable support with VON testing
* the entire ARMA community for testing 1.09 beta


===ENGINE CHANGELOG===

5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.
5245 - Fixed: AI unable to board boats in water(introduced in 1.11)
5246 - Improved: Mouse ballistics allowing for more precise aiming.
5248 - Fixed: NAT negotiation failed issue while connecting to server.
5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.
5249 - Changed: -vm108 option no longer supported.
5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).
5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.
5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.
5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.
5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation + communication (could cause BattlEye timeouts).
5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.
5252 - Fixed: Recoil curves are now less dependent on framerate.
5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.




===DATA CHANGELOG===

All data changes are included in HotFix.pbo, HotFix_QG.pbo, HotFix_DBE1.pbo, ui.pbo and language.pbo

(Important: Beta patch doesn't fully support Queen's Gambit, to test the specific Queen's Gambit fixes, you need to copy manually HotFix_QG.pbo and HotFix_DBE1.pbo to your addons folder. There will be no automated uninstall process supported for Queen's Gambit beta addons)

* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.
* FIX {RECOIL}: recoil and smoke disabled for vehicle mounted grenadelaunchers, grenade shells will be no longer visible in flight
* FIX (SOUND): added sound for unguided rockets launch and flight
* FIX (AMMO): added GP25 rounds to SLA Weapons Crates
* FIX (ANIM): slower Oil fields derrick animation
* FIX {ANIM}: improved weapons swaping.
* IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.

Dateigröße: 38 MB
Autor: Bohemia Interactive
Datum: 04.04.08
Downloads: 6568
Download

Patch 1.14 (International)

21 Mai
Das Update 1.14 enthält alle Bugfixes und Performance Tweaks der vorigen Beta Patches, ausserdem wird ein neuer MP Modus namens "Warfare" hinzugefügt. Zur Installation wird Version 1.08 von Armed Assault benötigt.

*******************************************************************************
ARMA UPDATE 1.14 README
*******************************************************************************
====General====

* Newly adjusted default field of view
* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
* Significant optimizations with large view distances
* New scripting functions (string manipulation, multiplayer synchronization)
* Further improved recoil
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TrippleHead displays

====Multiplayer====
* Numerous voice over net and multiplayer related fixes and improvements
* BattlEye anti-cheating system

====AI====
* AI bridge pathfinding much improved
* Many combat AI improvements and tuning
* Fixed some bugs in the AI target recognition both visually and aurally

====Stability and Compatibility====
* Fixed compatibility issues with Vista x64 platform with 4 GB RAM
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Fixed compatibility problems caused by various copy protections used
* Fog is rendered correctly on DX10 generation cards

====New content====

* ArmA Warfare
* Southern Sahrani
* Desert Marines
* Woodland Army soldiers

Dateigröße: 141.23 MB
Autor: Bohemia Interactive
Datum: 21.05.08
Downloads: 99172
Download

Patch 1.15 Beta

23 Dez
Dieser Patch wird parallel zu 1.14 installiert und kann mit der "Launch Arma Beta Patch" Verknüpfung im Hauptverzeichnis gestartet werden.

Version 1.14 wird benötigt. Eine Installationsbeschreibung und weitere Hinweise des Entwicklers findet ihr auf der Patch 1.15 Biki Seite.

Changelog 1.15

5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic

* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.

Dateigröße: 50 MB
Autor: BIS
Datum: 23.12.08
Downloads: 9503
Download

ArmA Beta Patch 1.16

24 April
Der Patch enthält eine Vielzahl neue Fixes und Optimierungen für ArmA. Der Patch wird parallel zu 1.14 installiert und muss manuell mit der "Launch Arma Beta Patch" Verknüpfung im Hauptverzeichnis von ArmA gestartet werden.

bi\_logo
Frisch aus dem BI Forum, gibt es heute den einen neuen Patch der soeben von Maruk veröffentlicht wurde.

Dateigröße: 51.65 MB
Autor: Bohemia Interactive
Datum: 24.04.09
Downloads: 10808
Download

ArmA2 Patch 1.01 (Beta, Deutsch)

29 Mai
Die Betaversion des ersten Patches für die deutsche Version von ArmA 2. Dieses 80MB große Paket berichtigt vor allem KI, Scripting und UI Probleme der deutschen Version.

  • Alte Spielstände können mit diesem Beta Patch nicht verwendet werden
  • Für die Installation des finalen Patches Ende Juni muss ArmA 2 neu installiert werden Laut BIS soll sich der finale Patch über den Beta Patch installieren lassen
  • Eine Neuinstallation ist außerdem für das Entfernen des Beta Patches nötig

Changelog 1.01

ENGINE

* AI improvements: collision avoidance, MicroAI communication, suppress fields
* Improved: AI coordination in combat
* Improved: automatic VTOL vectoring.
* Improved STOL takeoff/landing control
* Improved: shot simulation
* Enabled taxiing for Mv22
* Fixed: weapons inside vehicles were sometimes white.
* Fixed: Some crash opportunities
* Fixed: flickering textures sometimes
* Fixed: muzzle flashes and other alpha objects cutting into the water.
* Fixed: long cutscene animations could cause bad LODs/textures.
* Fixed: Terrain LOD causing white dots

COMMUNICATION

* radio chatter improvements
* generic conversations about known targets improved

CAMPAIGN

* music soundtrack added to more places in the campaign
* various improvements in cutscenes
* improved Star Force transport service (player can better command it, occasional problem with Star Force froze on spot fixed)
* on screen notification for each evidence collected added
* various smaller fixes and improvements
* some missing dubbings fixed
* improved cooperative play in the campaign

ENVIRONMENT

* Improved sea rendering
* Various smaller fixes and improvements

SOUND EFFECTS

* effect for player near big explosion (beep in his ears, temporarily deaf)

UI

* improved GPS support (RCtrl + M when GPS is available)
* tasks without map (J key by default)
* list of players without map (P key by default)
* improved rendering of perihperal vision simulation (dots on the screen edge simulating real world field of view)
* leader icon displayed on screen permanently for Regular difficulty
* tasks faded out to be less intrusive in the middle of the screen

MODELS

* fixed cargo compartments in aircraft (cargo should not switch positions with pilots during flight)
* fixed camera position for BTR and T90 gunner optics views
* fixed view gunner lods for turned-out crew in wheeled vehicles
* improved hand animation for AA laucnhers
* twisted arms for AA missile launchers
* fixed fire geometry of billboards model
* tractor and bus sound changed
* added sign on hotel building
* fixed municipal house ruin
* changed texture on G36, fixed MG36 icon
* fixed gunner animation on BRDM-ATGM
* improved model of AK-107
* improved enviromental reflection map
* improved A10 gun cursor
* fixed T34 icon texture, fixed optics and turret stabilisation definitions and added exhaust smoke

Dateigröße: 69 MB
Autor: BIS
Datum: 29.05.09
Downloads: 10841
Download

ArmA2 Patch 1.01 (Final, Deutsch)

05 Juni
Der finale Patch 1.01 für die deutsche Version von ArmA 2. Einige der wichtigsten Neuerungen:

  • Behebt Fehler in der KI Routine (KI reagiert nicht)
  • Stabilere Scripts in der Kampagne
  • Behebt einige Abstürze, Texturenflackern und verbessert die Performance

Die Installation über den Beta Patch ist laut Entwickler möglich.

Patch 1.01 Final [Sammelthread] - Forendiskussion
Dateigröße: 99 MB
Datum: 05.06.09
Downloads: 35133
Download

ARMA 1.18 (Final / RC)

20 Juli
Zitat von Bohemia Interactive:
We consider this patch final but we mark it Release Candidate just in case some major problem is found.


ARMA UPDATE 1.18 README


Copyright © 2009 [http://www.bistudio.com Bohemia Interactive]. All rights reserved.[/b]

This application will update your [http://www.armedassault.com ArmA: Armed Assault / Combat Operations] installation.

YOU CAN BUY AND DOWNLOAD ARMA: GOLD EDITION NOW (THE ORIGINAL GAME ARMED ASSAULT / COMBAT OPERATIONS INCLUDING THE OFFICIAL EXPANSION PACK QUEEN'S GAMBIT)
DIRECTLY FROM DEVELOPERS AT SPROCKETIDEA.COM


===SYSTEM REQUIREMENTS===

ANY ORIGINAL VERSION OF ARMA 1.08 AND ABOVE.

Visit [http://www.armedassault.com/dwnl_update.html updates section at armedassault.com] to update your ArmA as necessary.

October 2006 DirectX 9 runtime is required (d3dx9_31.dll) and patch installer will update your system with it automatically if you don't have it installed.

OpenAL will be updated during the patch process to version 2.0.7.

===HOW TO INSTALL THE PATCH===

First make sure that you have version 1.08 or newer and run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

It will install all content of the patch to folder with your ArmA installation (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).


===CHANGELOG IN 1,18 FROM 1,14===

5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.
5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)
5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.
5278 - Fixed: Improved AI path planning when riding a bike.
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277 - Attempt to fix: Crash opportunity


===ARMA WARFARE===


ArmA Warfare, included as a bonus update in this patch, is a blend of a team-based multiplayer mission and realtime strategy. Two sides (BLUFOR vs. OPFOR) fight for control of the whole map. It is multiplayer map designed for 1 up to 32 players. It also uses other bonus content included in the patch: desert Marines and a modified Southern Sahrani map.

To start ArmA Warfare game, start multiplayer mission as usual. In the Create game screen select "Southern Sahrani" island. The "Warfare v1.0" and "Warfare v1.0 for 32" players missions appear in the list on the right. Select them to play Warfare. Standard Warfare is the 16 player (8 vs 8) mission. Warfare for 32 players (16 vs 16) is recommended for higher performance systems. See briefing screen of the Warfare mission for more instructions.

Full ArmA Warfare Manual is included in pdf file in the patch distribution.

===BATTLEYE===

This patch will automatically offer you to install anti cheating software for online games to your ARMA working folder. If you decide not to install Battleye, your patch still will be working but you may not be able to join game servers that will have installed Battleye software for increased anti cheating protection.

It will install all BattlEye content to a folder "BattlEye" (default is C:\Program Files\Bohemia Interactive\ArmA\BattlEye or C:\Program Files\Atari\ArmA\BattleEye). If BattlEye was installed, it will be securing online sessions hosted on your server (requiring all clients to have BattlEye also installed) unless it is disabled in server config using line "battlEye = 0;"

NOTE: BattlEye itself will be run from ARMA's application data folder (default is C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA\BattlEye) to have write access in order to be able to download/install updates and/or create logs and other BE-related files.


====HOW TO UNINSTALL BATTLEYE====

There's an uninstall application UnInstallBE.exe installed in the BattlEye installation folder that allows you to remove BattlEye from ARMA. You can also remove BattlEye using Add/Remove Programs control panel.

===HOW TO RUN THE PATCH===

You can run your existing ArmA normally, your version was updated. There is no way to uninstall the patch, in order to get back to previous version you need to uninstall ArmA

===UPDATE 1.14 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES (ALSO INCLUDED IN 1.18)===

====General====

* Newly adjusted default field of view
* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
* Significant optimizations with large view distances
* New scripting functions (string manipulation, multiplayer synchronization)
* Further improved recoil
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TripleHead displays

====Multiplayer====
* Numerous voice over net and multiplayer related fixes and improvements
* BattlEye anti-cheating system

====AI====
* AI bridge pathfinding much improved
* Many combat AI improvements and tuning
* Fixed some bugs in the AI target recognition both visually and aurally

====Stability and Compatibility====
* Fixed compatibility issues with Vista x64 platform with 4 GB RAM
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Fixed compatibility problems caused by various copy protections used
* Fog is rendered correctly on DX10 generation cards

====New content====

* ArmA Warfare
* Southern Sahrani
* Desert Marines
* Woodland Army soldiers

===ENGINE CHANGELOG===

5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics
can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct
Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel
or too loud on Direct channel).
5180 - New: BattlEye protection integration
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast
to slow motion, causing the fast motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.
5245 - Fixed: AI unable to board boats in water(introduced in 1.11)
5246 - Improved: Mouse ballistics allowing for more precise aiming.
5248 - Fixed: NAT negotiation failed issue while connecting to server.
5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.
5249 - Changed: -vm108 option no longer supported.
5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).
5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.
5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.
5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.
5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation
+ communication (could cause BattlEye timeouts).
5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.
5252 - Fixed: Recoil curves are now less dependent on framerate.
5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.
5253 - Fixed: File Server was not working properly on Linux dedicated server. (Causing script files not being executed sometimes.)
5253 - Fixed: Changes of BattlEye filter in server browser were not saved.
5253 - New: BattlEye filter to show servers not running BattleEye in server browser
5253 - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.
5254 - Fixed: BattlEye issues while using server.cfg on Linux dedicated server
5254 - Fixed: Heap size detection on Linux (causing config file problems and low server FPS)
5255 - Fixed: Player could not use grenades added by Rearm

===DATA CHANGELOG===

* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from
knelt or prone on a ladder, healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo
is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.
* FIX {RECOIL}: recoil and smoke reduced for vehicle mounted grenadelaunchers
* FIX (SOUND): added sound for unguided rockets launch and flight
* FIX (AMMO): added GP25 rounds to SLA Weapons Crates
* FIX (ANIM): slower Oil fields derrick animation
* FIX {ANIM}: improved weapons swaping.
* IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.

Dateigröße: 136.4 MB
Autor: Bohemia Interactive
Datum: 20.07.10
Downloads: 12954
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