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ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57

22 Dez
ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57
Copyright (c) 2010 Bohemia Interactive. All rights reserved.

An original version of Arma 2: Operation Arrowhead 1.50-1.56.

- Run the patch exe to apply the patch setup automatically.
- It will install all patch content to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.07.
* ARMA 2 BAF 1.00 to 1.02 if necessary.
* ARMA 2 PMC 1.00 to 1.01 if necessary.

* improved netcode (better locality handling)
* new scripting commands
* 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company

Version 1.56-1.57 Changelog


* Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
* Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
* Fixed: Helicopters no longer lifting off when aircraft passed over them (
* Fixed: AI Helicopters wobbling up and down (
* Improved: Enemy targets are now unassigned once their crew is killed.
* Fixed: doFire did not work on most targets.
* New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
* New: allMissionObjects script command.
* New: Script command setPlayerRespawnTime.
* New: new AllDead command.
* Fixed: Video playback stuttering.
* Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.

* Add: camo (replaceable textures) selections for M2A2/3.
* Changed: GPS added for all SUVs.
* Fixed: A/MH6 main rotor artifact.
* Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.

PMC changelog 1.00-1.01
* Fixed: Shadow artifact on bridge on Proving Grounds map.
* Changed: XM8 optics reworked.
* Fixed: XM8 Front grip
* New: Ammo create with PMC weapons.

PMC Missions changelog 1.00-1.01
* Added: Campaign teaser including CP00 and trailer.
* Fixed: CP10A - The Boss was not leaving the villa when in danger.
* Fixed: CP10A - Player was not able to finish the Boss from distance.
* Fixed: CP08B - Group callsign was "Sword", not "Spear".
* Fixed: CP08A - Player was not able to access helicopter gear menu.
* Fixed: CP07 - Client UAV re-enabled again.
* Fixed: CP05 - Mission did end before conversation was finished.
* Fixed: CP02 - Dixon fired only once, causing mission not to continue.
* Fixed: CP00 - Mortar explosions now occur further away from player.
* Fixed: Backpack content is now saved between CP05 and CP06.

* Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog

* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.

* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (

BAF changelog 1.01-1.02
* Added portrait and wounds of PMC operatives
* Fixed CM immunity of missiles
* Missions have new headers
* Adjusted sensitivity of Her Majesty's soldiers
* Music tracks have their respective names displayed
* Adjusted values of many items in armoury
* L111A1 sounds better on Jackals
* Backpacks are now useable in editor
* Fixed names of IEDs
* Many weapons are now able to hold compatible magazines designed for other weapons
* Snipers have learned how to handle AS50 correctly
* US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better

Version 1.54-1.55 Changelog

BAF changelog 1.00-1.01
* Fixed: Tripod bags bug preventing BAF static weapon completion
* Fixed: SUSAT GL has working alternative optic
* Fixed: Reverse faces on FV-510 driver hatch
* Fixed: Permanent muzzle flash on Chinook door gunner
* Fixed: Chinook left-gunner-chief position is rotate-able
* New: Auto-registration of BAF addons (preLoadAddons)
* Fixed: Wrong proxy position of pilot in BAF models
* Fixed: Missing proxy of Jackal GMG's crew shadow LOD
* Fixed: gunnerCanSee was broken by BAF for static weapons
* Fixed: non-working GL rangefinder
* Fixed: cfgMod correction
* Fixed: IED deactivation issues
* New: New addon config parameter isLite for BAF-Lite
* Fixed: DR.Haladik is not mystified with world directions anymore
* Fixed: invisible bag bug
* Fixed: IEDs have theirs proper names and actions
* Fixed: Adjusted FV-150 cannon strength
* Bonus: Textures quality for BAF-Lite doubled
* Bonus: Sound quality for BAF-Lite doubled
* Bonus: Brand new grenade launcher optics to fit ballistic trajectory

* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
* Fixed: Tanks were jumping a lot when driving over stones far from a camera (
* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
* Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
* Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
* Improved: Tree LOD blending is now smoother in many situations.
* New: Free camera can be locked to plain objects like trees.
* New: New MP UI for Create Game (both host and remote).
* Fixed: Fps degradation when vehicles collided with rocks (
* New: -skipintro command line option to disable loading menu cutscenes.
* Optimized: File cache memory handling is now faster.
* Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Stop firing at vehicle crew once it is dead. (
* Fixed: Rpt file no longer created in local settings when -profile is used (
* Fixed: Some texture or model files not loaded from mod paths starting with @. (
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: Scripting command HostMission.
* FIX: Engine crash with diag_log versus %
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: VSync config option
* New: GetResolution script function
* New: forEach: variable _index added to retrieve the position of _x within the Array
* New: getVariable: default value can be defined
* Changed: Preprocessor error no longer terminates the game.
* New: getTerrainHeightASL script function
* Fixed: Reduced z-fight in scopes.
* New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Alpha blend in fog.
* New: mergeConfigFile script function
* Fixed: Heads of distant soldiers were sometimes invisible (
* Fixed: Fired EH (
* Fixed: Person - helicopter collision not cause heli damage, (
* New: setSimpleTaskTarget script function
* Fixed: SetIdentity (relate to 73319)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Fixed: My own shots no longer causing a stress.
* New: WeaponAssembled, WeaponDisassembled events
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Improved: Animation interpolation no longer shortening hands.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Improved: Improved helicopter AI formation flying and collision avoidance.
* Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: leaveVehicle no longer un-assigns units from other groups (
* Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: AI soldier unable to fire at targets below or above itself (
* New: addBackpackCargo script function
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
* New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over the network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in a global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Join group changes unit's side
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Switching vision mode with fire mode
* Fixed: AI equipped with TI see through smokes
* Fixed: Commanding units with aiming deadzone
* Fixed: crash on server when loading ban.txt
* Fixed: crash in Ka52 while player as gunner
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: changed tank AI driver behaviour
* New: Better client bad CDKey checking on server.
* Fixed: Crash with AI leaving vehicle with GetOut EH (
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: Airplanes HUDs projected into infinity.
* Improved: Tracers visible in all directions.
* Fixed: Unable to connect to servers with equalModRequired.
* Fixed: AI stuck while in combat/stealth mode
* New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.

* Tweaked envelope and landing speed of L39.
* Fixed respawn weapons for some TK soldiers
* Renamed faction CZ - > ACR.
* Tweaked airplanes radars.
* Parallax airplane HUD projection.

Version 1.52-1.54 Changelog

* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behaviour, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (
* Fixed: 3D editor - creating of logic centre failed (
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (
* Fixed: No volume drop on distance with weapon click, car horn and etc. (
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating colour sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (
* Fixed: Fog and sky colours did not match when dark.
* Fixed: Moon rotates when moving camera (
* Fixed: Stars no longer visible through terrain with low view distance (
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.

* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.

Version 1.50-1.52 Changelog

* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speaking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.

* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan” convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on

* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.

Dateigröße: 415.27 MB
Autor: Bohemia Interactive
Datum: 22.12.10
Downloads: 4989

RHS Decals

25 März


- [REL] Public release
- [ADD] CDF numbers
- [ADD] Handpainted numbers (black and white)
- [ADD] Some scripting features
- [FIX] MP Compatibility
- [ADD] Many new army decals
- [ADD] Many new platoon decals
- [ADD] Red numbers
- [FIX] Several fixes and added decals

In order to facilitate proper working of this addon, ArmA2: Combined Operations 1.52 is a minimum requirement. Compatibility with other versions has not been checked. This addon is not compatible with ArmA: Armed Assault, ArmA 2 or ArmA 2: Operation Arrowhead as standalones.
Files present in the release:
Place the files “rhs_decals.pbo” and “rhs_decals.pbo.rhs.bisign” into the ArmA2 add-on folder. For example: “C:\Games\ArmA2\AddOns”.
Furthermore, files can be put into a mod folder, for example: “C:\Games\ArmA2\@RHS\AddOns”. Public key: “rhs.bikey” should be copied into the server key folder for example: “C:\ArmA2\Keys”.

The focus of the RHS Decals pack has shifted from the user to the addonmaker. This pack facilitates the means for addonmakers to add numbering and insignia markings on their addons in a very easy fashion. Right now the full features of the pack are only available to RHS addons, but in the future, any addon would be able to use this system.

To turn decal application on and off, add the following line to init.sqf accordingly:
RHSDecalsOff = true; or RHSDecalsOff = false;

Dateigröße: 3.01 MB
Autor: Red Hammer Studios
Datum: 25.03.11
Downloads: 41


01 Feb
Frisch aus dem BI Forum kommt die Neuigkeit über den jüngsten Wurf der CSLA Mod, die uns nicht nur bereits seit OFP Zeiten begleitet und beglückt, sondern nun auch in ArmA2OA mit der neusten Version ihrer Mod in Runde Nummer drei geht. Wie gewohnt kann man ein äusserst komplettes und ausgereiftes Paket erwarten, zum direkten Loszocken sind ebenso Singleplayer- wie Multiplayermissionen bereits enthalten.

a2oa\_csla\_200 #2a2oa\_csla\_200 #9a2oa\_csla\_200 #11
a2oa\_csla\_200 #12a2oa\_csla\_200 #13a2oa\_csla\_200 #14

Dateigröße: 704.17 MB
Autor: CSLA Mod
Datum: 01.02.11
Downloads: 1579

Namalsk Crisis Kampagne Mission 10 fix

14 Mai

Ein Fix für die Mission 10 der Namalsk Crisis Kampagne.

Nach der Installation der Namalsk Crisis Kampagne diesen Fix installieren.
Dateigröße: 20,9 MB
Autor: Sumrak
Datum: 14.05.11
Downloads: 177

cal.68 Paintball Mod

28 Feb
In Version 1.0 enthalten sind zwei SupAir Sets mit jeweils mehreren typischen Deckungen, sieben Farbmarkierer, sechs Ballsorten, vier Spielermodelle in passenden Jerseys sowie einen Referee, und am allerwichtigsten, vier Schutzmasken. Zur weiteren Platzverschönerung bieten sich unter anderem Bierbänke oder Chronometer an, für ein ordentliches Feld dürfte es somit an nichts fehlen.
cal.68\_modDie beiliegende Readme zu lesen ist empfehlenswert, da es einige Kleinigkeiten zu beachten gibt welche zwecks Verwurstung eines Kriegsspiels zur Sportmod nötig waren. Doch genug der vielen Worte: Ready, Set, Go!
Dateigröße: 32.28 MB
Autor: cal.68 Mod
Datum: 28.02.11
Downloads: 453

Martyrdom - SP Mission

15 Aug
rejenorst\_missions #1

Zitat von Rejenorst:
I've wanted to make an urban combat mission for a while. These are a pain in the ass to make and there are plenty of better coders out there who could make much better missions like this than me but here is my attempt.
Please note that this mission requires both ARMA2 and ARMA2:OA
Performance may be an issue for plenty of people out there who already have FPS problems running Zargabad.

Mission notes:
-The tank script is highly experimental and more for cosmetics when its not actually being useful.
-Please post your RPT log for the session if you experienced any problems, also please let me know what addons you are using (I generally don't support addons but some players have found addons to work ok in my missions, this one is more complex so I don't know if addons will work, test at your own leisure.
-There are approximately a maximum of 50-60 enemy AI in the city at any time, I have created a dialogue control that kicks in at the start of the mission to allow you to set the number of enemies. The attack squad numbers are not included in that dialogue, there's around 10 infantry attack units that will attack from each objective as it is called. if requested I'll add an option to edit their number as well. If you have a weak PC you can lower the unit numbers but the dialogue will not allow less than 10 Takistani soldiers at the objective areas.

Dateigröße: 9.72 MB
Autor: Rejenorst
Datum: 15.08.11
Downloads: 125

TacSat Missions Paket

21 Aug

Auch wenn der TacSat #10 noch etwas warten muss, wollten wir doch in der Zwischenzeit zumindest die bisher dafür entstandenen Missionen mit der Allgemeinheit teilen. Nachdem Xeno das Framework gelegt hatte, fanden sich schnell Freiwillige die eigene Missionen zum Spielabend mitbrachten, darunter z.B. Psychobastard & unser Hausmissionsmann Moerderhoschi.

Das Gros im aktuell 22 Missionen umfassenden Fundus sind Coop's unterschiedlichster Gangart und Schwierigkeit, manche liessen uns tatsächlich die Haare zu Berge stehen, aber wir möchten nicht vorgreifen.

Einige TvT Stücke sind ebenfalls dabei, welche im größeren Rahmen gespielt einen schönen Stimmungsausgleich schaffen und sogar Coop-only Spieler begeistern können. Meist treffen asymetrische Kräfte aufeinander, aber auch hier möchten wir nicht zuviel verraten.

Jede der Missionen lebt vom Zusammenspiel aus ACRE und Teamplay, so kann es unter anderem sehr gut vorkommen, daß ein Geiselbefreiungsteam bereits um zwei Mauern herum vom Feind gehört wird, nur weil zuviel oder zu laut geplappert wurde - so schnell kann sich ein Plan manchmal in Luft auflösen.

Dateigröße: 1.89 MB
Autor: viele..
Datum: 21.08.11
Downloads: 191

Unsung Mod (ARMA 2)

05 Okt
ARMA II UNSUNG Release R1 Alpha.

Well it's been a long road, for our team. But we are glad to release this intro to our vietnam mod.
This is basically the foundation to our mod that we are quickly building on. It is an Aplha release, there are known issues that we are debugging but if we waited for all the issues to be dealt with Arma III will be already out.

THe island is a fictional area based on CSJ's Arma I lowlands. Everyone in the mod team worked as hard as Real Life would let them on this and previous unsung mods (OFP/ARMA I).

There are three SP missions that come with this release, we will be releasing more including various MP missions in the weeks to come, but we decided we didn't want to wait any longer. Plus I know the community will be making there own missions and we look forward to trying them out.

So from the UNSUNG MOD Team.

Good luck out there, you'll need it.
a2oa\_unsung #1a2oa\_unsung #2
a2oa\_unsung #3
Dateigröße: 729 MB
Autor: Unsung Mod
Datum: 05.10.10
Downloads: 1269

CWR² Demo (Patched/Hotfixed)

08 Aug
Ten years ago today, the small, independent developer from the Czech Republic, Bohemia Interactive Studios, unleashed Operation Flashpoint: Cold War Crisis on the world. No one could have anticipated the effect it would have. OFP immediately shot to the top of the PC sales charts, and garnered critical acclaim from reviewers world-wide, including Game of the Year from GameSpy. The Cold War-era weaponry and setting, combined with open battlegrounds, and the most hardcore realism of its time resonated with fans, creating the ever-amazing community we have today. Though there have been many imitators (some more... "directly" than others), there will ever only be one OFP in the eyes of true fans. Today, ten years on, we are releasing our demo for Cold War Rearmed² to celebrate this anniversary and take you back to the Malden Islands.

Just remember one thing: If you see the flash, it's already too late!

Cold War Rearmed² is the sequel to the popular Cold War Rearmed Beta. It aims to recreate the experience of the excellent Cold War Crisis and Resistance campaigns from Operation Flashpoint, taking advantage of Bohemia Interactives's modern engine and gameplay enhancements from Operation Arrowhead.

The Cold War Rearmed² Demo Release celebrates the 10 year anniversary of the release date of Operation Flashpoint. Congratulations BIS!

This release showcases the capabilities of the small but dedicated Mod team. It includes many kind donations from other amazing development teams, and serves as a collection of works from the who's who of the incredibly productive and generous Bohemia Interactive Community.

Included in this Demo:

* Everon Island completely revamped from scratch, including all buildings, fountains, and other objects from the original. This island features some of the densest forest ever seen in the RV 2 Engine- going into the woods is scary again!

* A demo campaign made from a subset of the CWC Everon missions, plus bonus, community made, single and multiplayer content, including PvP missions by Celery.

* Over 150 units, weapons, and vehicles, not including subvariants. The full complement of assets from Operation Flashpoint have been redone completely to ArmA 2+ specifications, or enhanced from source material. In addition, bonus weapons and vehicles have been provided to add diversity to your user generated scenarios!

Enjoy the demo and stay tuned for the Cold War Rearmed² full release, including all missions and islands!

This release is dedicated to James 'Planck' McNicoll.
You will be missed and we're sure you would be happy with what we achieved.

Important if you have the previously released standalone Islands:

The pbo files which came with the standalone islands are totally outdated by now. The only thing that can be kept are the terrain pbo files.
Everything else (buildings, plants etc) must be removed or replaced with the Demo pbo files!

I do not recommend to use the Winter release together with the Demo.

Please note: Both ArmA2 and Operation Arrowhead (Combined Operations) is required!

Dateigröße: 1390 MB
Autor: Cold War Rearmed
Datum: 08.08.11
Downloads: 373

ARMA 2 Operation Arrowhead Patch 1.50 to 1.52

29 Juni

===ARMA 2 Operation Arrowhead Patch 1.50 to 1.52 ===

Dateigröße: 142 MB
Autor: Bohemia Interactive
Datum: 29.06.10
Downloads: 10557

ARMA 2 Private Military Company Patch 1.00 to 1.01

22 Dez
ARMA 2 Private Military Company Patch 1.00 to 1.01
Copyright (c) 2010 Bohemia Interactive. All rights reserved.

An original version of Arma 2: PMC 1.00.

- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Private Military Company.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

* 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company

Version 1.00-1.01 Changelog

* Changed: GPS added for all SUVs.
* Fixed: Shadow artifact on bridge on Proving Grounds map.
* Changed: XM8 optics reworked.
* Fixed: XM8 Front grip
* New: Ammo crate with PMC weapons.

* Added: Campaign teaser including CP00 and trailer.
* Fixed: CP10A - The Boss was not leaving the villa when in danger.
* Fixed: CP10A - Player was not able to finish the Boss from distance.
* Fixed: CP08B - Group call-sign was "Sword", not "Spear".
* Fixed: CP08A - Player was not able to access helicopter gear menu.
* Fixed: CP07 - Client UAV re-enabled again.
* Fixed: CP05 - Mission ended before conversation was finished.
* Fixed: CP02 - Dixon fired only once, causing mission not to continue.
* Fixed: CP00 - Mortar explosions now occur further away from the player.
* Fixed: Backpack content is now saved between CP05 and CP06.

Dateigröße: 16.97 MB
Autor: Bohemia Interactive
Datum: 22.12.10
Downloads: 209

A2OA - Fallujah

22 Dez
shezan74, dessen erste Insel hier irgendwie verschütt ging obwohl sie auch sehr schön ist, widmet sich in seinem zweiten Projekt dem Wüstenthema - genau genommen einer mehr oder weniger authentischen Nachbildung der Stadt Falludscha im Irak. An der größe der Stadt gemessen muss nun Opteryx Sakakah Insel nach langer Herrschaft den Thron räumen und Platz für Falludjah machen. Trotz der Masse an bebautem Geiet läuft die Karte erfreulich gut, reinschnuppern lohnt sich.
Dateigröße: 98.98 MB
Autor: shezan74
Datum: 22.12.10
Downloads: 1048


25 März
RHS-T80 Pack
Nach vielen Wochen des Wartens freut es uns mal wieder eine tolle Arbeit von den "Red Hammer Studios" präsentieren zu können. Seit wenigen Tagen laufen bei RHS die T80-Panzer vom Band, welche mal wieder nicht nur mit ihrem tollen Look, sondern auch mit netten Features, wie z.B. neuen Effekten, hübschen Animationen und authentischen Markierungen ihre Fans im siebten Addonhimmel schweben lassen. Eine weitere nette Eigenschaft dieses Stahlkolosses, ist einmal keine Brücke in der Nähe, könnt ihr den Schnorchel einsetzen und einfach durchs Wasser hindurch waten. Für dieses Addon benötigt ihr das RHS Decals Pack (V.1.3), als auch das RHS Heavyweapons-Addon.

Dateigröße: 39,26 MB
Autor: Red Hammer Studios
Datum: 25.03.11
Downloads: 155

Namalsk Crisis Kampagne

13 Mai
Namalsk, eine idyllische Insel mit schöner Landschaft und perfekt zum entspannen. Stop, da fehlt doch was. Selbstverständlich die Action.

Die liefert uns jetzt Sumrak von der "Shadow of Namalsk" Modifikation. Nach 2 Jahren Arbeit veröffentlicht er seine fertiggestellte Kampagne "Namalsk Crisis" die 22 Missionen mit packender Atmosphäre, tollen Schauplätzen sowie exzellenter Music beinhaltet.

Hinweis: Packet beinhaltet Insel Namalsk v1.11 sowie Namalsk Crisis Kampagne und ist für Combined Operations Nutzer (ArmA II + Operation Arrowhead)

Für ArmA II only Nutzer bitte dieses Update mitladen und installieren:
Download: Namalsk Crisis Kampagne ArmA II only Patch
Größe: 44,5 MB Download
Datum: 14.05.11

Desweiteren Hotfix für Mission 10:
Download: Namalsk Crisis Kampagne Mission 10 fix
Größe: 20,9 MB Download
Datum: 14.05.11

Dateigröße: 644 MB
Autor: Sumrak
Datum: 13.05.11
Downloads: 580

MBG Cindercity

10 Sept
mgb\_cindercity #1mgb\_cindercity #2mgb\_cindercity #3mgb\_cindercity #4mgb\_cindercity #5mgb\_cindercity #6

Dateigröße: 31.33 MB
Autor: Mondkalb
Datum: 10.09.11
Downloads: 141

USEC Aoraki/Mount Cook (New Zealand) Island

17 Jan
Zitat von Rocket:
USEC Aoraki/Mount Cook (New Zealand) Island (v0.1 Alpha)
By Rocket

This initial release only includes a small scale map (20km x 20km) of the Aoraki region, with snow/rock/ice only. It includes no buildings, vegetation, or anything. Future releases will include the expanded version with the real world vegetation and object details.

- 20km x 20km terrain
- 10m terrain relief resolution
- 1m terrain satellite map resolution

- Land Information New Zealand for providing contour data, from which the heightmap was generated
- USEC for testing
- Spirit for his help and inspiration at every turn!

Dateigröße: 214.99 MB
Autor: Rocket
Datum: 17.01.11
Downloads: 293

ARMA 2 Operation Arrowhead Patch 1.60

22 Dez
  • New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
  • Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
  • Netcode, VON and dedicated server fixes plus configuration additions in place
  • Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
  • AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
  • Aircraft & Helicopter simulation received slight improvements
  • ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
  • Numerous other small bugs/glitches fixed

Dateigröße: 721 MB
Autor: Bohemia Interacitve
Datum: 22.12.11
Downloads: 9533

ARMA 2 Operation Arrowhead Patch 1.50-1.58 to 1.59

31 März
ARMA 2 Operation Arrowhead Patch 1.50-1.58 to 1.59
Copyright (c) 2011 Bohemia Interactive. All rights reserved.

An original version of Arma 2: Operation Arrowhead 1.50-1.58.

- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.09.
* ARMA 2 BAF 1.00 to 1.02 if necessary.
* ARMA 2 PMC 1.00 to 1.01 if necessary.


* Significantly improved convoy and driving AI behaviour
* Numerous combat AI enhancements and fixes
* Enhanced vegetation rendering
* Improved commanding interface
* Several MP security fixes
* Tweaked speed of transition animations

Dateigröße: 528.80 MB
Autor: Bohemia Interactive
Datum: 31.03.11
Downloads: 6045

Hellfire - SP Mission

15 Aug
rejenorst\_missions #3

[quoe=Rejenorst]Last night, Bravo Company of the 115th Mechanized Infantry Battalion (Task Force Bayonet), managed to setup a forward operating base in an abandoned military compound north of Zargabad. Viper55, which is attached to the same brigade, has landed there for emergency refueling. The enemy garrison in Zargabad is unable to launch any significant counter attacks, since most of the enemy's 201st infantry division is thinly stretched across the south to protect major supply lines running between Zargabad and Takistan. Air reconnaissance suggests that more than half of the enemy's 201st Infantry Division has been pulled back into Takistan to join the ongoing fighting there. Intel on the ground suggests that the enemy has a major lack of anti-air defense systems. However, recent information from a high level informant has revealed that the Zargabad garrison has just received additional weapon and munitions shipments. The informant will be sending us specific locations as to where these weapons are being stored. Given this state of events; Lt. Colonel Briggs has ordered the 115th to establish a foothold in Zargabad as quickly as possible.[/quote]
Dateigröße: 3.72 MB
Autor: Rejenorst
Datum: 15.08.11
Downloads: 116

BWMod (Fix)

15 April
the mega bwmod fix from the moerderhoschi and the burns and the terp and the xeno

This will make BWMod v1.7 work with latest ArmA2 OA patches.

Everything in this is a hybrid of non working v1.7 config & a working but unreleased v1.8 config, + some other things.
Basically saying, it´s all Terp´s and he did it before. We only nagged him enough to let us make & release the fix - so we could finally play Flecktarn again!

BWMod 1.7 -
ArmA2 & OA -
CO Patch 1.60 -

Installation: (presuming you have official BWMod 1.7 installed)
1) delete bwmod.pbo
2) add bwmod_fix.pbo & bwmod_scripts.pbo from this archive, overwrite if asked
3) for use with ACE mod, copy the files from this "optional ace config" folder into your aceaddons or bwmodaddons folder

-all errors from BWMod 1.7 in ArmA2 >1.54 environment gone
-now requires ArmA2 & Operation Arrowhead (CO) instead of only ArmA2
-Woodland units use black G36´s which are adapted to have OAs dual scope
-Desert units use OAs G36_Camo
-freaky Pzf3 animation fixed (replaced with 1.8 closed beta animation)
-Fuchs wreck wrong texture path (replaced with 1.8 closed beta model)
-updated ACE compatibility config addon

Known issues:
-weird issue with track marks, not fixable for us, needs p3d edits

This release comes with a set of optional, but highly recommended v2 signatures.

to terp! for allowing us to rip the unreleased 1.8 beta apart in order to get 1.7 working again!

Dateigröße: 80 kB
Autor: moerderhoschi, terp, xeno, bur
Datum: 15.04.12
Downloads: 1302
Ältere Downloads: 123