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eddyD shoftshelters v2
29
Jan
eddyD brachte in den BI-Foren ebenfalls ein Update seiner Soft-Shelters heraus.
Es beinhaltet 4 verschiedene Skin-Versionen mit offnen oder animierten Toren.
Es beinhaltet 4 verschiedene Skin-Versionen mit offnen oder animierten Toren.
Dateigröße: | 2 MB |
Datum: | 29.01.09 |
Downloads: | 218 |
JTD Smoke Effects 5.21
24
Juni
DMSmokeEffects beta 5 Multiplayer by DM.
*Please note that DMSmokeEffects is now part of the JTD group*
**This addon requires Extended Event Handlers addon by Solus**
This beta includes:
DMSmokeEffects, thick billowing smoke for helicopters & fuel trucks, and thick black smoke for tanks etc. After about a twenty minutes (default timing, can be affected by multiplier in ArmA\dta\DMSmokeEffects_Config.hpp file) the smoke changes to smoldering smoke. After another twenty minutes the smoldering smoke peters out. If it rains, the smoldering smoke will steadily get lighter in colour and will extinguish quicker, depending on how fast it's raining. After about three-quarters of an hour the average battlefield will be clear of smoke generally, but there's randomness coded in.
Improved building collapse effects. Basically just made the existing effect 10x bigger and last 10 times longer. Also made the dust grey, heavier, and more difficult to see through for longer.
Grenade effects. I'm really happy with this one, it looks almost exactly the same as footage I reseached on grenades. A sudden "poofing" of instantaneous dark smoke, which lightens and drifts & settles over 10 or so seconds.
Various improved effects & settings. Tank rounds that miss their target & impact the ground will now throw up huge clods of earth for example.
*NOTE* THIS ADDON NO LONGER HAS THE SMOKE GRENADE VIEWBLOCK FUNCTIONALITY. THIS IS NOW A SEPARATE ADDON.
*************
Instructions:
**This addon requires Extended Event Handlers addon by Solus**
1. Extract content to someplace.
2. Put the @JTD folder in your ArmA folder
3. Make a shortcut to your ArmA game with the switch -mod=@JTD or add the @JTD to your list of mods already there.
4. Place DMSmokeEffects_Config.hpp file into your ArmA\dta folder.
5. Place the sample mission into your ArmA/MPMissions folder.
6. Ingame, select New MP game, and select the mission "Smoke Effects Beta x" and choose one of the civilians. It's a stress test that I use to guage the general performance and as such will probably drag the FPS down. However, for light to moderate armour battles you should see no appreciable drop in performance.
Instructions for the totally clueless :) (as requested)
1. First, make sure you copied the @JTD folder into your ArmA game folder, AND you also copied the DMSmokeEffects_Config.hpp file into your ArmA\dta folder.
2. right click on your desktop ArmA shortcut, copy it and paste the copy right back in the same place. You now have TWO desktop shortcuts, one of which we will now modify to use the DMSmokeEffects mod, the other will remain just ArmA.
3. Right click one of the shortcuts, and choose Properties from the list.
In the Target textbox field you will see the command that is executed by this shortcut, it will read something like:
"D:\Bohemia Interactive\ArmA\arma.exe"
You will now add
-mod=@JTD
to the end of this, so in the example above the entire line in the textbox will read:
"D:\Bohemia Interactive\ArmA\arma.exe" -mod=@JTD
4. Now you can OK the Properties box and the shortcut will now run DMSmokeEffects. You can rename the shortcut to remind you of what mod it runs, I have several shortcuts that run various different mods.
****************
5.1 improvements
Bikey added. Added config setting to include more ammo types for the dirt debris particles.
5.0 improvements
Multiplayer friendly :) Server and clients must have addon or DMSMokeEffects error message will show.
Configuarable. ArmA\dta folder must contain the file DMSmokeEffects_Config.hpp. At the moment this file only contains 3 config settings, smoke particle lifetime multiplier(which affects how long particles hang around for, smoke source lifetime multiplier (which affects how long vehicles burn for). You are also able to switch smoke viewblock on & off with this, but be aware that viewblock smoke severely impacts your FPS.
Viewblock can be activated for serverside only, or clientside and serverside. I expect serverside to be most useful as all server controlled AI will be affected by viewblock, but if you want player-controlled AI to be affected by smoke viewblock then clientside must also be enabled.
Bigger & better fuel fire effects.
Tweaked grenade effects.
4.3a improvements
Extended Init compatible. (Extended Init addon v1.1 required, and included, with this release. If you already have Extended Init eventhandler addons you can delete them from the @DMSmokeEffects Addons folder.)
Smoke grenades have AI viewblock functionality. The viewbock reacts to wind direction & strength.
A new player Action, Wind info, is added. This is useful for smoke grenade usage, as well as general realism & ballistics addons. On use it will give you the strength & direction of the wind at the time you requested it.
Frag grenades tweaked slightly to be lighter in colour.
Although extensive viewblock functionality for vehicle & building smoke is coded in, for this "a" release it is disabled for FPS concerns. Another "b" version will be released with it enabled for those who wish to try it out.
4.2 improvements:
New, more varied look to entire effect.
New pale animated smoke texture for more realistic battlefield look.
MaddMatt's settings for fuel explosion effect.
Default vehicle smoke altered substantially.
Smoke grenade improvements.
Most smoke effects now have lighting effects too for better night battles.
Smoke effects are now relative to world axis rather than vehicle axis. (Before, a tank on it's side would eject smoke to the side. Or even straight down if it was upside-down.)
4.1 improvements:
A new animated fuel fire particle.
Tank classes start their smoke effect a lot sooner.
All animated particles are now hi-res and no longer blurry.
Microdebris sounds temporarily disabled until a problem can be fixed.
4.0 improvements:
Now a "magic" addon, works just by having the addon. No in mission trigger is needed anymore and the install & use instructions below have been amended to reflect this.
New effects including fuel-fire effects, helicopters planes fuel trucks all burn with this effect. Especially effective at night :)
More config tweaks including (but not limited to) tank firing dust, helicopter damage smoke.
Streamlined sripting, now the effects are split into their own files instead of being one huge effects file. Better for editing & keeping track of.
Half of all tank class vehicles have the same effect applied (huge plumes of dark smoke) but half have a different behavior. Now half the tanks will eject lighter coloured but heavier smoke, more in keeping with some footage I have seen, and also a few people requested drifting smoke.
More particle images for people to use in their own addons if they so please. Just credit me etc :)
3.3 improvements:
All files are placed into one single PBO file now. PLEASE DELETE ALL THE OLD @DM FILES.
Added micro-debris sound for grenades. Each grenade is likely, but not necessarily definately, to produce small debris sound effects.
Added building collapse micro-debris sounds. A wall of dust will be accompanied by a wall of crunching, tinkling sounds as dust debris strikes all surfaces.
Lost the fuel station smoke effect, as it was an ugly basic test that was accidentally left in the last release. Also it was interfereing with MapFact's Chinhook helicopters. Mapfact Chinhooks do not call the helicopter smoke scripts for some reason.
3.2 improvements:
New texture for building collapse particles, tweaked settings.
*3.1 improvements:
Better grenade effects
Better smoke effects
Leave feedback :)
All the new custom textures may be used for your own projects, just credit me :) they're fairly nice :)
Oddities:
Vehicles that land or otherwise end up on their side or upside down eject smoke along their own Z-axis. (fixed mostly as of 4.2)
Very, very occasionally all the smoke in the game will suddenly disappear, and will start again. It's only happened to me twice in all the tests I did (hundreds) so I don't know if it's an ArmA bug or too much data :)
A smoking tank on a bridge will have the smoke effects origin underneath the bridge.
Vehicles moved after destruction will have the smoke effect still apparent at it's old location.
Kindest regards
DM (DMarkwick)
Dateigröße: | 1,8 MB |
Autor: | DM (DMarkwick) |
Datum: | 24.06.08 |
Downloads: | 536 |
Autuum Plants Standalone
26
März
Autumn plants in standalone version:
-only europe-like plants (no bananas, palm etc)
-various colors for some models
-possibility look it via editor (Empty/kndr_autumn plants)
-sometimes used prefix:
g - green
y - yellow
o - orange
b - brown
0 - black
1 - white
2 - gray
this means "kndr_autumn gy_briza" will have color something like green+yellow
-only europe-like plants (no bananas, palm etc)
-various colors for some models
-possibility look it via editor (Empty/kndr_autumn plants)
-sometimes used prefix:
g - green
y - yellow
o - orange
b - brown
0 - black
1 - white
2 - gray
this means "kndr_autumn gy_briza" will have color something like green+yellow
Dateigröße: | 85 MB |
Autor: | Przemek_kondor |
Datum: | 26.03.08 |
Downloads: | 114 |
Ensk Objects v2.0
18
Mai

Erst vor Kurzem wurde die v1.0 der Ensk Insel veröffentlich, diese enthielten wir euch allerdings wegen einiger Mängel vor. Die Jungs vom SARMAT Studio liessen sich jedenfalls nicht von den kleinen Startschwierigkeiten aufhalten, und schoben im Eiltempo die neue Version ihrer Insel nach.
Die Macher haben eine Vielzahl von neuen Objekten verbaut um eine Atmospäre zu schaffen, wie man sie in den GUS-Staaten üblicherweise erlebt.
Dateigröße: | 218.29 MB |
Autor: | -=SARMAT=- Studio |
Datum: | 18.05.09 |
Downloads: | 1485 |
OFrP Objects Pack
20
April
Dateigröße: | 2.88 MB |
Autor: | OFrP Mod |
Datum: | 20.04.08 |
Downloads: | 481 |
Russian architecture pack v1.0
01
Okt
SMERSH spendierte seinem kürzlich veröffentlichtem Objekt Paket ein kleines Update, womit es nun bei Version 1.0 angelangt ist.
Verbesserte view/fire/ & geometry lods, sowie funktionierende Schatten zählen neben dem geänderten Maßstab eingier Häuser zu den wichtigstens Neuerungen.
Verbesserte view/fire/ & geometry lods, sowie funktionierende Schatten zählen neben dem geänderten Maßstab eingier Häuser zu den wichtigstens Neuerungen.
Fixed & New in v1.0:
Readme
Dateigröße: | 42.35 MB |
Autor: | SMERSH & Studio SARMAT |
Datum: | 01.10.08 |
Downloads: | 206 |
Soy ArmA - Building Pack
20
April
Dateigröße: | 42.88 MB |
Autor: | simba |
Datum: | 20.04.08 |
Downloads: | 512 |
Russian Architecture Pack v3.0
01
Nov
Das Studio -=SARMAT=- veröffentlichte nun die 3. Version ihres russischen Objekt Addons. Besonders erfreulich für die männliche Gesellschaft, es gibt auch einen Bagger! Der Rest unserer qualitativ anspruchsvollen Leserschaft freut sich über neu vorhandene Detail LOD's, sowie über weitere Verbesserungen an Geo&Fire LOD's.
readme
Dateigröße: | 67.5 MB |
Autor: | Studio -=SARMAT=- |
Datum: | 01.11.08 |
Downloads: | 856 |
31st WW2 - Normandy Mod (beta)
03
Nov
Rip31st veröffentlichte die erste Beta Version der WW2 Mod. Die Mod behandelt hierbei im Wesentlichen die Landung in der Normandie im Jahr 1944 durch die Alliierten.
Siehe auch Operation Overlord.

Siehe auch Operation Overlord.

Rip31st Features - ENG
Dateigröße: | 239 MB |
Autor: | www.31stwc.com |
Datum: | 03.11.08 |
Downloads: | 5434 |
Extended Event Handlers v1.9
22
Sept

Obwohl nur die Cracks unter euch wirklich etwas von den Änderungen/Verbesserungen verstehen werden, ist es auch als Otto Normal User immer ratsam die neueste Version installiert zu haben.
Dateigröße: | 24 kB |
Autor: | Solus & Killswitch |
Datum: | 22.09.08 |
Downloads: | 1234 |
Extended Event Handlers v1.92
09
Feb

Mehr Info´s zu den neuesten Änderungen in XEH findet ihr im Klapptext.
Dateigröße: | 25.8 kB |
Autor: | Killswitch |
Datum: | 09.02.09 |
Downloads: | 1395 |
Unique ammo models
04
März
Zitat von andersson:I been dead tired on the satchel bags as ammo. Now when BI so kindly released their mlods it was a piece of cake to do this. So most credit goes to BIS as they made the models, I only cutted away the magasines.
As this is made using the released BI mlods I agree to the licens they are released with. So read the readme if you are going to use something for your own models.
One thing I'm not really satisfied with is the grenades, they use the same model regardless of HE or flare...
Dateigröße: | 1.31 MB |
Autor: | andersson |
Datum: | 04.03.08 |
Downloads: | 881 |
Russian architecture pack (beta)
24
Sept
Vor gerade mal einer Woche gab es erste Mutmaßungen über einen bevorstehenden Release der atmospärischen Objekte vom russischen Addonmacher SMERSH vom Studio SARMAT, und bereits heute gibt es einen Beta Release zu verkünden. Neben den Objekten bekommt ihr obendrein noch passende Truppen und einen modifizierten T-72 geboten.
Dateigröße: | 40.22 MB |
Autor: | SMERSH & Studio SARMAT |
Datum: | 24.09.08 |
Downloads: | 312 |
Festung Pack I Version 1.0
06
April
quote]We are pleased to announce the release of our "Festung. Pack I. Version 1.0." for Armed Assault !
Burner and i we found a ww2 HUB called Operation WW2.
Operation WW2 is an united group of ww2 minimods (to simplify the production and release ww2 mods before ArmA2).
URL:
http://FESTUNG.aamod.eu (short url)
http://www.armamod.org/mod/ww2_festung/
Our youtube channel Operation WW2.
Our OFPEC tag / Public Key is WW2[/quote]
Burner and i we found a ww2 HUB called Operation WW2.
Operation WW2 is an united group of ww2 minimods (to simplify the production and release ww2 mods before ArmA2).
URL:
http://FESTUNG.aamod.eu (short url)
http://www.armamod.org/mod/ww2_festung/
Our youtube channel Operation WW2.
Our OFPEC tag / Public Key is WW2[/quote]
That's our first official addon pack for ArmA. "Festung. Pack I. Version 1.0." and is composed of:
(Name in the editor | Config class)
- Panzermauer (L) A | WW2_pzmauer_0L1
- Panzermauer (L) B | WW2_pzmauer_0L2
- Panzermauer (3m) | WW2_pzmauer_03m
- Panzermauer (6m) | WW2_pzmauer_06m
- Panzermauer (12m) | WW2_pzmauer_012m
- Panzermauer (18m) | WW2_pzmauer_018m
- Panzermauer (24m) | WW2_pzmauer_024m
- Panzermauer (30m) | WW2_pzmauer_030m
- Panzermauer (36m) | WW2_pzmauer_036m
- R58c-d fMG A | WW2_tobruk_01a
- R58c-d fMG B | WW2_tobruk_01b
- R58c-d Beob A | WW2_tobruk_02a
- R58c-d Beob B | WW2_tobruk_02b
- R58c-d Beob (roof) | WW2_tobruk_03
- R58c-d Beob (foundation) | WW2_tobruk_04
- Schildwachthut (schw.) A | WW2_schildwachthut_01a
- Schildwachthut (schw.) B | WW2_schildwachthut_01b
- Beton-Tetraeder | WW2_betontetraeder_01
- Hemmbalken | WW2_hemmbalken_01
- Wegsperre | WW2_wegsperre_01
- Wooden door | WW2_wdoor_01
Panzermauer mean: Antitank wall
fMG mean: f(or a)M(achine)G(un)
Beob mean: o(bservation) p(oint)
Schildwachthut (schw.) mean: Sentry Box (heavy)
Hemmbalken mean: Break beam
Wegsperre mean: Iron spikes
Dateigröße: | 4.06 MB |
Autor: | WW2 Mod: Festung |
Datum: | 06.04.08 |
Downloads: | 772 |
A.C.E. Mod 1.07 Full
20
April
Heute veröffentlichte das A.C.E.-Mod Team Version 1.07 ihrer Modifikation. Wie in den letzten Updates wurden wieder einige Probleme behoben, Kleinigkeiten hinzugefügt oder geändert. Beispielsweise wurde die Helikopterpanzerung verringert und Flares hinzugefügt, die man auch bei Tageslicht sehen kann. Desweiteren haben nun Zweibeine eine Funktion, indem man sie mit dem bereits bekannten "Waffe auflegen" im Liegen aufklappen kann und so nun zusätzliche Stabilität erhält.


Dateigröße: | 807 MB |
Datum: | 20.04.09 |
Downloads: | 9318 |
ACE Mod - Update 1.01
20
Jan
Die ACE Mod ist nach der Veröffentlichung der Beta nicht eingeschlafen, im Gegenteil. Weniger als einen Monat nach dem Release schlägt schon der 1. Patch mit satten 330mb zu Buche.
Besonders hervorzuheben wäre ein neues Feature namens Ace_sys_weaponrest. Dieses erlaubt euch nun erstmals in OFP/ArmA die Waffe auf Objekten abzustützen, was einen merklich geringeren Rückstoss zur Folge hat.
Alle weiteren Neuheiten, Fixes und Änderungen könnt ihr im englischsprachigen Changelog einsehen.
Besonders hervorzuheben wäre ein neues Feature namens Ace_sys_weaponrest. Dieses erlaubt euch nun erstmals in OFP/ArmA die Waffe auf Objekten abzustützen, was einen merklich geringeren Rückstoss zur Folge hat.
Alle weiteren Neuheiten, Fixes und Änderungen könnt ihr im englischsprachigen Changelog einsehen.
Dateigröße: | 332 MB |
Autor: | ACE Mod |
Datum: | 20.01.09 |
Downloads: | 1769 |
HD Tropical Island Objectpack Update
29
Jan
Angestiftet von Linker Splits High Definition Tropical Island Objects Pack veröffentlichte Pathetic_Berserker in den BI-Foren ein Replacment für dessen fc_t.pbo Datei.
changes
Dateigröße: | 25 MB |
Datum: | 29.01.09 |
Downloads: | 591 |
Apocalypse Mod 1.0 (beta)
19
März
Zitat von agamoth:The Resistance units has been turned into a post-apocalypse mod now and there will much more to it from here on...
Before I get on with that here's the last beta of the units so you don't have to wait too long to try out the newest additions.
The new version contains following:
Freedom fighters:
- 46 unique units
- includes the 5 new female models
New order:
- new order is the opfor of the resistance they are more organized army looking group with an officer and a group leader
- There's 9 New Order units and 2 new zombie/mutant models (no new textures though)
Object pack:
- A couple of Beta objects
- Two half-textures biohazrd contrainers/barreks
- Two concrete wall sections and a concrete shelter
- A destroyed baby carrige
- A propane bomb
- And my personal favorite the Teddybear bomb
Dateigröße: | 68.97 MB |
Autor: | agamoth |
Datum: | 19.03.08 |
Downloads: | 758 |
A.C.E. Mod 1.06 -> 1.07 Patch
20
April
Heute veröffentlichte das A.C.E.-Mod Team Version 1.07 ihrer Modifikation. Wie in den letzten Updates wurden wieder einige Probleme behoben, Kleinigkeiten hinzugefügt oder geändert. Beispielsweise wurde die Helikopterpanzerung verringert und Flares hinzugefügt, die man auch bei Tageslicht sehen kann. Desweiteren haben nun Zweibeine eine Funktion, indem man sie mit dem bereits bekannten "Waffe auflegen" im Liegen aufklappen kann und so nun zusätzliche Stabilität erhält.


Dateigröße: | 370 MB |
Autor: | A.C.E. Mod |
Datum: | 20.04.09 |
Downloads: | 1013 |
Naval Missle Pack V.03
02
April
Neuste version des Naval Missle Packs
Dateigröße: | 1 MB |
Autor: | DesertPhoenix |
Datum: | 02.04.08 |
Downloads: | 266 |