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Häuser, Bäume, etc.

46 Downloads mit diesem Thema.

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Bank Building (beta)

29 Feb
bankbuilding #0bankbuilding #1bankbuilding #2bankbuilding #3bankbuilding #4bankbuilding #5

Dateigröße: 1.31 MB
Autor: I.M.G.
Datum: 29.02.08
Downloads: 398

Claymore 1.0

01 März
- Simulated shrapnel as well as blast damage.
- Peep sight for sighting in.
- Safety mechanism so that you can safely blow a predetermined set of mines.
- Command detonated up to 200m and tripwire (Illegal in many armies).
- Anyone (including enemies) may rotate, attach tripwires or disarm any claymore.
- Scripts included for mission editors to place armed claymores anywhere (pointing anywhere too) with thier own triggers.

Please note! This script does not use extended event handlers and will require you to place a claymore ammo box in the mission somewhere to have them work properly.

I consider this release quite stable, it has gone through two betas and private testing. All mods are free to use and modify this addon, all I ask is that credit remains mine and any useful modifications are made avaliable to the community again. I'd suggest that vietnaam mods take out the night vision for the peep sight and modern warfare mods remove the tripwires if it's not legal. Night vision can be removed in peep_sight.sqf, tripwires can be removed in proximity_loop.sqf. If you need help, PM me.

Here's the mirror for now, will update when someone mirrors it properly. Please call it 'claymore', the version is 1.0.
Dateigröße: 1.1 MB
Autor: _Pingu_
Datum: 01.03.08
Downloads: 517

Lowplants v1.1

04 März
Kegetys Lowplants entfernt einige Shader aus der Vegetation was zu erheblicher Performancesteigerung führt.

Zitat von Kegetys:
Here's a small mod I made, it changes the vegetation in Sahrani to use the 'very low' detail shaders when shader detail is set to a higher setting. This increases performance quite alot without having to disable all the normal maps etc from everywhere as you get with 'very low' shaders. The vegetation textures are also modified so that they do not look as pale without the normal maps. The main grass model and texture are also modified for better performance and appearance. All this gives a nice performance boost without a significant loss in image quality.

Some comparison screenshots (Downscaled from 2048x1536):
Shot 1: Normal shaders (25FPS) / with lowplants (37FPS, 48% increase)
Shot 2: Normal shaders (16FPS) / with lowplants (24FPS, 50% increase)
Shot 3: Normal shaders (33FPS) / with lowplants (46FPS, 40% increase)

To install, just run the installer and then use the 'lowplants' modfolder (Ie. add -mod=lowplants to your ArmA shortcut).

Dateigröße: 4.29 MB
Autor: Kegetys
Datum: 04.03.08
Downloads: 433

Unique ammo models

04 März
Zitat von andersson:
I been dead tired on the satchel bags as ammo. Now when BI so kindly released their mlods it was a piece of cake to do this. So most credit goes to BIS as they made the models, I only cutted away the magasines.

As this is made using the released BI mlods I agree to the licens they are released with. So read the readme if you are going to use something for your own models.

One thing I'm not really satisfied with is the grenades, they use the same model regardless of HE or flare...

Dateigröße: 1.31 MB
Autor: andersson
Datum: 04.03.08
Downloads: 881

Sky Replacement

05 März
Zitat von Ryan_D:
Was bored so made a little replacement addon that changes the ArmA sky. I changed the no cloudy sky, semi cloudy sky, and cloudy sky. Rain clouds are still the original ones, because I got the pics of google and couldn't find any good ones for them.
sky-repl #1sky-repl #0

Dateigröße: 935 kB
Autor: Ryan_D
Datum: 05.03.08
Downloads: 166

Roleplay Objects

07 März
This addon contains a couple of objects which can be carried in your inventory. Its designed for roleplay missions or missions that have some roleplay aspects. In this version you will get 35 magslot objects and a new building (jail). Even if this is not a beta version you can expect another version with more military content in the future (maybe in ACE-Mod).
Theres one know bug when using this addon. Everytime you pick up a new weapon all objects will be taken out of your inventory and put into the crate/body from which you where resuplying.
I hope you enjoy this addon please give me feedback and let me know if you making missions with it (would like to play them then ;) )
    Content and classnames:
  • RPO_obj1 = 1Kg cocaine
  • RPO_obj2 = 5Kg Cocaine
  • RPO_obj3 = $100 pack
  • RPO_obj4= $200 pack
  • RPO_obj5= $500 pack
  • RPO_obj6= $1000 pack
  • RPO_obj7= $2000 pack
  • RPO_obj8= $5000 pack
  • RPO_obj9= $10000 pack
  • RPO_obj10= $50000 pack
  • RPO_obj11= $100000 pack
  • RPO_obj12= $500000 pack
  • RPO_obj13= $1000000 pack
  • RPO_obj14= PDA
  • RPO_obj15= W810i mobile phone
  • RPO_obj16= 300g goldbar
  • RPO_obj17= Smirnoff Red Label
  • RPO_obj18= German Passport
  • RPO_obj19= UK Passport
  • RPO_obj20= US Passport
  • RPO_obj21= 500 Euro
  • RPO_obj22= 1000 Euro
  • RPO_obj23= 2000 Euro
  • RPO_obj24= 5000 Euro
  • RPO_obj25= 10000 Euro
  • RPO_obj26= 20000 Euro
  • RPO_obj27= 50000 Euro
  • RPO_obj28= 100g dope
  • RPO_obj29= Compass
  • RPO_obj30= GPS
  • RPO_obj31= Radio
  • RPO_obj32= Watch
  • RPO_obj33= HMMWV spare tire
  • RPO_obj34= Fuel can
  • RPO_obj35= fire extinguisher
You can find a sample crate under
Empty>>Roleplay objects>> objects box

The second addon is a new building that can be used as jail. There are 4 animated doors but only the main entrance door can be opened directly. To open the cell doors you need to got to the control panel behind the observation window.

You can find it under:
Empty>>roleplay objects>> jail

Dateigröße: 19.3 MB
Autor: Al Simmons & Tiger
Datum: 07.03.08
Downloads: 356

P44 Buildings 0.1b

09 März
P44\_Buildings #0P44\_Buildings #1
P44\_Buildings #0P44\_Buildings #1

Dateigröße: 4.48 MB
Autor: DPS
Datum: 09.03.08
Downloads: 787

Predators 2.0

13 März
UAV-Update 2
Die Predatoren von EMSI & pochyst haben Version 2.0 erreicht. Leider gibt es keine ausreichenden Informationen respektive Changelogs über das was sich geändert hat. Oder der Autor hat's überlesen.
Dateigröße: 3 MB
Autor: EMSI & pochyst
Datum: 13.03.08
Downloads: 1048

Apocalypse Mod 1.0 (beta)

19 März
Zitat von agamoth:
The Resistance units has been turned into a post-apocalypse mod now and there will much more to it from here on...
Before I get on with that here's the last beta of the units so you don't have to wait too long to try out the newest additions.

The new version contains following:
    Freedom fighters:
  • 46 unique units
  • includes the 5 new female models

  • New order:
  • new order is the opfor of the resistance they are more organized army looking group with an officer and a group leader
  • There's 9 New Order units and 2 new zombie/mutant models (no new textures though)

  • Object pack:
  • A couple of Beta objects
  • Two half-textures biohazrd contrainers/barreks
  • Two concrete wall sections and a concrete shelter
  • A destroyed baby carrige
  • A propane bomb
  • And my personal favorite the Teddybear bomb

Dateigröße: 68.97 MB
Autor: agamoth
Datum: 19.03.08
Downloads: 758

Autuum Plants Standalone

26 März
Autumn plants in standalone version:

-only europe-like plants (no bananas, palm etc)
-various colors for some models
-possibility look it via editor (Empty/kndr_autumn plants)
-sometimes used prefix:

g - green
y - yellow
o - orange
b - brown
0 - black
1 - white
2 - gray

this means "kndr_autumn gy_briza" will have color something like green+yellow
Dateigröße: 85 MB
Autor: Przemek_kondor
Datum: 26.03.08
Downloads: 114

Naval Missle Pack V.03

02 April
Neuste version des Naval Missle Packs
Dateigröße: 1 MB
Autor: DesertPhoenix
Datum: 02.04.08
Downloads: 266

Festung Pack I Version 1.0

06 April
quote]We are pleased to announce the release of our "Festung. Pack I. Version 1.0." for Armed Assault !

Burner and i we found a ww2 HUB called Operation WW2.
Operation WW2 is an united group of ww2 minimods (to simplify the production and release ww2 mods before ArmA2).
URL: (short url)
Our youtube channel Operation WW2.
Our OFPEC tag / Public Key is WW2[/quote]
ww2\_objekte #3ww2\_objekte #2ww2\_objekte #1ww2\_objekte #0

That's our first official addon pack for ArmA. "Festung. Pack I. Version 1.0." and is composed of:

(Name in the editor | Config class)
  • Panzermauer (L) A | WW2_pzmauer_0L1
  • Panzermauer (L) B | WW2_pzmauer_0L2
  • Panzermauer (3m) | WW2_pzmauer_03m
  • Panzermauer (6m) | WW2_pzmauer_06m
  • Panzermauer (12m) | WW2_pzmauer_012m
  • Panzermauer (18m) | WW2_pzmauer_018m
  • Panzermauer (24m) | WW2_pzmauer_024m
  • Panzermauer (30m) | WW2_pzmauer_030m
  • Panzermauer (36m) | WW2_pzmauer_036m
  • R58c-d fMG A | WW2_tobruk_01a
  • R58c-d fMG B | WW2_tobruk_01b
  • R58c-d Beob A | WW2_tobruk_02a
  • R58c-d Beob B | WW2_tobruk_02b
  • R58c-d Beob (roof) | WW2_tobruk_03
  • R58c-d Beob (foundation) | WW2_tobruk_04
  • Schildwachthut (schw.) A | WW2_schildwachthut_01a
  • Schildwachthut (schw.) B | WW2_schildwachthut_01b
  • Beton-Tetraeder | WW2_betontetraeder_01
  • Hemmbalken | WW2_hemmbalken_01
  • Wegsperre | WW2_wegsperre_01
  • Wooden door | WW2_wdoor_01

Panzermauer mean: Antitank wall
fMG mean: f(or a)M(achine)G(un)
Beob mean: o(bservation) p(oint)
Schildwachthut (schw.) mean: Sentry Box (heavy)
Hemmbalken mean: Break beam
Wegsperre mean: Iron spikes

Dateigröße: 4.06 MB
Autor: WW2 Mod: Festung
Datum: 06.04.08
Downloads: 773


18 April
rte\_v4 #2rte\_v4 #0rte\_v4 #1

Zitat von i0n0s,April 18 2008,19:09:
Basing on RTEV3

Editor controls:
Camera movement: WASD
Use R & F to zoom, Q & Y to change camera angle and X & C to change camera direction.
Left double-click for object creation.
Right click to move an object.
Shift and Mouse to rotate an object, CTRL and Mouse to raise or lower an object.

How to export:
Start ArmA RTE Capture and activate monitoring. Then switch back to ArmA. Select the object you wish to export (only one object on the same time). The click on "Export". In the editfield below a text like "Controller Text;[2544.14,2510.21,0];0;UAZ;" will show up. Copy the hole text using ctrl + C. ArmA RTE Capture should now get the focus and the copied text should show up in ArmA RTE Capture. Then switch back to ArmA and export the other object the same way. After having all items exported, stop monitoring in ArmA RTE Capture.
Now you can save the file (in RTE Capture) and convert it into a script.

What I forgot in the readme about the export:
You also can use the 3D Controller by LowFly to capture the string.

If you've got an error: Please make a screenshot, so that I can find the code which produce the error.

Dateigröße: 232 kB
Autor: i0n0s
Datum: 18.04.08
Downloads: 1277

OFrP Objects Pack

20 April
ofrp\_rel #3
Dateigröße: 2.88 MB
Autor: OFrP Mod
Datum: 20.04.08
Downloads: 481

Soy ArmA - Building Pack

20 April
Dateigröße: 42.88 MB
Autor: simba
Datum: 20.04.08
Downloads: 516

Soy ArmA Film (low)

20 April
Dateigröße: 27.13 MB
Autor: simba
Datum: 20.04.08
Downloads: 306

Tomb addon

18 Mai
ncluded in this archive:

A island (Cataworld)... oh well I should say a "island". It's the ground level of the tomb so expect nothing special, it's all at the same height. Use enableEnvironment false to get rid of bird sounds and other stuff.

A tomb showing what you can build with this addon, if you see some flickering it's because some walls are overlapping (can you say this in English?)...

EditorUpdate_v102.pbo by LowFly
Not by me, but it's needed for the example mission.

bhpyramid.pbo by Bierrolt
Not by me and not in this file but needed for the example mission. Get it here:

Use this setpos [(getpos this select 0),(getpos this select 1),XX] to get a rooftop with cavefloor 3x3 or ceiling 2.
You can also build really huge halls with this (see example map). CRTL-C, CRTL-V, CRTL-SHIFT and shift combined with mouse are your best friends...

It contains all the glorious walls, floors and stuff. Mind that the Floors can be used by AI but very limited,
they won't walk about the next floor (needs to be one object), that's why I created "Cataworld".

This addon is unofficial, use at your own risk, BIS is in no way afflitated with this.

Dateigröße: 6.05 MB
Autor: Icewindo
Datum: 18.05.08
Downloads: 378

Cold War Operations Release 01

07 Juni
********** Cold War Operations Addon Pack 1 (beta 0.2) **********

1. Contents & Information:

This Pack is the first release Of the Cold War Operation (CWO) Modification and contains 4 add-ons.
- Mk. 19 MOD3
- M2 HMG
- M923 5t truck (MERDC european winter camouflage)
- M923A1 5t Truck (CARC woodland camouflage)

All included add-ons are still in development and some things are missing, like specular maps, more detailed textures (mud and dust) and other things.

If you find a bug please report it with all necessary details to locate the problem.

Contact me via PM on BI forums or my E-Mail:

2. Installation:

Place the following *.pbo’s in your add-on folder:
- cwo_data.pbo
- mc_m2hmg.pbo
- mc_m923a1wd.pbo
- mc_923ew.pbo
- mc_mk19mod3.pbo

You will find the add-ons on BLUFOR side under:
- U.S. Army (1981-85): Car
- U.S. Army (1986-90): Car
- U.S. Army (1981-85): Support
- U.S. Army (1986-90): Support
- U.S. Army (1981-85): Weapons
- U.S. Army (1986-90): Weapons
- U.S. Marine Corps (1981-85): Car
- U.S. Marine Corps (1986-90): Car
- U.S. Marine Corps (1981-85): Support
- U.S. Marine Corps (1986-90): Support
- U.S. Marine Corps (1981-85): Weapons
- U.S. Marine Corps (1986-90): Weapons

At the moment the BIS soldiers is used as a place holder for the crew. Maybe in later additions an Infantry add-on will follow.


Use this add-on at your own risk, RHS and its members are not responsible for any damage caused to your PC or your ArmA installation.
e report it with all nessesary details to locate the problem

Dateigröße: 74.7 MB
Autor: FischKopp
Datum: 07.06.08
Downloads: 422

Extended eventhandlers (xeh) 1.7

17 Juni
This addon allows a virtually infinite amount of event handlers to be used
together from different addons. The event handlers are executed for the matching
class and all inheriting classes. The event handler init line also contains the
extended event handler class to look for, so you can have a custom inheritance
for custom units.

Normally event handlers can only be added in configs, and trying to add a new
event handler caused all previous event handlers to be overwritten. This addon
allows that limitation to be overcome. This is mostly useful for having addons
that can add different functionality, for example in OFP addons that had their
own event handlers wouldn't inherit default event handlers, such as a custom
unit with EHs being used with ECP or FFUR wouldn't have the ECP or FFUR effects.

This adds support for using extended event handlers for all Arma event types.

Extended fired event handler:
This allows a virtually infinite amount of fired event handlers to be used
together from different addons.

The extended fired event handler has several different parts:

- First the extended init EH is run for all units to add together and compile all of the inherited fired event handlers and use setVariable to attach those to the unit.
- The extended fired event handler is added to the base class called Extended_EventHandlers so that all of the CfgVehicles class EventHandlers inherit it. When a unit fires and sets off the event handler the shot is immediately captured in the same game state cycle. Then the compiled extended fired events are called by using getVariable to retrieve them from the unit.
- The fired event handler init line contains the extended event handler class to look for, so you can have a custom inheritance for custom units. The event
handlers are executed for the matching class and all inheriting classes.
- It allows more fired events to be used together, for example a script that makes shots affected by wind and a tracer script could be used together.

Extract the pbo(s) in your Arma/addons folder or as we always recommend use a modfolder.
If you do not know how to use mod folders have a loom in our FAQ.

Included files:

There are two example Extended Init addons included to demonstrate how to assign new event handlers and the event handler inheritance. The example pbos should not be installed except for testing.

There is an example addon included to demonstrate how to assign new fired eventhandlers and the event handler inheritance. The example also has a quickly called function that is able to capture information on the shot in the same game state cycle before the shot is updated and moves away from it's starting position and changes it's status. The example pbo should not be installed except for testing.

The addon "SightAdjustment_AutoInit.pbo" is an addon that makes gmJamez'
"GMJ_SightAdjustment" addon compatible with XEH.

New in 1.3: The example addon "SLX_Advanced_Init_Example" shows how to create
an XEH init EH that will only be used on units that are of the class SoldierWB, ie the West "Rifleman". Units that inherit from "SoldierWB", eg the Grenadier, won't run the init EH.

One can do the same thing for the other XEH event types. For example, to add a
"GetIn" event handler that works only on the the vehicle XYZ_BRDM2, but not on the XYZ_BRDM2_ATGM variant you would do something like this:
class Extended_GetIn_Eventhandlers
class XYZ_BRDM2
class XYZ_BRDM2_GetIn
scope = 0;
getin = "[] exec ""\xyz_brdm2\getin.sqf""";

class Vehicles
class XYZ_BRDM2: BRDM2

Note to addonmakers:
Note to addon makers: Before XEH 1.1, you had to make sure to add a ";" at the
end of your extended init line to separate it from other extended inits. This
is no longer necessary - the Extended Init EH will separate them automatically, so ending without one won't cause a problem

Change log:
XEH Change log
Fixed: Removed XEH from class Static, which stops ArmA from crashing to desktop
when resuming saved games.

Fixed: The "exclude" property will apply to the specified class(es) and all
subclasses thereof.

Added: Composite ("inner") XEH classes can have an extra property, "exclude"
which is either a string or an array of strings with the class name(s)
of vehicles that should *not* get a particular XEH event handler.

Added: "Static" class vehicles can now have XEH event handlers.
Added: A respawn monitor that restores non-init XEH event handlers after the player respawns. Many thanks to Sickboy, LoyalGuard and ViperMaul for the initial research and suggestions!

- Added: The ability to use "nested" XEH classes with a "scope" feature
to limit certain event handlers to objects of specific classes.

- Fixed: SightAdjustment_AutoInit.
- Fixed: Extended Dammaged EventHandler

- Fixed: XEH can now handle extended event handlers that are missing a trailing semicolon.
- Fixed: the example addons now require the Extended_Eventhandlers addon instead of the two older ones. Also, the debug sideChats are now guaranteed to be seen when previewing a mission with the example addons loaded.
- Fixed: XEH init EH:s are now actually being called on units inside vehicles.

- Initial Release
- Combined Extended Init, Fired, and Other event handlers. Thanks to Killswitch for combining them and adding the other extended event handlers!
Added signature and bikey.

Init EH Change log:
- Fixed signature files, bikey, and .pbos.

- Fixed signature files and added bikey.

- Added signature file.
- Fixed a bug that caused crashes on some missions. Thanks to LCD344!
- Changed ExecVM to Call Compile. Thanks to UNN!

- Fixed people in vehicles having no inits.
- Included SightAdjustment example "bridge" addon that allows the GMJ_SightAdjustment addon to be used with other extended init event handler addons.

- Initial Release

Fired EH Change log
- Initial release

Dateigröße: 22 kB
Autor: Solus & Killswitch
Datum: 17.06.08
Downloads: 963

Desrtuctible Building (Dedi server Version)

21 Juni
---------Desrtuctible Building Dedi server Version---------
----------A linker Split and DeanosBeano production---
This release is merely to obtain feedback from dedicated server owners, its simple little test, although you may feel free to copy my mission template into any of your own.
I reccomend this to be used with liker splits island


Put @dbo in your main arma directory and dedi server as you would any other (not fully upto speed)
put new_hut.intro from isnide the @dbo/addons in your mp missions folder

Many thanks to:

Linkersplit of course, and our weekend's laboratory ;)
Mandoble for his Help with Math
Al simmons original brick Model
MaddogX for his Mdfxplode.sqf (sorry i have no way to contact you to ask if i could modify for own use )
All the others who helped (there are 100s and will be indivudally mentioned in full release)

Permission is granted for personal use only. Any commercial, military or educational use is strictly forbidden without permission from me.
Permission is granted to distribute this software as long as it is 100%
free of charge and this readme file is distributed with it.
I assume no responsibility for any damages this program may cause - use at your own risk. If your video card overheats or your computer blows up you're on your own.

Contact: Mrbrickmaker on youtube via PM

Deanos Beano
I will be releasing a tutorial in 2 weeks or so on blogger

Copyright © 2008 Bohemia Interactive a.s. All rights reserved. Unauthorized use is strictely prohibited.

For more information about ArmA addons modelling visit

This archive contains a sample model, configs and model configs to be used in BI Editing Tools to create custom models for ArmA.

To distribute or modify or use the ArmA Sample Models in any way, you must agree to the following license:


1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.


CA\buildings\hut01.p3d now as dbo_hut and sections thereof under names such defined as DBObr_x
Textures are derived from there original source via means of path only
with the exception of a free for none comemrcial use texture , this bars this addon to be used in any product that is used as a whole
or in part whilst including said texture for paid training and or any other commercial enterprise.
If you use this addon in any BIA product or third party partner of BI ,BIA ,BIS then you accept full responsibilty for any action that the owner of the i.p of said texture should
ensue due to its use .that includes any host of this addon that does not include the read me ,any computer based training company that uses this addon in a commercial pre or post paid training session in a thirdparty product military civilian or otherwise or video where commercially advertisements are present.
In essence only use In armed assault or you accept full responsibility.

Dateigröße: 634 kB
Autor: deanosbeano
Datum: 21.06.08
Downloads: 275
Ältere Downloads: 123