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Operation Arrowhead Patch 1.62

Operation Arrowhead Patch 1.62

Das aktuelle Käfer Reduktions Pflaster für Operation Arrowhead, mit besonderem Hinweis auf die ebenfalls erhältlichen Beta Builds, welche meist bereits weiter fortgeschritten sind.

ArmA2 Beta Patches

ArmA2 Beta Patches

Bohemia Interactive bietet allen interessierten Usern die Möglichkeit, sich aktuelle Beta Builds für ArmA2 herunterzuladen. Die Updates installieren sich seperat zur "Vollversion" - ArmA2 kann also weiterhin mit oder ohne den neuesten Beta-Patch gestartet werden. Selbes gilt auch für Operation Arrowhead.

ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.

GLT Animarkers v1.0

[GLT]Myke veröffentlichte gestern eine nette Spielerei für die Missionsmacher unter euch.
Seine "Animarker" werden per Script gesteuert, und lassen sich vielfältig kombinieren. Im untenstehenden Video werden einige Beispiele gezeigt.

Youtube Video


Readme

GLT Animarkers 1.0 by [GLT]Myke
===============================

I've finally released my animated markers addon in the armaholic forum.
This pack contains several scripts to animate markers.
It is an addon and not a script pack since some animations needed some new defined markercolors.

CONTENT OF THE ARCHIEVE:
========================
readme.txt = This file.
glt_animarkers.pbo = The addon.
glt_animarkers.pbo.GLT_ADDONS.bisign = BI sign file. Goes in the same folder as the addon.
GLT_ADDONS.bikey = Key signature file for server owners.
animarker.intro (folder) = Sample mission to be opened in mission editor.


Description of the contained scripts:
=====================================

glt_animarker_rotate.sqf

USAGE:
======
_nul = ["rotate", 0.02, 3] execVM "\glt_animarkers\glt_animarker_rotate.sqf";

FUNCTION:
=========
Looped animation.
Simple rotation around it's own center.

ARGUMENTS:
==========
"rotate" = name of the marker
0.02 = pause between steps (affects speed)
3 = stepwidth in degrees (affects speed)

------------------------------------------------------------------------------------------


glt_animarker_rotateD.sqf

USAGE:
======
_nul = ["rotateD1", "rotateD2", 0.02, 3] execVM "\glt_animarkers\glt_animarker_rotateD.sqf";

FUNCTION:
=========
Looped animation.
Make 2 markers rotate in opposite directions. Marker 2 is centered to position of marker 1.
Marker1 rotates clockwise, marker2 rotates counterclockwise.

ARGUMENTS:
==========
"rotateD1" = Name od marker one
"rotateD2" = Name of marker two
0.02 = pause between steps (affects speed)
3 = stepwidth in degrees (affects speed)

------------------------------------------------------------------------------------------


glt_animarker_pulsateF.sqf

USAGE:
======
_nul = ["pulsateF", 0.1] execVM "\glt_animarkers\glt_animarker_pulsateF.sqf";

FUNCTION:
=========
Looped animation.
Marker pulsates by fading out and in.

ARGUMENTS:
==========
"pulsateF" = Name of marker
0.1 = speed of animation, higher values = slower animation.

------------------------------------------------------------------------------------------


glt_animarkers_pulsateS.sqf

USAGE:
======
_nul = ["pulsateS", 0.05, 0.5] execVM "\glt_animarkers\glt_animarker_pulsateS.sqf";

FUNCTION:
=========
Looped animation.
Marker pulsates by sizing down and back.

ARGUMENTS:
==========
"pulsateS" = Name of marker
0.05 = Speed of animation, higher values = slower animation.
0.5 = Min size of shrinking. Has to be smaller than markers size.

------------------------------------------------------------------------------------------


glt_animarker_orbiter.sqf

USAGE:
======
_nul = ["orbiter1", "orbiter2", 1.5, 2, 0.01] execVM "\glt_animarkers\glt_animarker_orbiter.sqf";

FUNCTION:
=========
Looped animation.
Moves a marker along a orbiting path around another marker.

ARGUMENTS:
==========
"orbiter1" = Inner marker and reference point.
"orbiter2" = Orbiting marker.
1.5 = Orbiting distance.
2 = Stepwidth in degrees.
0.01 = Animation speed.

------------------------------------------------------------------------------------------


glt_animarker_shrink.sqf

USAGE:
======
_nul = ["shrinker", 0.05, 0.1] execVM "\glt_animarkers\glt_animarker_shrink.sqf";

FUNCTION:
=========
Oneway animation.
Shrinks a marker from it's original size to 0. Marker will be deleted at the end!

ARGUMENTS:
==========
"shrinker" = Name of the marker.
0.05 = Animation speed.
0.1 = Shrink factor.

------------------------------------------------------------------------------------------


NOTES:
======
All scripts will terminate itself when the related marker is deleted.
Animations can be combined and be used on one marker at the same time, except the animationtype is equal (rotating i.e.).

This addon is signed.
Autor: [GLT]Myke
Datum: 14.10.08 um 21:36 Uhr
Dateiformat: *.7z
Dateigröße: 3 kB

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