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Operation Arrowhead Patch 1.62

Operation Arrowhead Patch 1.62

Das aktuelle Käfer Reduktions Pflaster für Operation Arrowhead, mit besonderem Hinweis auf die ebenfalls erhältlichen Beta Builds, welche meist bereits weiter fortgeschritten sind.

ArmA2 Beta Patches

ArmA2 Beta Patches

Bohemia Interactive bietet allen interessierten Usern die Möglichkeit, sich aktuelle Beta Builds für ArmA2 herunterzuladen. Die Updates installieren sich seperat zur "Vollversion" - ArmA2 kann also weiterhin mit oder ohne den neuesten Beta-Patch gestartet werden. Selbes gilt auch für Operation Arrowhead.

ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei im Netz zu halten.

Footmunch/eddyD F-16 für ArmA2

Footmunch und eddyD haben in den BI-Foren ihre F-16 herausgebracht. Es handelt sich hierbei um ein Armed-Assault Addon, das für ArmA2 überarbeitet wurde. Das Addon beinhaltet vier Variationen: F-16 Multirole, CAP, Bomber und AGM.

Footmunch/eddyD F-16\_2

Weitere Informationen:

This addon adds the F-16 Fighting Falcon to ArmA 2. It is completely based on Footmunchs/eddyD's F-16 1.9 for ArmA 1.
This addon will add one new faction "US Air Force" (USAF) and 4 variants of the F-16.

All: M61A1 with 500 rounds.

* F-16 Multirole
- 2x AIM9x Sidewinder
- 2x AIM120 AMRAAM
- 2x AGM65 Maverick
- 2x GBU12

* F-16 CAP
- 4x AIM9x Sidewinder
- 4x AIM120 AMRAAM

* F-16 Bomber
- 2x AIM9x Sidewinder
- 6x GBU12

* F-16 AGM
- 2x AIM9x Sidewinder
- 6x AGM65 Maverick

They can be found under BLUFOR/US Air Force/AIR or under EMPTY/AIR.
The following classes were added:



2Rnd_Sidewinder_GLT, 4Rnd_Sidewinder_GLT, 6Rnd_Sidewinder_GLT, 8Rnd_Sidewinder_GLT

2Rnd_AIM120_GLT, 4Rnd_AIM120_GLT, 6Rnd_AIM120_GLT

2Rnd_Maverick_GLT, 4Rnd_Maverick_GLT, 6Rnd_Maverick_GLT

2Rnd_GBU12_GLT, 4Rnd_GBU12_GLT, 6Rnd_GBU12_GLT


This addon makes use of the new ArmA 2 feature of holding multiple weapon proxies.

Basically, by using removeMagazines, addMagazine andaddWeapon you can completely alter the loadout via script. Just make sure the overall count of missiles/bombs doesn't exceed 8 rounds.
Also make sure you apply them in the correct order. It starts from the wingtips and moves to the main hull. So is you apply a 2 round sidewinder magazine first, they will appear at the wingtips. Keep this in mind since GBU's would look ridiculous at the wingtips.

Don't use any other missiles on these planes as those which came with. The 3D models of the missiles have been altered to fit on each weapon station. Other missiles will not fit and may damage the plane when firing the weapon.

Known bugs:
Right now it fills the arma2.rpt with quite a lot of messages. I guess that most if not all will disappear as soon the addon will be binarized. But unfortunately the binPBO doesn't work for ArmA 2 yet.
Also wingtrails aren't added yet. I have to see a unbinarized BIS model first to know what and were to add it.
Both points are on my TODO list.

Well, credits clearly goes to Footmunch for his excellent F-16 model.
Also credits goes to eddyD which always does great works with textures.
And a final credits to southy, got the AIM120 missile out of his F35 for ArmA 1.
If i missed someone or didn't gave enough credit, please let me know. It's not my intention to get honour for other peoples work. Always respect it.
Autor: Footmunchs/eddyD
Datum: 13.06.09 um 07:57 Uhr
Dateiformat: *.7z
Dateigröße: 8 MB

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