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Operation Arrowhead Patch 1.62

Operation Arrowhead Patch 1.62

Das aktuelle Käfer Reduktions Pflaster für Operation Arrowhead, mit besonderem Hinweis auf die ebenfalls erhältlichen Beta Builds, welche meist bereits weiter fortgeschritten sind.

ArmA2 Beta Patches

ArmA2 Beta Patches

Bohemia Interactive bietet allen interessierten Usern die Möglichkeit, sich aktuelle Beta Builds für ArmA2 herunterzuladen. Die Updates installieren sich seperat zur "Vollversion" - ArmA2 kann also weiterhin mit oder ohne den neuesten Beta-Patch gestartet werden. Selbes gilt auch für Operation Arrowhead.

ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.

FFN Mod v.0.82 Beta

Tony Ranger veröffentlichte via armedassault.info eine neue Version seines FFN Mods,welcher die KI besser und schauer agieren lässt. Neben einigen Bugfixes der früheren Version enhält die neue Beta auch eine viel Zahl neuer Features.
FFN 0.82 Beta #1FFN 0.82 Beta #2

Features



1.Combat Voice added
AI will speak and use hand signal during the combat,the voices are depond on their sitluation,every word have it true meaning.every AI soldider have his own voice,so whatever he say,all using the same voice.They'll never speak in "stealth" mode and if a SpecOp lead a squad,he'll also make his soldiers silence.

2.Tank Support infantry added
A tank in squad which most infantries inside will give infantry fire support and patrol around the squad.once infantry detect enemy infantry in building,the tank will destroy the building by cannon and crush the fences or walls around it.

3.Tactical Infantry Squad added
<1> AI squad will keep advancing from cover to cover toward waypoint as quick as possible,so we won't need to worry they break our waypoint put in mission editor.If there is no cover near waypoint,they will still directly move to that open ground anyway.(So We'd better set some good waypoints for them in mission editor.)
<2> AI squad will keep a "combat formation" when they seek cover,unlike ArmA's default "march formation",it's a "line" formation with 20M distance between each squad memeber for them taking cover in open ground and 10M distance in close combat.if there is a cover.(So We just need to give them some time to deploy.)
<3> AI squad will spread 3 teams in this "combat formation",1 fire team and 2 assault teams.squad leader will assign the second and third squad memeber and himself to fire team,the rest of squad to assault team 1 and assault team 2.
<4>.Fire team will stay foucs on waypoint and cover assault team when them advance.assault team will stay in cover while fire team moving,these teams cover each other in combat.when fire team suppressing enemy,both assault team might try to flank enemy.
<5>.If AI squad have reach their last waypoint or they don't have any waypoint,they will set up a defense parameter.the Fire team will stay in the middle of parameter and assault will patrol around the parameter.they'll not engage enemy and leave the parameter.
<6>.If this parameter is in city,AI squad memeber will automaticly enter nearby building of his "combat formation" position(if there is no building there,he will still try find cover somewhere else),AI act faster in close combat,which means they'll swich from cover to cover faster at that time.
<7>.the speed of this AI squad advance is depond on how much enemy fire they have taken.which means suppressing fire can slow a squad down.

hint:AI will only take cover with enemy in 400M or detect an enemy sniper.
hint:AI will now take cover with those woodfence or fence like objects which we put in mission editor.
hint:AI will automaticly take dropped weapon from body when ammo low or better weapon in "FFN MP replacement".

I've adjust some setting and add some new weapons,for example crews now only jump out to repair tank when they think the area is clear or enemy is very far from them.many small fix like this,you can find rests in gameplay.

this version contain 2 XEH replacement
one is called "SP",the other called "MP".SP one is contain all features,and MP one only contain AI enchantments.whatever it called,any of them work in both SP and MP missions

this version should work fine in SP,I've test it on some MP mission,but not sure if it totally work,need more test.
Datum: 15.02.09 um 05:02 Uhr
Dateiformat: *.82
Dateigröße: 40 MB

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