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Operation Arrowhead Patch 1.62

Operation Arrowhead Patch 1.62

Das aktuelle Käfer Reduktions Pflaster für Operation Arrowhead, mit besonderem Hinweis auf die ebenfalls erhältlichen Beta Builds, welche meist bereits weiter fortgeschritten sind.

ArmA2 Beta Patches

ArmA2 Beta Patches

Bohemia Interactive bietet allen interessierten Usern die Möglichkeit, sich aktuelle Beta Builds für ArmA2 herunterzuladen. Die Updates installieren sich seperat zur "Vollversion" - ArmA2 kann also weiterhin mit oder ohne den neuesten Beta-Patch gestartet werden. Selbes gilt auch für Operation Arrowhead.

ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei im Netz zu halten.

cal.68 Paintball Mod

In Version 1.0 enthalten sind zwei SupAir Sets mit jeweils mehreren typischen Deckungen, sieben Farbmarkierer, sechs Ballsorten, vier Spielermodelle in passenden Jerseys sowie einen Referee, und am allerwichtigsten, vier Schutzmasken. Zur weiteren Platzverschönerung bieten sich unter anderem Bierbänke oder Chronometer an, für ein ordentliches Feld dürfte es somit an nichts fehlen.
cal.68\_modDie beiliegende Readme zu lesen ist empfehlenswert, da es einige Kleinigkeiten zu beachten gibt welche zwecks Verwurstung eines Kriegsspiels zur Sportmod nötig waren. Doch genug der vielen Worte: Ready, Set, Go!


Welcome user :)

With the download of cal.68 Mod for ArmA2 you´re now able to
turn your favourite wargame into a family friendly sports-simulator.
This mod is primarily catered for MP use and most of it´s functions
depend on the unit shooting you being another player in an MP
environment. If one or both conditions aren´t met, you won´t see
special effects or functionalities.
We have included a module for SP use though, that enables all
functionality outside of MP and works with AI units.
(see Page 6 „Modules“ for more information)

Please consider:
• Some functions (e.g. invulnerability) will make it impossible for you
to play non-paintball missions with cal.68 Mod on, at least not in an
orderly, non cheating manner. Invulnerability stems from using
„handle damage Eventhandlers“, a neccessary evil.

• Server operators beware, only allow cal.68 signatures when you are
sure that no players will take advantage of such exploits.

• ArmA2, version 1.05 (or higher)
• cal68. requires CBA, which can be downloaded at

• Several masks can be selected from your ArmA2 player profile.
cal.68 Mod doesn´t model eye injuries yet, but you never know when
this might change - safety first - always wear your eye protection
when playing paintball!

• Assigning the „Fire“ action to a second mousebutton enables you
to walk the trigger - almost like you would do in real life.
Trained players outshoot their opponent with accuracy through
volume using this technique.

  • cal.68 SP - enables cal.68 script handling for single player use. Without this module in place you won´t see any hit fx and also be invulnerable to any damage.
  • cal.68 killME - enables lethal paintballs (for classic CTF compatibility). Be aware that you´re still shooting paintballs, lethality decreases drastically with higher distance to the target.
  • cal.68 Respawnzone - put this Module in the exact place where you want units to be teleported to after being hit three times.


cal68_angel_dye - Angel (normal)
cal68_angel_rasta - Angel (Rasta)
cal68_angel_kitty - Angel (Kitty)
cal68_invert_mini_dye - Invert Mini
cal68_egosl - EGO SL
cal68_brass_n - Marauder
cal68_pumpe - Pump Marker
class cal68_15FP - 15 Balls of Fieldpaint
class cal68_50FP - 50 Balls of Fieldpaint
class cal68_150FP - 150 Balls of Fieldpaint
class cal68_50PP - 50 Balls of Pro-paint
class cal68_150PP - 150 Balls of Pro-paint
class cal68_100PP1 - 100 Balls of Pro-paint #1
class cal68_100PP2 - 100 Balls of Pro-paint #2
class cal68_100SP1 - 100 Balls of Spec-paint #1*
class cal68_100SP2 - 100 Balls of Spec-paint #2*
*Note: Tracer balls (don´t take it too serious).

cal68_referee_w - Referee West
cal68_team1player_w - Team 1 Player West
cal68_team2player_w - Team 2 Player West
cal68_team3player_w - Team 3 Player West
cal68_team4player_w - Team 4 Player West
cal68_referee_e - Referee East
cal68_team1player_e - Team 1 Player East
cal68_team2player_e - Team 2 Player East
cal68_team3player_e - Team 3 Player East
cal68_team4player_e - Team 4 Player East

cal68_gasbottle - fur_Refill bottle
cal68_fieldnet - fieldnet
cal68_fieldnetentry - fieldnet_entry
cal68_fieldnetx4 - fieldnetx4
cal68_biertisch - fur_Biertisch
cal68_bierbank - fur_Bierbank
cal68_chrono - fur_Chronostativ
cal68_chronostation - fur_Chronostation
cal68_hitboard - fur_Hitboard
cal68_infoboard - fur_Infoboard
cal68_field - Field
cal68_set1_coil - Set 1 – Coil
cal68_set1_cube - Set 1 – Cube
cal68_set1_egg - Set 1 – Egg
cal68_set1_pyramid - Set 1 – Pyramid
cal68_set2_pyramid - Set 2 – Pyramid
cal68_set2_roll - Set 2 – Roll
cal68_set2_standroll - Set 2 – Standroll
cal68_set2_t - Set 2 – T
cal68_set2_wall - Set 2 – Wall
cal68_set2_x - Set 2 – X
cal68_ammocrate_all - All markers & paint
cal68_ammocrate_field - All markers / no spec paint
cal68_ammocrate_pump - Pump markers only


Baraka … Models & Textures
burns … Configs, Sounds, 2d

with special thanks to
Drill Sergeant … Brass Marauder (OFP)
Christian1987 … Brass Marauder conversion
Hammergut … Sounds
Moerderhoschi … Missions
da12thMonkey … L22 animation
TeRp … Inspiring Guru
Xeno … Scripts & High-End solutions
Bohemia Interactive … the game :)

We don´t have a dedicated cal.68 homepage, but you can check out our threads on the Bohemia Interactive (english) and hx3 (german) forums for the latest news about cal.68 Mod.
Benötigte Downloads
CBA (Extended Eventhandler A2) 224 kB
Autor: cal.68 Mod
Datum: 28.02.11 um 17:44 Uhr
Dateiformat: *.7z
Dateigröße: 32.28 MB

"cal.68 Paintball Mod" herunterladen
Version Quelle Downloads Traffic

Version 1.1, Final

378 11.92 GB
13 419.64 MB

Version 1.00, Final

58 1.83 GB
5 161.4 MB

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