ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.

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Der tschechische ENtwickler hinter OFP1, Armed Assault und VBS.

69 Downloads mit diesem Thema.

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Multiplayer Demo 1.03

21 Dez
Die erste Armed Assault Demo enthält folgendes:

Armed Assault Demo
  1. Veröffentlichung: 21.12.06, 18:00 Uhr
  2. Verkleinerte Version von Sahrani ist enthalten
  3. Drei Multiplayermissionen mit jeweils einem Modus: Coop (1-8 Spieler), Capture the Flag (1-16 Spieler) und Capture the Island (1-60 Spieler)

Dateigröße: 870 MB
Autor: BIS
Datum: 21.12.06
Downloads: 33345
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ArmA2 Patch 1.05

22 Dez

====Version 1.05 Highlights===


a2\_mini
* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked

Dateigröße: 270.52 MB
Autor: Bohemia Interactive
Datum: 22.12.09
Downloads: 39555
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Screenshots, Pressepaket

13 Okt
Dieses Archiv mit Screenshots wurde an mehrere einschlägige Spielemagazine verteilt, das Archiv enthält 8 Screenshots in voller Qualität.

Worthplaying Armed Assault #7Worthplaying Armed Assault #6Worthplaying Armed Assault #5Worthplaying Armed Assault #4Worthplaying Armed Assault #3Worthplaying Armed Assault #2Worthplaying Armed Assault #1Worthplaying Armed Assault #0

Dateigröße: 19 MB
Autor: BIS
Datum: 13.10.06
Downloads: 96
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Ivan Buchta Interview Episode 1 Recovert

05 Okt
In der ersten Episode erzählt der BIS Chef-Designer Ivan Buchta etwas über sich selbst, seine Arbeit bei BIS und beantwortet einiger der eingesendeten Fragen der Community.

Die erste Version dieses Interviews war von so schlechter Qualität, dass sich das Radio Sarahni Team entschieden hat, das Interview zusammen mit Ivan Buchta erneuert aufzunehmen.
Dateigröße: 68 MB
Datum: 05.10.08
Downloads: 73
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Radio Check #3 (Podcast)

29 Aug
Die OFP/ArmA Radiosendung von Tigershark geht in die dritte Runde.
In dieser Folge gibt es eine Gesprächsrunde mit Vertreter von veschiedenen Communitypages sowie als "special guest" Placebo von BI.
Dateigröße: 30.7 MB
Autor: Tigershark
Datum: 29.08.06
Downloads: 52
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Dedizierter Server, Linux (Version 1.14, Build 5257)

22 Mai
Dedizierte Server Software für Armed Assault. Ist zum dauerhaften Betrieb eines Gameservers geeignet.

ArmA - Linux Standalone Server 1.14
===================================

Copyrigt (c) 2008 Bohemia Interactive Studio. All rights reserved.

For more information please visit
http://community.bistudio.com/wiki/ArmA:_Dedicated_Server


Installation instructions:
==========================

1. Following programs must have been installed on your Linux-box:
tar, gcc. Optional: md5sum (for setup integrity check)

1a. On some verions of Linux (this was reported for RedHat 9
and Gentoo linux 2.4.20) the NSCD deamon must be installed to
run ArmA server successfully. Caching of DNS would be sufficient.

2. Copy the whole "ArmA" directory from Windows
to some Linux-directory (ArmA). DON'T DO ANY DATA CONVERSIONS
(even "dos2unix" translation of text files is not necessary).
Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on
Windows and "unzip" on Linux.
Don't use upper case letters in the ArmA directory name
(/home/bob/arma will be good, /home/bob/ArmA
may cause some troubles).
ArmA directory should contain subdirectories "Addons", "Bin",
"Campaigns", etc.

3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into
the ArmA directory. Unpack and install it with commands:

arma$ tar -xjf server-x.xx.tar.bz2
arma$ ./install

Watch the messages - they will inform you whether your installation
is successful.

4. Dedicated server can be started in foreground:

arma$ ./server

Or in background:

o$ nohup ./server > out.txt 2> err.txt &
[1] <pid>

5. Running server can be stopped by executing:

$ kill -s SIGINT <pid>

Where <pid> is process-id of mother server thread (printed out in
"nohup" command).

6. ArmA server has a feature: command-line parameter
"-pid=<pid_file>". It causes creation of <pid_file> with
PID of root ArmA process. If IP port specified in "-port=<nn>"
parameter is busy (in usage), ArmA will terminate immediately
and <pid_file> won't be written..

7. The "armaserver" script is provided for automatic server
start/restart/status query/etc. Please be sure to edit
CONFIGURATION PARAMETERS in lines 12 to 18 !
After this is done, install (hard-link?) the script into
"/etc/rc.d/init.d/armaserver" file. After that it can be managed
by "chkconfig" (see info/man).

Dateigröße: 3.96 kB
Autor: Bohemia Interactive
Datum: 22.05.08
Downloads: 416
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Ivan Buchta Interview @ Sahrani Radio Episode1 - edit

29 Sept
In der ersten Episode mit Jerry Hopper, wird Ivan Buchta etwas über sich selbst und seine Arbeit erzählen, sowie einige selbstaufgenommene Fragen der Community beantworten.



Dies ist eine bearbeitete Version welche uns Hammergut zukommen liess. Obwohl es sich nun ein wenig nach "Telefongespräch" anhört, ist es insgesamt verständlicher geworden.
Dateigröße: 42.48 MB
Autor: armedassault.eu / jerry hopper
Datum: 29.09.08
Downloads: 67
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Patch 1.14 (International)

21 Mai
Das Update 1.14 enthält alle Bugfixes und Performance Tweaks der vorigen Beta Patches, ausserdem wird ein neuer MP Modus namens "Warfare" hinzugefügt. Zur Installation wird Version 1.08 von Armed Assault benötigt.

*******************************************************************************
ARMA UPDATE 1.14 README
*******************************************************************************
====General====

* Newly adjusted default field of view
* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
* Significant optimizations with large view distances
* New scripting functions (string manipulation, multiplayer synchronization)
* Further improved recoil
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TrippleHead displays

====Multiplayer====
* Numerous voice over net and multiplayer related fixes and improvements
* BattlEye anti-cheating system

====AI====
* AI bridge pathfinding much improved
* Many combat AI improvements and tuning
* Fixed some bugs in the AI target recognition both visually and aurally

====Stability and Compatibility====
* Fixed compatibility issues with Vista x64 platform with 4 GB RAM
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Fixed compatibility problems caused by various copy protections used
* Fog is rendered correctly on DX10 generation cards

====New content====

* ArmA Warfare
* Southern Sahrani
* Desert Marines
* Woodland Army soldiers

Dateigröße: 141.23 MB
Autor: Bohemia Interactive
Datum: 21.05.08
Downloads: 99178
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Ivan Buchta ArmA2 Interview Episode 2

05 Okt
In Episode 2 des Radio Sahrani Interviews beantworten die beiden Moderatoren bestmöglich einige noch einige schriftlich eingereichte Communityfragen.
Dateigröße: 78 MB
Datum: 05.10.08
Downloads: 50
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ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57

22 Dez
ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57
--------------------------------------------------
Copyright (c) 2010 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS
-------------------
An original version of Arma 2: Operation Arrowhead 1.50-1.56.

HOW TO INSTALL THE PATCH
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all patch content to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.07.
* ARMA 2 BAF 1.00 to 1.02 if necessary.
* ARMA 2 PMC 1.00 to 1.01 if necessary.


========================================================
VERSION 1.57 HIGHLIGHTS
========================================================
* improved netcode (better locality handling)
* new scripting commands
* 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company


Version 1.56-1.57 Changelog


---------------------------

Engine
------
* Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
* Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
* Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
* Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
* Improved: Enemy targets are now unassigned once their crew is killed.
* Fixed: doFire did not work on most targets.
* New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
* New: allMissionObjects script command.
* New: Script command setPlayerRespawnTime.
* New: new AllDead command.
* Fixed: Video playback stuttering.
* Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.

Data
----
* Add: camo (replaceable textures) selections for M2A2/3.
* Changed: GPS added for all SUVs.
* Fixed: A/MH6 main rotor artifact.
* Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.


PMC changelog 1.00-1.01
-----------------------
* Fixed: Shadow artifact on bridge on Proving Grounds map.
* Changed: XM8 optics reworked.
* Fixed: XM8 Front grip
* New: Ammo create with PMC weapons.

PMC Missions changelog 1.00-1.01
--------------------------------
* Added: Campaign teaser including CP00 and trailer.
* Fixed: CP10A - The Boss was not leaving the villa when in danger.
* Fixed: CP10A - Player was not able to finish the Boss from distance.
* Fixed: CP08B - Group callsign was "Sword", not "Spear".
* Fixed: CP08A - Player was not able to access helicopter gear menu.
* Fixed: CP07 - Client UAV re-enabled again.
* Fixed: CP05 - Mission did end before conversation was finished.
* Fixed: CP02 - Dixon fired only once, causing mission not to continue.
* Fixed: CP00 - Mortar explosions now occur further away from player.
* Fixed: Backpack content is now saved between CP05 and CP06.


========================================================
VERSION 1.56 HIGHLIGHTS
========================================================
* Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog
---------------------------

Data
----
* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.

Engine
------
* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)

BAF changelog 1.01-1.02
-----------------------
* Added portrait and wounds of PMC operatives
* Fixed CM immunity of missiles
* Missions have new headers
* Adjusted sensitivity of Her Majesty's soldiers
* Music tracks have their respective names displayed
* Adjusted values of many items in armoury
* L111A1 sounds better on Jackals
* Backpacks are now useable in editor
* Fixed names of IEDs
* Many weapons are now able to hold compatible magazines designed for other weapons
* Snipers have learned how to handle AS50 correctly
* US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better

Version 1.54-1.55 Changelog
---------------------------

BAF changelog 1.00-1.01
-----------------------
* Fixed: Tripod bags bug preventing BAF static weapon completion
* Fixed: SUSAT GL has working alternative optic
* Fixed: Reverse faces on FV-510 driver hatch
* Fixed: Permanent muzzle flash on Chinook door gunner
* Fixed: Chinook left-gunner-chief position is rotate-able
* New: Auto-registration of BAF addons (preLoadAddons)
* Fixed: Wrong proxy position of pilot in BAF models
* Fixed: Missing proxy of Jackal GMG's crew shadow LOD
* Fixed: gunnerCanSee was broken by BAF for static weapons
* Fixed: non-working GL rangefinder
* Fixed: cfgMod correction
* Fixed: IED deactivation issues
* New: New addon config parameter isLite for BAF-Lite
* Fixed: DR.Haladik is not mystified with world directions anymore
* Fixed: invisible bag bug
* Fixed: IEDs have theirs proper names and actions
* Fixed: Adjusted FV-150 cannon strength
* Bonus: Textures quality for BAF-Lite doubled
* Bonus: Sound quality for BAF-Lite doubled
* Bonus: Brand new grenade launcher optics to fit ballistic trajectory

Engine
------
* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
* Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
* Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
* Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
* Improved: Tree LOD blending is now smoother in many situations.
* New: Free camera can be locked to plain objects like trees.
* New: New MP UI for Create Game (both host and remote).
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* New: -skipintro command line option to disable loading menu cutscenes.
* Optimized: File cache memory handling is now faster.
* Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: Scripting command HostMission.
* FIX: Engine crash with diag_log versus %
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: VSync config option
* New: GetResolution script function
* New: forEach: variable _index added to retrieve the position of _x within the Array
* New: getVariable: default value can be defined
* Changed: Preprocessor error no longer terminates the game.
* New: getTerrainHeightASL script function
* Fixed: Reduced z-fight in scopes.
* New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Alpha blend in fog.
* New: mergeConfigFile script function
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
* New: setSimpleTaskTarget script function
* Fixed: SetIdentity (relate to 73319)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Fixed: My own shots no longer causing a stress.
* New: WeaponAssembled, WeaponDisassembled events
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Improved: Animation interpolation no longer shortening hands.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Improved: Improved helicopter AI formation flying and collision avoidance.
* Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: leaveVehicle no longer un-assigns units from other groups (http://dev-heaven.net/issues/3476)
* Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* New: addBackpackCargo script function
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
* New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over the network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in a global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Join group changes unit's side
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Switching vision mode with fire mode
* Fixed: AI equipped with TI see through smokes
* Fixed: Commanding units with aiming deadzone
* Fixed: crash on server when loading ban.txt
* Fixed: crash in Ka52 while player as gunner
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: changed tank AI driver behaviour
* New: Better client bad CDKey checking on server.
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: Airplanes HUDs projected into infinity.
* Improved: Tracers visible in all directions.
* Fixed: Unable to connect to servers with equalModRequired.
* Fixed: AI stuck while in combat/stealth mode
* New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.


Data
----
* Tweaked envelope and landing speed of L39.
* Fixed respawn weapons for some TK soldiers
* Renamed faction CZ - > ACR.
* Tweaked airplanes radars.
* Parallax airplane HUD projection.

Version 1.52-1.54 Changelog
---------------------------

Engine
------
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behaviour, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic centre failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating colour sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colours did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
--------
* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.

Data
----
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.

Version 1.50-1.52 Changelog
---------------------------

Engine
------
* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speaking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.

Missions
--------
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan” convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on

Data
----
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.

Dateigröße: 415.27 MB
Autor: Bohemia Interactive
Datum: 22.12.10
Downloads: 4989
Download

ArmA2 Patch 1.04

15 Sept
Zitat von Version 1.04 Highlights:
  • Mouse controls: Improved mouse handling and responsivness
  • Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
  • Sound: Fixed speed of sould simulation and other improvements
  • Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

Change Log


Engine
* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.

Dateigröße: 134 MB
Autor: Bohemia Interactive
Datum: 15.09.09
Downloads: 10730
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ArmA2 Patch 1.03

05 Aug
a2\_mini
Endlich ist es wieder soweit, nach einer längeren Wartezeit hat Bohemia Interactive heute den dritten Patch 1.03 veröffentlicht. Das Update kann über alle bisherigen Versionen (ausser STEAM!) drüberinstalliert werden. Verbessert wurde dabei u.A. die KI, die Kampagne und der MP-Modus.
Dateigröße: 134.48 MB
Autor: Bohemia Interactive
Datum: 05.08.09
Downloads: 10931
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offizieller GC 2006 ARMA Trailer Divx Codec

24 Aug
GC2006 TrailerGC2006 TrailerGC2006 TrailerGC2006 Trailer
Um den Trailer abspielen zu können, benötigt man, entweder den Divx Codec oder ein Programm wie VLC zum Beispiel, das diesen wiedergeben kann.


Der Trailer zeigt den Entwicklungstand, sowie die Features des Games und wurde zur Games Convention 2006 in Leipzig veröffentlicht.
Dateigröße: 38 MB
Datum: 24.08.06
Downloads: 2454
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ArmA2 PDF Sammlung

23 Nov
Im Downloadbereich der offiziellen Seite sind mehrere PDF Dokumente erschienen:

ArmA2 Feature ÜberblickArmA2 Feature Liste



Dieser Download enthält alle genannten PDFs als ZIP-Archiv.
Dateigröße: 6 MB
Datum: 23.11.08
Downloads: 353
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Dedizierter Server, Windows (Version 1.01, Build 5059)

08 Dez
Dedizierte Server Software für Armed Assault. Ist zum dauerhaften Betrieb eines Windows Gameservers geeignet.

Changelog:

Zitat von Changelog:
5095 - Fixed: Dedicated server crash
5095 - Fixed: Random crashes in MP
5097 - Fixed: Stealing gear from medics was possible
5099 - Fixed: MP server crash (sometimes after JIP client disconnected)
5099 - Fixed: Squad logo was not shown on all clients in MP
5099 - Fixed: Dedicated server required OpenAL32.dll
5099 - Fixed: AI are better planning the path over the bridge
5099 - Fixed: False conflict reported for Handgun, Salute and SitDown actions for vehicles.

Dateigröße: 8.81 MB
Autor: Bohemia Interactive
Datum: 08.12.06
Downloads: 1101
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GC ´08 Pressekit

20 Aug
off. ArmA 2 Pressekit zur Games Convention 2008
Dateigröße: 9.27 MB
Autor: BIS
Datum: 20.08.08
Downloads: 1294
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BI Editing Tools

10 Okt
Offizielles ArmA Editing KIT von Bohemia Interactive.

Inhalt:

Complete editing tool suite for Bohemia Interactive's game engine used in ARMA (requires version 1.14) consisting from:

Oxygen 2 Personal Edition - model editing and animation package
Visitor 3 Personal Edition - terrain and map editing
TexView 2 - texture convertor and viewer
BinPBO Personal Edition - packer
Sound Tools - sound and lipsync utilities
BinMake - conversion tool
Tools Drive - main working directory for tools with mandatory data files

BI Biki
Dateigröße: 26 MB
Autor: Bohemia Interactive
Datum: 10.10.08
Downloads: 2227
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Ivan Buchta interviewed by Radio Sahrani Episode1

28 Sept
In der ersten Episode mit Jerry Hopper, wird Ivan Buchta etwas über sich selbst und seine Arbeit erzählen, sowie einige selbstaufgenommene Fragen der Community beantworten.
Dateigröße: 61 MB
Datum: 28.09.08
Downloads: 39
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Patch 1.02 (Polnisch)

20 Dez
Patchlogo

Der Patch behebt eine ganze Reihe von Bugs und verbessert die Flugzeugsteuerung. Er beinhaltet zu dem auch ein OpenGL Update und viele Fixes.

Der Patch ist ausschließlich für die polnische Version von Armed Assault.


Den deutschen Patch findet ihr unter folgenden Link.

ArmA Patch v1.02 (Deutsch)

Dateigröße: 105 MB
Autor: LEM
Datum: 20.12.06
Downloads: 201
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Sara Lite - Insel aus der Demo

27 Dez
Southern Sahrani
Hierbei handelt es sich um die verkleinerte Version der Sahrani Insel welche der Demo von Armed Assault beiliegt.
Der nördliche Teil der Insel wurde hier einfach gelöscht, auch die Grenzstadt Corazol ist nur noch zur Hälfte vorhanden.

Man kann die Insel zu Testzwecken gebrauchen da die Ladezeiten wegen der kleineren Landmasse etwas kürzer sind.
Ebenso könnte sie eine geringfügig bessere Performance haben als das Original (jedoch nicht getestet).
Dateigröße: 35 MB
Autor: BIS
Datum: 27.12.06
Downloads: 596
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Ältere Downloads: 1234