ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.
Armed Assault

Downloads » Armed Assault

Themen die mit BIS aktuellem Strategie-Shooter 'Armed Assault' zusammenhängen.

382 Downloads mit diesem Thema.

Zeige 20 Downloads pro Seite, nach Datum absteigend geordnet.

Army Special Forces (rc1)

18 Juli
Version: 1.0

By: Johannes 'Jonny' Wagner (jowa89@hotmail.de)

Requires Armed Assault V1.14

TABLE OF CONTENTS
===========
1. Required Addons
2. Beta testers
3. Version history
4. Addon Description
5. Classnames
6. Installation
7. Known issues

1. Required Addons
===============

Aimpoint Desert Weapon Pack:
Download: Aimpoint Desert Weapon Pack 1.2
Größe: 18 MB Download
Datum: 09.06.08


2. BETA TESTERS
===========
I dont need beta testing fags.

3. VERSION HISTORY
===============
1.0 (17-07-08) (official release)
- First public release

4. ADDON DESCRIPTION
=================
- Fictional United States Army Special as of 2008
- Signed Addon for Multiplayer
- 3 Camo Version (Woodland, Desert and ACU)
- Light units with backpacks

I cant be arsed to write any more about this shit so fuck this. readmes are for fags anyway!

5. CLASSNAMES
=================
Desert Units:

joh_armysf_dcu_tl dcu Team Leader
joh_armysf_dcu_med dcu Medic
joh_armysf_dcu_com dcu Communications Operator
joh_armysf_dcu_saw dcu Operator SAW
joh_armysf_dcu_op dcu Operator
joh_armysf_dcu_gl dcu Operator GL
joh_armysf_dcu_tll dcu Team Leader (Light)
joh_armysf_dcu_medl dcu Medic (Light)
joh_armysf_dcu_coml dcu Communications Operator (Light)
joh_armysf_dcu_sawl dcu Operator SAW (Light)
joh_armysf_dcu_opl dcu Operator (Light)
joh_armysf_dcu_gll dcu Operator GL (Light)

Woodland Units:

joh_armysf_bdu_tl bdu Team Leader
joh_armysf_bdu_med bdu Medic
joh_armysf_bdu_com bdu Communications Operator
joh_armysf_bdu_saw bdu Operator SAW
joh_armysf_bdu_op bdu Operator
joh_armysf_bdu_gl bdu Operator GL
joh_armysf_bdu_tll bdu Team Leader (Light)
joh_armysf_bdu_medl bdu Medic (Light)
joh_armysf_bdu_coml bdu Communications Operator (Light)
joh_armysf_bdu_sawl bdu Operator SAW (Light)
joh_armysf_bdu_opl bdu Operator (Light)
joh_armysf_bdu_gll bdu Operator GL (Light)

ACU Units:

joh_armysf_acu_tl ACU Team Leader
joh_armysf_acu_med ACU Medic
joh_armysf_acu_com ACU Communications Operator
joh_armysf_acu_saw ACU Operator SAW
joh_armysf_acu_op ACU Operator
joh_armysf_acu_gl ACU Operator GL
joh_armysf_acu_tll ACU Team Leader (Light)
joh_armysf_acu_medl ACU Medic (Light)
joh_armysf_acu_coml ACU Communications Operator (Light)
joh_armysf_acu_sawl ACU Operator SAW (Light)
joh_armysf_acu_opl ACU Operator (Light)
joh_armysf_acu_gll ACU Operator GL (Light)

6. INSTALLATION
============
There is one PBO file in the .rar archive, which needs to be extracted into your ArmeA/Addons folder.

Put the following files in your addons folder:
JOH_ArmySF.pbo
JOH_ArmySF.pbo.joh.bisign

Units can be found under "bluefor\US Army SF acu", "bluefor\US Army SF wod" and "bluefor\US Army SF dcu".

7. KNOWN ISSUES
============
- None yet

Please visit the Official Forums (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi) for further updates and discussions of this addon.


*************Disclaimer:*******************
This is not an official Addon. Use it at your own risk.
Editing or redistributing this addon, or any part of it, is not allowed in any way without my explicit, written, permission.

Enjoy the addon!

Dateigröße: 29.19 MB
Autor: jonny
Datum: 18.07.08
Downloads: 1248
Download

Delta Force v1.0

15 Juli
arma\_df #3arma\_df #2arma\_df #1arma\_df #0

Dateigröße: 8.68 MB
Autor: gT.SWAT-guy
Datum: 15.07.08
Downloads: 786
Download

M1Abrams Retex v1.0

14 Juli
m1style\_retex #1m1style\_retex #0

Dateigröße: 3.35 MB
Autor: modEmMaik
Datum: 14.07.08
Downloads: 317
Download

M1 Abrams "style" addon v0.9

12 Juli
Smurfclan M1 Abrams "style" addon V. 0.9

required addons: Extended_Eventhandlers Solus & Killswitch (Extended eventhandlers (xeh) - Files, News, Reviews, Addons, Mods, Missions, Scripts, Videos and more.)

mission addon name: "smurfCM1Abrams_001"
Mission editor's container: "SmurfC"
smurfCM1Abrams
smurfCM1A1

Main Features:
- M1 Abrams "style" M1A1 tank model incl. WGL armor definition
- Custom texture ("1_co_cust","2_co_cust","3_co_cust". Usual texture areas 0,1,2)
- Numbers ("num1","num2","num3". Usual texture areas 3,4,5)
- Flag section ("u_flag". Usual Texture area 6)

Numbers can be accessed via the \smurfCM1Abrams\assignNumber.sqf script (e.g. using an init like this: test=[this, 123] execVM "\smurfCM1Abrams\assignNumber.sqf"; see example Mission for more examples).
Alternatively numbers can be accessed via the path \smurfCM1Abrams\numbers\ followed by the number itself e.g.:
_tex setObjectTexture [3,"\smurfCM1Abrams\numbers\zero"];
(see example Mission for more examples).

Included custom skin implementation in the mission:
textures.sqf :
Main function to change a tank's texture to user-defined (see reskin folder). This includes the possiblility to include as many skins as needed (2'nd parameter determines skin).
Mission.sqm :
test=[this, ""BIS""] execVM "textures.sqf";

model & config. by modEmMaik & Mateck

Config includes material / armor values from OFP-WGL mod.
Model is based completely on "BI Vehicles and weapons sample" models.

Credits to:
Burns and King Homer @hx3.de for their support and material (burns special for number textures and basic skin )
Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support
Sebastian Muller for the same invention for OFP custom skins
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (SLA Desert Troops - Files, News, Reviews, Addons, Mods, Missions, Scripts, Videos and more.) I used as blueprint for this reskin
piranha-dl (denny b. alles für euch!)
WGL mod team (OFP WarGames MOD: News) for their great mod
ACE team (ACE), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (ArmA: Armed Assault) for their sample models


have fun and good luck,
modEmMaik

Dateigröße: 5.91 MB
Autor: modEmMaik
Datum: 12.07.08
Downloads: 414
Download

T72A ERA "style" addon v1.1

12 Juli
Smurfclan T72A ERA "style" addon V. 1.10

required addons: Extended_Eventhandlers Solus & Killswitch (Extended eventhandlers (xeh) - Files, News, Reviews, Addons, Mods, Missions, Scripts, Videos and more.)

mission addon name: "PirSmurfC_ERA_110"
Mission editor's container: "SmurfC"
pirSmurfcT721
pirSmurfcT72ERA1CUST

Main Features:
- ERA "style" T-72 tank model incl. heavier WGL armor definition
- Custom texture ("1_co_cust","2_co_cust","3_co_cust". Usual texture areas 0,1,2)
- Numbers ("num1","num2","num3". Usual texture areas 3,4,5)
- Flag section ("u_flag". Usual Texture area 6)

Numbers can be accessed via the \t72_era_custom\assignNumber.sqf script (e.g. using an init like this: test=[this, 123] execVM "\t72_era_custom\assignNumber.sqf"; see example Mission for more examples).


model & config. by modEmMaik & Mateck

Config includes material / armor values from OFP-WGL mod.
Model is based completely on "BI Vehicles and weapons sample" models.

Credits to:
Burns and King Homer @hx3.de for their support and material (burns special for number textures )
Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound
Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support
Sebastian Muller for the same invention for OFP custom skins
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (SLA Desert Troops - Files, News, Reviews, Addons, Mods, Missions, Scripts, Videos and more.) I used as blueprint for this reskin
piranha-dl (denny b. alles für euch!) who inspired me to add some scratches (although his scratches look much better...)
Vilas (:: VILAS OFP SITE :: OFP :: ADDONY :: WYSPY ::), who enspired me by his T72-B ERA
WGL mod team (OFP WarGames MOD: News) for their great mod
ACE team (ACE), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (ArmA: Armed Assault) for their sample models


have fun and good luck,
modEmMaik

Dateigröße: 4.01 MB
Autor: modEmMaik
Datum: 12.07.08
Downloads: 382
Download

SIG Vehicles v1.0

11 Juli
sigma6\_vehsigma6\_veh
Dateigröße: 145 MB
Autor: Sigma6
Datum: 11.07.08
Downloads: 1360
Download

BWMod Teaser #1

06 Juli
bw\_mod

The following BW addons used in this teaser are not (yet :p ) related to BW Mod:
-------------------------------
- ViconX Units & MG3
- LLW Pzfst3
-------------------------------
Other non related Addons:
- 6th Sense Tracers
- Schmalfelden Map by Nicholas Bell
- Maddmatts FX
- David Marwicks Smoke FX

Dateigröße: 168 MB
Autor: BW Mod
Datum: 06.07.08
Downloads: 2567
Download

AAVP7A1 Transporter

04 Juli
****Operation Code Blue AAVP7A1****

This is a basic conversion of an old model that was never released in OFP mainly because Dave8 of Operation Code Blue ran out of time to work on it due to real life obligations. The model was given to a bunch of people to do something with it, but I got tired of waiting years (literally) for someone to finish it up so I decided to try my hand at making it work in ArmA.
Fortunately, I think overall I've been successful. This is just a beta but it should be relatively bug free aside for some minor issues and the lack of a detailed cargo interior.

This addon includes two USMC AAVP7A1 APC's for use in ArmedAssault. The normal version includes EAAK appliqué armor as used on most USMC AAV's today. This provides enhanced protection from heavy machine gun fire and reduces dammage caused by RPGs. The other version is an 1980's era original version without EAAK armor and thus with lower armor values.

Both are capable of carrying 24 infantrymen and are armed with a Browning M2 .50 caliber machine gun as well as the Mk-19 40mm automatic grenade launcher. However, it is not meant to be used as a infantry fighting vehicle as a few RPG's will knock out these vehicles if they get too close to enemy anti-tank infantrymen. The main strength of this vehicle is its ability to carry a large number of Marines with protection from small arms fire and artillery. It also has the ability to cross bodies of water however it should be noted that in the game, its water speed is very low so don't plan on swimming in from a boat unless someone figures out how to get it to move faster in the water.

Known bugs-
1. Commander in 3rd person view and in turned out view can't look around.
2. Textures are very basic in the troop/cargo area and not attached to the crew areas.
3. No crew areas have been made.
4. Hatches don't have a hole in the top when crew members are in turned out position.
5. Moves very slowly in the water.

Credits-
FULL CREDIT for this beautiful addon goes to Dave8 of Operation Code Blue (OFP) who long ago gave this addon to me to develop. All textures and modelling are by Dave.
Fixing up tons of bugs and converting to ArmA- Miles Teg<GD>

*** If anyone wants to improve this addon, please contact me at miles_teg@hotmail.com
I'm looking for someone interested in making a desert texture for this bad boy as well as helping to minimize the number of textures used and doing some specular/normal mapping to it.
Also credit to BIS for the weapons, many its textures, and the whole game engine and tools that make this addon possible.

Disclaimer-
I nor Dave8 are responsible if this addon blows up your computer or causes you to join the United States Marine Corp.

Semper Fi


Chris G.
aka-Miles Teg<GD>
Dateigröße: 1,88 MB
Autor: Miles Teg
Datum: 04.07.08
Downloads: 706
Download

@dbo3

02 Juli
---------Desrtuctible Building Dedi server Version---------
----------A linker Split and DeanosBeano production---
-----------------------------------------------
This release is merely to obtain feedback from dedicated server owners, its simple little test ,
although you may feel free to copy my mission template into any of your own.
I reccomend this to be used with liker splits island

Please note , without feedback i cannot asses anything , if you wan real buildings and realislands then please feed back on ofpec addon beta thread and let me know how its going , thenw e can have some real fun .
INSTALLATION:

Put @dbo in your main arma directory and dedi server as you would any other (not fully upto speed)
put bustop.intro from isnide the @dbo/addons in your mp missions folder
use the un pbo editor mission to create tamplates

Many thanks to:

Linkersplit of course, and our weekend's laboratory ;)
Mandoble for his Help with Math
Al simmons original brick Model
MaddogX for his Mdfxplode.sqf (sorry i have no way to contact you to ask if i could modify for own use )
All the others who helped (there are 100s and will be indivudally mentioned in full release)
TCM for the only feedback so far.


LEGAL:
Permission is granted for personal use only. Any commercial, military or educational use is strictly forbidden without permission from me.
Permission is granted to distribute this software as long as it is 100%
free of charge and this readme file is distributed with it.
I assume no responsibility for any damages this program may cause - use at your own risk. If your video card overheats or your computer blows up you're on your own.

Contact: Mrbrickmaker on youtube via PM

Deanos Beano
I will be releasing a tutorial in 2 weeks or so on blogger

====================
Copyright © 2008 Bohemia Interactive a.s. All rights reserved. Unauthorized use is strictely prohibited.

For more information about ArmA addons modelling visit http://community.bistudio.com/wiki/Modelling

This archive contains a sample model, configs and model configs to be used in BI Editing Tools to create custom models for ArmA.

To distribute or modify or use the ArmA Sample Models in any way, you must agree to the following license:

THE LICENSE
============

1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.

Contents
========

CA\buildings\hut01.p3d now as dbo_hut and sections thereof under names such defined as DBObr_x
ca\buidlings\miscellanious\P_istabull wall\ now as dbowallone copingstone.
ca\buidlings\budka \ arts recycled now as dbowall solid
Textures are derived from there original source via means of path only
with the exception of a free for none comemrcial use texture , this bars this addon to be used in any product that is used as a whole
or in part whilst including said texture for paid training and or any other commercial enterprise.
If you use this addon in any BIA product or third party partner of BI ,BIA ,BIS then you accept full responsibilty for any action that the owner of the i.p of said texture should
ensue due to its use .that includes any host of this addon that does not include the read me ,any computer based training company that uses this addon in a commercial pre or post paid training session in a thirdparty product military civilian or otherwise or video where commercially advertisements are present.
In essence only use In armed assault or you accept full responsibility.



Dateigröße: 1.7 MB
Autor: deanosbeano
Datum: 02.07.08
Downloads: 74
Download

@dbo2

02 Juli
Zitat von deanosbeano:
1 i have added a new little bus stop kind of building , i have done this to test some new materials such as wood and glass.

2 . i have added a single wall which is not in two parts , but you can blast a hole in it and it still retains it geometry .
this is probably the most important part of this release because if this works ok then i can release a real building ,with rodways and paths that will remain intact for ai and human use even when it has a hole or a full wall or even corner blown out.

3. i have place and unpbo mission for easier copy and paste .

4 the mission this tme is to blow the two tanks outside the wall nrth and south , using ai and kill sniper and grenadier in the west hill . i want to see if ai acknowledge the hole and will attempt to shoot the tanks via the hole.

5 please note i have exagerated the effects on the wall when shot by bullets ,this is to determine any lag and if it does then i will add exit if server to future release and see how that goes ..


Dateigröße: 723 kB
Autor: deanosbeano
Datum: 02.07.08
Downloads: 60
Download

Raptor v0.9b *UPDATE*

01 Juli
F-22A Raptor v0.9b

BLUFOR-->Air-->F-22A



v0.9b

speed has been slowed down.
ladder and the aileron are corrected.
was possible to take off and land
possible down 2ND LOD Gear
Rate of fire of canon is adjusted.
Destruction RVMAT is mended.
texture in the body is improved.
canopy of the cockpit view was made more transparent.
Navigation Lights is made to shine.
add cockpit HUD

v0.8b

cockpit is still incomplete.
sound used default's.
Other bugs might exist.


Thank you all



http://labo3.hp.infoseek.co.jp/
scarsIII@hotmail.com
Dateigröße: 6,68 MB
Autor: scars
Datum: 01.07.08
Downloads: 895
Download

Desert Bradly v1.03

01 Juli
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::Desert Bradley v1.03::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
original by vilas, G_H_Play_AKA_BOSS and Pauliesss
improved by Miles Teg<GD>, wld427 and modEmMaik

------------------------------------------------------------------------

Release date: 1.7.2008 (1st July 2008)
Version: v1.03
Authors: Models by vilas and Miles Teg
Textures by G_H_Play_AKA_BOSS, Pauliesss, Miles Teg<GD> and modEmMaik
Sounds by OFP Combat Team
Queen's Gambit is NOT required !
------------------------------------------------------------------------
Update 1.03:
- no more crashing to desktop due to bad texture size (thnx to modEmMaik)
- real working dampers (thnx to modEmMaik)
- updated desert textures with more scratches and dirt
------------------------------------------------------------------------
Update 1.02:
- added version with ERA armor (thnx to Miles Teg<GD> and wld427)
- working dampers (thnx to modEmMaik)
- 3rd person view for commander is now working, you can turn around (thnx to modEmMaik)
- increased armor value
- increased hit value for M242
- lower rate of fire (more realistic)
- new realistic Bradley sound and M242 sound (thnx to Combat Team and Miles Teg<GD>)
------------------------------------------------------------------------
Update 1.01:
- added BI Sign Files
- fixed compatibility with vilas VIBI pack, now you can use both addons
------------------------------------------------------------------------
Features:
- M2 and M2A2 version
- M2A2 with explosive reactive armour (ERA)
- desert camo
------------------------------------
Notes: you can find Bradley woodland in vilas VIBI pack, Bradley green will be in Project85 mod as 1985 version
------------------------------------
Bugs:
- none yet
------------------------------------
Files:
desert_bradley.pbo
desert_bradley.pbo.PAULS.bisign
PAULS.bikey
------------------------------------
Installation:
Extract desert_bradley.pbo from archive and place it in your "Bohemia Interactive\ArmA\AddOns\" folder or create a subfolder.
Run the game, enter the editor, and you will find these units under BLUFOR\Desert Bradley.

For servers, don't forget the PAULS.bikey and desert_bradley.pbo.PAULS.bisign !
Bradleys class name is VILPAS_BRADLEY
----------------------------------------------------------------------
Credits:
vilas for great Bradley models and for advices
G_H_Play_AKA_BOSS for very nice desert textures and for testing
Pauliesss for tweaking the desert textures and for some other things
Miles Teg<GD> and wld427 for ERA armor
modEmMaik for working dampers, working 3rd person view for commander and for fixing texture size error (really BIG thanks for this guy)
Combat Team for almost realistic Bradley sound and M242 sound
Community for advices
-----------------------------------------------------------
-----------------------------------------------------------
Disclaimer:
This is not an official addon, use it at your own risk.
Models and textures were used with vilas, G_H_Play_AKA_BOSS, Pauliesss, Miles Teg<GD> and modEmMaik permission.
Sounds were taken from OFP Bradley addon released by Combat Team, with their permission.
Is strictly prohibited to alter/modify/release anything from this addon without permission of the authors.
-----------------------------------------------------------
-----------------------------------------------------------
Contact: PM on BIS forums
BIS Topic: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=73800;st=0
BIS Forums: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi
-----------------------------------------------------------
-----------------------------------------------------------
Dateigröße: 6,59 MB
Autor: Pauliesss
Datum: 01.07.08
Downloads: 811
Download

Mapfact 3D Editor Video

01 Juli
Nein heute ist nicht Weihnachten....aber das stört die Mapfact Jungs rein garnicht.
Sie haben das geschafft was BIS uns für ArmA2 versprochen haben und in VBS2 schon längst eingebaut ist.

Es ist ein vollfunktionsfähiger 3D Editor

Dazu haben sie auf ihrer Seite ein großen Artikel verfasst der euch alles nahe bringt was ihr dazu wissen müsst.

Und als wäre dies nicht genug hat Lester gleich noch ein paar neue Information über sein neues EditorUpgrade veröffentlicht.

Und zu guter letzt hat Sgt.Ace ein paar schicke Screenshots von seiner kommenden Insel "3DE" gezeigt. Diese entschand in Zusammen arbeit mit MCPXXL der die Satelliten Texturen dazu lieferte.

Alle Informationen und ein Video des Realtime Editor findet ihr auf www.mapfact.net.
Dateigröße: 165 MB
Autor: Mapfact.net
Datum: 01.07.08
Downloads: 1313
Download

SLA Desert Troops

29 Juni
SLA Desert Troops
v.2.1 - (29 June 2008)
by Rellikki <rellikki@kotinet.com>
==================================

Description:
This addon comes up with a redux version of the BIS SLA troops in desert camouflage. The main purpose
of the addon is to bring you SLA troops without the Interceptor body armor, as I thought that it was
unrealistic to have an Eastern world nation with Western world equipment.

Version 2.1 changes:
- Added signature files for MP gaming purposes
- New wound textures
- Adjusted the chestrig's straps to fit better with the shape of the body
- Replaced the 2D belt on the uniforms with a 3D one
- Added support for multiple languages for the display names
- New units: Crewman and Marksman
... and several other minor updates.

Requirements:
ArmA v.1.04 or higher.

Installation:
To install, simply excract the content inside the AddOns folder of the archieve into your ArmA AddOns
folder, or a mod folder of your choice.
The units can be found under the OPFOR side in a category named "REL - Desert SLA".

Credits & thanks to:
- Ebud, CWR and BIS for the base 3D models & textures
- ObmaR for the 3D models of the bandana and the field cap
- Von Rundstedt for the 3D model of the beret
- Benoist, W0lle, Tiger205, Cole.cz, wipman, Old Bear and MODUL for the translations of the display
names to different languages.

Please visit my website for more ArmA stuff by me: http://www.rellikki.armaholic.eu/

Have fun...
...and use the addon at your own risk!
Dateigröße: 20,5 MB
Autor: Rellikki
Datum: 29.06.08
Downloads: 303
Download

SLA Woodland Troops

29 Juni
SLA Woodland Troops
v.1.1 - (29 June 2008)
by Rellikki <rellikki@kotinet.com>
==================================

Description:
This addon comes up with a redux version of the BIS SLA troops. The main purpose of the addon is to
bring you SLA troops without the Interceptor body armor, as I thought that it was unrealistic to have
an Eastern world nation with Western world equipment. Other changes comparared to BIS SLA troops are
for example: enhanced camo pattern, some different unit types, etc.

Version 1.1 changes:
- Added signature files for MP gaming purposes
- New wound textures
- Adjusted the chestrig's straps to fit better with the shape of the body
- Replaced the 2D belt on the uniforms with a 3D one
- Added support for multiple languages for the display names
- New units: Crewman and Marksman
... and several other minor updates.

Requirements:
ArmA v.1.04 or higher.

Installation:
To install, simply excract the content inside the AddOns folder of the archieve into your ArmA AddOns
folder, or a mod folder of your choice.
The units can be found under the OPFOR side in a category named "REL - Woodland SLA".

Credits & thanks to:
- Ebud, CWR and BIS for the base 3D models & textures
- ObmaR for the 3D models of the bandana and the field cap
- Von Rundstedt for the 3D model of the beret
- Benoist, W0lle, Tiger205, Cole.cz, wipman, Old Bear and MODUL for the translations of the display
names to different languages.

Please visit my website for more ArmA stuff by me: http://www.rellikki.armaholic.eu/

Have fun...
...and use the addon at your own risk!
Dateigröße: 21,5 MB
Autor: Rellikki
Datum: 29.06.08
Downloads: 246
Download

SLA Urban Warfare Troops

29 Juni
SLA Urban Warfare Troops
v.2.1 - (29 June 2008)
by Rellikki <rellikki@kotinet.com>
==================================

Description:
This addon comes up with a redux version of the BIS SLA troops in urban camouflage. The main purpose
of the addon is to bring you SLA troops without the Interceptor body armor, as I thought that it was
unrealistic to have an Eastern world nation with Western world equipment.

Version 2.1 changes:
- Added signature files for MP gaming purposes
- New wound textures
- Adjusted the chestrig's straps to fit better with the shape of the body
- Replaced the 2D belt on the uniforms with a 3D one
- Added support for multiple languages for the display names
- New units: Crewman and Marksman
... and several other minor updates.

Requirements:
ArmA v.1.04 or higher.

Installation:
To install, simply excract the content inside the AddOns folder of the archieve into your ArmA AddOns
folder, or a mod folder of your choice.
The units can be found under the OPFOR side in a category named "REL - Urban SLA".

Credits & thanks to:
- Ebud, CWR and BIS for the base 3D models & textures
- ObmaR for the 3D models of the bandana and the field cap
- Von Rundstedt for the 3D model of the beret
- Benoist, W0lle, Tiger205, Cole.cz, wipman, Old Bear and MODUL for the translations of the display
names to different languages.

Please visit my website for more ArmA stuff by me: http://www.rellikki.armaholic.eu/

Have fun...
...and use the addon at your own risk!
Dateigröße: 21,5 MB
Autor: Rellikki
Datum: 29.06.08
Downloads: 269
Download

MP5 Pack *Fixed Version*

29 Juni
***********************************************************************
* This addon was fixed by Ack - charlie_spruce@hotmail.com *
* Change Log: 6-28-08 *
* class CfgAmmo was incorrect *
* class CfgMagazines was missing data *
* class Mode_SemiAuto was missing data *
* class Mode_Burst: Mode_SemiAuto was missing data *
* class Mode_FullAuto: Mode_SemiAuto was missing data *
***********************************************************************

ooo
ooooo
ooo
ooo
oooo ooo_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
ooooooooooooooooo \
oooooooooooooooooo GENERAL_NS \
ooooooooooooooooo /
oooo ooo_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/
ooo
ooo
ooooo
ooo




H&K MP5 + H&K MP5 SD
Version: 1.0 (18. Mart, 2008)

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
These addon contain two weapons, H&K MP5 and H&K MP5 with silencer. Also, this addon contain two briefcase, one with H&K MP5, second with H&K MP5 SD.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////////////////////////////////////

Addon contain:
"MP5Special.pbo" - 9mm H&K MP5
"MP5SpecialSD.pbo" - 9mm H&K MP5 with silencer
"briefcasemp5.pbo" - briefcase with H&K MP5
"briefcasemp5sd.pbo" - briefcase with H&K MP5 SD

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////////////////////////////////////

Credits:
For weapons:
SJB Weapons pack 1.1
This addon is made for Operation Flashpoint.
I remake weapons for my need, and make it for Arma
Special thanks go out to the following:
- SelectThis/Deadmeat/The BAS Team: Eotech Holosight optic.
- FliPer: C-Mag Textures.
- -X-/sas.stu: M4A1 model and textures, P-228 base-model and textures, SVI Infinity model and textures.
- Marcinko: ACOG base textures, AN/PEQ-2 model and textures made exclusively for SJB.
- Ankalar/Thor: USP/MP5/AK47 models and textures.
- Wannabe: Raging Bull model/textures and various misc textures.
- Duffman/Chimp: Original Colt Anaconda model/textures respectively.
- JAM/BAS: Some weapon sounds.
- MAA/CSLA Team: AK47 Optic textures.
- AK/Hybrid/Coleman (AKA Hotshot)/Fudge/Fransden/Para-Trooper/Delta-One-Zero/ThirtyG/GordonB: BETA testing.
- Para/ThirtyG/EricJ/GordonB: Providing reference material for various weapons.
- Willem-Matthijs Crielaard: Elcan texture.
- RASP: Guiding me towards the problem involving the huge drop the sniper-rifle bullet's exhibited when fired over
distances greater than 750m.
- Those on the official BIS/BIA and SJB forums: Feedback on images and new suggestions/ideas.
All uptades maded by General_NS

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////////////////////////////////////

Installation:
Extract all .PBO files from archive and place it in your "Bohemia Interactive/ArmA/AddOns/" folder.
All ammo boxes (and briefcases) can be find in editor in "unit\empty\ammo".

Weapons: Magazines:
---------------------------------------------------------
mp5special | 30Rnd_9x19_specmp5
mp5special_sd | 30Rnd_9x19_MP5SD
---------------------------------------------------------

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////////////////////////////////////

Author: General_NS
Date: 18. Mart, 2008
Contact: marko.kozomora@gmail.com

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////////////////////////////////////
Dateigröße: 12,3 MB
Autor: General_NS und Hit_Sqd_Ack
Datum: 29.06.08
Downloads: 625
Download

Desert Bradley 1.2

28 Juni
Desert Bradley, M2 and M2A2 version

Update 1.02:
- added version with ERA armor (thnx to Miles Teg<GD> and wld427)
- working dampers (thnx to modEmMaik)
- 3rd person view for commander is now working, you can turn around (thnx to modEmMaik)
- increased armor value
- increased hit value for M242
- lower rate of fire (more realistic)
- new realistic Bradley sound and M242 sound (thnx to Combat Team and Miles Teg<GD>)

Dateigröße: 6.25 MB
Autor: Pauliesss
Datum: 28.06.08
Downloads: 778
Download

HWM Community Module (Nam Era Hueys)

24 Juni
hwm\_comm
Dateigröße: 25.6 MB
Autor: Hellenic Warfare Mod / Red Dev
Datum: 24.06.08
Downloads: 670
Download

JTD Smoke Effects 5.21

24 Juni
DMSmokeEffects beta 5 Multiplayer by DM.
*Please note that DMSmokeEffects is now part of the JTD group*

**This addon requires Extended Event Handlers addon by Solus**

This beta includes:

DMSmokeEffects, thick billowing smoke for helicopters & fuel trucks, and thick black smoke for tanks etc. After about a twenty minutes (default timing, can be affected by multiplier in ArmA\dta\DMSmokeEffects_Config.hpp file) the smoke changes to smoldering smoke. After another twenty minutes the smoldering smoke peters out. If it rains, the smoldering smoke will steadily get lighter in colour and will extinguish quicker, depending on how fast it's raining. After about three-quarters of an hour the average battlefield will be clear of smoke generally, but there's randomness coded in.

Improved building collapse effects. Basically just made the existing effect 10x bigger and last 10 times longer. Also made the dust grey, heavier, and more difficult to see through for longer.

Grenade effects. I'm really happy with this one, it looks almost exactly the same as footage I reseached on grenades. A sudden "poofing" of instantaneous dark smoke, which lightens and drifts & settles over 10 or so seconds.

Various improved effects & settings. Tank rounds that miss their target & impact the ground will now throw up huge clods of earth for example.

*NOTE* THIS ADDON NO LONGER HAS THE SMOKE GRENADE VIEWBLOCK FUNCTIONALITY. THIS IS NOW A SEPARATE ADDON.

*************
Instructions:

**This addon requires Extended Event Handlers addon by Solus**

1. Extract content to someplace.
2. Put the @JTD folder in your ArmA folder
3. Make a shortcut to your ArmA game with the switch -mod=@JTD or add the @JTD to your list of mods already there.
4. Place DMSmokeEffects_Config.hpp file into your ArmA\dta folder.
5. Place the sample mission into your ArmA/MPMissions folder.
6. Ingame, select New MP game, and select the mission "Smoke Effects Beta x" and choose one of the civilians. It's a stress test that I use to guage the general performance and as such will probably drag the FPS down. However, for light to moderate armour battles you should see no appreciable drop in performance.

Instructions for the totally clueless :) (as requested)
1. First, make sure you copied the @JTD folder into your ArmA game folder, AND you also copied the DMSmokeEffects_Config.hpp file into your ArmA\dta folder.

2. right click on your desktop ArmA shortcut, copy it and paste the copy right back in the same place. You now have TWO desktop shortcuts, one of which we will now modify to use the DMSmokeEffects mod, the other will remain just ArmA.

3. Right click one of the shortcuts, and choose Properties from the list.
In the Target textbox field you will see the command that is executed by this shortcut, it will read something like:
"D:\Bohemia Interactive\ArmA\arma.exe"

You will now add
-mod=@JTD
to the end of this, so in the example above the entire line in the textbox will read:
"D:\Bohemia Interactive\ArmA\arma.exe" -mod=@JTD

4. Now you can OK the Properties box and the shortcut will now run DMSmokeEffects. You can rename the shortcut to remind you of what mod it runs, I have several shortcuts that run various different mods.

****************
5.1 improvements
Bikey added. Added config setting to include more ammo types for the dirt debris particles.

5.0 improvements
Multiplayer friendly :) Server and clients must have addon or DMSMokeEffects error message will show.
Configuarable. ArmA\dta folder must contain the file DMSmokeEffects_Config.hpp. At the moment this file only contains 3 config settings, smoke particle lifetime multiplier(which affects how long particles hang around for, smoke source lifetime multiplier (which affects how long vehicles burn for). You are also able to switch smoke viewblock on & off with this, but be aware that viewblock smoke severely impacts your FPS.
Viewblock can be activated for serverside only, or clientside and serverside. I expect serverside to be most useful as all server controlled AI will be affected by viewblock, but if you want player-controlled AI to be affected by smoke viewblock then clientside must also be enabled.
Bigger & better fuel fire effects.
Tweaked grenade effects.

4.3a improvements
Extended Init compatible. (Extended Init addon v1.1 required, and included, with this release. If you already have Extended Init eventhandler addons you can delete them from the @DMSmokeEffects Addons folder.)
Smoke grenades have AI viewblock functionality. The viewbock reacts to wind direction & strength.
A new player Action, Wind info, is added. This is useful for smoke grenade usage, as well as general realism & ballistics addons. On use it will give you the strength & direction of the wind at the time you requested it.
Frag grenades tweaked slightly to be lighter in colour.
Although extensive viewblock functionality for vehicle & building smoke is coded in, for this "a" release it is disabled for FPS concerns. Another "b" version will be released with it enabled for those who wish to try it out.

4.2 improvements:
New, more varied look to entire effect.
New pale animated smoke texture for more realistic battlefield look.
MaddMatt's settings for fuel explosion effect.
Default vehicle smoke altered substantially.
Smoke grenade improvements.
Most smoke effects now have lighting effects too for better night battles.
Smoke effects are now relative to world axis rather than vehicle axis. (Before, a tank on it's side would eject smoke to the side. Or even straight down if it was upside-down.)

4.1 improvements:
A new animated fuel fire particle.
Tank classes start their smoke effect a lot sooner.
All animated particles are now hi-res and no longer blurry.
Microdebris sounds temporarily disabled until a problem can be fixed.

4.0 improvements:
Now a "magic" addon, works just by having the addon. No in mission trigger is needed anymore and the install & use instructions below have been amended to reflect this.
New effects including fuel-fire effects, helicopters planes fuel trucks all burn with this effect. Especially effective at night :)
More config tweaks including (but not limited to) tank firing dust, helicopter damage smoke.
Streamlined sripting, now the effects are split into their own files instead of being one huge effects file. Better for editing & keeping track of.
Half of all tank class vehicles have the same effect applied (huge plumes of dark smoke) but half have a different behavior. Now half the tanks will eject lighter coloured but heavier smoke, more in keeping with some footage I have seen, and also a few people requested drifting smoke.
More particle images for people to use in their own addons if they so please. Just credit me etc :)

3.3 improvements:
All files are placed into one single PBO file now. PLEASE DELETE ALL THE OLD @DM FILES.
Added micro-debris sound for grenades. Each grenade is likely, but not necessarily definately, to produce small debris sound effects.
Added building collapse micro-debris sounds. A wall of dust will be accompanied by a wall of crunching, tinkling sounds as dust debris strikes all surfaces.
Lost the fuel station smoke effect, as it was an ugly basic test that was accidentally left in the last release. Also it was interfereing with MapFact's Chinhook helicopters. Mapfact Chinhooks do not call the helicopter smoke scripts for some reason.

3.2 improvements:
New texture for building collapse particles, tweaked settings.

*3.1 improvements:
Better grenade effects
Better smoke effects




Leave feedback :)

All the new custom textures may be used for your own projects, just credit me :) they're fairly nice :)

Oddities:
Vehicles that land or otherwise end up on their side or upside down eject smoke along their own Z-axis. (fixed mostly as of 4.2)
Very, very occasionally all the smoke in the game will suddenly disappear, and will start again. It's only happened to me twice in all the tests I did (hundreds) so I don't know if it's an ArmA bug or too much data :)
A smoking tank on a bridge will have the smoke effects origin underneath the bridge.
Vehicles moved after destruction will have the smoke effect still apparent at it's old location.

Kindest regards

DM (DMarkwick)

Dateigröße: 1,8 MB
Autor: DM (DMarkwick)
Datum: 24.06.08
Downloads: 537
Download
Ältere Downloads: 123456789101112...1920