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Operation Arrowhead Patch 1.62

Operation Arrowhead Patch 1.62

Das aktuelle Käfer Reduktions Pflaster für Operation Arrowhead, mit besonderem Hinweis auf die ebenfalls erhältlichen Beta Builds, welche meist bereits weiter fortgeschritten sind.

ArmA2 Beta Patches

ArmA2 Beta Patches

Bohemia Interactive bietet allen interessierten Usern die Möglichkeit, sich aktuelle Beta Builds für ArmA2 herunterzuladen. Die Updates installieren sich seperat zur "Vollversion" - ArmA2 kann also weiterhin mit oder ohne den neuesten Beta-Patch gestartet werden. Selbes gilt auch für Operation Arrowhead.

ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei im Netz zu halten.

ArmA Effects Version 0.7

Eine ältere Version des Addons muss unbedingt gelöscht werden, da ihre Dateien andere Bezeichnungen haben und dadurch Probleme entstehen könnten.

ArmA Effects
Version 0.7
By Maddmatt
Email: maddmatth (at) hotmail (dot) com

This mod improves ArmA's particle effects, such as explosions and fires.

It contains many new effects, including
* New effects for weapons and explosions.
* Various weapon firing effects.
* More smoke when buildings are destroyed.
* New burning and smoke effects.
* AT backblast effects.
* Aircraft destroyed in the air now leave a flame/smoke trail (doesn't seem to work properly in MP).
* Various other tweaks.

  • Significant optimisation. Effects now shouldn't impact performance much differently to the standard effects.
  • New, redone rain effect by MadDogX
  • New explosion flashes. No longer a slow fireball, now a quicker fiery flash.
  • Unguided rockets, AT rockets and missiles have different explosions. The missiles make the biggest flash.
  • Explosive rounds impact effect changed.
  • All bullet impacts changed. The amount of smoke, sparks and blood from bullet impacts is affected by how powerful the bullet is.
  • Ground bullet impacts tweaked, better looking now
  • New firing effects for 20-30mm cannons.
  • Particles from chopper cannons are blown down and dissipated when the engine is on.
  • Vehicle explosion changed a bit.
  • Fixed visual glitch with the fire particle where objects would show through it.

To install:
You must delete the old version before installing this, it has a different file name and may conflict with the new version if it's not removed.
The old version's file name: Matt_ArmAEffects.
Also remove the old version of the extended EH addon, which is made up of these two files:
A newer version is included with ArmA Effects.

Extract all files to start.

1. Place the folder called "@ArmAEffects" in your ArmA directory.

2. Inside that folder, make sure the 'addons' subfolder is there with the addons inside.
The following files should be in there:
Extended_EventHandlers.pbo, (needed for the script system to work)
MatH_ArmAEffects.pbo. (new particle effects)
MatH_Rain.pbo (new rain effects)
Not that ArmA Effects and Rain work seperately. You can delete one and keep the other if you only want one.
As well as their signature files with the *.bikey extention for multiplayer.
There should be 6 files there in total in the addons folder

3. Create a new shortcut file for ArmA, and in the target line add "-mod=@ArmAEffects",
so it should look something like this:
"C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=@ArmAEffects

5. Run ArmA from that shortcut to use the mod.

The Server keys are for servers that use signature verification and want to allow this mod. Players don't need it.

To uninstall, simply delete the "@ArmAEffects" folder and the new shortcut.
If you want to use this in combination with other mods, go to this link in the BIS Wiki for info on managing modfolders:

Known issues:
Their may be compatibility issues with certain mods that
use their own eventhandlers which are not compatible with the Extended Eventhandler addon.
Most mods should support it though. If they don't support it, then ask the author if they
could update the mod to use it.
The more mods that support the extended event handlers the better, that way we can all keep our mods compatible.
Autor: Maddmatt
Datum: 30.03.08 um 15:43 Uhr
Dateiformat: *.zip
Dateigröße: 7.02 MB

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