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MRB MLRS Sound Replacement

21 Okt
Zitat von Readme:
====================================
MRB MLRS Sound Replacement
by burns / armed-assault.de
====================================


Why:
The original sound did not create a fizzing sensation in my groin region, and i was bored.
==========================================================================================

Installation:
- Put the addon .pbo included with this archive into any of your modfolders and load it as usual.
- For use on online servers with active signature file checking the .bisign file needs to be in the same location as the .pbo,
- Also the mrb.bikey must be allowed by the server owner (Note: the key file is not required by clients).
=========================================================================================================

Content:
- readme.txt (you´re reading it)
- mrb_mlrs_soundreplacement.pbo (the addon)
- mrb_mlrs_soundreplacement.pbo.mrb.bisign (signature file for online use)
- mrb.bikey (key file for server owners to allow usage of this addon)
==================================================================================================================

Known issues:
- ArmA does only allow for one sound instance per weapon muzzle, which leads to annoying cutoffs if rapidly fired.
==================================================================================================================

CREDITS:
Sound: Liveleak
The Game: Bohemia Interactive Studios
=====================================

Dateigröße: 579 kB
Autor: burns
Datum: 21.10.12
Downloads: 63
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ARMA 2 Combined Operations / Operation Arrowhead / Reinforcements Update 1.62

24 Juli
    VERSION 1.62 HIGHLIGHTS
    -----------------------

  • Multiplayer optimizations, security and server improvements
  • Overall stability was improved with numerous tweaks and fixes
  • Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
  • Additional AI improvements and numerous bug fixes
  • Resolved issues with several training missions
  • Added a lot of new script commands for content makers

Dateigröße: 52.2 MB
Autor: Bohemia Interactive
Datum: 24.07.12
Downloads: 8732
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Aliabad Region

09 Mai
Aliabad Region v. 1.0
by: McNools


DISCLAIMER etc.:
Use this FREE addon at your own risk, I will not be held responsible for any damage it may cause you or your computer. This addon is distributed for free and requires ArmA 2 and Operation Arrowhead to run, all original models, textures etc. used in this map are from ArmA2 and Operation Arrowhead made by Bohemia Interactive Studios.
______________________

Introduction:

Aliabad is a coastal region somewhere in Takistan (or another similar country), it consists of some farmlands, settlements, rolling hills and some canyons. There are two main farmlands aswell as a few scattered farms and compounds all over the map, all in all it is much more populated than my previous map, Hazar-Kot. It is still a rather worn-down area though, with many ruins (some old, some new) here and there. (Initially I had planned to cover pretty much the whole map with farmlands, but it proved to be too much work since there weren´t any farms on the satmap to begin with, I´ve added those myself, I realized it would take too much time, and I´d lose interest in it)

______________________

INSTALLATION:
(requires Combined Operations)

- Put the @MCN_Aliabad-folder in your ArmA2 directory
- Load the mod in the "expansions"-menu in the ArmA2 main menu
- Restart your game.

(you can of course install it by just putting the .pbo in the addons folder aswell, but mod-folders are recommended)


(the McN.bikey-file provided is for servers, so no need to bother with this unless your´e hosting a server etc.)

______________________

KNOWN ISSUES:

- Satmap might not fit the terrain perfectly in all places
- might be some objects sticking into each other at a few places
- some walls might be a bit badly aligned
- Might be some script errors in the intro-movie

Find any issues? contact me (under the name McNools) at http://forums.bistudio.com, or email me at mcnools@gmail.com, please don´t email if you have general questions about making addons work etc. try the bohemia interactive-forums for such questions.





CREDITS:

Terrain/satmap/texture editing/objects, most of the work:
Me (McNools)

Original textures etc:
Bohemia Interactive Studios

Config base:
SgtAce (from his tutorial sample map)

Intro-movie (the one playing in the main menu):
colonel stagler

Alpha/Beta-testing etc:
CameronMcDonald
colonel stagler and TF86
Lennard
VCRapt
DetCord
Fox ´09

Help with custom horizons (config work):
PvPscene
Robster
Serclaes

(if I´ve missed anyone please let me know!)

Dateigröße: 106.65 MB
Autor: McNools
Datum: 09.05.12
Downloads: 140
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BWMod Webinstaller

01 Mai
BWMod\_Webinstaller\_04


Rockhounts BWMod Webinstaller mit dem sich leicht alle Addons des BWMods inlusive Fix leicht herunterladen lassen.

Das Tool benötigt Microsoft .NET Framework 4 Client Profile
Dateigröße: 436 kB
Autor: Rockhount
Datum: 01.05.12
Downloads: 356
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Stammtisch Webinstaller

01 Mai
StammtischWebInstaller\_1


Rockhounts Stammtisch Webinstaller mit dem sich leicht alle benötigten Addons, die zum Spielen auf dem Armed-Assault.de Stammtisch Server sowie zum Tactical Saturday Event benötigt werden, herunter laden lassen.

Die Tools benötigt Microsoft .NET Framework 4 Client Profile
Dateigröße: 693 kB
Autor: Rockhount
Datum: 01.05.12
Downloads: 115
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BWMod (Fix)

15 April
the mega bwmod fix from the moerderhoschi and the burns and the terp and the xeno
=================================================================================


Info:
-----
This will make BWMod v1.7 work with latest ArmA2 OA patches.

Everything in this is a hybrid of non working v1.7 config & a working but unreleased v1.8 config, + some other things.
Basically saying, it´s all Terp´s and he did it before. We only nagged him enough to let us make & release the fix - so we could finally play Flecktarn again!



Requirements:
-------------
BWMod 1.7 - http://bwmod.armedassault.info/downloads/ArmAII/BWMod_v1.7.rar
ArmA2 & OA - http://www.sprocketidea.com/joomla/index.php?page=shop.product_details&product_id=33&category_id=2&option=com_virtuemart&Itemid=2
CO Patch 1.60 - http://armed-assault.de/downloads/arma-2-operation-arrowhead-patch-160.html



Installation: (presuming you have official BWMod 1.7 installed)
-------------
1) delete bwmod.pbo
2) add bwmod_fix.pbo & bwmod_scripts.pbo from this archive, overwrite if asked
3) for use with ACE mod, copy the files from this "optional ace config" folder into your aceaddons or bwmodaddons folder


Changes:
--------
-all errors from BWMod 1.7 in ArmA2 >1.54 environment gone
-now requires ArmA2 & Operation Arrowhead (CO) instead of only ArmA2
-Woodland units use black G36´s which are adapted to have OAs dual scope
-Desert units use OAs G36_Camo
-freaky Pzf3 animation fixed (replaced with 1.8 closed beta animation)
-Fuchs wreck wrong texture path (replaced with 1.8 closed beta model)
-updated ACE compatibility config addon



Known issues:
-------------
-weird issue with track marks, not fixable for us, needs p3d edits



Signatures:
-----------
This release comes with a set of optional, but highly recommended v2 signatures.



Thanks:
-------
to terp! for allowing us to rip the unreleased 1.8 beta apart in order to get 1.7 working again!

Dateigröße: 80 kB
Autor: moerderhoschi, terp, xeno, bur
Datum: 15.04.12
Downloads: 1297
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MBG Celle 2

14 April
mbg\_celle\_2 #1mbg\_celle\_2 #2mbg\_celle\_2 #3
mbg\_celle\_2 #4mbg\_celle\_2 #5mbg\_celle\_2 #6
mbg\_celle\_2 #7mbg\_celle\_2 #8mbg\_celle\_2 #9

Dateigröße: 242 MB
Autor: Mondkalb
Datum: 14.04.12
Downloads: 587
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MBG Buildings 3

14 April
mbg\_celle\_2 #1mbg\_celle\_2 #4mbg\_celle\_2 #8

Dateigröße: 72 MB
Autor: Mondkalb
Datum: 14.04.12
Downloads: 134
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AMT Mod - Dingo, Wolf, Gepard

31 Dez
Das Paket umfasst derzeit den Dingo 2A2 mit einem 40mm Granatwerfer sowie einem MG 3, den G 250 Wolf und den Gepard 1A2. Alle Fahrzeuge bis auf den Gepard 1A2 sind in jeweils 4, Woodland, Desert isaf, Desert und Winter ,Tarnanstrich verfügbar. Der Gepard 1A2 ist in 3 Tarnanstrichen verfügbar, auf den Tarnanstrich „desert_isaf“ wurde verzichtet.
Die Addons wurden nach bestem Wissen und Gewissen erstellt. Wenn jedoch der ein oder andere Bug auftauchen sollte, dann bitte unter http://amt.kkwebservices.de/ melden.
Die Addons sind Signiert und der Server Key liegt bei.

Benötigte Mods
  • BWMod 1.6 oder höher ( http://www.bwmod.net )
  • CBA für Arma/OA


Die Addons benötigen ARMA2-CO

Dateigröße: 129 MB
Autor: Frankyman / AMT Mod
Datum: 31.12.11
Downloads: 1083
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ARMA 2 Patch 1.11

22 Dez
  • Numerous bug fixes, multiplayer code tweaks and mission fixes
  • ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

Dateigröße: 216 MB
Autor: Bohemia Interacitve
Datum: 22.12.11
Downloads: 9789
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MBG Cindercity

10 Sept
mgb\_cindercity #1mgb\_cindercity #2mgb\_cindercity #3mgb\_cindercity #4mgb\_cindercity #5mgb\_cindercity #6

Dateigröße: 31.33 MB
Autor: Mondkalb
Datum: 10.09.11
Downloads: 141
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MBG Killhouses

10 Sept
Mondkalb veröffentlichte soeben sein Killhouse Addon im BI Forum. Wie in der letzten News berichtet fügt es eurem ArmA sieben, vollständig auf CQB ausgerichtete, Trainingsgebäude hinzu. Durch extrem Präzise Editor Icons wird euch sogar die genaue Platzierung einzelner Segmente oder ganzer Gebäude in Betracht der Größenverhältnisse ermöglicht.

Die Featureliste umfasst:
  • 5 killhouses
  • 1 Shoothouse
  • 1 Big Warehouse
  • Fully usable in both the Editor and Visitor3/4
  • Highly precise editor-icons for easy alignment
  • Averaging 100 positions per building
  • Several wall-segments (Straight parts, corners, doors, gates, 3m height & 0.8m height)
  • MP-Synchronized door/gate sounds
  • Breachable doors and wall-segments

Dateigröße: 41.73 MB
Autor: Mondkalb
Datum: 10.09.11
Downloads: 338
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TacSat Missions Paket

21 Aug

Auch wenn der TacSat #10 noch etwas warten muss, wollten wir doch in der Zwischenzeit zumindest die bisher dafür entstandenen Missionen mit der Allgemeinheit teilen. Nachdem Xeno das Framework gelegt hatte, fanden sich schnell Freiwillige die eigene Missionen zum Spielabend mitbrachten, darunter z.B. Psychobastard & unser Hausmissionsmann Moerderhoschi.

Das Gros im aktuell 22 Missionen umfassenden Fundus sind Coop's unterschiedlichster Gangart und Schwierigkeit, manche liessen uns tatsächlich die Haare zu Berge stehen, aber wir möchten nicht vorgreifen.

Einige TvT Stücke sind ebenfalls dabei, welche im größeren Rahmen gespielt einen schönen Stimmungsausgleich schaffen und sogar Coop-only Spieler begeistern können. Meist treffen asymetrische Kräfte aufeinander, aber auch hier möchten wir nicht zuviel verraten.

Jede der Missionen lebt vom Zusammenspiel aus ACRE und Teamplay, so kann es unter anderem sehr gut vorkommen, daß ein Geiselbefreiungsteam bereits um zwei Mauern herum vom Feind gehört wird, nur weil zuviel oder zu laut geplappert wurde - so schnell kann sich ein Plan manchmal in Luft auflösen.

Dateigröße: 1.89 MB
Autor: viele..
Datum: 21.08.11
Downloads: 191
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Martyrdom - SP Mission

15 Aug
rejenorst\_missions #1

Zitat von Rejenorst:
I've wanted to make an urban combat mission for a while. These are a pain in the ass to make and there are plenty of better coders out there who could make much better missions like this than me but here is my attempt.
Please note that this mission requires both ARMA2 and ARMA2:OA
Performance may be an issue for plenty of people out there who already have FPS problems running Zargabad.



Mission notes:
-The tank script is highly experimental and more for cosmetics when its not actually being useful.
-Please post your RPT log for the session if you experienced any problems, also please let me know what addons you are using (I generally don't support addons but some players have found addons to work ok in my missions, this one is more complex so I don't know if addons will work, test at your own leisure.
-There are approximately a maximum of 50-60 enemy AI in the city at any time, I have created a dialogue control that kicks in at the start of the mission to allow you to set the number of enemies. The attack squad numbers are not included in that dialogue, there's around 10 infantry attack units that will attack from each objective as it is called. if requested I'll add an option to edit their number as well. If you have a weak PC you can lower the unit numbers but the dialogue will not allow less than 10 Takistani soldiers at the objective areas.

Dateigröße: 9.72 MB
Autor: Rejenorst
Datum: 15.08.11
Downloads: 125
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Der Einsatz - SP Mission

15 Aug
rejenorst\_missions #2

Zitat von Rejenorst:
Not a great mission or anything but just a play around with some ideas I had in my head. This is also the first time I have made a hostage rescue mission. The situation is that a member of the KSK has been taken hostage by insurgents. This presents a political PR nightmare. In addition U.S. forces are scheduled to attack the area within the next 24 hours meaning that the hostage could be moved or executed. Your part of a KSK team that is tasked with rescuing and extracting the hostage.


Mission voice acting in German, subtitles/text in English.
Spelling is in English as ARMA2 English versions are not umlaut compatible is seems.
Please note that this mission requires both ARMA2 and ARMA2:OA

Dateigröße: 5.91 MB
Autor: Rejenorst
Datum: 15.08.11
Downloads: 157
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Hellfire - SP Mission

15 Aug
rejenorst\_missions #3

[quoe=Rejenorst]Last night, Bravo Company of the 115th Mechanized Infantry Battalion (Task Force Bayonet), managed to setup a forward operating base in an abandoned military compound north of Zargabad. Viper55, which is attached to the same brigade, has landed there for emergency refueling. The enemy garrison in Zargabad is unable to launch any significant counter attacks, since most of the enemy's 201st infantry division is thinly stretched across the south to protect major supply lines running between Zargabad and Takistan. Air reconnaissance suggests that more than half of the enemy's 201st Infantry Division has been pulled back into Takistan to join the ongoing fighting there. Intel on the ground suggests that the enemy has a major lack of anti-air defense systems. However, recent information from a high level informant has revealed that the Zargabad garrison has just received additional weapon and munitions shipments. The informant will be sending us specific locations as to where these weapons are being stored. Given this state of events; Lt. Colonel Briggs has ordered the 115th to establish a foothold in Zargabad as quickly as possible.[/quote]
Dateigröße: 3.72 MB
Autor: Rejenorst
Datum: 15.08.11
Downloads: 116
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Hunted - SP Mission

15 Aug
rejenorst\_missions #4

Zitat von Rejenorst:
This is a standalone mission of my older hunted mission which was originally for TC2 campaign. Due to major time constraints I don't know if I have time to make a campaign and will probably just make singular missions in my spare time. This mission is for an upcoming community mission pack. If people can test it and check it for bugs etc then that would be great. AI seems to perform better in combined ops then ARMA2 standalone.

Dateigröße: 19.1 MB
Autor: Rejenorst
Datum: 15.08.11
Downloads: 112
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Steel Garden - SP Mission

15 Aug
rejenorst\_missions #5

Zitat von Rejenorst:
A very brief and very simple mission that I made to test out some minor scripts. It was the first one I made for ARMA2 OA. I wanted to make a mission for U.S. forces for a change. Just a note, the ending is somewhat incomplete, you get 60 seconds to walk around base and take a gander at it until a very very basic camera angle of the friendly body count wisks you away. The intensity varies as does your squad's waypoint for the two villages. Your squad may head to Jaza or Loy Manara first before supporting the other squad in the other village if there are still enemies there. There are around 100 units on map. Friendly reinforcements are present but limited, while enemy numbers are fixed. Friendly squads are inserted via Chinhook. The mission is inspired by the first Arma2OA campaign mission. There's no Intro or outro at this point and I am uncertain if I will make this mission longer or not, guess it will depend on demand and time. For now its a small but fun mission.
There is some voice acting in the mission but not as much as The Cause / The Cause 2 missions.

Dateigröße: 18 MB
Autor: Rejenorst
Datum: 15.08.11
Downloads: 131
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Mana Island Fiji

08 Aug
mana\_island

Overview
A small island in the south pacific which features several exotic resorts for you to kick back in and take in the beautiful scenery while you sip on your frozen drink of choice. Walk down dazzling white sand beaches or take a stroll through misty dense jungle as you explore Mana and take in all of its hidden magic.

Recently however political unrest in the small country of Fiji has permitted a rather large oil company to move into the area unhindered and is threatening to destroy Mana's once untouched beauty.

Features
  • 5km² Map
  • Custom satellite image
  • Custom island intro
  • Custom ground textures
  • Custom ambient sounds
  • Custom sea color
  • Working ILS for 600m dirt runway
  • African foliage
  • Full Working OA objects
  • Oil rig in southwest corner of map

Dateigröße: 61.2 MB
Autor: prowler.wolf
Datum: 08.08.11
Downloads: 126
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I44: Battle of the Bulge Island

08 Aug
i44\_bulge\_island
Dateigröße: 95.5 MB
Autor: prowler.wolf
Datum: 08.08.11
Downloads: 82
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