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CWR² Demo (Patched/Hotfixed)

08 Aug
a2\_cwr2
Ten years ago today, the small, independent developer from the Czech Republic, Bohemia Interactive Studios, unleashed Operation Flashpoint: Cold War Crisis on the world. No one could have anticipated the effect it would have. OFP immediately shot to the top of the PC sales charts, and garnered critical acclaim from reviewers world-wide, including Game of the Year from GameSpy. The Cold War-era weaponry and setting, combined with open battlegrounds, and the most hardcore realism of its time resonated with fans, creating the ever-amazing community we have today. Though there have been many imitators (some more... "directly" than others), there will ever only be one OFP in the eyes of true fans. Today, ten years on, we are releasing our demo for Cold War Rearmed² to celebrate this anniversary and take you back to the Malden Islands.

Just remember one thing: If you see the flash, it's already too late!

Cold War Rearmed² is the sequel to the popular Cold War Rearmed Beta. It aims to recreate the experience of the excellent Cold War Crisis and Resistance campaigns from Operation Flashpoint, taking advantage of Bohemia Interactives's modern engine and gameplay enhancements from Operation Arrowhead.

The Cold War Rearmed² Demo Release celebrates the 10 year anniversary of the release date of Operation Flashpoint. Congratulations BIS!

This release showcases the capabilities of the small but dedicated Mod team. It includes many kind donations from other amazing development teams, and serves as a collection of works from the who's who of the incredibly productive and generous Bohemia Interactive Community.

Included in this Demo:

* Everon Island completely revamped from scratch, including all buildings, fountains, and other objects from the original. This island features some of the densest forest ever seen in the RV 2 Engine- going into the woods is scary again!

* A demo campaign made from a subset of the CWC Everon missions, plus bonus, community made, single and multiplayer content, including PvP missions by Celery.

* Over 150 units, weapons, and vehicles, not including subvariants. The full complement of assets from Operation Flashpoint have been redone completely to ArmA 2+ specifications, or enhanced from source material. In addition, bonus weapons and vehicles have been provided to add diversity to your user generated scenarios!

Enjoy the demo and stay tuned for the Cold War Rearmed² full release, including all missions and islands!

This release is dedicated to James 'Planck' McNicoll.
You will be missed and we're sure you would be happy with what we achieved.

-----------------------------------------------------------------------------
Important if you have the previously released standalone Islands:

The pbo files which came with the standalone islands are totally outdated by now. The only thing that can be kept are the terrain pbo files.
Everything else (buildings, plants etc) must be removed or replaced with the Demo pbo files!

I do not recommend to use the Winter release together with the Demo.

B]-----------------------------------------------------------------------------[/B]
Please note: Both ArmA2 and Operation Arrowhead (Combined Operations) is required!
-----------------------------------------------------------------------------

Dateigröße: 1390 MB
Autor: Cold War Rearmed
Datum: 08.08.11
Downloads: 370
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ARMA 2 UPDATE 1.10

17 Juli
===ARMA 2 UPDATE 1.10 ===

Copyright (c) 2011 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

SYSTEM REQUIREMENTS


* ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.10 is also out directly on Steam)

* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

===HOW TO INSTALL THE PATCH===

Run the patch exe to apply the patch setup automatically.

It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

Engine 1.09-1.10 Changelog
--------------------------
* Improved: Stronger signature checking.
* Commandline option -donothing (engine closes immediately after detecting this option)

Data 1.09-1.10 Changelog
--------------------------
* Fixed: USMC_SoldierM_Marksman shadow bug http://dev-heaven.net/issues/18462
* Fixed: GP-25 smoke ammo missing images http://dev-heaven.net/issues/17624

Dateigröße: 129.9 MB
Autor: Bohemia Interactive
Datum: 17.07.11
Downloads: 1996
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M109A6 Paladin

22 Juni
soulassassin\_paladin

v1.1 Changelog

[list]
  • Fixed EXCALIBUR locality issue for ShotRocket
  • Fixed NO FUEL issue
  • Fixed UNLIMITED AMMO bug on gunner control page
  • Changed CLR button usage in FCS (See manual > Page 33)
  • Added manual LAY (Use arrow keys in gunner position) (See manual > Page 33)
  • Added Gunner ability to enable/disable travel lock for the turret
  • Added Maptools V1
  • Added 6400 MIL compass (Optional PBO)
  • Some sound improvements
  • [*]Manual has been updated

    soulassassin\_paladin #1
    Die Königin des Schlachtfeldes ist zurück! Lange, lange, Zeit mussten Liebhaber der exquisiten CoC UA auf ein annähernd ähnliches Spielzeug warten, ganz zu schweigen von einer anständigen M109 Paladin Haubitze. Nun hat das Warten auf beides ein etwaiges Ende gefunden.

    Soul_Assassin, NouberNou & Rexehuk veröffentlichten soeben ihre Interpretation des Arbeitsgerätes beinahe jedens amerikanischen Artilleristen, und liessen es sich in Sachen Features auch nicht nehmen, die gängigen sechs Munitionsarten mit schicken visuellen Effekten aufzupeppen.

    Die Feuerprozedur wurde ebenfalls vom üblichen Klick-Bumm-Flatsch entkoppelt, ein Lesen der Readme ist somit fast unumgänglich.

    soulassassin\_paladin #2soulassassin\_paladin #4

    Dateigröße: 33 MB
    Autor: Soul_Assassin, NouberNou, Rexe
    Datum: 22.06.11
    Downloads: 950
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    Namalsk Crisis Kampagne Mission 10 fix

    14 Mai
    SuperFritte#3

    Ein Fix für die Mission 10 der Namalsk Crisis Kampagne.

    Nach der Installation der Namalsk Crisis Kampagne diesen Fix installieren.
    Dateigröße: 20,9 MB
    Autor: Sumrak
    Datum: 14.05.11
    Downloads: 177
    Download

    Namalsk Crisis Kampagne ArmA II only Patch

    14 Mai
    SuperFritte#3

    Der ArmA II only Patch für die Namalsk Crisis Kampagne.

    Falls nur ArmA II vorhanden ist diesen Patch nach der Installation der Namalsk Crisis Kampagne installieren.
    Dateigröße: 44,5 MB
    Autor: Sumrak
    Datum: 14.05.11
    Downloads: 130
    Download

    Namalsk Crisis Kampagne

    13 Mai
    SuperFritte#3
    Namalsk, eine idyllische Insel mit schöner Landschaft und perfekt zum entspannen. Stop, da fehlt doch was. Selbstverständlich die Action.

    Die liefert uns jetzt Sumrak von der "Shadow of Namalsk" Modifikation. Nach 2 Jahren Arbeit veröffentlicht er seine fertiggestellte Kampagne "Namalsk Crisis" die 22 Missionen mit packender Atmosphäre, tollen Schauplätzen sowie exzellenter Music beinhaltet.



    Hinweis: Packet beinhaltet Insel Namalsk v1.11 sowie Namalsk Crisis Kampagne und ist für Combined Operations Nutzer (ArmA II + Operation Arrowhead)

    Für ArmA II only Nutzer bitte dieses Update mitladen und installieren:
    Download: Namalsk Crisis Kampagne ArmA II only Patch
    Größe: 44,5 MB Download
    Datum: 14.05.11




    Desweiteren Hotfix für Mission 10:
    Download: Namalsk Crisis Kampagne Mission 10 fix
    Größe: 20,9 MB Download
    Datum: 14.05.11

    Dateigröße: 644 MB
    Autor: Sumrak
    Datum: 13.05.11
    Downloads: 580
    Download

    ARMA 2 Patch 1.00-1.08 to 1.09

    31 März
    ===ARMA 2 UPDATE 1.09 ===

    Copyright (c) 2011 Bohemia Interactive. All rights reserved.

    This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

    ===SYSTEM REQUIREMENTS===

    * ANY ORIGINAL VERSION OF ARMA 2 from 1.00 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.09 is also out directly on Steam)

    * DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

    ===HOW TO INSTALL THE PATCH===

    Run the patch exe to apply the patch setup automatically.

    It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

    Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.


    Missions 1.08-1.09 Changelog
    ---------------------------
    * Fixed: I2 - mission is not failling before the takeoff.
    * Fixed: C1,I1 - SD pistol mags were missing.
    * Fixed: C5 - high command icons were not loaded.
    * Fixed: C6 - task waypoint for transport important POW is fixed.
    * Fixed: C3 - smuggler not shooting.
    * Fixed: C2 - Pepan is not at the pump.
    * Fixed: I1 - Shilka was too strong.
    * Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
    * Fixed: minor fixes in (CZ/RU) dubbing protocol.

    Dateigröße: 276.70 MB
    Autor: Bohemia Interactive
    Datum: 31.03.11
    Downloads: 3599
    Download

    RHS BMD-2

    25 März
    rhs\_bmd2 #1rhs\_bmd2 #2

    Dateigröße: 92.42 MB
    Autor: Red Hammer Studios
    Datum: 25.03.11
    Downloads: 44
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    RHS T80

    25 März
    RHS-T80 Pack
    RHS\_Logo
    Nach vielen Wochen des Wartens freut es uns mal wieder eine tolle Arbeit von den "Red Hammer Studios" präsentieren zu können. Seit wenigen Tagen laufen bei RHS die T80-Panzer vom Band, welche mal wieder nicht nur mit ihrem tollen Look, sondern auch mit netten Features, wie z.B. neuen Effekten, hübschen Animationen und authentischen Markierungen ihre Fans im siebten Addonhimmel schweben lassen. Eine weitere nette Eigenschaft dieses Stahlkolosses, ist einmal keine Brücke in der Nähe, könnt ihr den Schnorchel einsetzen und einfach durchs Wasser hindurch waten. Für dieses Addon benötigt ihr das RHS Decals Pack (V.1.3), als auch das RHS Heavyweapons-Addon.

    Dateigröße: 39,26 MB
    Autor: Red Hammer Studios
    Datum: 25.03.11
    Downloads: 155
    Download

    RHS Heavyweapons

    25 März

    Readme

    INSTALLATION
    In order to facilitate proper working of this addon, ArmA2: Combined Operations 1.52 is a minimum requirement. Compatibility with other versions has not been checked. This addon is not compatible with ArmA: Armed Assault, ArmA 2 or ArmA 2: Operation Arrowhead as standalones.
    Files present in the release:
    rhs_heavyweapons.pbo
    rhs_heavyweapons.pbo.rhs.bisign
    rhs.bikey
    README_EN.pdf
    Place the files “rhs_heavyweapons.pbo” and “rhs_heavyweapons.pbo.rhs.bisign” into the ArmA2 add-on folder. For example: “C:\Games\ArmA2\AddOns”.
    Furthermore, files can be put into a mod folder, for example: “C:\Games\ArmA2\@RHS\AddOns”. Public key: “rhs.bikey” should be copied into the server key folder for example: “C:\ArmA2\Keys”.

    WHAT IS THIS PACK FOR?
    This pack provides a unified weapons and ammo config for all RHS heavy armaments.

    Dateigröße: 433 kB
    Autor: Red Hammer Studios
    Datum: 25.03.11
    Downloads: 50
    Download

    RHS Decals

    25 März

    Readme

    Changelog
    VERSION 1.0
    - [REL] Public release
    VERSION 1.1
    - [ADD] CDF numbers
    - [ADD] Handpainted numbers (black and white)
    - [ADD] Some scripting features
    VERSION 1.2
    - [FIX] MP Compatibility
    - [ADD] Many new army decals
    - [ADD] Many new platoon decals
    - [ADD] Red numbers
    VERSION 1.3
    - [FIX] Several fixes and added decals


    INSTALLATION
    In order to facilitate proper working of this addon, ArmA2: Combined Operations 1.52 is a minimum requirement. Compatibility with other versions has not been checked. This addon is not compatible with ArmA: Armed Assault, ArmA 2 or ArmA 2: Operation Arrowhead as standalones.
    Files present in the release:
    rhs_decals.pbo
    rhs_decals.pbo.rhs.bisign
    rhs.bikey
    README_EN.pdf
    README_RU.pdf
    Place the files “rhs_decals.pbo” and “rhs_decals.pbo.rhs.bisign” into the ArmA2 add-on folder. For example: “C:\Games\ArmA2\AddOns”.
    Furthermore, files can be put into a mod folder, for example: “C:\Games\ArmA2\@RHS\AddOns”. Public key: “rhs.bikey” should be copied into the server key folder for example: “C:\ArmA2\Keys”.

    WHAT IS THIS PACK FOR?
    The focus of the RHS Decals pack has shifted from the user to the addonmaker. This pack facilitates the means for addonmakers to add numbering and insignia markings on their addons in a very easy fashion. Right now the full features of the pack are only available to RHS addons, but in the future, any addon would be able to use this system.

    SCRIPTED FEATURES
    To turn decal application on and off, add the following line to init.sqf accordingly:
    RHSDecalsOff = true; or RHSDecalsOff = false;

    Dateigröße: 3.01 MB
    Autor: Red Hammer Studios
    Datum: 25.03.11
    Downloads: 41
    Download

    FDF Mod 1.0 (A2OA)

    21 März
    fdf\_a2oa
    Als guter alter bekannter veröffentlicht nun auch die FDF Mod ihre jüngste Inkarnation für ArmA 2 & Operation Arrowhead. Fahrzeuge und Einheiten sind nicht dünn gesät, wie gewohnt könnt ihr euch mit zahlreichen Jägern, schnellen Eingreiftruppen und weiteren Spezialisten, sowie ihren Gefährten vergnügen. Darunter z.B. das bereits aus OFP bekannte Patria AMV, aber auch NH-90 Hubschrauber, Leopard Panzer, Scania Trucks, uvw. geben sich die Ehre. An Missionen ist ebenfalls einiges für den sofortigen Single und Multiplayer Einsatz enthalten.

    fdf\_release #1fdf\_release #2

    Dateigröße: 611.97 MB
    Autor: FDF Mod
    Datum: 21.03.11
    Downloads: 590
    Download

    cal.68 Paintball Mod

    28 Feb
    In Version 1.0 enthalten sind zwei SupAir Sets mit jeweils mehreren typischen Deckungen, sieben Farbmarkierer, sechs Ballsorten, vier Spielermodelle in passenden Jerseys sowie einen Referee, und am allerwichtigsten, vier Schutzmasken. Zur weiteren Platzverschönerung bieten sich unter anderem Bierbänke oder Chronometer an, für ein ordentliches Feld dürfte es somit an nichts fehlen.
    cal.68\_modDie beiliegende Readme zu lesen ist empfehlenswert, da es einige Kleinigkeiten zu beachten gibt welche zwecks Verwurstung eines Kriegsspiels zur Sportmod nötig waren. Doch genug der vielen Worte: Ready, Set, Go!
    Dateigröße: 32.28 MB
    Autor: cal.68 Mod
    Datum: 28.02.11
    Downloads: 451
    Download

    CSLA for A2CO

    01 Feb
    Frisch aus dem BI Forum kommt die Neuigkeit über den jüngsten Wurf der CSLA Mod, die uns nicht nur bereits seit OFP Zeiten begleitet und beglückt, sondern nun auch in ArmA2OA mit der neusten Version ihrer Mod in Runde Nummer drei geht. Wie gewohnt kann man ein äusserst komplettes und ausgereiftes Paket erwarten, zum direkten Loszocken sind ebenso Singleplayer- wie Multiplayermissionen bereits enthalten.

    a2oa\_csla\_200 #2a2oa\_csla\_200 #9a2oa\_csla\_200 #11
    a2oa\_csla\_200 #12a2oa\_csla\_200 #13a2oa\_csla\_200 #14

    Dateigröße: 704.17 MB
    Autor: CSLA Mod
    Datum: 01.02.11
    Downloads: 1575
    Download

    daman Go-Kart

    21 Dez
    ATV´s und Motorräder sind Todesfallen, Skodas lahm, und Busse neigen dazu sich rücklings zu überschlagen .. dies und mehr sind Feststellungen, die sich jedem Nutzer des Romella Raceway auf Lingor Island schnell offenbaren.

    Nun schickt DaMan3 mit seinem Go-Kart einen neuen Kandidaten auf den Rundkurs. Es kommt zwar noch optisch bescheiden daher, ist dafür aber pünktlich da um es noch vor dem Fest kaputtfahren zu können.
    daman\_kart #1daman\_kart #2daman\_kart #3

    Dateigröße: 4.51 MB
    Autor: DaMan3
    Datum: 21.12.10
    Downloads: 56
    Download

    RH Heli Sound Mod Update 1.02

    01 Dez
    Sound2
    Robert Hammer veröffentlichte heute ein neues Update seines beliebten Helikopter Sound Mods in den Bi Foren.
    Das Addon kümmert sich um die Sounds von fast allen ArmA2 Helis und mit diesem Update werden nun auch die Fluggeräte vom BAF Addon und vom kürzlich erschienenden PMC Addon verändert.
    Dateigröße: 36,3 MB
    Autor: Robert Hammer
    Datum: 01.12.10
    Downloads: 177
    Download

    ACRE Version 1.1

    30 Nov
    NouberNou veröffentlichte in den BI Foren eine neue Version seines Advanced Combat Radio Environment Mods.
    Nach weiteren Stabilitäts Upgrades hat diese Version nun auch ein paar nette Features zu bieten. Jetzt ist es zb möglich sogenannte "Buddy Radios" zu nutzen. Das heißt das sich ein anderer Spieler in dein Funkgerät reinklicken kann und es mit nutzen kann.
    Dateigröße: 1,9 MB
    Autor: NouberNou
    Datum: 30.11.10
    Downloads: 350
    Download

    ARMA 2 UPDATE 1.08

    30 Nov
    ===ARMA 2 UPDATE 1.08 ===

    Copyright (c) 2010 Bohemia Interactive. All rights reserved.

    This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

    ===SYSTEM REQUIREMENTS===

    * ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)

    * DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

    ===HOW TO INSTALL THE PATCH===

    Run the patch exe to apply the patch setup automatically.

    It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

    Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

    ========================================================
    VERSION 1.08 HIGHLIGHTS
    ========================================================

    * Numerous stability and functionality fixes and improvements
    * Added many new scripting commands and event-handlers
    * Various visual optimizations
    * AI behaviour related fixes and improvements

    Changelog


    ---------------------------
    Engine 1.07-1.08 Changelog
    ---------------------------

    * New: Free camera can be locked to plain objects like trees.
    * New: New MP UI for Create Game (both host and remote).
    * Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
    * New: -skipintro command line option to disable loading menu cutscenes.
    * Optimized: File cache memory handling is now faster.
    * Changed: foreach variable _index renamed to _forEachIndex
    * Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
    * Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
    * Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
    * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
    * New: Scripting command HostMission.
    * FIX: Engine crash with diag_log versus %
    * New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
    * New: VSync config option
    * New: GetResolution script function
    * New: forEach: variable _index added to retrieve the position of _x within the Array
    * New: getVariable: default value can be defined
    * Changed: Preprocessor error no longer terminates the game.
    * New: getTerrainHeightASL script function
    * Fixed: Reduced z-fight in scopes.
    * New: event handler "fired" returns magazine name and object of projectile.
    * Fixed: Slow animation step on some buildings (doors on LHD,..)
    * Fixed: Alpha blend in fog.
    * New: mergeConfigFile script function
    * Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
    * Fixed: Fired EH (http://dev-heaven.net/issues/13971)
    * Fixed: Person - helicopter collision not causing helicopter damage, (http://dev-heaven.net/issues/12107)
    * New: setSimpleTaskTarget script function
    * Fixed: SetIdentity (relate to 73319)
    * Fixed: Ammo created with createvehicle inflicts no "hit" damage
    * Fixed: My own shots no longer causing stress.
    * New: WeaponAssembled, WeaponDisassembled events
    * Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
    * Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
    * Improved: Animation interpolation no longer shortening hands.
    * Fixed: Relative formation command (advance/fallback/flank) now working as expected.
    * Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
    * New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
    When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
    * New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
    * Improved: Improved helicopter AI formation flying and collision avoidance.
    * Fixed: MPEvents were not synchronized to clients after respawn.
    * Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
    * Changed: Event handlers evaluation, EH are now processed after simulation.
    * Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
    * New: addBackpackCargo script function
    * New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
    * Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
    * New: Multiplayer Event Handlers MPKilled and MPHit.
    Their event handlers are synchronized over network to be the same on all clients.
    Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.
    Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
    * Fixed: Join group changes unit's side
    * Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
    * Fixed: execVM with a zero sized file has frozen the game.
    * Fixed: Switching vision mode with fire mode
    * Fixed: AI equipped with TI see through smokes
    * Fixed: Commanding units with aiming deadzone
    * Fixed: crash on server when loading ban.txt
    * Fixed: crash in Ka52 while player as gunner
    * Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
    * Improved: changed tank AI driver behaviour
    * New: Better clients bad CDKey checking on server.
    * Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
    * Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
    * Fixed: Airplanes HUDs projected into infinity.
    * Improved: Tracers visible in all directions.
    * Fixed: Unable to connect to servers with equalModRequired.
    * Fixed: AI stuck while in combat/stealth mode
    * New: Explosive shells penetrate bushes;
    * Fixed: FireAtPosition aimpoint
    * Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
    * New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
    * New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
    * Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
    * Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
    * New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
    * Experimental: TCMalloc used as a memory allocator.
    * New: Aircraft now auto-trims at high speed to prevent climbing.
    * Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
    * Fixed: Transport waited for dead unit to get out.
    * Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
    * Fixed: Decreased tank sliding.
    * Fixed: Sonic Cracks and Tracers not working in multiplayer
    * Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
    * Fixed: crew getting killed in vehicles driving from hill/slope
    * Fixed: Audio unsupported sample frequency error
    * Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
    * Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
    * Fixed: Unit in vehicle could not open gear in map.
    * Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
    * Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
    * Fixed: Dead player bodies disappeared after respawn.
    * New: Repair vehicle and deactivate satchel charge action for engineer.
    * Fixed: EEIncomingMissile event parameter
    * New: Added scripting function disableTIEquipment.
    * New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
    * Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
    * Fixed: AI vision was not affected by light sources.
    * Fixed: Birds were heard inside of a closed vehicle.
    * Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
    * Fixed: TI was red instead of B/W with some settings and graphics cards.
    * Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
    * Fixed: Disabled debugging message "Added texture headers from file"
    * Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
    * Fixed: Fog and sky colors did not match when dark.
    * Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
    * Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
    * Fixed: Improved game stability with a small page file.
    * Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
    * Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

    For full information about the included changes between versions 1.00 and 1.08 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History

    Dateigröße: 323 MB
    Autor: Bohemia Interactive
    Datum: 30.11.10
    Downloads: 3114
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    MBG Nam

    20 Okt
    mbg\_nam #1mbg\_nam #2mbg\_nam #3mbg\_nam #4mbg\_nam #5mbg\_nam #6mbg\_nam #7mbg\_nam #8
    A Landlocked terrain set in Vietnam. Laid out for infantry missions/action.

    • 5km x 5km High Detail
    • Custom Objects
    • Rice Paddies
    • Dozens of detailed tracks/paths connecting the villages around the area.
    • Varying terrain (Hills, Valleys, Rivers, Plains, Swamps)
    • Independent of all Vietnam-Mods
    • Over two dozen environmental sounds
    • A beautiful road that motorcyclists would love
    • Waterfalls (Just place the "MBG Nam Waterfall Plugin" found under Modules (F7)
    • Old castle ruins
    • A small Riddle

    Dateigröße: 81.97 MB
    Autor: Mondkalb
    Datum: 20.10.10
    Downloads: 87
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    Unsung Mod (ARMA 2)

    05 Okt
    ARMA II UNSUNG Release R1 Alpha.

    Well it's been a long road, for our team. But we are glad to release this intro to our vietnam mod.
    This is basically the foundation to our mod that we are quickly building on. It is an Aplha release, there are known issues that we are debugging but if we waited for all the issues to be dealt with Arma III will be already out.

    THe island is a fictional area based on CSJ's Arma I lowlands. Everyone in the mod team worked as hard as Real Life would let them on this and previous unsung mods (OFP/ARMA I).

    There are three SP missions that come with this release, we will be releasing more including various MP missions in the weeks to come, but we decided we didn't want to wait any longer. Plus I know the community will be making there own missions and we look forward to trying them out.

    So from the UNSUNG MOD Team.

    Good luck out there, you'll need it.
    a2oa\_unsung #1a2oa\_unsung #2
    a2oa\_unsung #3
    Dateigröße: 729 MB
    Autor: Unsung Mod
    Datum: 05.10.10
    Downloads: 1253
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