ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.

Downloads » Patches

Patches zu ArmA2

18 Downloads mit diesem Thema.

Zeige 20 Downloads pro Seite, nach Datum aufsteigend geordnet.

ArmA2 Patch 1.01 (Final, Deutsch)

05 Juni
Der finale Patch 1.01 für die deutsche Version von ArmA 2. Einige der wichtigsten Neuerungen:

  • Behebt Fehler in der KI Routine (KI reagiert nicht)
  • Stabilere Scripts in der Kampagne
  • Behebt einige Abstürze, Texturenflackern und verbessert die Performance

Die Installation über den Beta Patch ist laut Entwickler möglich.

Patch 1.01 Final [Sammelthread] - Forendiskussion
Dateigröße: 99 MB
Datum: 05.06.09
Downloads: 35133
Download

ArmA2 Patch 1.02

19 Juni

The official update for ARMA 2 version 1.00 or 1.01.



Zitat von Maruk:
Version 1.02 Highlights

* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localization fixes and improvements
* Modules (F7) support added in the Mission Editor
* Added option to disable various post-process effects (bloom, blur etc.)

Dateigröße: 120.68 MB
Autor: Bohemia Interactive
Datum: 19.06.09
Downloads: 6845
Download

ArmA2 Patch 1.02 (Updated Build 58134)

26 Juni
a2\_mini
Wie bereits angekündigt, hat Bohemia Interactive nun den 1.02 Patch um die neuen Funktionen und Fixes der Demoversion erweitert.
Das Update kann über alle bisherigen Versionen drüberinstalliert werden, und im Multiplayer sind die beiden 1.02´er Versionen miteinander kompatibel. Eines der Highlights ist das nun funktionierende Anti Aliasing im Zusammenspiel mit aktivierten Schatten.
Zitat von Maruk:
Few notes:
  • our main reason to release an updated 1.02 version is newly implemented full support for anti-aliasing in this build that we believe increases visual quality significantly without any major performance impact
  • this patch is compatible with all previously released versions (1.00, 1.01 and 1.02)
  • all versions 1.02 remain compatible in multiplayer and also savegames from various versions 1.02 are compatible so the transition process to this updated version 1.02, build 58134 should be as seamless as possible for all users

  • Change log for build 58134 from the previous patch 1.02:
  • Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
  • Enabled MSAA in Video options
  • Fixed possible crash in Radio target reporting for NULL target
  • Fixed DOF always enabled on game start.
  • Added safeguard againg frequent reset into RequestFlushMemory as well.
  • Improved Cannot create surface Rpt messages.
  • Relaxed reset recovery conditions to that "profylactic" reset happens less often.
  • HC command - enabled page selection
  • Commandline parameter -netlog available in retail version again
  • Editor fix: modules info serialization
  • Fix: weapon fire effects in MP

Dateigröße: 121 MB
Autor: Bohemia Interactive
Datum: 26.06.09
Downloads: 10557
Download

ArmA2 Patch 1.03

05 Aug
a2\_mini
Endlich ist es wieder soweit, nach einer längeren Wartezeit hat Bohemia Interactive heute den dritten Patch 1.03 veröffentlicht. Das Update kann über alle bisherigen Versionen (ausser STEAM!) drüberinstalliert werden. Verbessert wurde dabei u.A. die KI, die Kampagne und der MP-Modus.
Dateigröße: 134.48 MB
Autor: Bohemia Interactive
Datum: 05.08.09
Downloads: 10931
Download

ArmA 2 - Windows Standalone Server 1.03

06 Aug
ArmA 2 - Windows Standalone Server 1.03

====================================
===

Copyrigt (c) 2009 Bohemia Interactive Studio. All rights reserved.



For more information please visit:

http://community.bistudio.com/wiki/ArmA:_Dedicated_Server


Installation instructions:

==========================


1) Copy the whole "ArmA 2" directory to your server.

2) Add there ArmA2Server.exe

Dateigröße: 4.34 MB
Autor: Bohemia Interactive
Datum: 06.08.09
Downloads: 363
Download

ArmA2 Beta-Patch 58814

20 Aug
Wie schon zu OFP-Zeiten veröffentlicht BIS nun auch Beta-Updates für ArmA2: So wird nun von Version 58627 auf 58814 (Beta) angehoben. Das Update installiert sich seperat zur "Vollversion" - ArmA2 kann also weiterhin mit oder ohne den neusten Beta-Patch gestartet werden!

Update
Dateigröße: 23,7 MB
Autor: BIS
Datum: 20.08.09
Downloads: 307
Download

ArmA2 Patch 1.04

15 Sept
Zitat von Version 1.04 Highlights:
  • Mouse controls: Improved mouse handling and responsivness
  • Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
  • Sound: Fixed speed of sould simulation and other improvements
  • Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

Change Log


Engine
* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.

Dateigröße: 134 MB
Autor: Bohemia Interactive
Datum: 15.09.09
Downloads: 10730
Download

ArmA2 Server 1.04

15 Sept
ArmA 2 - Windows Standalone Server 1.04
====================================

Copyrigt (c) 2009 Bohemia Interactive Studio. All rights reserved.

For more information please visit
http://community.bistudio.com/wiki/ArmA:_Dedicated_Server

Installation instructions:
==========================

1) Copy the whole "ArmA 2" directory to your server.
2) Add there ArmA2Server.exe

Dateigröße: 4.2 MB
Autor: Bohemia Interactive
Datum: 15.09.09
Downloads: 380
Download

Linux Server 1.04 Build 61018

10 Dez
Kürzlich wurde die Linux Server 1.04 Build 61018 Beta veröffentlicht. In dieser Version soll nun stabil laufen und keine Probleme mit der Performance mit sich bringen. Desweiteren wird Battleye nun unterstützt.
Dateigröße: 5.04 MB
Autor: Bohemia Interactive
Datum: 10.12.09
Downloads: 34
Download

ArmA2 Patch 1.05

22 Dez

====Version 1.05 Highlights===


a2\_mini
* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked

Dateigröße: 270.52 MB
Autor: Bohemia Interactive
Datum: 22.12.09
Downloads: 39555
Download

Linux Server 1.05 Build 62021

22 Dez
ArmA 2 - Linux Standalone Server 1.05
=====================================

Copyrigt (c) 2009 Bohemia Interactive Studio. All rights reserved.

For more information please visit
http://community.bistudio.com/wiki/ArmA:_Dedicated_Server

Dateigröße: 5.05 MB
Autor: Bohemia Interactive
Datum: 22.12.09
Downloads: 273
Download

ArmA2 Patch 1.05-1.07

25 Juni
bi\_logo
Da der offizielle Release von Operation Arrowhead in großen Schritten näher rückt, veröffentlichte Bohemia Interactive heute den 1.07 Patch, welcher viele Performance-Optimierungen für 4-Kern-Cpu´s als auch Systeme mit mehr als 4GB Ram bietet. Natürlich beinhaltet das Update alle Verbesserungen aus den unzähligen Betapatches (zB. Ki-Verbesserungen) und wird alle betapatchfaulen Spieler mit Sicherheit zufriedenstellen.


Changelog

===ARMA 2 UPDATE 1.07 ===

Copyright (c) 2010 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

===SYSTEM REQUIREMENTS===

* ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)

* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

===HOW TO INSTALL THE PATCH===

Run the patch exe to apply the patch setup automatically.

It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.



===Version 1.07 Highlights===

* Numerous stability and peformance improvements
* Various multiplayer fixes and improvements
* Improved support for CPUs with 4 and more cores
* Larger file cache on systems with more RAM
* Sound improvements
* AI improvements



===Changelog===
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71484] Fixed: C130 was crashing on takeoff.
[71373] Fixed crash http://dev-heaven.net/issues/11097
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.

===Missions===
Fixes and improvements in most of the campaign, SP and MP missions


===Data===
Improved: armor on MLRS, Ikarus and armored HMMWV.
Fixed: speed indicator on M1030 motocycle.
Fixed: geometry on "Objects - Illuminant Tower".
Fixed: get-in points in GRAD.
Fixed: graphics artifact on T72 wreck and pickup wreck.
Fixed: shadows on ammo-boxes.
Improved: iron signs on Makarov, M9 and M9 SD
Improved: penetrability on wrecks of vehicles.
Fixed: zeroing of silenced G36.



===Update 1.07 incorporates all fixes included in previous patches, most notable are:===

* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* added pbo file extension support for direct launching of the simulation
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
* Mission editor improvements
* Many new scripting functions
* Improved AI driving skills
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Multiple save slots supported
* Improved terrain shape beyond map borders

For full information about the included changes between versions 1.00 and 1.06 please visit http://community.bistudio.com/wiki/A...ersion_History

Dateigröße: 88 MB
Datum: 25.06.10
Downloads: 13061
Download

ARMA 2 UPDATE 1.08

30 Nov
===ARMA 2 UPDATE 1.08 ===

Copyright (c) 2010 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

===SYSTEM REQUIREMENTS===

* ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)

* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

===HOW TO INSTALL THE PATCH===

Run the patch exe to apply the patch setup automatically.

It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

========================================================
VERSION 1.08 HIGHLIGHTS
========================================================

* Numerous stability and functionality fixes and improvements
* Added many new scripting commands and event-handlers
* Various visual optimizations
* AI behaviour related fixes and improvements

Changelog


---------------------------
Engine 1.07-1.08 Changelog
---------------------------

* New: Free camera can be locked to plain objects like trees.
* New: New MP UI for Create Game (both host and remote).
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* New: -skipintro command line option to disable loading menu cutscenes.
* Optimized: File cache memory handling is now faster.
* Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: Scripting command HostMission.
* FIX: Engine crash with diag_log versus %
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: VSync config option
* New: GetResolution script function
* New: forEach: variable _index added to retrieve the position of _x within the Array
* New: getVariable: default value can be defined
* Changed: Preprocessor error no longer terminates the game.
* New: getTerrainHeightASL script function
* Fixed: Reduced z-fight in scopes.
* New: event handler "fired" returns magazine name and object of projectile.
* Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Alpha blend in fog.
* New: mergeConfigFile script function
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* Fixed: Person - helicopter collision not causing helicopter damage, (http://dev-heaven.net/issues/12107)
* New: setSimpleTaskTarget script function
* Fixed: SetIdentity (relate to 73319)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Fixed: My own shots no longer causing stress.
* New: WeaponAssembled, WeaponDisassembled events
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Improved: Animation interpolation no longer shortening hands.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected.
* Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Improved: Improved helicopter AI formation flying and collision avoidance.
* Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
* Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* New: addBackpackCargo script function
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
* New: Multiplayer Event Handlers MPKilled and MPHit.
Their event handlers are synchronized over network to be the same on all clients.
Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.
Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Join group changes unit's side
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Switching vision mode with fire mode
* Fixed: AI equipped with TI see through smokes
* Fixed: Commanding units with aiming deadzone
* Fixed: crash on server when loading ban.txt
* Fixed: crash in Ka52 while player as gunner
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: changed tank AI driver behaviour
* New: Better clients bad CDKey checking on server.
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: Airplanes HUDs projected into infinity.
* Improved: Tracers visible in all directions.
* Fixed: Unable to connect to servers with equalModRequired.
* Fixed: AI stuck while in combat/stealth mode
* New: Explosive shells penetrate bushes;
* Fixed: FireAtPosition aimpoint
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colors did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

For full information about the included changes between versions 1.00 and 1.08 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History

Dateigröße: 323 MB
Autor: Bohemia Interactive
Datum: 30.11.10
Downloads: 3114
Download

ARMA 2 Patch 1.00-1.08 to 1.09

31 März
===ARMA 2 UPDATE 1.09 ===

Copyright (c) 2011 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

===SYSTEM REQUIREMENTS===

* ANY ORIGINAL VERSION OF ARMA 2 from 1.00 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.09 is also out directly on Steam)

* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

===HOW TO INSTALL THE PATCH===

Run the patch exe to apply the patch setup automatically.

It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.


Missions 1.08-1.09 Changelog
---------------------------
* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka was too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.

Dateigröße: 276.70 MB
Autor: Bohemia Interactive
Datum: 31.03.11
Downloads: 3599
Download

ARMA 2 UPDATE 1.10

17 Juli
===ARMA 2 UPDATE 1.10 ===

Copyright (c) 2011 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

SYSTEM REQUIREMENTS


* ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.10 is also out directly on Steam)

* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

===HOW TO INSTALL THE PATCH===

Run the patch exe to apply the patch setup automatically.

It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

Engine 1.09-1.10 Changelog
--------------------------
* Improved: Stronger signature checking.
* Commandline option -donothing (engine closes immediately after detecting this option)

Data 1.09-1.10 Changelog
--------------------------
* Fixed: USMC_SoldierM_Marksman shadow bug http://dev-heaven.net/issues/18462
* Fixed: GP-25 smoke ammo missing images http://dev-heaven.net/issues/17624

Dateigröße: 129.9 MB
Autor: Bohemia Interactive
Datum: 17.07.11
Downloads: 1996
Download

ARMA 2 Patch 1.11

22 Dez
  • Numerous bug fixes, multiplayer code tweaks and mission fixes
  • ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

Dateigröße: 216 MB
Autor: Bohemia Interacitve
Datum: 22.12.11
Downloads: 9785
Download

Aliabad Region

09 Mai
Aliabad Region v. 1.0
by: McNools


DISCLAIMER etc.:
Use this FREE addon at your own risk, I will not be held responsible for any damage it may cause you or your computer. This addon is distributed for free and requires ArmA 2 and Operation Arrowhead to run, all original models, textures etc. used in this map are from ArmA2 and Operation Arrowhead made by Bohemia Interactive Studios.
______________________

Introduction:

Aliabad is a coastal region somewhere in Takistan (or another similar country), it consists of some farmlands, settlements, rolling hills and some canyons. There are two main farmlands aswell as a few scattered farms and compounds all over the map, all in all it is much more populated than my previous map, Hazar-Kot. It is still a rather worn-down area though, with many ruins (some old, some new) here and there. (Initially I had planned to cover pretty much the whole map with farmlands, but it proved to be too much work since there weren´t any farms on the satmap to begin with, I´ve added those myself, I realized it would take too much time, and I´d lose interest in it)

______________________

INSTALLATION:
(requires Combined Operations)

- Put the @MCN_Aliabad-folder in your ArmA2 directory
- Load the mod in the "expansions"-menu in the ArmA2 main menu
- Restart your game.

(you can of course install it by just putting the .pbo in the addons folder aswell, but mod-folders are recommended)


(the McN.bikey-file provided is for servers, so no need to bother with this unless your´e hosting a server etc.)

______________________

KNOWN ISSUES:

- Satmap might not fit the terrain perfectly in all places
- might be some objects sticking into each other at a few places
- some walls might be a bit badly aligned
- Might be some script errors in the intro-movie

Find any issues? contact me (under the name McNools) at http://forums.bistudio.com, or email me at mcnools@gmail.com, please don´t email if you have general questions about making addons work etc. try the bohemia interactive-forums for such questions.





CREDITS:

Terrain/satmap/texture editing/objects, most of the work:
Me (McNools)

Original textures etc:
Bohemia Interactive Studios

Config base:
SgtAce (from his tutorial sample map)

Intro-movie (the one playing in the main menu):
colonel stagler

Alpha/Beta-testing etc:
CameronMcDonald
colonel stagler and TF86
Lennard
VCRapt
DetCord
Fox ´09

Help with custom horizons (config work):
PvPscene
Robster
Serclaes

(if I´ve missed anyone please let me know!)

Dateigröße: 106.65 MB
Autor: McNools
Datum: 09.05.12
Downloads: 135
Download

ARMA 2 Combined Operations / Operation Arrowhead / Reinforcements Update 1.62

24 Juli
    VERSION 1.62 HIGHLIGHTS
    -----------------------

  • Multiplayer optimizations, security and server improvements
  • Overall stability was improved with numerous tweaks and fixes
  • Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
  • Additional AI improvements and numerous bug fixes
  • Resolved issues with several training missions
  • Added a lot of new script commands for content makers

Dateigröße: 52.2 MB
Autor: Bohemia Interactive
Datum: 24.07.12
Downloads: 8728
Download