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Custom Animations

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ArmAII Animation Viewer

03 Juli
animviewer
Title: ArmAII Animation Viewer

Author: Clayman

Version: 1.3

Date: 06-30-2010

******************************

Description:
This is a small demo mission to let you watch all the ingame unit animations (=moves).
You can sort the moves via different filter options and copy the animation name to the clipboard for use in your own mission.

more

******************************


Required:
This version of the Animation Viewer requires both ARMA2 and ARMA2: Operation Arrowhead.
CBA (Community Base Addons) is also required for the search function:
http://www.armaholic.com/page.php?id=6231


******************************


Installation:
Copy the AnimViewer.utes folder to your mission folder, e.g.

\My Documents\ArmA2\missions or
\My Documents\ArmA2 Other Profiles\[profile name]\missions

Start up the mission editor on Utes and load the AnimViewer.


******************************


To add the Viewer to your own mission, copy the folder 'AnimationViewer' to your mission folder.
Add this to your 'description.ext':

#include <AnimationViewer\include.h>

Add this to your 'init.sqf' or the Init line of any unit:

nil = [] execVM "AnimationViewer\init.sqf";


Note: Don't forget to remove all the above before exporting your mission to SP / MP missions! ;-)


******************************


You can save as many animations as you wish in the 'Saved Animations' ListBox.
When clicking on 'Copy', all the saved animations will be copied to clipboard.


******************************


Animation Names:
To help you find a certain animation, this will explain how most of the animation names are put together.

A - Animation(?)

* mov - Move
* idl - Idle
* wop - Weapon Operation
* ovr - Over
* inv - Inventory
* inj - Injured
* cin - Carry Injured(?)
* sig - (Hand)Signal
* dth - Death
* swm - Swim
* crg - Cargo
* cts - Cutscene


P - Position

* erc - Errected
* knl - Kneel
* pne - Prone
* sit - Sit
* swm - Swim (again?)
* fal - Fall(?)


M - Move / Motion

* stp - Stop
* wlk - Walk
* run - Run
* spr - Sprint
* eva - Evase


S - Stance(?)

* ras - Raised
* low - Lowerd
* gth - Grenade Throw
* lay - Lay
* non - None
* old - Old (Woman animation only)


W - Weapon

* rfl - Rifle
* lnr - Launcher
* pst - Pistol
* non - None
* bin - Binocular
* una - ???
* mag - Magazine(?)


D - Direction

* non - None
* f - Forward
* fr - Forward Right
* r - Right
* br - Back Right
* b - Back
* bl - Back Left
* l - Left
* fl - Front Left


******************************


Disclaimer:
Use this whatsoever at your own risk. I take no responsibility for (im)possible damage
to your game/system/health/relationship/life that may be caused by installation of this.


******************************


Version History / Change Log:

V 1.3
* Added missing animations for ARMA2
* Added animations for A2:OA
* Added gestures
* New: Search function
* New: Stop button: ends currently played animation (if possible)
* Changed: Reset button now really resets animator (instead of only stop/overwrite anim)
* 'Stance' selection changes animators unitPos


V 1.2
* Animation Viewer can be added to any existing mission
* New: Save more than one animation at a time
* New: Added animal animations
* Cleaned up the code and other cosmetics


V 1.1
* Added ~450 animations for Soldiers and Women (mostly Vehicle / Cargo)
* Changed: Made the Buttons and ComboBoxes darker for better visibility


V 1.0
* All animations from anim.pbo included
* New: Unit can be viewed from different angles
* Changed: Textfield replaced by Copy Button
* Some minor bugs fixed
* All scripts now in .sqf syntax


V BETA2
* All Soldier animations included
* Fixed: switchMove button caused unit to freeze
* New: Zoom function
* Changed: New design


V BETA1
* First release

Dateigröße: 26.8 kB
Autor: Clayman
Datum: 03.07.10
Downloads: 194
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A.C.E. Mod 1.06 (hotfix)

20 April
Heute veröffentlichte das A.C.E.-Mod Team Version 1.06 ihrer Modifikation. Wie in den letzten Updates wurden wieder einige Probleme behoben, Kleinigkeiten hinzugefügt oder geändert.

Hierbei handelt es sich um einen Hotfix, der Probleme mit dem Multiplayer-Modus behebt.

Der Hotfix muss auf die Version 1.05 aufgespielt werden. Solltet ihr euch A.C.E. neuinstallieren, empfehlen wir Euch die "Full"-Version des neusten Patches herunterladen!

ace\_skull
Dateigröße: 72,6 MB
Autor: A.C.E. Mod
Datum: 20.04.09
Downloads: 603
Download

A.C.E. Mod 1.07 Full

20 April
Heute veröffentlichte das A.C.E.-Mod Team Version 1.07 ihrer Modifikation. Wie in den letzten Updates wurden wieder einige Probleme behoben, Kleinigkeiten hinzugefügt oder geändert. Beispielsweise wurde die Helikopterpanzerung verringert und Flares hinzugefügt, die man auch bei Tageslicht sehen kann. Desweiteren haben nun Zweibeine eine Funktion, indem man sie mit dem bereits bekannten "Waffe auflegen" im Liegen aufklappen kann und so nun zusätzliche Stabilität erhält.

ace\_skull
Dateigröße: 807 MB
Datum: 20.04.09
Downloads: 9312
Download

ACE v1.04 (Hotfix)

17 Feb
FIXED:

* D30/M119 Missing Models

Dateigröße: 11.4 MB
Autor: ACE Mod
Datum: 17.02.09
Downloads: 1661
Download

ACE v1.03 (update)

16 Feb
ace\_skull
Auch in dieser Woche schiebt die ACE Mod ein Update nach - diesmal auf Version 1.03

Alle Änderungen und Verbesserungen findet ihr im ACE v1.03 Changelog.
Dateigröße: 185 MB
Autor: ACE Mod
Datum: 16.02.09
Downloads: 1839
Download

Extended Event Handlers v1.92

09 Feb
Ein weiteres Update des Standard Addons von Killswitch wurde zusammen mit dem ACE Mod veröffentlicht.

Mehr Info´s zu den neuesten Änderungen in XEH findet ihr im Klapptext.
Dateigröße: 25.8 kB
Autor: Killswitch
Datum: 09.02.09
Downloads: 1393
Download

ACE Mod - Update 1.01

20 Jan
ace\_skull
Die ACE Mod ist nach der Veröffentlichung der Beta nicht eingeschlafen, im Gegenteil. Weniger als einen Monat nach dem Release schlägt schon der 1. Patch mit satten 330mb zu Buche.

Besonders hervorzuheben wäre ein neues Feature namens Ace_sys_weaponrest. Dieses erlaubt euch nun erstmals in OFP/ArmA die Waffe auf Objekten abzustützen, was einen merklich geringeren Rückstoss zur Folge hat.

Alle weiteren Neuheiten, Fixes und Änderungen könnt ihr im englischsprachigen Changelog einsehen.
Dateigröße: 332 MB
Autor: ACE Mod
Datum: 20.01.09
Downloads: 1769
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ACE Mod - Public Beta v1.0

24 Dez
= A.C.E. Mod Readme =
Welcome to the Advanced Combat Environment Mod!

== Links ==
* Wiki (Guidance and Help): http://www.acemod.net/wiki
* Forums: http://www.acemod.net/forums
* Bug Reports, Feature Requests and Feedback: http://www.acemod.net/forums/project.php
* Hall of Fame: http://www.acemod.net/wiki/The_Team
* Credits: see credits.txt or visit http://www.acemod.net/wiki/Credits
* License and Copyright: see ACE License and Copyrights.txt
* Feature List & Descriptions: http://www.acemod.net/wiki/Category:ACE_features

Dateigröße: 633.74 MB
Autor: ACE
Datum: 24.12.08
Downloads: 3352
Download

FDF Mod v1.0

19 Dez
fdf\_100

Neben einigen erwarteten Überraschungen bringt dieser Dezember auch ein wirkliches Schmankerl mit sich, denn die Jungs von FDF haben ihre Mod "fiNNished"!

Neben der obligatorischen Vielzahl an Einheiten und Waffen, bekommt ihr auch eine neue Insel namens Podaga (wir berichteten), sowie eine Single Player Kampagne und einige MP Missionen.
Dateigröße: 419.61 MB
Autor: FDF Mod
Datum: 19.12.08
Downloads: 3355
Download

RTM animation kit for Maya

29 Okt
teaCup meldete sich mal wieder mit etwas besonderem in den BI Foren.

arma\_anim
Ähnlich seinem alten Baukasten für OFP, ermöglicht euch diese Sammlung an Dateien, zusammen mit dem Programm Maya neue Einheitenanimation in ArmA zu integrieren. Trotz der jungen Version soll es bereits komfortabler zu nutzen sein als die OFP Variante.
Dateigröße: 1.36 MB
Autor: teaCup
Datum: 29.10.08
Downloads: 309
Download

GLT Animarkers v1.0

14 Okt
[GLT]Myke veröffentlichte gestern eine nette Spielerei für die Missionsmacher unter euch.
Seine "Animarker" werden per Script gesteuert, und lassen sich vielfältig kombinieren. Im untenstehenden Video werden einige Beispiele gezeigt.

Youtube Video


Dateigröße: 3 kB
Autor: [GLT]Myke
Datum: 14.10.08
Downloads: 93
Download

MODUL AnimsPack v2

11 Aug
modul\_statan #1modul\_statan #0

Dateigröße: 1.74 MB
Autor: modul
Datum: 11.08.08
Downloads: 155
Download

@dbo3

02 Juli
---------Desrtuctible Building Dedi server Version---------
----------A linker Split and DeanosBeano production---
-----------------------------------------------
This release is merely to obtain feedback from dedicated server owners, its simple little test ,
although you may feel free to copy my mission template into any of your own.
I reccomend this to be used with liker splits island

Please note , without feedback i cannot asses anything , if you wan real buildings and realislands then please feed back on ofpec addon beta thread and let me know how its going , thenw e can have some real fun .
INSTALLATION:

Put @dbo in your main arma directory and dedi server as you would any other (not fully upto speed)
put bustop.intro from isnide the @dbo/addons in your mp missions folder
use the un pbo editor mission to create tamplates

Many thanks to:

Linkersplit of course, and our weekend's laboratory ;)
Mandoble for his Help with Math
Al simmons original brick Model
MaddogX for his Mdfxplode.sqf (sorry i have no way to contact you to ask if i could modify for own use )
All the others who helped (there are 100s and will be indivudally mentioned in full release)
TCM for the only feedback so far.


LEGAL:
Permission is granted for personal use only. Any commercial, military or educational use is strictly forbidden without permission from me.
Permission is granted to distribute this software as long as it is 100%
free of charge and this readme file is distributed with it.
I assume no responsibility for any damages this program may cause - use at your own risk. If your video card overheats or your computer blows up you're on your own.

Contact: Mrbrickmaker on youtube via PM

Deanos Beano
I will be releasing a tutorial in 2 weeks or so on blogger

====================
Copyright © 2008 Bohemia Interactive a.s. All rights reserved. Unauthorized use is strictely prohibited.

For more information about ArmA addons modelling visit http://community.bistudio.com/wiki/Modelling

This archive contains a sample model, configs and model configs to be used in BI Editing Tools to create custom models for ArmA.

To distribute or modify or use the ArmA Sample Models in any way, you must agree to the following license:

THE LICENSE
============

1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.

Contents
========

CA\buildings\hut01.p3d now as dbo_hut and sections thereof under names such defined as DBObr_x
ca\buidlings\miscellanious\P_istabull wall\ now as dbowallone copingstone.
ca\buidlings\budka \ arts recycled now as dbowall solid
Textures are derived from there original source via means of path only
with the exception of a free for none comemrcial use texture , this bars this addon to be used in any product that is used as a whole
or in part whilst including said texture for paid training and or any other commercial enterprise.
If you use this addon in any BIA product or third party partner of BI ,BIA ,BIS then you accept full responsibilty for any action that the owner of the i.p of said texture should
ensue due to its use .that includes any host of this addon that does not include the read me ,any computer based training company that uses this addon in a commercial pre or post paid training session in a thirdparty product military civilian or otherwise or video where commercially advertisements are present.
In essence only use In armed assault or you accept full responsibility.



Dateigröße: 1.7 MB
Autor: deanosbeano
Datum: 02.07.08
Downloads: 73
Download

@dbo2

02 Juli
Zitat von deanosbeano:
1 i have added a new little bus stop kind of building , i have done this to test some new materials such as wood and glass.

2 . i have added a single wall which is not in two parts , but you can blast a hole in it and it still retains it geometry .
this is probably the most important part of this release because if this works ok then i can release a real building ,with rodways and paths that will remain intact for ai and human use even when it has a hole or a full wall or even corner blown out.

3. i have place and unpbo mission for easier copy and paste .

4 the mission this tme is to blow the two tanks outside the wall nrth and south , using ai and kill sniper and grenadier in the west hill . i want to see if ai acknowledge the hole and will attempt to shoot the tanks via the hole.

5 please note i have exagerated the effects on the wall when shot by bullets ,this is to determine any lag and if it does then i will add exit if server to future release and see how that goes ..


Dateigröße: 723 kB
Autor: deanosbeano
Datum: 02.07.08
Downloads: 60
Download

Desrtuctible Building (Dedi server Version)

21 Juni
---------Desrtuctible Building Dedi server Version---------
----------A linker Split and DeanosBeano production---
-----------------------------------------------
This release is merely to obtain feedback from dedicated server owners, its simple little test, although you may feel free to copy my mission template into any of your own.
I reccomend this to be used with liker splits island


INSTALLATION:

Put @dbo in your main arma directory and dedi server as you would any other (not fully upto speed)
put new_hut.intro from isnide the @dbo/addons in your mp missions folder


Many thanks to:

Linkersplit of course, and our weekend's laboratory ;)
Mandoble for his Help with Math
Al simmons original brick Model
MaddogX for his Mdfxplode.sqf (sorry i have no way to contact you to ask if i could modify for own use )
All the others who helped (there are 100s and will be indivudally mentioned in full release)

LEGAL:
Permission is granted for personal use only. Any commercial, military or educational use is strictly forbidden without permission from me.
Permission is granted to distribute this software as long as it is 100%
free of charge and this readme file is distributed with it.
I assume no responsibility for any damages this program may cause - use at your own risk. If your video card overheats or your computer blows up you're on your own.

Contact: Mrbrickmaker on youtube via PM

Deanos Beano
I will be releasing a tutorial in 2 weeks or so on blogger

====================
Copyright © 2008 Bohemia Interactive a.s. All rights reserved. Unauthorized use is strictely prohibited.

For more information about ArmA addons modelling visit http://community.bistudio.com/wiki/Modelling

This archive contains a sample model, configs and model configs to be used in BI Editing Tools to create custom models for ArmA.

To distribute or modify or use the ArmA Sample Models in any way, you must agree to the following license:

THE LICENSE
============

1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.

Contents
========

CA\buildings\hut01.p3d now as dbo_hut and sections thereof under names such defined as DBObr_x
Textures are derived from there original source via means of path only
with the exception of a free for none comemrcial use texture , this bars this addon to be used in any product that is used as a whole
or in part whilst including said texture for paid training and or any other commercial enterprise.
If you use this addon in any BIA product or third party partner of BI ,BIA ,BIS then you accept full responsibilty for any action that the owner of the i.p of said texture should
ensue due to its use .that includes any host of this addon that does not include the read me ,any computer based training company that uses this addon in a commercial pre or post paid training session in a thirdparty product military civilian or otherwise or video where commercially advertisements are present.
In essence only use In armed assault or you accept full responsibility.

Dateigröße: 634 kB
Autor: deanosbeano
Datum: 21.06.08
Downloads: 273
Download

Puny animation pack 0.1

20 Mai
It contains 4 new animations. Two of them will help you jump or step over small obstacles in the game (yes, even those cursed waist high fences). The other two will make you walk like a zombie. Just for funzies..

For a quick preview of the animations, just drop the PBO in your AddOns folder, fire up the editor and place out BLUFOR -> TCP_AnimTest -> _TCP_AnimTestSoldier. Start the mission and walk up to a small fence. Stop 30-40 cm in front of it and trigger the salute and sit down actions.
Then place out Civilian -> TCP_AnimTest -> _TCP_Zombie. Make him walk and run. That's it, hope some of you will like it.

Dateigröße: 731 kB
Autor: teaCup
Datum: 20.05.08
Downloads: 143
Download