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Desert Bradley 1.2

28 Juni
Desert Bradley, M2 and M2A2 version

Update 1.02:
- added version with ERA armor (thnx to Miles Teg<GD> and wld427)
- working dampers (thnx to modEmMaik)
- 3rd person view for commander is now working, you can turn around (thnx to modEmMaik)
- increased armor value
- increased hit value for M242
- lower rate of fire (more realistic)
- new realistic Bradley sound and M242 sound (thnx to Combat Team and Miles Teg<GD>)

Dateigröße: 6.25 MB
Autor: Pauliesss
Datum: 28.06.08
Downloads: 778
Download

HWM Community Module (Nam Era Hueys)

24 Juni
hwm\_comm
Dateigröße: 25.6 MB
Autor: Hellenic Warfare Mod / Red Dev
Datum: 24.06.08
Downloads: 670
Download

JTD Smoke Effects 5.21

24 Juni
DMSmokeEffects beta 5 Multiplayer by DM.
*Please note that DMSmokeEffects is now part of the JTD group*

**This addon requires Extended Event Handlers addon by Solus**

This beta includes:

DMSmokeEffects, thick billowing smoke for helicopters & fuel trucks, and thick black smoke for tanks etc. After about a twenty minutes (default timing, can be affected by multiplier in ArmA\dta\DMSmokeEffects_Config.hpp file) the smoke changes to smoldering smoke. After another twenty minutes the smoldering smoke peters out. If it rains, the smoldering smoke will steadily get lighter in colour and will extinguish quicker, depending on how fast it's raining. After about three-quarters of an hour the average battlefield will be clear of smoke generally, but there's randomness coded in.

Improved building collapse effects. Basically just made the existing effect 10x bigger and last 10 times longer. Also made the dust grey, heavier, and more difficult to see through for longer.

Grenade effects. I'm really happy with this one, it looks almost exactly the same as footage I reseached on grenades. A sudden "poofing" of instantaneous dark smoke, which lightens and drifts & settles over 10 or so seconds.

Various improved effects & settings. Tank rounds that miss their target & impact the ground will now throw up huge clods of earth for example.

*NOTE* THIS ADDON NO LONGER HAS THE SMOKE GRENADE VIEWBLOCK FUNCTIONALITY. THIS IS NOW A SEPARATE ADDON.

*************
Instructions:

**This addon requires Extended Event Handlers addon by Solus**

1. Extract content to someplace.
2. Put the @JTD folder in your ArmA folder
3. Make a shortcut to your ArmA game with the switch -mod=@JTD or add the @JTD to your list of mods already there.
4. Place DMSmokeEffects_Config.hpp file into your ArmA\dta folder.
5. Place the sample mission into your ArmA/MPMissions folder.
6. Ingame, select New MP game, and select the mission "Smoke Effects Beta x" and choose one of the civilians. It's a stress test that I use to guage the general performance and as such will probably drag the FPS down. However, for light to moderate armour battles you should see no appreciable drop in performance.

Instructions for the totally clueless :) (as requested)
1. First, make sure you copied the @JTD folder into your ArmA game folder, AND you also copied the DMSmokeEffects_Config.hpp file into your ArmA\dta folder.

2. right click on your desktop ArmA shortcut, copy it and paste the copy right back in the same place. You now have TWO desktop shortcuts, one of which we will now modify to use the DMSmokeEffects mod, the other will remain just ArmA.

3. Right click one of the shortcuts, and choose Properties from the list.
In the Target textbox field you will see the command that is executed by this shortcut, it will read something like:
"D:\Bohemia Interactive\ArmA\arma.exe"

You will now add
-mod=@JTD
to the end of this, so in the example above the entire line in the textbox will read:
"D:\Bohemia Interactive\ArmA\arma.exe" -mod=@JTD

4. Now you can OK the Properties box and the shortcut will now run DMSmokeEffects. You can rename the shortcut to remind you of what mod it runs, I have several shortcuts that run various different mods.

****************
5.1 improvements
Bikey added. Added config setting to include more ammo types for the dirt debris particles.

5.0 improvements
Multiplayer friendly :) Server and clients must have addon or DMSMokeEffects error message will show.
Configuarable. ArmA\dta folder must contain the file DMSmokeEffects_Config.hpp. At the moment this file only contains 3 config settings, smoke particle lifetime multiplier(which affects how long particles hang around for, smoke source lifetime multiplier (which affects how long vehicles burn for). You are also able to switch smoke viewblock on & off with this, but be aware that viewblock smoke severely impacts your FPS.
Viewblock can be activated for serverside only, or clientside and serverside. I expect serverside to be most useful as all server controlled AI will be affected by viewblock, but if you want player-controlled AI to be affected by smoke viewblock then clientside must also be enabled.
Bigger & better fuel fire effects.
Tweaked grenade effects.

4.3a improvements
Extended Init compatible. (Extended Init addon v1.1 required, and included, with this release. If you already have Extended Init eventhandler addons you can delete them from the @DMSmokeEffects Addons folder.)
Smoke grenades have AI viewblock functionality. The viewbock reacts to wind direction & strength.
A new player Action, Wind info, is added. This is useful for smoke grenade usage, as well as general realism & ballistics addons. On use it will give you the strength & direction of the wind at the time you requested it.
Frag grenades tweaked slightly to be lighter in colour.
Although extensive viewblock functionality for vehicle & building smoke is coded in, for this "a" release it is disabled for FPS concerns. Another "b" version will be released with it enabled for those who wish to try it out.

4.2 improvements:
New, more varied look to entire effect.
New pale animated smoke texture for more realistic battlefield look.
MaddMatt's settings for fuel explosion effect.
Default vehicle smoke altered substantially.
Smoke grenade improvements.
Most smoke effects now have lighting effects too for better night battles.
Smoke effects are now relative to world axis rather than vehicle axis. (Before, a tank on it's side would eject smoke to the side. Or even straight down if it was upside-down.)

4.1 improvements:
A new animated fuel fire particle.
Tank classes start their smoke effect a lot sooner.
All animated particles are now hi-res and no longer blurry.
Microdebris sounds temporarily disabled until a problem can be fixed.

4.0 improvements:
Now a "magic" addon, works just by having the addon. No in mission trigger is needed anymore and the install & use instructions below have been amended to reflect this.
New effects including fuel-fire effects, helicopters planes fuel trucks all burn with this effect. Especially effective at night :)
More config tweaks including (but not limited to) tank firing dust, helicopter damage smoke.
Streamlined sripting, now the effects are split into their own files instead of being one huge effects file. Better for editing & keeping track of.
Half of all tank class vehicles have the same effect applied (huge plumes of dark smoke) but half have a different behavior. Now half the tanks will eject lighter coloured but heavier smoke, more in keeping with some footage I have seen, and also a few people requested drifting smoke.
More particle images for people to use in their own addons if they so please. Just credit me etc :)

3.3 improvements:
All files are placed into one single PBO file now. PLEASE DELETE ALL THE OLD @DM FILES.
Added micro-debris sound for grenades. Each grenade is likely, but not necessarily definately, to produce small debris sound effects.
Added building collapse micro-debris sounds. A wall of dust will be accompanied by a wall of crunching, tinkling sounds as dust debris strikes all surfaces.
Lost the fuel station smoke effect, as it was an ugly basic test that was accidentally left in the last release. Also it was interfereing with MapFact's Chinhook helicopters. Mapfact Chinhooks do not call the helicopter smoke scripts for some reason.

3.2 improvements:
New texture for building collapse particles, tweaked settings.

*3.1 improvements:
Better grenade effects
Better smoke effects




Leave feedback :)

All the new custom textures may be used for your own projects, just credit me :) they're fairly nice :)

Oddities:
Vehicles that land or otherwise end up on their side or upside down eject smoke along their own Z-axis. (fixed mostly as of 4.2)
Very, very occasionally all the smoke in the game will suddenly disappear, and will start again. It's only happened to me twice in all the tests I did (hundreds) so I don't know if it's an ArmA bug or too much data :)
A smoking tank on a bridge will have the smoke effects origin underneath the bridge.
Vehicles moved after destruction will have the smoke effect still apparent at it's old location.

Kindest regards

DM (DMarkwick)

Dateigröße: 1,8 MB
Autor: DM (DMarkwick)
Datum: 24.06.08
Downloads: 533
Download

SA-6 Gainful v1.1

22 Juni
Zitat von scars:
v1.1
1.It came to attack an fast fighter.
config was made in zGuba.

v1.0
1.add damage texture
2.durability and attack power improvement
3.it is a fix as for the light.
4.the replenishment of the missile was seen.
5.Improvement of texture and model

http://labo3.hp.infoseek.co.jp/
scars\_sa6 #1scars\_sa6 #0scars\_sa6 #2

Dateigröße: 2.51 MB
Autor: scars
Datum: 22.06.08
Downloads: 2758
Download

F-22A Raptor v0.8 b

22 Juni
Zitat von scars:
cockpit is still incomplete.
sound used default's.
Other bugs might exist.

http://labo3.hp.infoseek.co.jp/
scars\_raptor #4scars\_raptor #2scars\_raptor #1scars\_raptor #0

Dateigröße: 6.1 MB
Autor: scars
Datum: 22.06.08
Downloads: 1618
Download

HWM Addon Pack v3.0

21 Juni
Weeeeeeee‘re baaaack! Well, actually we never left…which is not the case for our wives and girlfriends, as they finally grasped the concept of us being married to ArmA modding and filed for a divorce…sad story…

Anyway, to the really good news…our 3rd release is here, and we are really excited about this one! New weapons from scratch, completely reworked older versions of weapons, new units, bug fixes plus a bonus: RACS and US version of the UH-1H Huey.

For the first time since our work began, we were able to use a modular system in order to incorporate complementary community work in our mod. In this release, you will find Vietnam era versions of the UH-1H Huey, requested and reskinned by Red Devil. For further clarification please contact us.

Have a look at these ingame pictures and do not forget to clear the HWM folder of any older version of HWM. No other files except the ones from this release should be in the addons folder, Hellenic or Greek.

As always, constructive feedback is welcome!
Have fun!

CHANGELOG JUNE 2008

BUG FIXES from Version 2.0
-UH-1H now has a flaps animation giving better flight control on vertical dives.
-UH-1H rotors now are spinning at the correct direction
-UH-1H reworked config.
-UH-1H Racs version tail marking texture now is correct.
-Leopard1A4 now APDS and HEAT rounds have different behavior and unique realistic characteristics.
-Leopard1A4 apply camo net is now MP compatible
ENHANCEMENTS from Version 2.0
-H&K G3 series weapons reworked from scratch.
-All weapons now have a unique magazine model.
-Update characteristics for all addons to comply under patch 1.14
(unique recoils, upgraded armor for all vehicles)
The full new features list
New Weapons
-H&KG3A3 - H&KG3A4 - H&KG3A4 Marksman
-FN-FAL - FN-FAL Para - FN-FAL Marksman
-M60 - M60E
-HK21
-M72 LAW

New Soldier Units
-Greek Army Units (4 different types) with retextured skins using original BI p3ds.
-Custom Camo Faces for the units.

New UH-1H Variants
-UH-1H M60D mounted
-UH-1H Cargo Transport

New Enhancement
-UH-1H Cargo Transport System, which gives the ability of Weapons and magazines transport through user friendly dialog.

*UH-1H cargo Transport System, Not MP Compatible
*Refer to the HWM Addon Pack 3.0 manual, for how to use the system

Dateigröße: 172.65 MB
Autor: Hellenic Warfare Mod
Datum: 21.06.08
Downloads: 2705
Download

EricM Mi-24 BETA1 Pack (SLA)

21 Juni
rksl\_hind
Released: 21-June-08

CREDITS:
Model and Textures – EricM
Config and animations – Rock (RKSL studios)

DISCLAIMER:
THIS IS A BETA RELEASE please treat it as such. Expect some bugs or issues.
The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose.
The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.

CONDITIONS OF RELEASE:
By downloading this addon you accept ALL the following terms and conditions:
- EricM and RKSL grant to you a personal, non-exclusive license to use this addon.
- This addons is NOT FREEWARE and it does not contain any BIS copyrighted materials.
- You may NOT alter or reskin this release. (A template and paint kit will be released as part of the FULL release.)
- This addon, model, textures or config may not be commercially exploited in any way. This includes “pay to download” or “burn to disk” services and or Military training purposes.
- This addon is designed for use only in BIS’ Armed Assault PC game. You may not port or convert any of its content for use in any other game or platform
- You may NOT use this in VBS2.
- You may freely distribute these addons only in its original package.

FEATURES:
- Carries 1 pilot, 1 Gunner and 6 passengers
- Animated “cargo” doors
- Animated sensor doors
- Working Landing gear including Dampers
- Working lights
- Working Instruments
- Texture Normal mapping
- Damage Textures
- NO SCRIPTS

VERSION HISTORY:
0.9B - | 21-06-08 ! - EricM Hind - Public Beta
0.8b - | 21-06-08 ! - EricM Hind - Private Beta
0.1a - | 21-06-08 ! - EricM Hind - Private ALPHA


CLASSNAMES:
ericm_hind_1 = Mi-24D HIND-D
ericm_hind_fg_1 = MI-24P Hind-F

You can find the models in the editor as:
OPFOR > EricM/RKSL Air > Mi-24D HIND-D (BETA)
OPFOR > EricM/RKSL Air > Mi-24P HIND-F (BETA)

REPORTING BUGS:
We want to give you the best addon we can but we can only do that if you help us. Please report any bug or issues you have here:

http://bugtracker.rkslstudios.info

NOTES:
1 – This addon is unsigned at this time future releases will be signed to ensure proper MP compatibility.
2 - This pack only contains a sample of two versions. The MI-24D and the MI-24P with fixed Twin 30mm cannon
3 – This version contains ONLY the SLA (Opfor) skins subsequent packs will contain several preset versions
4 – As per EricM’s wishes. The FULL release will include all the MLODS and source files to allow you to create your own versions
5 - The Archive is passworded to ensure you actually read the readme and agree to the Terms and Conditions. The password is at the end of the readme

Dateigröße: 31.41 MB
Autor: EricM / RKSL Studios
Datum: 21.06.08
Downloads: 1380
Download

ADO© Weapons v1.0

21 Juni

// http://www.Clan.ADO.fr
// L'armée de l'ombre (ADO©)
//
// ---------------------------------------------------
// par ADO©GMC le 25/05/08 :
// ---------------------------------------------------


Informations:

auteur: ADO© GMC du Clan ADO©.

fichier: ado_armes.pbo ; taille: 49 Mo
fichier: ado_compagnie.pbo ; taille: 157 Mo


(1) Installation:
-----------------

Vous devez impérativement avoir installé la version 1.08 d'Armed Assault.

**********************************************************************************
** !!! Vous devez impérativement avoir désinstallé les anciens Addons ADO©. !!! **
**********************************************************************************


placer les fichiers ado_armes.pbo, ado_compagnie.pbo dans le répertoire \Addons de Arma ou dans un mini-Mod.
Les unités ADO© sont accessibles dans l'éditeur dans:
---------
unités:
---------
-camp: Indépendant
-classe: ado_compagnie

* Soldat ADO© : ado_soldat
* Soldat (Infirmier) ADO© : ado_infirmier
* Soldat (AT) ADO© : ado_AT
* soldat (Radio) ADO© : ado_radio
* soldat (Eclaireur) ADO© : ado_eclaireur
* Officier ADO© : ado_officier
* Sniper Urbain ADO© : ado_sniper_urbain
* Sniper Ghillie ADO© : ado_sniper_Ghillie
* soldat (Commando) ADO© : ado_commando
* soldat (Mitrailleur) ADO© : ado_Mitrailleur
* Soldat (Assault) ADO© : ado_s_assault
* Soldat (N.B.C) ADO© : ado_soldat_NBC

-classe: ado_GIGN
* Bouclier (G.IG.N) ADO© : ado_gign
* Assaut (G.IG.N) ADO© : ado_gign2
* Sniper (G.IG.N) ADO© : ado_gign3
* Officier (G.IG.N) ADO© : ado_gign4

-class ado_hubert
* Nageur combat (hubert) ADO© : ado_nageur_combat


-camp: OPFOR
-classe: ado_terro

* Soldat Arabe : ado_terro1
* Soldat Arabe AT : ado_terro2
* Soldat Rebel : ado_terro3
* Rebel civil : ado_terro4

--------
armes:
--------

* Famas F1 : arme= ado_famasF1 : chargeur= ado_5_56Mag
* Famas F1 SD : arme= ado_famasF1SD : chargeur= ado_5_56Mag
* Famas F1 ACOG zoom *3 : arme= ado_famasF1ACOG : chargeur= ado_5_56Mag
* Famas F1 M203 : arme= ado_famasF1M203 : chargeur= ado_5_56Mag : chargeur= ado_M203
* Famas F1 J4 zoom *4 : arme= ado_famasF1j4 : chargeur= ado_5_56Mag
* Fusil FRF2 zoom *8 : arme= ado_frf2 : chargeur= ado_SnipeMag
* Fusil FRF2SD Camo zoom *8 : arme= ADO_frf2SD_camo : chargeur= ado_SnipeMag
* Fusil QBU88 zoom *10 : arme= ado_QBU88 : chargeur= ado_SnipeMag
* Fusil à pompe SPAs12 : arme= ado_SPAS12 : chargeur= ado_ChevroMag
* Mitrailleuse HK21E : arme= ado_HK21E : chargeur= ado_7_62Mag
* Lanceur AT/GMX : arme= ado_ATGMX : chargeur= ado_ATGMXMag

---------
objets:
---------

-classe: ado_objet

* Caisse de munitions 1 : objet= ado_caisse1
* Caisse de munitions 2 : objet= ado_caisse2
* Caisse d'armes : objet= ado_caisse_armes

Pour plus d'informations sur cet addon, visitez le site ADO©: http://www.Clan.ADO.fr

(2) Bugs corrigés
-------------
N/A

(3) Crédits
-------------

Le Sniper Ghillie a été basé sur le model 3D de Lodu.
Ont participé au béta Test Killer & les membres du clan ADO©.
Merci aux ADO©.

http://www.clan-ado.fr/wiki/doku.php?id=ado:ado


// Bon jeu la Team ADO©.
//
//
// L'armée de l'ombre (ADO©) : http://www.Clan.ADO.fr
// ADO©GMC : adogmc@hotmail.com

Dateigröße: 21.39 MB
Autor: GMC / ADO©
Datum: 21.06.08
Downloads: 868
Download

ADO© Units v1.0

21 Juni

// http://www.Clan.ADO.fr
// L'armée de l'ombre (ADO©)
//
// ---------------------------------------------------
// par ADO©GMC le 25/05/08 :
// ---------------------------------------------------


Informations:

auteur: ADO© GMC du Clan ADO©.

fichier: ado_armes.pbo ; taille: 49 Mo
fichier: ado_compagnie.pbo ; taille: 157 Mo


(1) Installation:
-----------------

Vous devez impérativement avoir installé la version 1.08 d'Armed Assault.

**********************************************************************************
** !!! Vous devez impérativement avoir désinstallé les anciens Addons ADO©. !!! **
**********************************************************************************


placer les fichiers ado_armes.pbo, ado_compagnie.pbo dans le répertoire \Addons de Arma ou dans un mini-Mod.
Les unités ADO© sont accessibles dans l'éditeur dans:
---------
unités:
---------
-camp: Indépendant
-classe: ado_compagnie

* Soldat ADO© : ado_soldat
* Soldat (Infirmier) ADO© : ado_infirmier
* Soldat (AT) ADO© : ado_AT
* soldat (Radio) ADO© : ado_radio
* soldat (Eclaireur) ADO© : ado_eclaireur
* Officier ADO© : ado_officier
* Sniper Urbain ADO© : ado_sniper_urbain
* Sniper Ghillie ADO© : ado_sniper_Ghillie
* soldat (Commando) ADO© : ado_commando
* soldat (Mitrailleur) ADO© : ado_Mitrailleur
* Soldat (Assault) ADO© : ado_s_assault
* Soldat (N.B.C) ADO© : ado_soldat_NBC

-classe: ado_GIGN
* Bouclier (G.IG.N) ADO© : ado_gign
* Assaut (G.IG.N) ADO© : ado_gign2
* Sniper (G.IG.N) ADO© : ado_gign3
* Officier (G.IG.N) ADO© : ado_gign4

-class ado_hubert
* Nageur combat (hubert) ADO© : ado_nageur_combat


-camp: OPFOR
-classe: ado_terro

* Soldat Arabe : ado_terro1
* Soldat Arabe AT : ado_terro2
* Soldat Rebel : ado_terro3
* Rebel civil : ado_terro4

--------
armes:
--------

* Famas F1 : arme= ado_famasF1 : chargeur= ado_5_56Mag
* Famas F1 SD : arme= ado_famasF1SD : chargeur= ado_5_56Mag
* Famas F1 ACOG zoom *3 : arme= ado_famasF1ACOG : chargeur= ado_5_56Mag
* Famas F1 M203 : arme= ado_famasF1M203 : chargeur= ado_5_56Mag : chargeur= ado_M203
* Famas F1 J4 zoom *4 : arme= ado_famasF1j4 : chargeur= ado_5_56Mag
* Fusil FRF2 zoom *8 : arme= ado_frf2 : chargeur= ado_SnipeMag
* Fusil FRF2SD Camo zoom *8 : arme= ADO_frf2SD_camo : chargeur= ado_SnipeMag
* Fusil QBU88 zoom *10 : arme= ado_QBU88 : chargeur= ado_SnipeMag
* Fusil à pompe SPAs12 : arme= ado_SPAS12 : chargeur= ado_ChevroMag
* Mitrailleuse HK21E : arme= ado_HK21E : chargeur= ado_7_62Mag
* Lanceur AT/GMX : arme= ado_ATGMX : chargeur= ado_ATGMXMag

---------
objets:
---------

-classe: ado_objet

* Caisse de munitions 1 : objet= ado_caisse1
* Caisse de munitions 2 : objet= ado_caisse2
* Caisse d'armes : objet= ado_caisse_armes

Pour plus d'informations sur cet addon, visitez le site ADO©: http://www.Clan.ADO.fr

(2) Bugs corrigés
-------------
N/A

(3) Crédits
-------------

Le Sniper Ghillie a été basé sur le model 3D de Lodu.
Ont participé au béta Test Killer & les membres du clan ADO©.
Merci aux ADO©.

http://www.clan-ado.fr/wiki/doku.php?id=ado:ado


// Bon jeu la Team ADO©.
//
//
// L'armée de l'ombre (ADO©) : http://www.Clan.ADO.fr
// ADO©GMC : adogmc@hotmail.com

Dateigröße: 68.39 MB
Autor: GMC / ADO©
Datum: 21.06.08
Downloads: 584
Download

Desrtuctible Building (Dedi server Version)

21 Juni
---------Desrtuctible Building Dedi server Version---------
----------A linker Split and DeanosBeano production---
-----------------------------------------------
This release is merely to obtain feedback from dedicated server owners, its simple little test, although you may feel free to copy my mission template into any of your own.
I reccomend this to be used with liker splits island


INSTALLATION:

Put @dbo in your main arma directory and dedi server as you would any other (not fully upto speed)
put new_hut.intro from isnide the @dbo/addons in your mp missions folder


Many thanks to:

Linkersplit of course, and our weekend's laboratory ;)
Mandoble for his Help with Math
Al simmons original brick Model
MaddogX for his Mdfxplode.sqf (sorry i have no way to contact you to ask if i could modify for own use )
All the others who helped (there are 100s and will be indivudally mentioned in full release)

LEGAL:
Permission is granted for personal use only. Any commercial, military or educational use is strictly forbidden without permission from me.
Permission is granted to distribute this software as long as it is 100%
free of charge and this readme file is distributed with it.
I assume no responsibility for any damages this program may cause - use at your own risk. If your video card overheats or your computer blows up you're on your own.

Contact: Mrbrickmaker on youtube via PM

Deanos Beano
I will be releasing a tutorial in 2 weeks or so on blogger

====================
Copyright © 2008 Bohemia Interactive a.s. All rights reserved. Unauthorized use is strictely prohibited.

For more information about ArmA addons modelling visit http://community.bistudio.com/wiki/Modelling

This archive contains a sample model, configs and model configs to be used in BI Editing Tools to create custom models for ArmA.

To distribute or modify or use the ArmA Sample Models in any way, you must agree to the following license:

THE LICENSE
============

1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.

Contents
========

CA\buildings\hut01.p3d now as dbo_hut and sections thereof under names such defined as DBObr_x
Textures are derived from there original source via means of path only
with the exception of a free for none comemrcial use texture , this bars this addon to be used in any product that is used as a whole
or in part whilst including said texture for paid training and or any other commercial enterprise.
If you use this addon in any BIA product or third party partner of BI ,BIA ,BIS then you accept full responsibilty for any action that the owner of the i.p of said texture should
ensue due to its use .that includes any host of this addon that does not include the read me ,any computer based training company that uses this addon in a commercial pre or post paid training session in a thirdparty product military civilian or otherwise or video where commercially advertisements are present.
In essence only use In armed assault or you accept full responsibility.

Dateigröße: 634 kB
Autor: deanosbeano
Datum: 21.06.08
Downloads: 273
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GDT Mod Tracked

17 Juni
Workaround for flipping Tanks
gdt\_noflip
This Addon is monitoring each tank's up vector, vertically speed vector, and vertically position.
If the limits are exceeded the tank will be placed on ground and it's Speed will be halved.

This Addon is primarily running server side. On client side it is only necessarily for tanks which are created on the client machine.

Dateigröße: 2 kB
Autor: HeinBloed
Datum: 17.06.08
Downloads: 509
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Extended eventhandlers (xeh) 1.7

17 Juni
Description:
This addon allows a virtually infinite amount of event handlers to be used
together from different addons. The event handlers are executed for the matching
class and all inheriting classes. The event handler init line also contains the
extended event handler class to look for, so you can have a custom inheritance
for custom units.

Normally event handlers can only be added in configs, and trying to add a new
event handler caused all previous event handlers to be overwritten. This addon
allows that limitation to be overcome. This is mostly useful for having addons
that can add different functionality, for example in OFP addons that had their
own event handlers wouldn't inherit default event handlers, such as a custom
unit with EHs being used with ECP or FFUR wouldn't have the ECP or FFUR effects.

This adds support for using extended event handlers for all Arma event types.


Extended fired event handler:
This allows a virtually infinite amount of fired event handlers to be used
together from different addons.

The extended fired event handler has several different parts:

- First the extended init EH is run for all units to add together and compile all of the inherited fired event handlers and use setVariable to attach those to the unit.
- The extended fired event handler is added to the base class called Extended_EventHandlers so that all of the CfgVehicles class EventHandlers inherit it. When a unit fires and sets off the event handler the shot is immediately captured in the same game state cycle. Then the compiled extended fired events are called by using getVariable to retrieve them from the unit.
- The fired event handler init line contains the extended event handler class to look for, so you can have a custom inheritance for custom units. The event
handlers are executed for the matching class and all inheriting classes.
- It allows more fired events to be used together, for example a script that makes shots affected by wind and a tracer script could be used together.


Installation:
Extract the pbo(s) in your Arma/addons folder or as we always recommend use a modfolder.
If you do not know how to use mod folders have a loom in our FAQ.


Included files:
Extended_Eventhandlers.pbo
Extended_Eventhandlers.pbo.SLX_XEH2.bisign


Examples:
There are two example Extended Init addons included to demonstrate how to assign new event handlers and the event handler inheritance. The example pbos should not be installed except for testing.

There is an example addon included to demonstrate how to assign new fired eventhandlers and the event handler inheritance. The example also has a quickly called function that is able to capture information on the shot in the same game state cycle before the shot is updated and moves away from it's starting position and changes it's status. The example pbo should not be installed except for testing.

The addon "SightAdjustment_AutoInit.pbo" is an addon that makes gmJamez'
"GMJ_SightAdjustment" addon compatible with XEH.


New in 1.3: The example addon "SLX_Advanced_Init_Example" shows how to create
an XEH init EH that will only be used on units that are of the class SoldierWB, ie the West "Rifleman". Units that inherit from "SoldierWB", eg the Grenadier, won't run the init EH.

One can do the same thing for the other XEH event types. For example, to add a
"GetIn" event handler that works only on the the vehicle XYZ_BRDM2, but not on the XYZ_BRDM2_ATGM variant you would do something like this:
class Extended_GetIn_Eventhandlers
{
class XYZ_BRDM2
{
class XYZ_BRDM2_GetIn
{
scope = 0;
getin = "[] exec ""\xyz_brdm2\getin.sqf""";
};
};
};


class Vehicles
{
...
class XYZ_BRDM2: BRDM2
{
...
};
class XYZ_BRDM2_ATGM: XYZ_BRDM2
{
...
};
};




Note to addonmakers:
Note to addon makers: Before XEH 1.1, you had to make sure to add a ";" at the
end of your extended init line to separate it from other extended inits. This
is no longer necessary - the Extended Init EH will separate them automatically, so ending without one won't cause a problem


Change log:
XEH Change log
v1.7
Fixed: Removed XEH from class Static, which stops ArmA from crashing to desktop
when resuming saved games.

v1.6
Fixed: The "exclude" property will apply to the specified class(es) and all
subclasses thereof.

v1.5
Added: Composite ("inner") XEH classes can have an extra property, "exclude"
which is either a string or an array of strings with the class name(s)
of vehicles that should *not* get a particular XEH event handler.

v1.4
Added: "Static" class vehicles can now have XEH event handlers.
Added: A respawn monitor that restores non-init XEH event handlers after the player respawns. Many thanks to Sickboy, LoyalGuard and ViperMaul for the initial research and suggestions!

v1.3
- Added: The ability to use "nested" XEH classes with a "scope" feature
to limit certain event handlers to objects of specific classes.

v1.2
- Fixed: SightAdjustment_AutoInit.
- Fixed: Extended Dammaged EventHandler

v1.1
- Fixed: XEH can now handle extended event handlers that are missing a trailing semicolon.
- Fixed: the example addons now require the Extended_Eventhandlers addon instead of the two older ones. Also, the debug sideChats are now guaranteed to be seen when previewing a mission with the example addons loaded.
- Fixed: XEH init EH:s are now actually being called on units inside vehicles.

v1.0
- Initial Release
- Combined Extended Init, Fired, and Other event handlers. Thanks to Killswitch for combining them and adding the other extended event handlers!
Added signature and bikey.

Init EH Change log:
v1.26
- Fixed signature files, bikey, and .pbos.

v1.25
- Fixed signature files and added bikey.

v1.2
- Added signature file.
- Fixed a bug that caused crashes on some missions. Thanks to LCD344!
- Changed ExecVM to Call Compile. Thanks to UNN!

v1.1
- Fixed people in vehicles having no inits.
- Included SightAdjustment example "bridge" addon that allows the GMJ_SightAdjustment addon to be used with other extended init event handler addons.

v1.0
- Initial Release

Fired EH Change log
v1.0
- Initial release

Dateigröße: 22 kB
Autor: Solus & Killswitch
Datum: 17.06.08
Downloads: 959
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High Definition Tropic Island (beta 1.0)

14 Juni
Finally, the beta is OUT!
Ok guys, let me explain the work and the effort me and Deanosbeano put in this island, and all the features it brings.
Well, I always thought that we could try to destroy environment in a bettere realistic way than ArmA uses for almost all the objects.
The idea was quite simple, but the creation took us some weeks... Apply RTMs to objects to animated them when destroyed.
Well, seems easy, but it's not.
Of course deanosBeano was already working on such thing, but after that day, we cooperated, and we made everything good!
Now this addon will be a mix of these new features, and of an intensive jungle atmosphere, which will bring you to play and play and play and play... :D

WARNING:
The island is full covered with large numbers of trees, palms and plants, so expect lag on mid-end computers.
To play with good FPS, you should add fog.

What causes lag is the large amount of models loaded, and the shadow. Textures and RVMATS are optimized to use the best shaders and to not create lag.

Vegetation textures have been taken from Crysis©, since it took ages to build all the RTMs and to insert them into ArmA.
I asked for permission directly to EA studio, to
  • EA Senior Joseph B.
  • Player Relations
  • Tech Support
  • Electronic Arts


he said that there's no problem using them for amateur use.

LEGAL:
Permission is granted for personal use only. Any commercial, military or educational use is strictly forbidden without permission from me.
Permission is granted to distribute this software as long as it is 100% free of charge and this readme file is distributed with it.
I assume no responsibility for any damages this program may cause - use at your own risk. If your video card overheats or your computer blows up you're on your own.
hdt\_isl
hdt\_isl #3hdt\_isl #4hdt\_isl #1hdt\_isl #2hdt\_isl #0

Dateigröße: 82.66 MB
Autor: Linker Split
Datum: 14.06.08
Downloads: 1368
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Irish Forces v0.7b

13 Juni
Irish Defence Forces - Infantry
By STALKERGB
Version 0.7b (Requires the AAW Steyr mod [included])

Ok this is my first mod so there are still some things that need ironing out but it works pretty well.

#Installation#
Most of you probably know this but just put the .pbo file in your Arma addons folder and it should work.

#Unit Classes#
AT Rifleman - BISoldier53
Squad Leader - BISoldier03
Marksman - BISoldier23
Rifleman - BISoldier13
Grenadier - BISoldier33
Machine Gunner - BISoldier43
Engineer - BISoldier63
Medic - BISoldier83

#KNOWN BUGS#
-Blood effects on work on certain parts of the units bodies, hopefully this will be fixed soon.
-I don't think the mouths move when the units speak either, this is hard to notice though.
-ANY EXTRA BUGS EMAIL ME AT thebuggle@hotmail.com...

#Credits#
-A HUGE AMOUNT OF THANKS TO THE AAW (AUSTRALIANS AT WAR) TEAM FOR MAKING THE BRILLIANT STEYRS.
-Thanks to The_Blink for the referance photos

Dateigröße: 32.8 MB
Autor: STALKERGB
Datum: 13.06.08
Downloads: 246
Download

UKF Weapon Packs v0.1

13 Juni
Hier stand mal ein Text.
Dateigröße: 14.13 MB
Datum: 13.06.08
Downloads: 416
Download

Aimpoint Desert Weapon Pack 1.2

09 Juni
AimPoint veröffentlicht in den BI Foren ein Update seines Desert Weapon Packs.

Dieses zeigt die Standart Waffen von Armed Assault in neuem, Wüstenartigen, Gewand. Diese passen natürlich super in die Staubig trockene Wüste auf Sarahni.
Und für die Leute dennen es 100% gefällt, die können gleich die beigelegte Replacement Config einbinden und haben immer die "Wüsten Waffen" mit an Bord.
Dateigröße: 18 MB
Datum: 09.06.08
Downloads: 1514
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GNAT Osprey V22

09 Juni
beta 1

by Gnat

for Armed Assault

June 2008

Based on the OFP Osprey by Sole and Wipman.
Thanks to Sole and Wipman for their great work
and permissions.

Thanks to those who answered my various script,
config and O2 questions
Including but not limited to;
- RobertHammer for his prop blurs and
- RockofSL for his Config tips
- MadDogX for windscreens

************************************
****** FIRST NOTE *******
************************************
****** READ IT !!!! *******
************************************
This primarily is a HELICOPTER in the way
it flys. While I have tweaked everything so
it *nearly* flys like a plane in level flight,
DONT DONT DO NOT expect it to fly perfect like
a fixed wing plane. (Wait for ArmA2 for that)
Dont dive in level flight and expect to climb
out of the dive. Deadly it can be.
The Q key (up pitch) is VERY important.
AI fly pretty good, but big mountains will
kill them.
************ RANT OVER ***********
------------------------
---- ACTUAL HISTORY ----
------------------------
Heaps of info on the web like;
http://en.wikipedia.org/wiki/V-22_Osprey
-------------------
---- THE ADDON ----
-------------------
Original addon by Sole and retex'ed by Wipman
For BIS Armed Assault
Converted and modified to ArmA from OFP by Gnat
with permissions
Various changes including refining the 3D model,
increasing the texture resolution, cleaning the
textures and new "Transform" Config.

BLUFOR Transport Aircraft
BLUFOR -> Air -> V22 Osprey

Features:
- Carries 1 pilot and 23 passengers
- Working ramp and cargo area
- Working lights
- Working Instruments
- Texture Normal mapping (mostly)
- Damage Textures

MP Compatible? Should be, there are no scripts.
Signature Key Included
-------------------------
---- VERSION CHANGES ----
-------------------------
Beta 1: Current
---------------------
---- CLASS NAMES ----
---------------------
V22 Osprey : GNT_V22
( class Helicopter )
----------------------------
---- SCRIPTING FEATURES ----
----------------------------
Nil
------------------------
---- FUTURE CHANGES ----
------------------------
- Armed units (if proper)
- Wheelwells
- Undercarriage dampers
- Proper instrument display (maybe)
- Knee window fixed
- More LODs
- Fix shadows
- and other things ... maybe
------------------------
---- N O T E S !!!! ----
------------------------
Please report bugs.

BUGS or UNFINISHED
------------------
- Self shadow not working below 30 meters in the air
(RPT report say Shadow LOD too much detail, yet its similar to BIS models! )
- Knee window not proper in External or Cabin views
- Undercarriage not going into a proper wheelwells
- Only using copy of UH60 cockpit instrumentation
- Only 2 Resolution LODs
- Still using a few OFP textures for cargo areas
- Not visible under water
- Needs a glass damage texture
- Light source points dont animate at speed
- Cant shoot Pilot from outside
- Altitude sometimes reads zero (because of Roadway LOD)

Dateigröße: 2,88 MB
Datum: 09.06.08
Downloads: 850
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Cold War Operations Release 01

07 Juni
*****************************************************************
********** Cold War Operations Addon Pack 1 (beta 0.2) **********
*****************************************************************



1. Contents & Information:

This Pack is the first release Of the Cold War Operation (CWO) Modification and contains 4 add-ons.
- Mk. 19 MOD3
- M2 HMG
- M923 5t truck (MERDC european winter camouflage)
- M923A1 5t Truck (CARC woodland camouflage)

All included add-ons are still in development and some things are missing, like specular maps, more detailed textures (mud and dust) and other things.

If you find a bug please report it with all necessary details to locate the problem.

Contact me via PM on BI forums or my E-Mail: FischKopp_210@hotmail.com



2. Installation:

Place the following *.pbo’s in your add-on folder:
- cwo_data.pbo
- mc_m2hmg.pbo
- mc_m923a1wd.pbo
- mc_923ew.pbo
- mc_mk19mod3.pbo

You will find the add-ons on BLUFOR side under:
- U.S. Army (1981-85): Car
- U.S. Army (1986-90): Car
- U.S. Army (1981-85): Support
- U.S. Army (1986-90): Support
- U.S. Army (1981-85): Weapons
- U.S. Army (1986-90): Weapons
- U.S. Marine Corps (1981-85): Car
- U.S. Marine Corps (1986-90): Car
- U.S. Marine Corps (1981-85): Support
- U.S. Marine Corps (1986-90): Support
- U.S. Marine Corps (1981-85): Weapons
- U.S. Marine Corps (1986-90): Weapons

At the moment the BIS soldiers is used as a place holder for the crew. Maybe in later additions an Infantry add-on will follow.

------------------------------------------------------------------

Use this add-on at your own risk, RHS and its members are not responsible for any damage caused to your PC or your ArmA installation.
e report it with all nessesary details to locate the problem

Dateigröße: 74.7 MB
Autor: FischKopp
Datum: 07.06.08
Downloads: 421
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Schmalfelden v0.94

05 Juni
schmal\_94 #1schmal\_94 #0
schmal\_94 #2schmal\_94 #3

Dateigröße: 39.2 MB
Autor: Nicholas Bell
Datum: 05.06.08
Downloads: 1113
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Schmalfelden v0.94 (HV)

05 Juni
schmal\_94 #1schmal\_94 #0
schmal\_94 #2schmal\_94 #3

Dateigröße: 39.9 MB
Autor: Nicholas Bell
Datum: 05.06.08
Downloads: 256
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