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Operation Arrowhead Patch 1.62

Operation Arrowhead Patch 1.62

Das aktuelle Käfer Reduktions Pflaster für Operation Arrowhead, mit besonderem Hinweis auf die ebenfalls erhältlichen Beta Builds, welche meist bereits weiter fortgeschritten sind.

ArmA2 Beta Patches

ArmA2 Beta Patches

Bohemia Interactive bietet allen interessierten Usern die Möglichkeit, sich aktuelle Beta Builds für ArmA2 herunterzuladen. Die Updates installieren sich seperat zur "Vollversion" - ArmA2 kann also weiterhin mit oder ohne den neuesten Beta-Patch gestartet werden. Selbes gilt auch für Operation Arrowhead.

ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei im Netz zu halten.

ACE - Update 1.05


Generated by ArmA BuildTools v0.9.0, by Sickboy (


Sat Mar 14 12:48:45 +0100 2009

* @ACE, Revision: 06e99c54b98143a84dbbab156807b2c971909d24 - 78da1e5d7115637e7e0a51d3d380f0874b83783b
+ 2 reskinned and animated BIS AK-74 models (courtesy of RobertHammer and Solus). Added: 2 animated Makarov models by Solus. [Q1184]
+ 9k35 Strela-10 by GodHammer [Aushilfe]
+ 9p148 new animated model [Aushilfe]
+ 9p31 Sa-9b Gaskin [Aushilfe]
+ A10 Pave Penny System. Unguided Weapons are able to lock on Lasertargets to simulate the PassivLaserScanner [Aushilfe]
+ Added VDV units by Studio Alpha, created VDV recon classes and group [Q1184]
+ Bradley temporary model [Aushilfe]
+ Buckshot round for m79 [Q1184]
+ Created ACE_MakarovSD class, added to ammoboxes [Q1184]
+ Fab500m62 by GodHammer [Aushilfe]
+ G36 Trommelmagazin model [Rocko]
+ Improved Parachute Scripting (by Homer Johnston) [Rocko]
+ Kab500l by GodHammer [Aushilfe]
+ M40a3 (Thanks to Silverguy 82 and Col_Kurtz) [Rocko]
+ M79 grenade launcher by Scubaman/Dasquade [Q1184]
+ More detail to shadow lods on M16s and M4s [Scubaman3d]
+ New EOTech reticle for CAR rifles and improved CAR L normal map [Scubaman3d]
+ New M3 MAAWS model and textures (Dasquade/Scubaman] [Scubaman3d]
+ Implemented pbo presence check for clients on dedicated servers. Options configurable through ace_serverconfig in dta/ace
+ Rpg7 with pgo-7v3 scope (default model for now). Reticle ballistically matched to V,VR,VL,TBG rounds. [Q1184]
+ Sparks to firing weapons [Unknown]
+ Viewblock support for 40mm smoke grenades (M203, EGLM, GP25) [Rocko]
+ Visible viewblock element when debug mode is enabled for smoke viewblocks (ace_sys_viewblock_smoke_Debug = true). Not recommended for casual gameplay - Testing only ! [Rocko]
+ Weapons for independant factions [Scubaman3d]
+ You can switch to CQB mode to allow direct aiming with M79 [Q1184]

+ A10 envelop values and model [Aushilfe]
+ Av8b reworked model and texture [Aushilfe]
+ Bmd-1 now has VDV crew [Q1184]
+ BMP-2 model rescaled to correct size
+ Disabled unitUncEject function calls [Squelch]
+ Increased damage caused by anti-tank mines (by KingHomer) [Rocko]
+ Mission maker can now disable 'weapon on back' feature with 2 variables: 'ace_disable_primaryweapononback=true' to disable carrying 2 primary weapons, but allow to carry 2 secondary weapons (backpack and launcher or 2 launchers). 'ace_disable_weapononback = true' to disable the feature completely. [Q1184]
+ Name for G36 Trommelmagazin [Rocko]
+ New BMD1 models [Rocko]
+ Optimized BMP2 Damageappearance and sectioncount [Aushilfe]
+ Pg9/PG15 ammo is now of ShellBase class, as AI can't handle RocketBase class in vehicles properly. [Q1184]
+ Properly scaled MP5 models [Q1184]
+ Stryker ICV sight adjustment changed to metric [Q1184]
+ The 'on back' and 'in hands' buttons are disabled after pressing them to avoid unwilling multiple pressing leading to unexpected behaviour. [Q1184]
+ Zu23 now in correct class (Static) [Rocko]

+ Ah1 was not engaged by tanks [Rocko]
+ Ai Vehiclegunner not engaging [Aushilfe]
+ Ai is able to throw grenades and shoot at the same time [Rocko]
+ Another 'ACE_Breaching' error [Rocko]
+ Closing gear menu before weapon transfer from/onto the back was complete might lead to unexpected results. [Q1184]
+ Could not recover stamina when in vehicles [Rocko]
+ Digital compass is back [Rocko]
+ Dropping ruck works properly now, including inside vehicles [Q1184]
+ Eglm muzzle on CAR-L and CAR-H show correct name [Inkompetent]
+ Excessive bandwidth usage at start of burn script. [Maddmatt]
+ Excessive bandwidth usage at start of burn script. [Vipermaul]
+ Final revision of fix for group leaders commanding team members while unconscious [Norrin]
+ Fix for AI group leaders issuing orders while unconscious [Norrin]
+ Fix for non-responding playable AI after respawn - re-enables EH and movement (040309) - must also put 'ACE_AIrespawnDetect = true;' early in the init.sqf [Rocko]
+ Get out points for ZU23s [Rocko]
+ Hmmwv TOW and HMMWV SF Gunnerview angles [Aushilfe]
+ M113 had no working Beltanimation [Aushilfe]
+ Missing rounds from ejection port [Rocko]
+ Paths to scripts in ace_select_side.sqf script. Example call: nil = ['west','russian'] execvm '\ace_settings\sys_radio\s\ace_select_side.sqf' [Q1184]
+ Performance drop when selecting squad members via the F2-F12 keys. [Killswitch]
+ Player was able to jump while unconscious [Rocko]
+ Reinstated KA52 and ericm_KA52 to missiles XEH after internal problem. [Squelch]
+ Removed unconscious camera as a fix for game locking up when falling unconscious while placing marker in map [Norrin]
+ Revised fix for unconscious AI commanders issuing orders [Norrin]
+ Stamina Effects remained when TeamSwitched or Respawned into Group or Side [Rocko]
+ Stryker MGS SLAT commander was injured when getting out [Rocko]
+ Stryker RV M2 view obstructed [Rocko]
+ The override variable ACE_SYS_MISSILES_MANDO_ENABLED did not disable AI Pilots Flare Deployments [Vipermaul]
+ Usmc groups 4/12 [Rocko]
+ Weird sliding animation when ZU gunner was shot [Rocko]
+ Wrong path in .rvmat for M79 [Rocko]
+ Yellow Flare usable with M203 [Aushilfe]
Autor: Sickboy
Datum: 16.03.09 um 08:04 Uhr
Dateiformat: *.exe
Dateigröße: 519 MB

"ACE - Update 1.05" herunterladen
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Diskussion im Forum:

Armed Assault Weitere Kommentare wurden deaktiviert. Bitte benutze obigen Diskussions-Link.

3 Kommentare anzeigen

28.03.09 um 16:32 Uhr




es ist ein wirklich super MOD, so detailiert und realistisch, das hat man selten. Abgesehen von ein paar kleinen Abstürzen ist der äußerst stabil.

Weiter so.

10.04.09 um 07:35 Uhr



bei mir funktioniert die Installation nich..
14.04.09 um 09:21 Uhr



bei mir auch nich ,kann mir wer die installation und das mit dem launcher ganz detailliert erklären für dumme ;)????????????