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synMoveUV

19 Jan
synide\_tool
Process + tools to...
1. 'Stitch' or 'Merge' Textures together.

2. 'Shift' the UV's associated with those textures in the model to the appropriate place.

Zitat von Synide:
It includes a small demo video etc... I can't be arsed making proper documentation and also the tool might produce premature balding... so use with caution.



Dateigröße: 31.24 MB
Autor: Synide
Datum: 19.01.08
Downloads: 298
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Aliens V2.0

20 Jan
Alien Addon #1Alien Addon #0
Ryan_Ds Alien-Addon.
Dateigröße: 7 MB
Autor: Ryan_D
Datum: 20.01.08
Downloads: 795
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Arma Effects v0.6

23 Jan
ie neuen Features:

- Neue Effekte für Waffen und Explosionen

- Verschiedene Effekte für das Abfeuern von Waffen

- Mehr Rauch beim Einsturz/ dem Zerstören eines Gebäudes

- Neue Feuer- und Raucheffekte

- Rückstoßeffekte für Panzerabwehrwaffen verbessert

- In der Luft beschädigte Luftfahrzeuge ziehen nun einen Schweif aus Rauch und Feuer hinter sich her

Wichtig:
Eine ältere Version des Addons muss unbedingt gelöscht werden, da ihre Dateien andere Bezeichnungen haben und dadurch Probleme entstehen könnten.



Dateigröße: 4 MB
Datum: 23.01.08
Downloads: 380
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p3dm2lxo v0.5

26 Jan
Changelog
v0.5 - 26/1/2008 - Fixed UV's - wasn't including a TXUV chunk which some apps. didn't like, included VMPA chunk.

synide\_tool
Zitat von Synide:
Here's a wee tool to convert a p3dm to Lightwave file format.
That's .lwo format. I use it to go over to Modo primarily.
If a animation is present in the p3dm a .mdd point cache file will be produced as well...


Info
- In Modo you can't have a poly belonging to more than one 'part'. So, the geom is transfered into one (1) mesh. This means that the point/face counts should be exactly the same between O2 and Modo.
- 'Selections' in O2 are 'Selections' in Modo.
- UV's, Normals, Weight Maps and Face2Texture mappings are all trasnferred.
- 'Materials' are not transfered.
- 'Anims' are transferred.



Dateigröße: 29 kB
Autor: Synide
Datum: 26.01.08
Downloads: 179
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Saltbeach Island

27 Jan
saltbeach #2saltbeach #0saltbeach #1

Zitat von rimmer:
Saltbeach island for all ArmA versions, requires no addons.

I've designed this island for mission creators so there are
not many buildings but plenty of space for them.

Also includes new high resolution ground textures with high detail normal mapping, so for those with expensive graphics cards you will see some nice eye candy with textures set to high.

Dateigröße: 26.84 MB
Autor: rimmer
Datum: 27.01.08
Downloads: 134
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Isla de Pollo v1.0

27 Jan
Dateigröße: 32.7 MB
Autor: Goeth
Datum: 27.01.08
Downloads: 177
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Shelby GT 1.0 (Final)

27 Jan
genns\_cob #0genns\_cob #1genns\_cob #2genns\_cob #3

Dateigröße: 2.15 MB
Autor: General_NS
Datum: 27.01.08
Downloads: 509
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Yugo 45 Pack (beta)

27 Jan
-Yugo 45 Police
-Yugo 45 A (civilian)
yugo\_beta #0yugo\_beta #1yugo\_beta #3

Dateigröße: 1.55 MB
Autor: General_NS
Datum: 27.01.08
Downloads: 442
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Saltbeach Island v2.0

27 Jan
saltbeach #2saltbeach #0saltbeach #1

Zitat von rimmer:
Saltbeach island for all ArmA versions, requires no addons.

I've designed this island for mission creators so there are
not many buildings but plenty of space for them.

Also includes new high resolution ground textures with high detail normal mapping, so for those with expensive graphics cards you will see some nice eye candy with textures set to high.


Changelog:
v2.0:
- fixed rvmat files
Dateigröße: 26.94 kB
Autor: rimmer
Datum: 27.01.08
Downloads: 166
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Water Color Mod (beta)

05 Feb
The mod comes with 10+ colors to choose from so ppl can choose tropical blue's or muddish sewage like brown or even a lovely sewage like green

Dateigröße: 2.28 MB
Autor: anzacsas
Datum: 05.02.08
Downloads: 308
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Sarve Island (beta)

10 Feb

Version: BETA
Required addons:
Queens gambit (better get used to it ;))
Ofp in ArmA - Objects Pack(included in download)


sarvesarvesarvesarve

Dateigröße: 17.37 MB
Autor: Ike_fin
Datum: 10.02.08
Downloads: 231
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Editing Guide 1.02

10 Feb
Das Standardwerk für alle Editingfreunde.
Dateigröße: 10.8 MB
Autor: Mr-Murray
Datum: 10.02.08
Downloads: 908
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Avro Vulcan (Bomber)

11 Feb
CheyenneAh56 veröffentlichte in den ArmedAssault.info-Foren seinen Avro Vulcan, einen ehemaligen Bomber der British Royal Airforce.

Update:
Link entfernt da es sich um eine nicht genehmigte Portierung aus dem MS Flight Simulator handelt.
Dateigröße: 8.17 MB
Autor: CheyennAh56
Datum: 11.02.08
Downloads: 606
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AACF Sound 2.0

12 Feb
BlackKnight (Sound Design and Configs)
Fromz (Sound Design and Configs)
Sgt_Savage (Sound Design and Configs)
pingu (configs)

This mod is a combination of Fromz's original work in the FFAM mod (was editted with his permission and help) ,many hours of pouring over sound banks and many hours of editing and testing

All Sounds in the mod either came from the original FFAM mod sound pack (this mod uses it as its base) or were outsourced from outside the ArmA community from sound banks and recordings some of which i aquired myself


Dateigröße: 32.03 MB
Autor: AACF
Datum: 12.02.08
Downloads: 161
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Satellite view (SATCOM)

12 Feb
Satcom von Chicago.

- Satellite view
- Artillery support über Funkkommunikation
- Rocket system über Funkkommunikation
- Notebook Addons[/i][/quote]

satcomsatcom2



Dateigröße: 3 MB
Autor: Chicago
Datum: 12.02.08
Downloads: 312
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Lada 1200 v1.0

12 Feb
lada1200 #1lada1200 #0

Dateigröße: 8.3 MB
Autor: Sergei_Q
Datum: 12.02.08
Downloads: 614
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AACF Sound 2.1

14 Feb
BlackKnight (Sound Design and Configs)
Fromz (Sound Design and Configs)
Sgt_Savage (Sound Design and Configs)
pingu (configs)

This mod is a combination of Fromz's original work in the FFAM mod (was editted with his permission and help) ,many hours of pouring over sound banks and many hours of editing and testing

All Sounds in the mod either came from the original FFAM mod sound pack (this mod uses it as its base) or were outsourced from outside the ArmA community from sound banks and recordings some of which i aquired myself


Dateigröße: 25.8 MB
Autor: AACF
Datum: 14.02.08
Downloads: 464
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Glass Damage Effects

15 Feb
bush wars
Der Bush Wars Conflict Mod, hat auf Armed Assault.info ein ziemlich interessantes Tutorial veröffentlicht. In dem Tutorial wird gezeigt, wie man den Effekt von brechenden Glas bei Fahrzeugen in ArmA darstellt.
Dateigröße: 968 kB
Autor: Obmar
Datum: 15.02.08
Downloads: 81
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Model Proxies Archive

15 Feb
Zitat von ArmAtech:
OK i have been working on this little project that i hope BIS is OK with to help addon makers locate there pilot and cargo proxies on the model while in O2 viewer. It easy to setup and i hope it helps at least 2 of you lot out there.
View readme.txt for simple instructions
I left a sample model open "DummyDefault.p3d" for you to make any i missed and i know i missed a few

If you need to make your own this a quick how to

Best practice setup
a. Install All BIS Official Tools 02PE/BinPBO and so on
b. Depbo ALL Bis default addons and copy the unpboed folders to your ca folder created at
C:\my document's\ArmAWork\ca\


1. Open the addon Folder with proxies that you depboed before you should look in
C:\Users\username\Documents\ArmAWork\ca\Addon_Name\Data\Anim
in here you will find the UH60_Pilot.rtm this is the file you need to change the
default stance of the character so that he is shaped in a certain way to fit
the gunners/pilot seat.

2. Open DummyDefault.p3d file and select window on the top bar and check show
animations this will give you the animations panel.

3. Right click on that animations panel and select From Matrices and select
the .rtm you picked in step 2 this will then add 3+ animations to the animations
panel what i did was then delete all the animations but not the 0.000000 bit
when you select this animation step you will see the model change to the shape
needed for the proxy in your model. Now look in your model where you would
like to view the proxies in the viewer and slow double click the named
property and you will see the path required for your addon proxy keep this noted.
\ca\temp\proxies\uh_60\pilot


3. Create this file path C:\Users\*user_name*\Documents\ArmAWork\ca\temp\proxies\*Addon_Name*\(with out the *)
and save the changed default model to this folder called pilot.p3d.(There will be other names such as driver/gunner/cargo and so on)

Dateigröße: 2.54 MB
Autor: armatech
Datum: 15.02.08
Downloads: 85
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1st Infantry Division v1.00

18 Feb
VERSION: v1.00.

FEATURES:

- New units!
- New textures!
- Fun!

--------------------------------------------------------------------------------

DESCRIPTION: Large addon, binarisation + zipping helps, but be aware. I have included Assault squads with full battle rattle (groin pad, DAPs and kidney pads, and normal squads without. Enjoy the new models, and be ready for updates later along.

--------------------------------------------------------------------------------

INSTALLATION: Simply extract the CMCD_USA_1ID_Infantry.PBO file you find in the archive, and stick it the ArmA\Addons folder, or the mod folder of your choice. Run the game, enter the editor, and you'll find these units under BLUFOR\1st Infantry Division.
You will find the groups under BLUFOR\1st Infantry Division Squads.

For servers, don't forget the CMCD.bikey and the PBO key itself!
cam\_1stinf #3cam\_1stinf #1

cam\_1stinf #2cam\_1stinf #0

cam\_1stinf #5cam\_1stinf #4

Dateigröße: 48.5 MB
Autor: CameronMcDonald
Datum: 18.02.08
Downloads: 2978
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