ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.

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Skoda Felicia v1.0

23 März
skoda\_felicia #3skoda\_felicia #2skoda\_felicia #1skoda\_felicia #0

Dateigröße: 2.99 MB
Autor: Frizy & Faust (FF Studio)
Datum: 23.03.08
Downloads: 708
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French Unit retextured

16 Dez
frenchunits



dob veröffentlichte in den BI-Foren seine retexurierten französischen Soldaten. Anzumerken sei, dass sie als Waffe unter anderem mit G36 ausgestattet sind
Dateigröße: 259 kB
Datum: 16.12.06
Downloads: 150
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Monster Trucks von bluevein (beta)

10 Okt
Die erste Version der Monster Trucks wurden von bluevein in den Foren von armaholic.com veröffentlicht.
Dateigröße: 1 MB
Autor: bluevein
Datum: 10.10.08
Downloads: 400
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Schmalfelden v0.8

23 April
schmal #1schmal #0
schmal #3schmal #2

Dateigröße: 53.2 MB
Autor: Nicholas Bell
Datum: 23.04.08
Downloads: 784
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SP-Mission LibertySTAR

11 Jan
Libertystar#2
Story:
Die Lage auf Japahto ist schwierig. Es wird berichtet, dass die aufständischen Truppen ethnische Säuberungen der Zivilbevölkerung vornehmen. Die Drohnenaufklärung meldet verschiedene Hinweise auf kleinere Gefechte. Die Russen, unter dem Oberbefehl von General Götz Serginski, befinden sich auf Japahto und scheinen die Aufständischen mit Waffen zu unterstützen. Unsere Aufklärungssatelliten haben ein russisches Lager, Codename Wodka, entdeckt. Offiziell leugnen die Russen, dass Sie auf Japahto operieren. Da wir derzeit über kein UN-Mandat für einen militärischen Einsatz auf
Libertystar#4
Japahto verfügen, ist es nicht möglich die Truppen von General Götz Serginski direkt anzugreifen. Dies ändert sich jedoch wenn wir Beweise finden, dass es zu ethnischen Säuberungen gekommen ist und die Russen dies unterstützen.

Libertystar#3
So wird das Team Razor nach Japahto gebracht um eben diese Beweise zu finden, es muss abwechslungsreiche Nebenmissionen erfüllen, und letztendlich den Verantwortlichen zur Rechenschaft ziehen. Im Laufe der Mission kann das Razorteam verschiedene Arten von Unterstützung anfordern und sich in feindlichen Lagern neu aufmunitionieren. Mehr Informationen findet ihr im Briefing!

Dateigröße: 3.57 MB
Autor: r3D
Datum: 11.01.10
Downloads: 1434
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Teamspeak v.2.0.32.60 Client

16 Dez
TeamSpeak ist eine Software zur Sprachkommunikation via Internet mit einer klar getrennten Server-Client-Architektur. Unsere Serversoftware ist in der Lage Tausende von Clients bzw. Nutzern gleichzeitig zu verwalten - im Endeffekt resultiert daraus eine Lösung zu Internet-basiertem Teleconferencing, welche sich für verschiedene Aufgaben und Anwendungen einsetzen lässt, zum Beispiel als Alternative zu Telefonkonferenzen und Meetings, als Möglichkeit durch Ferngespräche entstehende Kosten zu senken oder als Medium um sich mit Freunden und Familie zu unterhalten.

Diese Software steht allen nicht-kommerziellen Nutzern kostenlos zur Verfügung[...]
Dateigröße: 5,59 MB
Datum: 16.12.06
Downloads: 460
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Sukhoi Su-33 beta1

28 Aug
Sukhoi Su-33 Templates
    Features
    - 3 colour schemes updated by eddyD (thx mate! )
    - Source textures into merged format
    - Optimized sqf scripts
    - Afterburner, sonic boom and vapour FX
    - Keyboard for FX not required
    - "Tidy" action menu system
    - Manual landing gear for carrier operations
    - 3 axis animated undercarriage
    - 5 mixed loadouts
    - Cockpit and landing lights
    - Random unit numbers
    - Clan logos
    - Customisable markings
    - Working lights
    - Damage model and Textures

Dateigröße: 12 MB
Autor: eddyD
Datum: 28.08.08
Downloads: 552
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Namalsk Island

06 Okt
Namalsk Test Neu
Heute veröffentlichte Sumrak von der "Shadow of Namalsk" Modifikation seine fertiggestellte Winter-Insel "Namalsk". Diese Insel bietet sehr interessante Locations für die Missionsdesigner, denn sie enthält viele neue Gebäude, neue Vegetation und statische Objekte. Zusätzlich beinhaltet das Pack auch noch einige Multiplayermissionen, um die Insel bequem testen zu können und eine Alpha-Version der eigens erstellten Module, mit denen es möglich ist verschiedene Farbfilter für seine Missionen zu nutzen. Ein kleines "Gewinnspiel", wenn man es so nennen darf, gibt es auch... die ersten drei Spieler, welche auf der Insel vier Schneemänner gefunden haben und dies mit Screenshots bestätigen, haben die Ehre, die Kampagne der Modifikation betatesten zu dürfen.
SoN Screen#4SoN Screen#3SoN Screen#2SoN Screen#1SoN Screen#6SoN Screen#5

Dateigröße: 308 MB
Autor: Sumrak
Datum: 06.10.09
Downloads: 698
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ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57

22 Dez
ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57
--------------------------------------------------
Copyright (c) 2010 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS
-------------------
An original version of Arma 2: Operation Arrowhead 1.50-1.56.

HOW TO INSTALL THE PATCH
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all patch content to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.07.
* ARMA 2 BAF 1.00 to 1.02 if necessary.
* ARMA 2 PMC 1.00 to 1.01 if necessary.


========================================================
VERSION 1.57 HIGHLIGHTS
========================================================
* improved netcode (better locality handling)
* new scripting commands
* 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company


Version 1.56-1.57 Changelog


---------------------------

Engine
------
* Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
* Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
* Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
* Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
* Improved: Enemy targets are now unassigned once their crew is killed.
* Fixed: doFire did not work on most targets.
* New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
* New: allMissionObjects script command.
* New: Script command setPlayerRespawnTime.
* New: new AllDead command.
* Fixed: Video playback stuttering.
* Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.

Data
----
* Add: camo (replaceable textures) selections for M2A2/3.
* Changed: GPS added for all SUVs.
* Fixed: A/MH6 main rotor artifact.
* Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.


PMC changelog 1.00-1.01
-----------------------
* Fixed: Shadow artifact on bridge on Proving Grounds map.
* Changed: XM8 optics reworked.
* Fixed: XM8 Front grip
* New: Ammo create with PMC weapons.

PMC Missions changelog 1.00-1.01
--------------------------------
* Added: Campaign teaser including CP00 and trailer.
* Fixed: CP10A - The Boss was not leaving the villa when in danger.
* Fixed: CP10A - Player was not able to finish the Boss from distance.
* Fixed: CP08B - Group callsign was "Sword", not "Spear".
* Fixed: CP08A - Player was not able to access helicopter gear menu.
* Fixed: CP07 - Client UAV re-enabled again.
* Fixed: CP05 - Mission did end before conversation was finished.
* Fixed: CP02 - Dixon fired only once, causing mission not to continue.
* Fixed: CP00 - Mortar explosions now occur further away from player.
* Fixed: Backpack content is now saved between CP05 and CP06.


========================================================
VERSION 1.56 HIGHLIGHTS
========================================================
* Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog
---------------------------

Data
----
* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.

Engine
------
* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)

BAF changelog 1.01-1.02
-----------------------
* Added portrait and wounds of PMC operatives
* Fixed CM immunity of missiles
* Missions have new headers
* Adjusted sensitivity of Her Majesty's soldiers
* Music tracks have their respective names displayed
* Adjusted values of many items in armoury
* L111A1 sounds better on Jackals
* Backpacks are now useable in editor
* Fixed names of IEDs
* Many weapons are now able to hold compatible magazines designed for other weapons
* Snipers have learned how to handle AS50 correctly
* US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better

Version 1.54-1.55 Changelog
---------------------------

BAF changelog 1.00-1.01
-----------------------
* Fixed: Tripod bags bug preventing BAF static weapon completion
* Fixed: SUSAT GL has working alternative optic
* Fixed: Reverse faces on FV-510 driver hatch
* Fixed: Permanent muzzle flash on Chinook door gunner
* Fixed: Chinook left-gunner-chief position is rotate-able
* New: Auto-registration of BAF addons (preLoadAddons)
* Fixed: Wrong proxy position of pilot in BAF models
* Fixed: Missing proxy of Jackal GMG's crew shadow LOD
* Fixed: gunnerCanSee was broken by BAF for static weapons
* Fixed: non-working GL rangefinder
* Fixed: cfgMod correction
* Fixed: IED deactivation issues
* New: New addon config parameter isLite for BAF-Lite
* Fixed: DR.Haladik is not mystified with world directions anymore
* Fixed: invisible bag bug
* Fixed: IEDs have theirs proper names and actions
* Fixed: Adjusted FV-150 cannon strength
* Bonus: Textures quality for BAF-Lite doubled
* Bonus: Sound quality for BAF-Lite doubled
* Bonus: Brand new grenade launcher optics to fit ballistic trajectory

Engine
------
* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
* Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
* Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
* Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
* Improved: Tree LOD blending is now smoother in many situations.
* New: Free camera can be locked to plain objects like trees.
* New: New MP UI for Create Game (both host and remote).
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* New: -skipintro command line option to disable loading menu cutscenes.
* Optimized: File cache memory handling is now faster.
* Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: Scripting command HostMission.
* FIX: Engine crash with diag_log versus %
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: VSync config option
* New: GetResolution script function
* New: forEach: variable _index added to retrieve the position of _x within the Array
* New: getVariable: default value can be defined
* Changed: Preprocessor error no longer terminates the game.
* New: getTerrainHeightASL script function
* Fixed: Reduced z-fight in scopes.
* New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Alpha blend in fog.
* New: mergeConfigFile script function
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
* New: setSimpleTaskTarget script function
* Fixed: SetIdentity (relate to 73319)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Fixed: My own shots no longer causing a stress.
* New: WeaponAssembled, WeaponDisassembled events
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Improved: Animation interpolation no longer shortening hands.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Improved: Improved helicopter AI formation flying and collision avoidance.
* Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: leaveVehicle no longer un-assigns units from other groups (http://dev-heaven.net/issues/3476)
* Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* New: addBackpackCargo script function
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
* New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over the network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in a global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Join group changes unit's side
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Switching vision mode with fire mode
* Fixed: AI equipped with TI see through smokes
* Fixed: Commanding units with aiming deadzone
* Fixed: crash on server when loading ban.txt
* Fixed: crash in Ka52 while player as gunner
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: changed tank AI driver behaviour
* New: Better client bad CDKey checking on server.
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: Airplanes HUDs projected into infinity.
* Improved: Tracers visible in all directions.
* Fixed: Unable to connect to servers with equalModRequired.
* Fixed: AI stuck while in combat/stealth mode
* New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.


Data
----
* Tweaked envelope and landing speed of L39.
* Fixed respawn weapons for some TK soldiers
* Renamed faction CZ - > ACR.
* Tweaked airplanes radars.
* Parallax airplane HUD projection.

Version 1.52-1.54 Changelog
---------------------------

Engine
------
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behaviour, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic centre failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating colour sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colours did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
--------
* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.

Data
----
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.

Version 1.50-1.52 Changelog
---------------------------

Engine
------
* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speaking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.

Missions
--------
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan” convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on

Data
----
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.

Dateigröße: 415.27 MB
Autor: Bohemia Interactive
Datum: 22.12.10
Downloads: 4989
Download

ACE v1.03 (update)

16 Feb
ace\_skull
Auch in dieser Woche schiebt die ACE Mod ein Update nach - diesmal auf Version 1.03

Alle Änderungen und Verbesserungen findet ihr im ACE v1.03 Changelog.
Dateigröße: 185 MB
Autor: ACE Mod
Datum: 16.02.09
Downloads: 1839
Download

RealTime Editor V4 ECS Fix

04 Juni
Fix für alle ECS User die auch den neuen Realtime Editor nutzen möchten.
Dateigröße: 69 kB
Datum: 04.06.08
Downloads: 166
Download

Assault on Parato

24 Nov
czvideo\_preview
Dateigröße: 82.11 MB
Autor: Mr Burns
Datum: 24.11.06
Downloads: 2049
Download

BWC Mod Pack (April'09)

05 April
Das Bush Wars Conflict Team begann vor kurzem nach einer längeren Auszeit nun doch wieder Addons für ArmA zu veröffentlichen. Den Anfang machte bereits im Februar das Waffenpack welches eigentlich für ArmAII gedacht war. Nun kommen nach und nach weitere Addons dazu, neben einem eigenst angefertigten GUI und einem Update für das ältere Puma Pack, gibt es seit heute auch brandneue SADF und SWAPO Einheiten sowie einen 81mm M3 Mörser.
bwc\_releases #1bwc\_releases #2
bwc\_releases #3bwc\_releases #4
bwc\_releases #5bwc\_releases #6
Der Einfachheit halber, und da viele der Addons sich gegenseitig benötigen, bieten wir statt vieler einzelener Downloads nur ein Komplettpaket mit allen bisher veröffentlichten Addons der Mod an.

Ausführliche Info´s zu den Addons findet ihr auf der
Dateigröße: 126.05 MB
Autor: BWC - Bush Wars Conflict
Datum: 05.04.09
Downloads: 972
Download

SJB SAS Addon v1.0

04 Mai
sjb\_sas\_splash
Jackal326 verkündete soeben den Release seines SAS Truppenpakets.
Darin enthalten sind britische Spezialeinheiten mit jeweils 2 unterschiedlichen Ausstattungen (Patrol Kit & Assault Kit), und zudem mit Wüsten- sowie Waldtarn Klamotten.

Für spätere Versionen wird es auch noch ein spezielles Waffenpaket geben, bisher werden noch standard ArmA Waffen genutzt.
sjb\_sas #1sjb\_sas #2sjb\_sas #3sjb\_sas #4
sjb\_sas #5sjb\_sas #6sjb\_sas #7sjb\_sas #8

Dateigröße: 53.59 MB
Autor: Jackal326 & SafetyCatch
Datum: 04.05.09
Downloads: 710
Download

The Cause Campaign Chapter 1

17 Jan
tcc1\_logo
****************************************************************
CAMPAIGN INFORMATION:
Made for Arma Version 1.08
Singleplayer
5 Missions with cutscenes
Introductory/storyline Cutscene
Voice acting: Full
Composed music (nothing special but hope you like it anyway)
All missions Beta tested: Yes.
Required Addons: None

**********************************************

The story is set a few months after the initial SLA invasion and begins with the aftermath of the RACS invasion of Corazol which has left the SLA's 4th Armoured division (fighting near Cayo) cut off from their native North Sahrani. The story does not revolve soley around the player. The player is more a product of the story. The player sees life through the eyes of a lowly SLA soldier for the most part of the campaign. This Chapter is set along the west to south west coast of North Sahrani. I plan to take the player all around the two countries systematically in the next few chapters while keeping within the frame of the unfolding story.

Dateigröße: 37.9 MB
Autor: Rejenorst
Datum: 17.01.08
Downloads: 575
Download

ModEm Tiger ARH

09 Mai
mike\_tiger #1

Tiger ARH, in passenden BW-Farben und mit HOT 3 Bewaffnung, welcher in Zusammenarbeit mit dem ADF Mod entstand.


mike\_tiger #2mike\_tiger #3mike\_tiger #4


Dateigröße: 3.35 MB
Autor: modEmMaik / ADF Mod
Datum: 09.05.09
Downloads: 3148
Download

MH500 (RACS / Hellfire)

09 Mai
mh500\_hellf
EULA**************************************

This is all BIS stuff made with BIS tools. I take no credit for the original models. I simply kit bashed a little.

So please accuracy purists cut me some slack for filling a little gap in the game.

I do not take responsibility of this thing eats your hard drive, steals your girlfriend, or ruins your life from you spending all day plaing Arma....

If anyone would lit to take it further by all means do. Please credit BIS for thier fabulous(with help) game, and wld427 for modding the original BIS work.

Most of all.... enjoy

Dateigröße: 15.6 MB
Autor: wld427
Datum: 09.05.08
Downloads: 440
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Kamov KA-52 Alligator v1.01

15 Sept
EricM_Kamov 52

---------------------------------------Version 1.00 ------------------------------------------

I- Features :
Full Kamov 52 model with various resolution LODs for performance,
Custom “SLA” Black Camo texture, hand painted from photo reference
Custom RVMATs for all surfaces,
Working cockpit for pilot and gunner,
Retracting gears with working dampers,
Working turret with realistic values,
Working Shadow LOD,
Working damage textures for cockpit and fuselage,
Working instruments and screens in the cockpit (custom horizon and radar screen hand painted from photo reference)
Working night textures in the cockpit,
Tweaked flight model thanks to RKSL Studios

II- Known Bugs :
- Nothing obvious so far…

III- Licence :

The author grants you the right to use and redistribute this addon freely for non-commercial use in Armed Assault and Armed Assault 2.

If you wish to modify, enhance, tweak… feel free to ask ericmarodon[at]hotmail.com

Enjoy

Dateigröße: 22.87 MB
Autor: EricM
Datum: 15.09.08
Downloads: 1408
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Retro Mod Soundpack

01 Dez
Das Soundpack des Retro Mods enthält, die alten Operation Flashpoints Soundtracks konvertiert ins ArmA Format.
Dateigröße: 70 MB
Datum: 01.12.06
Downloads: 401
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Sarve Island v1.2

24 Feb

Queens Gambit wird benötigt


Sarve
by Ike
Version: 1.1
Required addons:
Queens gambit
Ofp in ArmA - Objects Pack(included in download)

Description:
Hi, here's my first map made with Visitor3. Just wanted to release it and see what you think about it.
I wanted to keep it small and size is 7,5x7,5km.

Features:
- Ofp in ArmA Objects Pack bunkers
- Lot of woods/natural cover
- Big harbour
- Few villages and bases
- Airfield
- Swamp
- Works on dedi

Changes:
- Added harbours and roads to Saarnaki and Valipe
- Tweaked config
- Changed some objects

Dateigröße: 13.7 MB
Autor: Ike
Datum: 24.02.08
Downloads: 106
Download
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