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ArmA US Forces, Worthplaying

12 Okt
Wohl im Zuge der neuen Presseversion von der Invex Spielemesse, hat Worthplaying.com ein neues Video von Armed Assault mit dem Titel "US Forces" veröffentlicht.

US Forces Trailer #8US Forces Trailer #9US Forces Trailer #10US Forces Trailer #11US Forces Trailer #12US Forces Trailer #13US Forces Trailer #2US Forces Trailer #3

Dateigröße: 59 MB
Autor: Worthplaying.com
Datum: 12.10.06
Downloads: 3120
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ARMA 2 UPDATE 1.08

30 Nov
===ARMA 2 UPDATE 1.08 ===

Copyright (c) 2010 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

===SYSTEM REQUIREMENTS===

* ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)

* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

===HOW TO INSTALL THE PATCH===

Run the patch exe to apply the patch setup automatically.

It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

========================================================
VERSION 1.08 HIGHLIGHTS
========================================================

* Numerous stability and functionality fixes and improvements
* Added many new scripting commands and event-handlers
* Various visual optimizations
* AI behaviour related fixes and improvements

Changelog


---------------------------
Engine 1.07-1.08 Changelog
---------------------------

* New: Free camera can be locked to plain objects like trees.
* New: New MP UI for Create Game (both host and remote).
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* New: -skipintro command line option to disable loading menu cutscenes.
* Optimized: File cache memory handling is now faster.
* Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: Scripting command HostMission.
* FIX: Engine crash with diag_log versus %
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: VSync config option
* New: GetResolution script function
* New: forEach: variable _index added to retrieve the position of _x within the Array
* New: getVariable: default value can be defined
* Changed: Preprocessor error no longer terminates the game.
* New: getTerrainHeightASL script function
* Fixed: Reduced z-fight in scopes.
* New: event handler "fired" returns magazine name and object of projectile.
* Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Alpha blend in fog.
* New: mergeConfigFile script function
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* Fixed: Person - helicopter collision not causing helicopter damage, (http://dev-heaven.net/issues/12107)
* New: setSimpleTaskTarget script function
* Fixed: SetIdentity (relate to 73319)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Fixed: My own shots no longer causing stress.
* New: WeaponAssembled, WeaponDisassembled events
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Improved: Animation interpolation no longer shortening hands.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected.
* Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Improved: Improved helicopter AI formation flying and collision avoidance.
* Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
* Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* New: addBackpackCargo script function
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
* New: Multiplayer Event Handlers MPKilled and MPHit.
Their event handlers are synchronized over network to be the same on all clients.
Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.
Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Join group changes unit's side
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Switching vision mode with fire mode
* Fixed: AI equipped with TI see through smokes
* Fixed: Commanding units with aiming deadzone
* Fixed: crash on server when loading ban.txt
* Fixed: crash in Ka52 while player as gunner
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: changed tank AI driver behaviour
* New: Better clients bad CDKey checking on server.
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: Airplanes HUDs projected into infinity.
* Improved: Tracers visible in all directions.
* Fixed: Unable to connect to servers with equalModRequired.
* Fixed: AI stuck while in combat/stealth mode
* New: Explosive shells penetrate bushes;
* Fixed: FireAtPosition aimpoint
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colors did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

For full information about the included changes between versions 1.00 and 1.08 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History

Dateigröße: 323 MB
Autor: Bohemia Interactive
Datum: 30.11.10
Downloads: 3114
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CAA1 project

26 Aug
caa\_saraDurch die Einbindung so ziemlich aller originalen ArmA1 Addons ermöglicht die CAA Mod allen Willigen einen erneuten Ausflug auf die Ferieninsel Sahrani. Aber auch Rahmadi und sogar Porto aus der Erweiterung Queens Gambit sind darin enthalten.

Ausserdem könnt ihr mit der Mod die selbsterstellten Kamapgnen & Missionen für ArmA1 erneut in ArmA2 ausprobieren. Das gilt auch für viele Addons/Inseln, auf eine reibungsfreie Funktionalität gibt es dabei allerdings keine Garantie.
Dateigröße: 1.75 GB
Autor: kju, modEmMaik, Sickoy, Yoma,
Datum: 26.08.09
Downloads: 3027
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AH1 - Convoy attack

24 Nov
AH1\_action
Dateigröße: 99.2 MB
Autor: burns
Datum: 24.11.06
Downloads: 3001
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Kirchenruine, UTW-Squad

13 Nov
Kirchen Ruine #0Kirchen Ruine #1Kirchen Ruine #2


Dieses Video wurde vom UTW-Squad erstellt und zeigt, auf höchster Detailstufe, die Ruine einer Kirche.

Die Video haben unterschiedliche Downloadgrößen.
Im folgenden findet ihr eine Liste der Downloads und die dazugehörigen Größen.



-> Ruine Video 1 : 267 MB

-> Ruine Video 1 : 141 MB

-> Ruine Video 1 : 266 MB

Dateigröße: 670 MB
Autor: UTW-Squad.net
Datum: 13.11.06
Downloads: 2993
Download

1st Infantry Division v1.00

18 Feb
VERSION: v1.00.

FEATURES:

- New units!
- New textures!
- Fun!

--------------------------------------------------------------------------------

DESCRIPTION: Large addon, binarisation + zipping helps, but be aware. I have included Assault squads with full battle rattle (groin pad, DAPs and kidney pads, and normal squads without. Enjoy the new models, and be ready for updates later along.

--------------------------------------------------------------------------------

INSTALLATION: Simply extract the CMCD_USA_1ID_Infantry.PBO file you find in the archive, and stick it the ArmA\Addons folder, or the mod folder of your choice. Run the game, enter the editor, and you'll find these units under BLUFOR\1st Infantry Division.
You will find the groups under BLUFOR\1st Infantry Division Squads.

For servers, don't forget the CMCD.bikey and the PBO key itself!
cam\_1stinf #3cam\_1stinf #1

cam\_1stinf #2cam\_1stinf #0

cam\_1stinf #5cam\_1stinf #4

Dateigröße: 48.5 MB
Autor: CameronMcDonald
Datum: 18.02.08
Downloads: 2978
Download

G85 Editor Addon

27 Nov
Der Germany 85 Mod veröffentlichte das erste erhältliche ArmA Editor Addon.
Dateigröße: 6.41 kB
Autor: G85´ Mod
Datum: 27.11.06
Downloads: 2953
Download

Track IR demonstration

24 Nov
trackIR\_previewtrackIR\_previewtrackIR\_preview

Dateigröße: 105 MB
Autor: Dslyecxi
Datum: 24.11.06
Downloads: 2949
Download

2.TrackIR Video von PC Format

26 Juli
Das Video zeigt die einzelnen TrackIR Furnktionen in Armed Assault zeigt. (Nach Rechts/Links lehnen, Rein/Raus zoomen).

Das Video stammt ebenfalls von der E3 Alpha Version.
Dateigröße: 25 MB
Datum: 26.07.06
Downloads: 2929
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Morphicon Airstrike

16 Nov
Dieses kurze Video, welches aus 6 einzelnen Sequenzen besteht, zeigt InGame einen angeforderten Airstrike.
Airstrike 03Airstrike 02Airstrike 01

Dateigröße: 36,4 MB
Datum: 16.11.06
Downloads: 2889
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SLX Mod 1.0

27 April
Dateigröße: 33.28 MB
Autor: Solus
Datum: 27.04.08
Downloads: 2859
Download

GamesTelevision Trailer

28 Sept
GC2006 Trailer HDGC2006 Trailer HD
Ein kommentierter Trailer vom Morphicon Vertrieb.
Der Trailer zeigt den offiziellen Gc Trailer von BIS.
Dateigröße: 12,1 MB
Datum: 28.09.06
Downloads: 2842
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ArmA2 @game-tv GC´08

22 Aug
Mitschnitt vom live stream der GC08 vom game-tv stand
Dateigröße: 94.28 MB
Autor: game-tv.com / Chriz6662
Datum: 22.08.08
Downloads: 2838
Download

ArmA Face Pack V1

06 Dez
Alle ArmA Standard Faces in einem Paket, geeignet zur Erstellung eigener Custom Faces.
Dateigröße: 39.64 MB
Autor: BloodOmen / BIS
Datum: 06.12.06
Downloads: 2836
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DHI P71 Police Interceptors v1.01

21 Jan
Der lange Arm des Gesetzes bekommt Zuwachs in ArmA. Delta Hawk veröffentlichte mehrere Varianten des LAPD Ford Crown Vicotria, ausserdem ist noch ist ein Update von SWAT-guy's Polizei Einheiten enthalten.
deltahawk\_police #1deltahawk\_police #2deltahawk\_police #3

Dateigröße: 45.36 MB
Autor: Delta Hawk
Datum: 21.01.09
Downloads: 2773
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SA-6 Gainful v1.1

22 Juni
Zitat von scars:
v1.1
1.It came to attack an fast fighter.
config was made in zGuba.

v1.0
1.add damage texture
2.durability and attack power improvement
3.it is a fix as for the light.
4.the replenishment of the missile was seen.
5.Improvement of texture and model

http://labo3.hp.infoseek.co.jp/
scars\_sa6 #1scars\_sa6 #0scars\_sa6 #2

Dateigröße: 2.51 MB
Autor: scars
Datum: 22.06.08
Downloads: 2758
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Physik Videos

27 Juni
Diese Videos sollen die Armed Assault Physik näherbringen - man bemerkt, dass es noch reichlich Fehler zu beheben gibt. Die Videos wurden mit Fraps im Low-Detail-Modus mit 640x480er Auflösung aufgezeichnet.

Es stammt von eJay aus den Bi-Foren.
Dateigröße: 1,6 MB
Autor: eJay
Datum: 27.06.06
Downloads: 2752
Download

Morphicon Videos

18 Okt
Diese vier Videos zeigen Schwimmen, Rollen, Helikopteranimationen und Zerstörung eines Hauses.

Morphicon ClipMorphicon ClipMorphicon ClipMorphicon Clip

Dateigröße: 5 MB
Autor: Morphicon
Datum: 18.10.06
Downloads: 2748
Download

LandTex

15 Juni
zyco veröffentlichte in unseren Foren sein LandTex Addon welches einige der Teppiche auf Chernarus aufpeppt. Neben einer Überarbeitung der gesamten Küstenlinie und der vorgelagerten Inseln, hat er die übrigen Texturen insoweit überarbeitet, daß sie etwas weicher aussehen, mit weniger ins Auge stechenden Pixel-Häufchen.
a2\_landtex #1a2\_landtex #2
a2\_landtex #3a2\_landtex #4

Dateigröße: 219 MB
Autor: zyco
Datum: 15.06.09
Downloads: 2742
Download

HWM Addon Pack v3.0

21 Juni
Weeeeeeee‘re baaaack! Well, actually we never left…which is not the case for our wives and girlfriends, as they finally grasped the concept of us being married to ArmA modding and filed for a divorce…sad story…

Anyway, to the really good news…our 3rd release is here, and we are really excited about this one! New weapons from scratch, completely reworked older versions of weapons, new units, bug fixes plus a bonus: RACS and US version of the UH-1H Huey.

For the first time since our work began, we were able to use a modular system in order to incorporate complementary community work in our mod. In this release, you will find Vietnam era versions of the UH-1H Huey, requested and reskinned by Red Devil. For further clarification please contact us.

Have a look at these ingame pictures and do not forget to clear the HWM folder of any older version of HWM. No other files except the ones from this release should be in the addons folder, Hellenic or Greek.

As always, constructive feedback is welcome!
Have fun!

CHANGELOG JUNE 2008

BUG FIXES from Version 2.0
-UH-1H now has a flaps animation giving better flight control on vertical dives.
-UH-1H rotors now are spinning at the correct direction
-UH-1H reworked config.
-UH-1H Racs version tail marking texture now is correct.
-Leopard1A4 now APDS and HEAT rounds have different behavior and unique realistic characteristics.
-Leopard1A4 apply camo net is now MP compatible
ENHANCEMENTS from Version 2.0
-H&K G3 series weapons reworked from scratch.
-All weapons now have a unique magazine model.
-Update characteristics for all addons to comply under patch 1.14
(unique recoils, upgraded armor for all vehicles)
The full new features list
New Weapons
-H&KG3A3 - H&KG3A4 - H&KG3A4 Marksman
-FN-FAL - FN-FAL Para - FN-FAL Marksman
-M60 - M60E
-HK21
-M72 LAW

New Soldier Units
-Greek Army Units (4 different types) with retextured skins using original BI p3ds.
-Custom Camo Faces for the units.

New UH-1H Variants
-UH-1H M60D mounted
-UH-1H Cargo Transport

New Enhancement
-UH-1H Cargo Transport System, which gives the ability of Weapons and magazines transport through user friendly dialog.

*UH-1H cargo Transport System, Not MP Compatible
*Refer to the HWM Addon Pack 3.0 manual, for how to use the system

Dateigröße: 172.65 MB
Autor: Hellenic Warfare Mod
Datum: 21.06.08
Downloads: 2705
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