ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.

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CWR: Cold War Rearmed Public Beta

18 Mai
Der Cold War Rearmed Mod bringt, in Zusammenarbeit mit BIS, die Kampagne aus Operation Flashpoint nach Armed Assault.

Da es sich um eine Public Beta handelt, sind noch einige Modelle unvollständig und es kann im Missionsablauf zu Fehlern kommen.

Update: Für die Resistance Kampagne benötigt man dieses Update.
Dateigröße: 1400 MB
Datum: 18.05.09
Downloads: 5085
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Yomas Addon Sync 1.0.44 Beta

11 Dez
Yomas Addon Sync ist ein Tool, mit dem man sich automatisch Addons herunterladen kann. Hierfür muss lediglich ein Server angegeben werden, von dem die neusten Addons bezogen werden! Gleichzeitig dient Yoma Addon Sync auch als Startprogramm für ArmA2, da es Mods mitladen und ArmA2 starten kann.
Dateigröße: 3.29 MB
Autor: Yoma
Datum: 11.12.09
Downloads: 5008
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ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57

22 Dez
ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57
--------------------------------------------------
Copyright (c) 2010 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS
-------------------
An original version of Arma 2: Operation Arrowhead 1.50-1.56.

HOW TO INSTALL THE PATCH
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all patch content to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.07.
* ARMA 2 BAF 1.00 to 1.02 if necessary.
* ARMA 2 PMC 1.00 to 1.01 if necessary.


========================================================
VERSION 1.57 HIGHLIGHTS
========================================================
* improved netcode (better locality handling)
* new scripting commands
* 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company


Version 1.56-1.57 Changelog


---------------------------

Engine
------
* Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
* Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
* Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
* Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
* Improved: Enemy targets are now unassigned once their crew is killed.
* Fixed: doFire did not work on most targets.
* New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
* New: allMissionObjects script command.
* New: Script command setPlayerRespawnTime.
* New: new AllDead command.
* Fixed: Video playback stuttering.
* Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.

Data
----
* Add: camo (replaceable textures) selections for M2A2/3.
* Changed: GPS added for all SUVs.
* Fixed: A/MH6 main rotor artifact.
* Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.


PMC changelog 1.00-1.01
-----------------------
* Fixed: Shadow artifact on bridge on Proving Grounds map.
* Changed: XM8 optics reworked.
* Fixed: XM8 Front grip
* New: Ammo create with PMC weapons.

PMC Missions changelog 1.00-1.01
--------------------------------
* Added: Campaign teaser including CP00 and trailer.
* Fixed: CP10A - The Boss was not leaving the villa when in danger.
* Fixed: CP10A - Player was not able to finish the Boss from distance.
* Fixed: CP08B - Group callsign was "Sword", not "Spear".
* Fixed: CP08A - Player was not able to access helicopter gear menu.
* Fixed: CP07 - Client UAV re-enabled again.
* Fixed: CP05 - Mission did end before conversation was finished.
* Fixed: CP02 - Dixon fired only once, causing mission not to continue.
* Fixed: CP00 - Mortar explosions now occur further away from player.
* Fixed: Backpack content is now saved between CP05 and CP06.


========================================================
VERSION 1.56 HIGHLIGHTS
========================================================
* Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog
---------------------------

Data
----
* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.

Engine
------
* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)

BAF changelog 1.01-1.02
-----------------------
* Added portrait and wounds of PMC operatives
* Fixed CM immunity of missiles
* Missions have new headers
* Adjusted sensitivity of Her Majesty's soldiers
* Music tracks have their respective names displayed
* Adjusted values of many items in armoury
* L111A1 sounds better on Jackals
* Backpacks are now useable in editor
* Fixed names of IEDs
* Many weapons are now able to hold compatible magazines designed for other weapons
* Snipers have learned how to handle AS50 correctly
* US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better

Version 1.54-1.55 Changelog
---------------------------

BAF changelog 1.00-1.01
-----------------------
* Fixed: Tripod bags bug preventing BAF static weapon completion
* Fixed: SUSAT GL has working alternative optic
* Fixed: Reverse faces on FV-510 driver hatch
* Fixed: Permanent muzzle flash on Chinook door gunner
* Fixed: Chinook left-gunner-chief position is rotate-able
* New: Auto-registration of BAF addons (preLoadAddons)
* Fixed: Wrong proxy position of pilot in BAF models
* Fixed: Missing proxy of Jackal GMG's crew shadow LOD
* Fixed: gunnerCanSee was broken by BAF for static weapons
* Fixed: non-working GL rangefinder
* Fixed: cfgMod correction
* Fixed: IED deactivation issues
* New: New addon config parameter isLite for BAF-Lite
* Fixed: DR.Haladik is not mystified with world directions anymore
* Fixed: invisible bag bug
* Fixed: IEDs have theirs proper names and actions
* Fixed: Adjusted FV-150 cannon strength
* Bonus: Textures quality for BAF-Lite doubled
* Bonus: Sound quality for BAF-Lite doubled
* Bonus: Brand new grenade launcher optics to fit ballistic trajectory

Engine
------
* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
* Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
* Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
* Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
* Improved: Tree LOD blending is now smoother in many situations.
* New: Free camera can be locked to plain objects like trees.
* New: New MP UI for Create Game (both host and remote).
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* New: -skipintro command line option to disable loading menu cutscenes.
* Optimized: File cache memory handling is now faster.
* Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: Scripting command HostMission.
* FIX: Engine crash with diag_log versus %
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: VSync config option
* New: GetResolution script function
* New: forEach: variable _index added to retrieve the position of _x within the Array
* New: getVariable: default value can be defined
* Changed: Preprocessor error no longer terminates the game.
* New: getTerrainHeightASL script function
* Fixed: Reduced z-fight in scopes.
* New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Alpha blend in fog.
* New: mergeConfigFile script function
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
* New: setSimpleTaskTarget script function
* Fixed: SetIdentity (relate to 73319)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Fixed: My own shots no longer causing a stress.
* New: WeaponAssembled, WeaponDisassembled events
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Improved: Animation interpolation no longer shortening hands.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Improved: Improved helicopter AI formation flying and collision avoidance.
* Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: leaveVehicle no longer un-assigns units from other groups (http://dev-heaven.net/issues/3476)
* Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* New: addBackpackCargo script function
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
* New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over the network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in a global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Join group changes unit's side
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Switching vision mode with fire mode
* Fixed: AI equipped with TI see through smokes
* Fixed: Commanding units with aiming deadzone
* Fixed: crash on server when loading ban.txt
* Fixed: crash in Ka52 while player as gunner
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: changed tank AI driver behaviour
* New: Better client bad CDKey checking on server.
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: Airplanes HUDs projected into infinity.
* Improved: Tracers visible in all directions.
* Fixed: Unable to connect to servers with equalModRequired.
* Fixed: AI stuck while in combat/stealth mode
* New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.


Data
----
* Tweaked envelope and landing speed of L39.
* Fixed respawn weapons for some TK soldiers
* Renamed faction CZ - > ACR.
* Tweaked airplanes radars.
* Parallax airplane HUD projection.

Version 1.52-1.54 Changelog
---------------------------

Engine
------
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behaviour, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic centre failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating colour sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colours did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
--------
* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.

Data
----
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.

Version 1.50-1.52 Changelog
---------------------------

Engine
------
* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speaking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.

Missions
--------
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan” convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on

Data
----
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.

Dateigröße: 415.27 MB
Autor: Bohemia Interactive
Datum: 22.12.10
Downloads: 4989
Download

Club-Internet Video

11 Nov
Dieses Video wurde von Club-Internet.fr erstellt und stellt eine eklusive Montage von Videomaterial dar.

Club-Internet Montage NachtsichtClub-Internet Montage Mond FallschirmClub-Internet Montage HarrierClub-Internet Montage HarrierClub-Internet MontageClub-Internet Montage

Dateigröße: 201 MB
Autor: Club-Internet.fr
Datum: 11.11.06
Downloads: 4615
Download

CBA (Extended Eventhandler A2)

02 Aug
Die Fortsetzung des standard Addons aus ArmA1

CBA, ehemals bekannt als XEH, ermöglicht die Verwendung von etlichen Evenhandler aufrufen mit verschiedenen Prefixes. Somit ermöglicht es das fehlerlose Zusammenspiel mehrerer Addons mit ähnlichen gescripteten Funktionen, und beugt generell vielen Ärgernissen vor.
Dateigröße: 224 kB
Autor: DevHeaven
Datum: 02.08.09
Downloads: 4467
Download

Pressedemo Video

20 Mai
Von Magnumland.com kommt ein 161MB großes Video von der Armed Assault Presseversion, wie es sie auf der E3 zu sehen gab.

Es wird eine komplette Mission, von der Auswahl im Hauptmenu bis zum bitteren Ende gezeigt, alles in relativ guter Qualität und inklusive Sound.
Dateigröße: 161 MB
Autor: Magnumland.com
Datum: 20.05.06
Downloads: 3962
Download

Armed Assault E3 Trailer

12 Mai
Der erste im Rahmen der E3 veröffentlichte Trailer von Armed Assault.

Es werden ein kurzer Truppenaufmarsch, ein Blackhawkeinsatz sowie eine Ansammlung von Panzern, Infantrie und Helikoptern gezeigt.
Dateigröße: 15 MB
Autor: BIS
Datum: 12.05.06
Downloads: 3908
Download

Laserlicht

27 Nov
Laser 2Laser 1


Exklusiv für Armed-Assault.de angefertigtes Video, über den Einsatz des Laserdesignators in ArmedAssault.
Dateigröße: 53 MB
Autor: Noobs-Reloaded
Datum: 27.11.06
Downloads: 3782
Download

Kegetys ArmA Launcher

02 Dez
Kegetys ArmA Launcher


Kegetys konvertierte sein berühmtes Launching-Tool von OFP nach ArmA. Dieses Tool erleichtert den Usern das Umgehen mit vielen versch. Modordern und das Starten von und in Multiplayer Matches.
Dateigröße: 472 kB
Datum: 02.12.06
Downloads: 3781
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Modem DKMM RAH66 Conversion

27 Aug
Leider wird dies eines der letzten Addons aus dem Hause Maik sein, denn er hat beschlossen sich bald aus dem Modderalltag zurückzuziehen und will sich anderen Dingen zuwenden. Vorher möchte er aber noch seine begonnenen Projekte abschliessen, darunter auch NH-90, G-82 & T-55.
Den Anfang von modEmMaik´s alles muss raus Aktion macht die Konvertierung des DKM Mod Comanche Helikopter, womit er sich einen wahren Klassiker rausgepickt hat. Sogar die damals einmaligen HUD-Funktionen sind erhalten geblieben.
modem\_rah66modem\_rah66modem\_rah66
modem\_rah66modem\_rah66modem\_rah66

Dateigröße: 7.44 MB
Autor: modEmMaik / DKM Mod
Datum: 27.08.09
Downloads: 3655
Download

ARMA 2 Patch 1.00-1.08 to 1.09

31 März
===ARMA 2 UPDATE 1.09 ===

Copyright (c) 2011 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

===SYSTEM REQUIREMENTS===

* ANY ORIGINAL VERSION OF ARMA 2 from 1.00 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.09 is also out directly on Steam)

* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

===HOW TO INSTALL THE PATCH===

Run the patch exe to apply the patch setup automatically.

It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.


Missions 1.08-1.09 Changelog
---------------------------
* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka was too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.

Dateigröße: 276.70 MB
Autor: Bohemia Interactive
Datum: 31.03.11
Downloads: 3601
Download

Leopard 1&2 Pack v1.0

05 Okt
Heimlich still und leise veröffentlichte Vilas gestern in den BI Foren eine Beta des Leopard Addons welches für die Project'85 zusammengeschustert wird. Enthalten sind Leopard 1A4, 1A5 & 2A4
Dateigröße: 12.7 MB
Autor: P'85 / vilas
Datum: 05.10.08
Downloads: 3505
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ArmA 2 Trailer

27 Nov
Dies ist der erste, offizielle Trailer von ArmA 2. Dauer: über 4 Minuten.

ArmA2 Trailer HD #0ArmA2 Trailer HD #1ArmA2 Trailer HD #2ArmA2 Trailer HD #3

Ihr könnt Ihn euch in 1280x720er Auflösung, sowohl als WMV als auch als MP4 Video herunterladen, oder in voller Qualität hier als Stream anschauen:
ArmA 2 Trailer HD Stream
Dateigröße: 180 MB
Autor: BIS
Datum: 27.11.08
Downloads: 3456
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FDF Mod v1.0

19 Dez
fdf\_100

Neben einigen erwarteten Überraschungen bringt dieser Dezember auch ein wirkliches Schmankerl mit sich, denn die Jungs von FDF haben ihre Mod "fiNNished"!

Neben der obligatorischen Vielzahl an Einheiten und Waffen, bekommt ihr auch eine neue Insel namens Podaga (wir berichteten), sowie eine Single Player Kampagne und einige MP Missionen.
Dateigröße: 419.61 MB
Autor: FDF Mod
Datum: 19.12.08
Downloads: 3356
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ACE Mod - Public Beta v1.0

24 Dez
= A.C.E. Mod Readme =
Welcome to the Advanced Combat Environment Mod!

== Links ==
* Wiki (Guidance and Help): http://www.acemod.net/wiki
* Forums: http://www.acemod.net/forums
* Bug Reports, Feature Requests and Feedback: http://www.acemod.net/forums/project.php
* Hall of Fame: http://www.acemod.net/wiki/The_Team
* Credits: see credits.txt or visit http://www.acemod.net/wiki/Credits
* License and Copyright: see ACE License and Copyrights.txt
* Feature List & Descriptions: http://www.acemod.net/wiki/Category:ACE_features

Dateigröße: 633.74 MB
Autor: ACE
Datum: 24.12.08
Downloads: 3352
Download

Realism soundpack v1.0

06 Dez
Sound Mod für ArmA -
Verändert werden einige Waffen und Explosions Effekte
Dateigröße: 9.97 MB
Autor: Novusordo
Datum: 06.12.06
Downloads: 3347
Download

ARMA 2 Operation Arrowhead Patch 1.56

30 Nov
ARMA 2 Operation Arrowhead Patch 1.50-1.55 to 1.56
--------------------------------------------------
Copyright (c) 2010 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS
-------------------
An original version of Arma 2: Operation Arrowhead 1.50-1.55.

HOW TO INSTALL THE PATCH
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your ARMA 2 1.05 to 1.07 and ARMA 2 BAF 1.00 to 1.02 if necessary.


========================================================
VERSION 1.56 HIGHLIGHTS
========================================================
* Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog
---------------------------

Data
----
* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.

Engine
------
* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)

BAF changelog 1.01-1.02
-----------------------
* Added portrait and wounds of PMC operatives
* Fixed CM immunity of missiles
* Missions have new headers
* Adjusted sensitivity of Her Majesty's soldiers
* Music tracks have their respective names displayed
* Adjusted values of many items in armoury
* L111A1 sounds better on Jackals
* Backpacks are now useable in editor
* Fixed names of IEDs
* Many weapons are now able to hold compatible magazines designed for other weapons
* Snipers have learned how to handle AS50 correctly
* US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better

Changelog

Version 1.54-1.55 Changelog
---------------------------

BAF changelog 1.00-1.01
-----------------------
* Fixed: Tripod bags bug preventing BAF static weapon completion
* Fixed: SUSAT GL has working alternative optic
* Fixed: Reverse faces on FV-510 driver hatch
* Fixed: Permanent muzzle flash on Chinook door gunner
* Fixed: Chinook left-gunner-chief position is rotate-able
* New: Auto-registration of BAF addons (preLoadAddons)
* Fixed: Wrong proxy position of pilot in BAF models
* Fixed: Missing proxy of Jackal GMG's crew shadow LOD
* Fixed: gunnerCanSee was broken by BAF for static weapons
* Fixed: non-working GL rangefinder
* Fixed: cfgMod correction
* Fixed: IED deactivation issues
* New: New addon config parameter isLite for BAF-Lite
* Fixed: DR.Haladik is not mystified with world directions anymore
* Fixed: invisible bag bug
* Fixed: IEDs have theirs proper names and actions
* Fixed: Adjusted FV-150 cannon strength
* Bonus: Textures quality for BAF-Lite doubled
* Bonus: Sound quality for BAF-Lite doubled
* Bonus: Brand new grenade launcher optics to fit ballistic trajectory

Engine
------
* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
* Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
* Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
* Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
* Improved: Tree LOD blending is now smoother in many situations.
* New: Free camera can be locked to plain objects like trees.
* New: New MP UI for Create Game (both host and remote).
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* New: -skipintro command line option to disable loading menu cutscenes.
* Optimized: File cache memory handling is now faster.
* Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: Scripting command HostMission.
* FIX: Engine crash with diag_log versus %
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: VSync config option
* New: GetResolution script function
* New: forEach: variable _index added to retrieve the position of _x within the Array
* New: getVariable: default value can be defined
* Changed: Preprocessor error no longer terminates the game.
* New: getTerrainHeightASL script function
* Fixed: Reduced z-fight in scopes.
* New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Alpha blend in fog.
* New: mergeConfigFile script function
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
* New: setSimpleTaskTarget script function
* Fixed: SetIdentity (relate to 73319)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Fixed: My own shots no longer causing a stress.
* New: WeaponAssembled, WeaponDisassembled events
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Improved: Animation interpolation no longer shortening hands.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Improved: Improved helicopter AI formation flying and collision avoidance.
* Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
* Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* New: addBackpackCargo script function
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
* New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Join group changes unit's side
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Switching vision mode with fire mode
* Fixed: AI equipped with TI see through smokes
* Fixed: Commanding units with aiming deadzone
* Fixed: crash on server when loading ban.txt
* Fixed: crash in Ka52 while player as gunner
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: changed tank AI driver behaviour
* New: Better client bad CDKey checking on server.
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: Airplanes HUDs projected into infinity.
* Improved: Tracers visible in all directions.
* Fixed: Unable to connect to servers with equalModRequired.
* Fixed: AI stuck while in combat/stealth mode
* New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.


Data
----
* Tweaked envelope and landing speed of L39.
* Fixed respawn weapons for some TK soldiers
* Renamed faction CZ - > ACR.
* Tweaked airplanes radars.
* Parallax airplane HUD projection.

Version 1.52-1.54 Changelog
---------------------------

Engine
------
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behaviour, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic centre failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating colour sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colours did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
--------
* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.

Data
----
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.

Version 1.50-1.52 Changelog
---------------------------

Engine
------
* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speaking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.

Missions
--------
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan” convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on

Data
----
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.

Dateigröße: 330 MB
Autor: Bohemia Interactive
Datum: 30.11.10
Downloads: 3213
Download

An-2 Pack

03 Nov
Ein weiteres schönes Flugzeug wurde grade eben im BI Forum released. SMERSH und sein Team bei Studio Sarmat haben sich alle Mühe gegeben die, offenbar, für ihre Langlebigkeit und Sicherheit bekannte An-2 im Spiel umzusetzen. Im Paket enthalten sind fünf Varianten.
sarmat\_AN-2 #1sarmat\_AN-2 #2sarmat\_AN-2 #3sarmat\_AN-2 #4


Zitat von Wings of Russia:
HISTORICAL REFERENCE
Scheme of this plane prove its reliability and safety. Correct plane construction can save crew and passengers in extreme situations.
It can lands on different types of landscapes, even on landscape without special preparations. When engine stops, plane can glide.
Only this plane producing more than 61 year!
Modifications of this plane producing even today. this is Giness record.

    The pack includes:
  • AN-2 Emergency
  • AN-2 Aeroflot
  • AN-2 AMA
  • AN-2 Air Force
  • AN-2 Flying Velkopopovitse

Dateigröße: 181.62 MB
Autor: Studio Sarmat
Datum: 03.11.09
Downloads: 3151
Download

USS Nimitz (CVN-68) - beta

09 April
hawk\_nimitzhawk\_nimitz
The USS Nimitz (CVN-68): Aircraft Carrier Beta 1

The Nimitz-class supercarrier in ArmA. A stationary platform capable of launching and recovering aircraft, as well as re-arming and refuelling them. At this
stage we have not been able to implement some features yet, but we know the ArmA community is dying for one of these babies so we've gone ahead and released the first beta. We
hope you enjoy it. It currently features a fully transversable flight deck, working catapults, re-arming and refueling capabilities, and the flight deck tower has been designated as a
"rearm" unit for the Hornet, allowing players who use the add on to activate the GUI load out system on the flight deck.

1. Credits:

Original OFP Add-On Model: DaSquade and Hawks
ArmA Port/Testing: USMCRP, Franze, and Tykell
Textures: Unknown. Please let me know who you are if you did the new textures for the port.

2. Contacts:

E-mails:

Tykell: isodes@gmail.com

3. Installation and requirements:

Installation: copy hwk_uss_nimitz.pbo addon in addons\ folder.

Addon was created and tested under Arma ver:
- 1.08

The only aircraft that currently takes full advantage of the Nimitz' features is Franze's F/A-18 Superhornet. Aircraft such as the A-10, Su-34, and AV8B can take off from the
carrier, however it is very tricky to land them using the arrestor hook script. It is far easier to use Franze's built-in arrestor hook on his F/A-18, which indeed is the only true
carrier-capable aircraft modelled in ArmA at the moment.

With that said, it goes without saying that we cannot guarantee 100% compatibility with other free-distributed addons, besides Franze's F/A-18 Superhornet.

4. Known Issues:

- The Nimitz deck, for whatever reason, is unstable when placed in some areas. Holes in the deck are everywhere and the planes spawn in mid air. This is usually corrected by simply moving the Nimitz
a few meters in the editor or alternatively rotating it. When you find a place where the Nimitz is stable, it is guaranteed to always be stable at that location.

- The radar's rotation sometimes goes a bit crazy and rotates unrealistically. Minor cosmetic issue.

- The catapult system is hard to trigger, you have to look down at the deck when you're in position and have to be in a pixel perfect location.

- The arrestor cable system is VERY tricky to use to land planes such as the harrier, a-10, or SU. Franze's F/A-18 works fine since it has a built-in arrestor system.

- The tower's MLOD is kind of messed up. Some walls can be walked through and some floors have holes in them. Something I'd like to fix but I don't know how. You can still walk through the tower,
just be careful in some areas. Doors are hard to open though.

- Objects on the carrier have to be spawned 20m in the air using the command "this setPos [getPos this select 0, getPos this select 1, 20]" in the unit's init field. Unavoidable, I believe, and it
is to be expected.

- The AA guns on the carrier are not yet working. Relatively minor, but I don't have the knowledge to do it and Franze is busy with his own things.

5. List of class names:

Building - Do Not Use. Using this unit in the editor will cause a CTD.
USS Nimitz - The ship object itself that spawns the other pieces and syncs them together. Use this and nothing else.
USS Nimitzback1 - The stern of the ship. Using this unit in the editor will cause a CTD.
USS Nimitzlata - The center of the ship. Using this unit in the editor will cause a CTD.
USS Nimitznose - The bow of the ship. Using this unit in the editor will cause a CTD.

Dateigröße: 2.26 MB
Autor: Hawk / Tykell
Datum: 09.04.08
Downloads: 3150
Download

ModEm Tiger ARH

09 Mai
mike\_tiger #1

Tiger ARH, in passenden BW-Farben und mit HOT 3 Bewaffnung, welcher in Zusammenarbeit mit dem ADF Mod entstand.


mike\_tiger #2mike\_tiger #3mike\_tiger #4


Dateigröße: 3.35 MB
Autor: modEmMaik / ADF Mod
Datum: 09.05.09
Downloads: 3146
Download
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