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ACR Weapon Pack

07 Aug

CZECH ARMY WEAPON PACK ADDON


This pack contains several models of weapons used by Czech army, be it special forces or regular infantry. A lot of the weapons are present in ArmA already, these just add more varability to them.

Weapons and ammo can be found in an ammobox under EMPTY->AMUNITION->WEAPONS AND AMMO[ACR]
All weapons (except for CG and G17) come in woodland/green, black and desert camo.
Weapons use BIS standart mags as well as new mags with according models.
Each weapon has it's own custom hand animation.
Recomended to use with SABRE's retexed czech soldiers (http://www.armedassault.info/index.php?game=1&cat=addons&id=1473)

Classlist

Class: Weapon:
-"ACR_M4A3","ACR_M4A3_B","ACR_M4A3_D", M4A3 rifle with ironsights (black/green/desert)
-"ACR_M4A3REF","ACR_M4A3REF_B","ACR_M4A3REF_D", M4A3 rifle with red dot and flashlight (black/green/desert)
-"ACR_M4A3ACOG","ACR_M4A3ACOG_B","ACR_M4A3ACOG_D", M4A3 rifle with ACOG and laser (black/green/desert)
-"ACR_SD6","ACR_SD6_B","ACR_SD6_D", MP5SD6 with red dot (black/green/desert)
-"ACR_M60E4", M60E4
-"ACR_M60E4M1", M60E4 mod1 with ACOG
-"ACR_SA58REF","ACR_SA58REF","ACR_SA58REF", Sa58 with red dot and flashlight (black/green/desert)
-"ACR_SA58ACOG","ACR_SA58ACOG_B","ACR_SA58ACOG_D", Sa58 with ACOG and laser (black/green/desert)
-"ACR_GLOCK17", Glock 17 with a flashlight
-"ACR_GLOCK17SD", Glock 17 with silencer and laser
-"ACR_CG", Carl Gustav M3
-"ACR_AW_308","ACR_AW_308_D", Arctic Warfare sniper rifle (green/desert)
-"ACR_AmmoBox" Ammobox

Installation:
Copy both the acr_weapons.pbo and the acr_weapons.pbo.ACR.bisign in Addons folder in your ArmA2:OA / ArmA2:CO installation directory.


Author:
TheSun (thesun@email.cz)

Credits:
Yano from CSLA mod for his Sa-58 base model.

Required version:
1.59


Disclaimer:
This addon was tested and works. The author takes no responsibility for any damage caused to your system. If you want to use this addon or parts of it, please contact the author first fo permission.

Dateigröße: 104,87 kB
Autor: TheSun / CSLA Mod
Datum: 07.08.11
Downloads: 28
Download

ACRE Version 1.1

30 Nov
NouberNou veröffentlichte in den BI Foren eine neue Version seines Advanced Combat Radio Environment Mods.
Nach weiteren Stabilitäts Upgrades hat diese Version nun auch ein paar nette Features zu bieten. Jetzt ist es zb möglich sogenannte "Buddy Radios" zu nutzen. Das heißt das sich ein anderer Spieler in dein Funkgerät reinklicken kann und es mit nutzen kann.
Dateigröße: 1,9 MB
Autor: NouberNou
Datum: 30.11.10
Downloads: 350
Download

Acrostar BD-5J microjet

14 Dez
Das auch Erstlingswerke sich durchaus sehen lassen können beweist bwph4273 im BI Forum mit diesem kleinen Fliegerchen. Die Acrostar BD-5J glänzt mit einer voll funktionstüchtigen Instrumentierung, akkustischen Warnsignalen, einklappbaren Flügeln, und nicht zuletzt durch den Niedlichkeitsfaktor.

bd5j\_microjet #1bd5j\_microjet #2

Dateigröße: 30 MB
Autor: BWPH4273
Datum: 14.12.10
Downloads: 77
Download

ADF Mod Beta 2.0 incl. Hotfix

26 April
Gestern veröffentliche der ADF Mod die Beta 2.0 und kurz darauf einen Hotfix. Der Mod enthält Infantrie und viele verschiedene Fahrzeuge der australischen Streitkräfte.
ADF Mod 2ADF Mod 5

Eine Übersicht über den gesamten Inhalt des Mods, weitere Screenshots und die Files (der aktuelle Fix ist in unserem Link schon enthalten!) findet ihr unter Weiterlesen...
Dateigröße: 141 MB
Autor: ADF Mod
Datum: 26.04.09
Downloads: 970
Download

ADF Mod Core Pack v1.0

04 Jan
Das ADF Mod Core Pack beinhaltet zur Zeit :
- ADF Infantrie: Beeinhaltet AusCam und DesCam Varianten.
- ADF Waffen: Beeinhaltet die F88A1, F88A2, F89, Mag58 und SR-98.
- ADF Fahrzeuge: Beeinhaltet den M1A1 in AusCam und DesCam Varianten und den ADF Landrover.
- ADF Flugzeuge: Beeinhaltet den ARH Tiger, S-70 Blackhawk und MRH-90.
adf modadf mod2

adf mod3
Dateigröße: 50 MB
Autor: ADF Mod
Datum: 04.01.08
Downloads: 377
Download

ADO© MP Missions

21 Juni
6 MP Missionen für die ADO© Mod.
Dateigröße: 4.23 MB
Autor: GMC / ADO©
Datum: 21.06.08
Downloads: 64
Download

ADO© Units v1.0

21 Juni

// http://www.Clan.ADO.fr
// L'armée de l'ombre (ADO©)
//
// ---------------------------------------------------
// par ADO©GMC le 25/05/08 :
// ---------------------------------------------------


Informations:

auteur: ADO© GMC du Clan ADO©.

fichier: ado_armes.pbo ; taille: 49 Mo
fichier: ado_compagnie.pbo ; taille: 157 Mo


(1) Installation:
-----------------

Vous devez impérativement avoir installé la version 1.08 d'Armed Assault.

**********************************************************************************
** !!! Vous devez impérativement avoir désinstallé les anciens Addons ADO©. !!! **
**********************************************************************************


placer les fichiers ado_armes.pbo, ado_compagnie.pbo dans le répertoire \Addons de Arma ou dans un mini-Mod.
Les unités ADO© sont accessibles dans l'éditeur dans:
---------
unités:
---------
-camp: Indépendant
-classe: ado_compagnie

* Soldat ADO© : ado_soldat
* Soldat (Infirmier) ADO© : ado_infirmier
* Soldat (AT) ADO© : ado_AT
* soldat (Radio) ADO© : ado_radio
* soldat (Eclaireur) ADO© : ado_eclaireur
* Officier ADO© : ado_officier
* Sniper Urbain ADO© : ado_sniper_urbain
* Sniper Ghillie ADO© : ado_sniper_Ghillie
* soldat (Commando) ADO© : ado_commando
* soldat (Mitrailleur) ADO© : ado_Mitrailleur
* Soldat (Assault) ADO© : ado_s_assault
* Soldat (N.B.C) ADO© : ado_soldat_NBC

-classe: ado_GIGN
* Bouclier (G.IG.N) ADO© : ado_gign
* Assaut (G.IG.N) ADO© : ado_gign2
* Sniper (G.IG.N) ADO© : ado_gign3
* Officier (G.IG.N) ADO© : ado_gign4

-class ado_hubert
* Nageur combat (hubert) ADO© : ado_nageur_combat


-camp: OPFOR
-classe: ado_terro

* Soldat Arabe : ado_terro1
* Soldat Arabe AT : ado_terro2
* Soldat Rebel : ado_terro3
* Rebel civil : ado_terro4

--------
armes:
--------

* Famas F1 : arme= ado_famasF1 : chargeur= ado_5_56Mag
* Famas F1 SD : arme= ado_famasF1SD : chargeur= ado_5_56Mag
* Famas F1 ACOG zoom *3 : arme= ado_famasF1ACOG : chargeur= ado_5_56Mag
* Famas F1 M203 : arme= ado_famasF1M203 : chargeur= ado_5_56Mag : chargeur= ado_M203
* Famas F1 J4 zoom *4 : arme= ado_famasF1j4 : chargeur= ado_5_56Mag
* Fusil FRF2 zoom *8 : arme= ado_frf2 : chargeur= ado_SnipeMag
* Fusil FRF2SD Camo zoom *8 : arme= ADO_frf2SD_camo : chargeur= ado_SnipeMag
* Fusil QBU88 zoom *10 : arme= ado_QBU88 : chargeur= ado_SnipeMag
* Fusil à pompe SPAs12 : arme= ado_SPAS12 : chargeur= ado_ChevroMag
* Mitrailleuse HK21E : arme= ado_HK21E : chargeur= ado_7_62Mag
* Lanceur AT/GMX : arme= ado_ATGMX : chargeur= ado_ATGMXMag

---------
objets:
---------

-classe: ado_objet

* Caisse de munitions 1 : objet= ado_caisse1
* Caisse de munitions 2 : objet= ado_caisse2
* Caisse d'armes : objet= ado_caisse_armes

Pour plus d'informations sur cet addon, visitez le site ADO©: http://www.Clan.ADO.fr

(2) Bugs corrigés
-------------
N/A

(3) Crédits
-------------

Le Sniper Ghillie a été basé sur le model 3D de Lodu.
Ont participé au béta Test Killer & les membres du clan ADO©.
Merci aux ADO©.

http://www.clan-ado.fr/wiki/doku.php?id=ado:ado


// Bon jeu la Team ADO©.
//
//
// L'armée de l'ombre (ADO©) : http://www.Clan.ADO.fr
// ADO©GMC : adogmc@hotmail.com

Dateigröße: 68.39 MB
Autor: GMC / ADO©
Datum: 21.06.08
Downloads: 584
Download

ADO© Weapons v1.0

21 Juni

// http://www.Clan.ADO.fr
// L'armée de l'ombre (ADO©)
//
// ---------------------------------------------------
// par ADO©GMC le 25/05/08 :
// ---------------------------------------------------


Informations:

auteur: ADO© GMC du Clan ADO©.

fichier: ado_armes.pbo ; taille: 49 Mo
fichier: ado_compagnie.pbo ; taille: 157 Mo


(1) Installation:
-----------------

Vous devez impérativement avoir installé la version 1.08 d'Armed Assault.

**********************************************************************************
** !!! Vous devez impérativement avoir désinstallé les anciens Addons ADO©. !!! **
**********************************************************************************


placer les fichiers ado_armes.pbo, ado_compagnie.pbo dans le répertoire \Addons de Arma ou dans un mini-Mod.
Les unités ADO© sont accessibles dans l'éditeur dans:
---------
unités:
---------
-camp: Indépendant
-classe: ado_compagnie

* Soldat ADO© : ado_soldat
* Soldat (Infirmier) ADO© : ado_infirmier
* Soldat (AT) ADO© : ado_AT
* soldat (Radio) ADO© : ado_radio
* soldat (Eclaireur) ADO© : ado_eclaireur
* Officier ADO© : ado_officier
* Sniper Urbain ADO© : ado_sniper_urbain
* Sniper Ghillie ADO© : ado_sniper_Ghillie
* soldat (Commando) ADO© : ado_commando
* soldat (Mitrailleur) ADO© : ado_Mitrailleur
* Soldat (Assault) ADO© : ado_s_assault
* Soldat (N.B.C) ADO© : ado_soldat_NBC

-classe: ado_GIGN
* Bouclier (G.IG.N) ADO© : ado_gign
* Assaut (G.IG.N) ADO© : ado_gign2
* Sniper (G.IG.N) ADO© : ado_gign3
* Officier (G.IG.N) ADO© : ado_gign4

-class ado_hubert
* Nageur combat (hubert) ADO© : ado_nageur_combat


-camp: OPFOR
-classe: ado_terro

* Soldat Arabe : ado_terro1
* Soldat Arabe AT : ado_terro2
* Soldat Rebel : ado_terro3
* Rebel civil : ado_terro4

--------
armes:
--------

* Famas F1 : arme= ado_famasF1 : chargeur= ado_5_56Mag
* Famas F1 SD : arme= ado_famasF1SD : chargeur= ado_5_56Mag
* Famas F1 ACOG zoom *3 : arme= ado_famasF1ACOG : chargeur= ado_5_56Mag
* Famas F1 M203 : arme= ado_famasF1M203 : chargeur= ado_5_56Mag : chargeur= ado_M203
* Famas F1 J4 zoom *4 : arme= ado_famasF1j4 : chargeur= ado_5_56Mag
* Fusil FRF2 zoom *8 : arme= ado_frf2 : chargeur= ado_SnipeMag
* Fusil FRF2SD Camo zoom *8 : arme= ADO_frf2SD_camo : chargeur= ado_SnipeMag
* Fusil QBU88 zoom *10 : arme= ado_QBU88 : chargeur= ado_SnipeMag
* Fusil à pompe SPAs12 : arme= ado_SPAS12 : chargeur= ado_ChevroMag
* Mitrailleuse HK21E : arme= ado_HK21E : chargeur= ado_7_62Mag
* Lanceur AT/GMX : arme= ado_ATGMX : chargeur= ado_ATGMXMag

---------
objets:
---------

-classe: ado_objet

* Caisse de munitions 1 : objet= ado_caisse1
* Caisse de munitions 2 : objet= ado_caisse2
* Caisse d'armes : objet= ado_caisse_armes

Pour plus d'informations sur cet addon, visitez le site ADO©: http://www.Clan.ADO.fr

(2) Bugs corrigés
-------------
N/A

(3) Crédits
-------------

Le Sniper Ghillie a été basé sur le model 3D de Lodu.
Ont participé au béta Test Killer & les membres du clan ADO©.
Merci aux ADO©.

http://www.clan-ado.fr/wiki/doku.php?id=ado:ado


// Bon jeu la Team ADO©.
//
//
// L'armée de l'ombre (ADO©) : http://www.Clan.ADO.fr
// ADO©GMC : adogmc@hotmail.com

Dateigröße: 21.39 MB
Autor: GMC / ADO©
Datum: 21.06.08
Downloads: 868
Download

agamoth resistance update

13 März
agamoth hat seine Widerstandskämpfer verbessert und eine neue Version im BI-Forums veröffentlicht. Änderungen entnehmt ihr bitte dem Zitat, den Download findet ihr unter weiterlesen.

agamoth resistance update #2
  • fixed custom faces
  • new units
  • new grayish color tone to all units
  • a few smaller bugs corrected

Dateigröße: 70 MB
Autor: agamoth
Datum: 13.03.08
Downloads: 327
Download

AH1 - Convoy attack

24 Nov
AH1\_action
Dateigröße: 99.2 MB
Autor: burns
Datum: 24.11.06
Downloads: 3001
Download

Aimpoint Desert Weapon Pack 1.2

09 Juni
AimPoint veröffentlicht in den BI Foren ein Update seines Desert Weapon Packs.

Dieses zeigt die Standart Waffen von Armed Assault in neuem, Wüstenartigen, Gewand. Diese passen natürlich super in die Staubig trockene Wüste auf Sarahni.
Und für die Leute dennen es 100% gefällt, die können gleich die beigelegte Replacement Config einbinden und haben immer die "Wüsten Waffen" mit an Bord.
Dateigröße: 18 MB
Datum: 09.06.08
Downloads: 1514
Download

Al Simmons update Smokegrenades

12 Dez
alsimmons


Al Simmons hat viele Talente. Neben der Newsposterei auf OFPC und Armed-Assault.de bastelt er hin und wieder das eine oder andere Addon für die Community.

So veröffentlichte er heute sein Rauchgranaten-Addon, das den Feind nun in den Farben blau, gelb, rot und lila die Sicht nehmen soll. Enthalten sind zusätzlich eine Flashbang, 2 verschiedene Strobelights zur Zielmarkierung, 1 neuer Soldate (FAC) sowie 12 unsichtbare Ziele.

Da das Addon sich noch im Beta-Status befindet, dürfte es dementsprechend nicht ganz bugfrei sein.

Nachtrag: Inzwischen ist der Bug für fehlende MP-Tauglichkeit behoben und die neue Version zum Download bereit.
Dateigröße: 200 kB
Autor: Al Simmons
Datum: 12.12.06
Downloads: 76
Download

Aliabad Region

09 Mai
Aliabad Region v. 1.0
by: McNools


DISCLAIMER etc.:
Use this FREE addon at your own risk, I will not be held responsible for any damage it may cause you or your computer. This addon is distributed for free and requires ArmA 2 and Operation Arrowhead to run, all original models, textures etc. used in this map are from ArmA2 and Operation Arrowhead made by Bohemia Interactive Studios.
______________________

Introduction:

Aliabad is a coastal region somewhere in Takistan (or another similar country), it consists of some farmlands, settlements, rolling hills and some canyons. There are two main farmlands aswell as a few scattered farms and compounds all over the map, all in all it is much more populated than my previous map, Hazar-Kot. It is still a rather worn-down area though, with many ruins (some old, some new) here and there. (Initially I had planned to cover pretty much the whole map with farmlands, but it proved to be too much work since there weren´t any farms on the satmap to begin with, I´ve added those myself, I realized it would take too much time, and I´d lose interest in it)

______________________

INSTALLATION:
(requires Combined Operations)

- Put the @MCN_Aliabad-folder in your ArmA2 directory
- Load the mod in the "expansions"-menu in the ArmA2 main menu
- Restart your game.

(you can of course install it by just putting the .pbo in the addons folder aswell, but mod-folders are recommended)


(the McN.bikey-file provided is for servers, so no need to bother with this unless your´e hosting a server etc.)

______________________

KNOWN ISSUES:

- Satmap might not fit the terrain perfectly in all places
- might be some objects sticking into each other at a few places
- some walls might be a bit badly aligned
- Might be some script errors in the intro-movie

Find any issues? contact me (under the name McNools) at http://forums.bistudio.com, or email me at mcnools@gmail.com, please don´t email if you have general questions about making addons work etc. try the bohemia interactive-forums for such questions.





CREDITS:

Terrain/satmap/texture editing/objects, most of the work:
Me (McNools)

Original textures etc:
Bohemia Interactive Studios

Config base:
SgtAce (from his tutorial sample map)

Intro-movie (the one playing in the main menu):
colonel stagler

Alpha/Beta-testing etc:
CameronMcDonald
colonel stagler and TF86
Lennard
VCRapt
DetCord
Fox ´09

Help with custom horizons (config work):
PvPscene
Robster
Serclaes

(if I´ve missed anyone please let me know!)

Dateigröße: 106.65 MB
Autor: McNools
Datum: 09.05.12
Downloads: 135
Download

Aliens V2.0

20 Jan
Alien Addon #1Alien Addon #0
Ryan_Ds Alien-Addon.
Dateigröße: 7 MB
Autor: Ryan_D
Datum: 20.01.08
Downloads: 795
Download

AMT Mod - Dingo, Wolf, Gepard

31 Dez
Das Paket umfasst derzeit den Dingo 2A2 mit einem 40mm Granatwerfer sowie einem MG 3, den G 250 Wolf und den Gepard 1A2. Alle Fahrzeuge bis auf den Gepard 1A2 sind in jeweils 4, Woodland, Desert isaf, Desert und Winter ,Tarnanstrich verfügbar. Der Gepard 1A2 ist in 3 Tarnanstrichen verfügbar, auf den Tarnanstrich „desert_isaf“ wurde verzichtet.
Die Addons wurden nach bestem Wissen und Gewissen erstellt. Wenn jedoch der ein oder andere Bug auftauchen sollte, dann bitte unter http://amt.kkwebservices.de/ melden.
Die Addons sind Signiert und der Server Key liegt bei.

Benötigte Mods
  • BWMod 1.6 oder höher ( http://www.bwmod.net )
  • CBA für Arma/OA


Die Addons benötigen ARMA2-CO

Dateigröße: 129 MB
Autor: Frankyman / AMT Mod
Datum: 31.12.11
Downloads: 1083
Download

An-2 Pack

03 Nov
Ein weiteres schönes Flugzeug wurde grade eben im BI Forum released. SMERSH und sein Team bei Studio Sarmat haben sich alle Mühe gegeben die, offenbar, für ihre Langlebigkeit und Sicherheit bekannte An-2 im Spiel umzusetzen. Im Paket enthalten sind fünf Varianten.
sarmat\_AN-2 #1sarmat\_AN-2 #2sarmat\_AN-2 #3sarmat\_AN-2 #4


Zitat von Wings of Russia:
HISTORICAL REFERENCE
Scheme of this plane prove its reliability and safety. Correct plane construction can save crew and passengers in extreme situations.
It can lands on different types of landscapes, even on landscape without special preparations. When engine stops, plane can glide.
Only this plane producing more than 61 year!
Modifications of this plane producing even today. this is Giness record.

    The pack includes:
  • AN-2 Emergency
  • AN-2 Aeroflot
  • AN-2 AMA
  • AN-2 Air Force
  • AN-2 Flying Velkopopovitse

Dateigröße: 181.62 MB
Autor: Studio Sarmat
Datum: 03.11.09
Downloads: 3151
Download

Apocalypse Mod 1.0 (beta)

19 März
Zitat von agamoth:
The Resistance units has been turned into a post-apocalypse mod now and there will much more to it from here on...
Before I get on with that here's the last beta of the units so you don't have to wait too long to try out the newest additions.

The new version contains following:
    Freedom fighters:
  • 46 unique units
  • includes the 5 new female models

  • New order:
  • new order is the opfor of the resistance they are more organized army looking group with an officer and a group leader
  • There's 9 New Order units and 2 new zombie/mutant models (no new textures though)

  • Object pack:
  • A couple of Beta objects
  • Two half-textures biohazrd contrainers/barreks
  • Two concrete wall sections and a concrete shelter
  • A destroyed baby carrige
  • A propane bomb
  • And my personal favorite the Teddybear bomb

Dateigröße: 68.97 MB
Autor: agamoth
Datum: 19.03.08
Downloads: 755
Download

ArmA - Sample Models

21 Feb

Make sure to read and agree to the following license agreement before using the data:

ArmA - Sample Models
====================
Copyright © 2008 Bohemia Interactive a.s. All rights reserved. Unauthorized use is strictly prohibited.

For more information about ArmA addons modelling visit http://community.bistudio.com/wiki/Modelling

This archive contains sample models, configs and model configs to be used in BI Editing Tools to create custom models for ArmA.

To distribute or modify or use the ArmA Sample Models in any way, you must agree to the following license:

THE LICENSE
============

1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.

2) You acknowledge and agree that you will not commercially exploit any game content you may created using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit ArmA Sample Models in any other way, especially not to convert them for use in any other game or engine than ArmA or its sequels and expansion.

4) If you create and distribute a work based on the ArmA Sample Models you must license the entire work, as a whole, under this License to anyone who will be using it. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.

Dateigröße: 219.34 MB
Autor: BIS
Datum: 21.02.08
Downloads: 1782
Download

ArmA - Waldsterben

26 Nov
happytrees
Dateigröße: 43.39 MB
Autor: burns
Datum: 26.11.06
Downloads: 2280
Download

ARMA 1.18 (Final / RC)

20 Juli
Zitat von Bohemia Interactive:
We consider this patch final but we mark it Release Candidate just in case some major problem is found.


ARMA UPDATE 1.18 README


Copyright © 2009 [http://www.bistudio.com Bohemia Interactive]. All rights reserved.[/b]

This application will update your [http://www.armedassault.com ArmA: Armed Assault / Combat Operations] installation.

YOU CAN BUY AND DOWNLOAD ARMA: GOLD EDITION NOW (THE ORIGINAL GAME ARMED ASSAULT / COMBAT OPERATIONS INCLUDING THE OFFICIAL EXPANSION PACK QUEEN'S GAMBIT)
DIRECTLY FROM DEVELOPERS AT SPROCKETIDEA.COM


===SYSTEM REQUIREMENTS===

ANY ORIGINAL VERSION OF ARMA 1.08 AND ABOVE.

Visit [http://www.armedassault.com/dwnl_update.html updates section at armedassault.com] to update your ArmA as necessary.

October 2006 DirectX 9 runtime is required (d3dx9_31.dll) and patch installer will update your system with it automatically if you don't have it installed.

OpenAL will be updated during the patch process to version 2.0.7.

===HOW TO INSTALL THE PATCH===

First make sure that you have version 1.08 or newer and run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

It will install all content of the patch to folder with your ArmA installation (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).


===CHANGELOG IN 1,18 FROM 1,14===

5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.
5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)
5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.
5278 - Fixed: Improved AI path planning when riding a bike.
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277 - Attempt to fix: Crash opportunity


===ARMA WARFARE===


ArmA Warfare, included as a bonus update in this patch, is a blend of a team-based multiplayer mission and realtime strategy. Two sides (BLUFOR vs. OPFOR) fight for control of the whole map. It is multiplayer map designed for 1 up to 32 players. It also uses other bonus content included in the patch: desert Marines and a modified Southern Sahrani map.

To start ArmA Warfare game, start multiplayer mission as usual. In the Create game screen select "Southern Sahrani" island. The "Warfare v1.0" and "Warfare v1.0 for 32" players missions appear in the list on the right. Select them to play Warfare. Standard Warfare is the 16 player (8 vs 8) mission. Warfare for 32 players (16 vs 16) is recommended for higher performance systems. See briefing screen of the Warfare mission for more instructions.

Full ArmA Warfare Manual is included in pdf file in the patch distribution.

===BATTLEYE===

This patch will automatically offer you to install anti cheating software for online games to your ARMA working folder. If you decide not to install Battleye, your patch still will be working but you may not be able to join game servers that will have installed Battleye software for increased anti cheating protection.

It will install all BattlEye content to a folder "BattlEye" (default is C:\Program Files\Bohemia Interactive\ArmA\BattlEye or C:\Program Files\Atari\ArmA\BattleEye). If BattlEye was installed, it will be securing online sessions hosted on your server (requiring all clients to have BattlEye also installed) unless it is disabled in server config using line "battlEye = 0;"

NOTE: BattlEye itself will be run from ARMA's application data folder (default is C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA\BattlEye) to have write access in order to be able to download/install updates and/or create logs and other BE-related files.


====HOW TO UNINSTALL BATTLEYE====

There's an uninstall application UnInstallBE.exe installed in the BattlEye installation folder that allows you to remove BattlEye from ARMA. You can also remove BattlEye using Add/Remove Programs control panel.

===HOW TO RUN THE PATCH===

You can run your existing ArmA normally, your version was updated. There is no way to uninstall the patch, in order to get back to previous version you need to uninstall ArmA

===UPDATE 1.14 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES (ALSO INCLUDED IN 1.18)===

====General====

* Newly adjusted default field of view
* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
* Significant optimizations with large view distances
* New scripting functions (string manipulation, multiplayer synchronization)
* Further improved recoil
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TripleHead displays

====Multiplayer====
* Numerous voice over net and multiplayer related fixes and improvements
* BattlEye anti-cheating system

====AI====
* AI bridge pathfinding much improved
* Many combat AI improvements and tuning
* Fixed some bugs in the AI target recognition both visually and aurally

====Stability and Compatibility====
* Fixed compatibility issues with Vista x64 platform with 4 GB RAM
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Fixed compatibility problems caused by various copy protections used
* Fog is rendered correctly on DX10 generation cards

====New content====

* ArmA Warfare
* Southern Sahrani
* Desert Marines
* Woodland Army soldiers

===ENGINE CHANGELOG===

5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics
can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct
Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel
or too loud on Direct channel).
5180 - New: BattlEye protection integration
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast
to slow motion, causing the fast motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.
5245 - Fixed: AI unable to board boats in water(introduced in 1.11)
5246 - Improved: Mouse ballistics allowing for more precise aiming.
5248 - Fixed: NAT negotiation failed issue while connecting to server.
5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.
5249 - Changed: -vm108 option no longer supported.
5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).
5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.
5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.
5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.
5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation
+ communication (could cause BattlEye timeouts).
5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.
5252 - Fixed: Recoil curves are now less dependent on framerate.
5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.
5253 - Fixed: File Server was not working properly on Linux dedicated server. (Causing script files not being executed sometimes.)
5253 - Fixed: Changes of BattlEye filter in server browser were not saved.
5253 - New: BattlEye filter to show servers not running BattleEye in server browser
5253 - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.
5254 - Fixed: BattlEye issues while using server.cfg on Linux dedicated server
5254 - Fixed: Heap size detection on Linux (causing config file problems and low server FPS)
5255 - Fixed: Player could not use grenades added by Rearm

===DATA CHANGELOG===

* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from
knelt or prone on a ladder, healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo
is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.
* FIX {RECOIL}: recoil and smoke reduced for vehicle mounted grenadelaunchers
* FIX (SOUND): added sound for unguided rockets launch and flight
* FIX (AMMO): added GP25 rounds to SLA Weapons Crates
* FIX (ANIM): slower Oil fields derrick animation
* FIX {ANIM}: improved weapons swaping.
* IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.

Dateigröße: 136.4 MB
Autor: Bohemia Interactive
Datum: 20.07.10
Downloads: 12966
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