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Ivan Buchta Interview @ Sahrani Radio Episode1 - edit

29 Sept
In der ersten Episode mit Jerry Hopper, wird Ivan Buchta etwas über sich selbst und seine Arbeit erzählen, sowie einige selbstaufgenommene Fragen der Community beantworten.



Dies ist eine bearbeitete Version welche uns Hammergut zukommen liess. Obwohl es sich nun ein wenig nach "Telefongespräch" anhört, ist es insgesamt verständlicher geworden.
Dateigröße: 42.48 MB
Autor: armedassault.eu / jerry hopper
Datum: 29.09.08
Downloads: 67
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Patch 1.14 (International)

21 Mai
Das Update 1.14 enthält alle Bugfixes und Performance Tweaks der vorigen Beta Patches, ausserdem wird ein neuer MP Modus namens "Warfare" hinzugefügt. Zur Installation wird Version 1.08 von Armed Assault benötigt.

*******************************************************************************
ARMA UPDATE 1.14 README
*******************************************************************************
====General====

* Newly adjusted default field of view
* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
* Significant optimizations with large view distances
* New scripting functions (string manipulation, multiplayer synchronization)
* Further improved recoil
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TrippleHead displays

====Multiplayer====
* Numerous voice over net and multiplayer related fixes and improvements
* BattlEye anti-cheating system

====AI====
* AI bridge pathfinding much improved
* Many combat AI improvements and tuning
* Fixed some bugs in the AI target recognition both visually and aurally

====Stability and Compatibility====
* Fixed compatibility issues with Vista x64 platform with 4 GB RAM
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Fixed compatibility problems caused by various copy protections used
* Fog is rendered correctly on DX10 generation cards

====New content====

* ArmA Warfare
* Southern Sahrani
* Desert Marines
* Woodland Army soldiers

Dateigröße: 141.23 MB
Autor: Bohemia Interactive
Datum: 21.05.08
Downloads: 99178
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Avgani 1.5 & Afghan village 1.0 (fixed)

17 April
Opteryx hat soeben die neuste Version seiner Avgani- (Iraq) und Afghan Village-Insel (Afghanistan) herausgebracht. Somit lauten die aktuellen Versionen Avgani 1.5 und Afghan Village 1.0!
Seiner eigenen Aussage nach hat sich "recht" viel geändert und es soll wohl vorerst seine letzte Version bleiben, allerdings sind die Inseln nun mit den neusten OPX-Objekten kompatibel.

Avgani 1.5
Dateigröße: 256 MB
Autor: Opteryx
Datum: 17.04.09
Downloads: 1815
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Smurfclan M1 Abrams v1.02

01 Feb
    New Festures:
  • OFP interrior
  • Damage section textures
  • Optional M1A1 replacement config

  • Main Features:
  • M1 Abrams "style" M1A1 tank model incl. WGL armor definition
  • Custom texture ("1_co_cust","2_co_cust","3_co_cust". Usual texture areas 0,1,2)
  • Numbers ("num1","num2","num3". Usual texture areas 3,4,5)
  • Flag section ("u_flag". Usual Texture area 6)

Dateigröße: 7.11 MB
Autor: modEmMaik
Datum: 01.02.09
Downloads: 387
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French Unit retextured

16 Dez
frenchunits



dob veröffentlichte in den BI-Foren seine retexurierten französischen Soldaten. Anzumerken sei, dass sie als Waffe unter anderem mit G36 ausgestattet sind
Dateigröße: 259 kB
Datum: 16.12.06
Downloads: 150
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F/A-18E/F Super Hornet v0.1 (beta)

08 März

F/A-18E/F Super Hornet!
Beta 0.1 for ArmA


    Features:
  • Remodeled and improved version of the MAS F/A-18E/F from FP
  • Firepower! Including the AIM-9M/X, AIM-120C, AIM-7M, Mk82, Mk83, Mk84, Mk20, CBU-78, GBU-10, GBU-12, GBU-16, AGM-65E, AGM-88, AGM-154A, AGM-84D, and AGM-84H.
  • Real functioning cockpits - see your fuel level in the cockpit, aircraft status on MFDs, your location on the map, and more!
  • Aircraft damage - take hits and be prepared to hear "WARNING: AIRCRAFT DAMAGE" as your computer lists the various systems damaged or destroyed by enemy fire!
  • Aerial refueling: both aircraft come with capability to refuel from a F/A-18F with a buddy pod.
  • GUI Arming system: Select your weaponry on the fly through an intuitive menu system.
  • Standoff weapon targeting features enable you to strike at the enemy without him even knowing about you!
franze\_hornet #1franze\_hornet #0

Dateigröße: 14.01 MB
Autor: Franze
Datum: 08.03.08
Downloads: 1563
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Hornet 0.3b

30 März
franze\_hornet #0
Franze hat seiner MIG erneut ein kleines Update verpasst, und veröffentlichte Version 0.3b in den offiziellen Foren. Die Verbesserungen umfassen weitere Bugfixes, eine GUI in die Nähe von Mun-Transportern erscheint und über die Variable "fz_f18_noarming" umschaltbar ist, sowie eine neue Version des Vogels mit RIO/WSO-Position.
Dateigröße: 16 MB
Autor: Franze
Datum: 30.03.08
Downloads: 1542
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JTD Smoke Effects 5.21

24 Juni
DMSmokeEffects beta 5 Multiplayer by DM.
*Please note that DMSmokeEffects is now part of the JTD group*

**This addon requires Extended Event Handlers addon by Solus**

This beta includes:

DMSmokeEffects, thick billowing smoke for helicopters & fuel trucks, and thick black smoke for tanks etc. After about a twenty minutes (default timing, can be affected by multiplier in ArmA\dta\DMSmokeEffects_Config.hpp file) the smoke changes to smoldering smoke. After another twenty minutes the smoldering smoke peters out. If it rains, the smoldering smoke will steadily get lighter in colour and will extinguish quicker, depending on how fast it's raining. After about three-quarters of an hour the average battlefield will be clear of smoke generally, but there's randomness coded in.

Improved building collapse effects. Basically just made the existing effect 10x bigger and last 10 times longer. Also made the dust grey, heavier, and more difficult to see through for longer.

Grenade effects. I'm really happy with this one, it looks almost exactly the same as footage I reseached on grenades. A sudden "poofing" of instantaneous dark smoke, which lightens and drifts & settles over 10 or so seconds.

Various improved effects & settings. Tank rounds that miss their target & impact the ground will now throw up huge clods of earth for example.

*NOTE* THIS ADDON NO LONGER HAS THE SMOKE GRENADE VIEWBLOCK FUNCTIONALITY. THIS IS NOW A SEPARATE ADDON.

*************
Instructions:

**This addon requires Extended Event Handlers addon by Solus**

1. Extract content to someplace.
2. Put the @JTD folder in your ArmA folder
3. Make a shortcut to your ArmA game with the switch -mod=@JTD or add the @JTD to your list of mods already there.
4. Place DMSmokeEffects_Config.hpp file into your ArmA\dta folder.
5. Place the sample mission into your ArmA/MPMissions folder.
6. Ingame, select New MP game, and select the mission "Smoke Effects Beta x" and choose one of the civilians. It's a stress test that I use to guage the general performance and as such will probably drag the FPS down. However, for light to moderate armour battles you should see no appreciable drop in performance.

Instructions for the totally clueless :) (as requested)
1. First, make sure you copied the @JTD folder into your ArmA game folder, AND you also copied the DMSmokeEffects_Config.hpp file into your ArmA\dta folder.

2. right click on your desktop ArmA shortcut, copy it and paste the copy right back in the same place. You now have TWO desktop shortcuts, one of which we will now modify to use the DMSmokeEffects mod, the other will remain just ArmA.

3. Right click one of the shortcuts, and choose Properties from the list.
In the Target textbox field you will see the command that is executed by this shortcut, it will read something like:
"D:\Bohemia Interactive\ArmA\arma.exe"

You will now add
-mod=@JTD
to the end of this, so in the example above the entire line in the textbox will read:
"D:\Bohemia Interactive\ArmA\arma.exe" -mod=@JTD

4. Now you can OK the Properties box and the shortcut will now run DMSmokeEffects. You can rename the shortcut to remind you of what mod it runs, I have several shortcuts that run various different mods.

****************
5.1 improvements
Bikey added. Added config setting to include more ammo types for the dirt debris particles.

5.0 improvements
Multiplayer friendly :) Server and clients must have addon or DMSMokeEffects error message will show.
Configuarable. ArmA\dta folder must contain the file DMSmokeEffects_Config.hpp. At the moment this file only contains 3 config settings, smoke particle lifetime multiplier(which affects how long particles hang around for, smoke source lifetime multiplier (which affects how long vehicles burn for). You are also able to switch smoke viewblock on & off with this, but be aware that viewblock smoke severely impacts your FPS.
Viewblock can be activated for serverside only, or clientside and serverside. I expect serverside to be most useful as all server controlled AI will be affected by viewblock, but if you want player-controlled AI to be affected by smoke viewblock then clientside must also be enabled.
Bigger & better fuel fire effects.
Tweaked grenade effects.

4.3a improvements
Extended Init compatible. (Extended Init addon v1.1 required, and included, with this release. If you already have Extended Init eventhandler addons you can delete them from the @DMSmokeEffects Addons folder.)
Smoke grenades have AI viewblock functionality. The viewbock reacts to wind direction & strength.
A new player Action, Wind info, is added. This is useful for smoke grenade usage, as well as general realism & ballistics addons. On use it will give you the strength & direction of the wind at the time you requested it.
Frag grenades tweaked slightly to be lighter in colour.
Although extensive viewblock functionality for vehicle & building smoke is coded in, for this "a" release it is disabled for FPS concerns. Another "b" version will be released with it enabled for those who wish to try it out.

4.2 improvements:
New, more varied look to entire effect.
New pale animated smoke texture for more realistic battlefield look.
MaddMatt's settings for fuel explosion effect.
Default vehicle smoke altered substantially.
Smoke grenade improvements.
Most smoke effects now have lighting effects too for better night battles.
Smoke effects are now relative to world axis rather than vehicle axis. (Before, a tank on it's side would eject smoke to the side. Or even straight down if it was upside-down.)

4.1 improvements:
A new animated fuel fire particle.
Tank classes start their smoke effect a lot sooner.
All animated particles are now hi-res and no longer blurry.
Microdebris sounds temporarily disabled until a problem can be fixed.

4.0 improvements:
Now a "magic" addon, works just by having the addon. No in mission trigger is needed anymore and the install & use instructions below have been amended to reflect this.
New effects including fuel-fire effects, helicopters planes fuel trucks all burn with this effect. Especially effective at night :)
More config tweaks including (but not limited to) tank firing dust, helicopter damage smoke.
Streamlined sripting, now the effects are split into their own files instead of being one huge effects file. Better for editing & keeping track of.
Half of all tank class vehicles have the same effect applied (huge plumes of dark smoke) but half have a different behavior. Now half the tanks will eject lighter coloured but heavier smoke, more in keeping with some footage I have seen, and also a few people requested drifting smoke.
More particle images for people to use in their own addons if they so please. Just credit me etc :)

3.3 improvements:
All files are placed into one single PBO file now. PLEASE DELETE ALL THE OLD @DM FILES.
Added micro-debris sound for grenades. Each grenade is likely, but not necessarily definately, to produce small debris sound effects.
Added building collapse micro-debris sounds. A wall of dust will be accompanied by a wall of crunching, tinkling sounds as dust debris strikes all surfaces.
Lost the fuel station smoke effect, as it was an ugly basic test that was accidentally left in the last release. Also it was interfereing with MapFact's Chinhook helicopters. Mapfact Chinhooks do not call the helicopter smoke scripts for some reason.

3.2 improvements:
New texture for building collapse particles, tweaked settings.

*3.1 improvements:
Better grenade effects
Better smoke effects




Leave feedback :)

All the new custom textures may be used for your own projects, just credit me :) they're fairly nice :)

Oddities:
Vehicles that land or otherwise end up on their side or upside down eject smoke along their own Z-axis. (fixed mostly as of 4.2)
Very, very occasionally all the smoke in the game will suddenly disappear, and will start again. It's only happened to me twice in all the tests I did (hundreds) so I don't know if it's an ArmA bug or too much data :)
A smoking tank on a bridge will have the smoke effects origin underneath the bridge.
Vehicles moved after destruction will have the smoke effect still apparent at it's old location.

Kindest regards

DM (DMarkwick)

Dateigröße: 1,8 MB
Autor: DM (DMarkwick)
Datum: 24.06.08
Downloads: 534
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ArmA2 @game-tv GC´08

22 Aug
Mitschnitt vom live stream der GC08 vom game-tv stand
Dateigröße: 94.28 MB
Autor: game-tv.com / Chriz6662
Datum: 22.08.08
Downloads: 2838
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G36 Reflex Visier (fix)

04 Juni
g36isback
Es ist wieder da!
Nach einigem HickHack gibt es nun doch noch ein kleines Addon welches das, mit dem 1.01 beta Patch, verschwundene Reflex Visier des G36 wieder in A2 einfügt.
Seid gewarnt, die Benutzung dieses Addons könnte dazu führen das ihr auf den meisten Dedicated Servern nicht mehr beitreten könnt.
Dateigröße: 132 kB
Autor: the terp & the burns
Datum: 04.06.09
Downloads: 1441
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ArmA2-Mark

04 Juni
ofpmark
ArmA2-Mark ist eine Einzelspielermission welche (relativ) vergleichbare Tests zur Bestimmung der Systemleistung in ArmA2 ermöglicht. Die ursprünglich von Toadlife für OFP erfundene Benchmark Mission geht dank binkster´s Konvertierung in die dritte Runde.

Eine genaue Anleitung zur Verwendung und die empfohlenen Test Einstellungen, sowie Ergebnisse der internationalen Community findet ihr hier:
Dateigröße: 48.1 KB
Autor: Toadlife / binkster
Datum: 04.06.09
Downloads: 1368
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Modem DKMM RAH66 Conversion

27 Aug
Leider wird dies eines der letzten Addons aus dem Hause Maik sein, denn er hat beschlossen sich bald aus dem Modderalltag zurückzuziehen und will sich anderen Dingen zuwenden. Vorher möchte er aber noch seine begonnenen Projekte abschliessen, darunter auch NH-90, G-82 & T-55.
Den Anfang von modEmMaik´s alles muss raus Aktion macht die Konvertierung des DKM Mod Comanche Helikopter, womit er sich einen wahren Klassiker rausgepickt hat. Sogar die damals einmaligen HUD-Funktionen sind erhalten geblieben.
modem\_rah66modem\_rah66modem\_rah66
modem\_rah66modem\_rah66modem\_rah66

Dateigröße: 7.44 MB
Autor: modEmMaik / DKM Mod
Datum: 27.08.09
Downloads: 3655
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Klurs Island beta (build 8000)

02 Mai
klurs\_island
SenChi veröffentlichte nach langem Schaffen nun schonmal diese Vorabversion seiner postapokalyptisch angehauchten Winterinsel. Darauf zu finden sind viele neue Objekte, stimmungsvolle Orte, und auch teilweise versteckte Überraschungen....
klurs\_island #34klurs\_island #40klurs\_island #41

Dateigröße: 388.77 MB
Autor: SenChi
Datum: 02.05.09
Downloads: 1406
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Mi-17 Flugvideo

17 Nov
Das Video zeigt die neu eingbaute Flugphysik und Steuerung, anhand des russichen Mi-17 Helikopters.
Review Mi-17 Flugvideo Review Mi-17 Flugvideo

Dateigröße: 22 MB
Datum: 17.11.06
Downloads: 755
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Ivan Buchta ArmA2 Interview Episode 2

05 Okt
In Episode 2 des Radio Sahrani Interviews beantworten die beiden Moderatoren bestmöglich einige noch einige schriftlich eingereichte Communityfragen.
Dateigröße: 78 MB
Datum: 05.10.08
Downloads: 50
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ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57

22 Dez
ARMA 2 Operation Arrowhead Patch 1.50-1.56 to 1.57
--------------------------------------------------
Copyright (c) 2010 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS
-------------------
An original version of Arma 2: Operation Arrowhead 1.50-1.56.

HOW TO INSTALL THE PATCH
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all patch content to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.07.
* ARMA 2 BAF 1.00 to 1.02 if necessary.
* ARMA 2 PMC 1.00 to 1.01 if necessary.


========================================================
VERSION 1.57 HIGHLIGHTS
========================================================
* improved netcode (better locality handling)
* new scripting commands
* 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company


Version 1.56-1.57 Changelog


---------------------------

Engine
------
* Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
* Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
* Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
* Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
* Improved: Enemy targets are now unassigned once their crew is killed.
* Fixed: doFire did not work on most targets.
* New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
* New: allMissionObjects script command.
* New: Script command setPlayerRespawnTime.
* New: new AllDead command.
* Fixed: Video playback stuttering.
* Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.

Data
----
* Add: camo (replaceable textures) selections for M2A2/3.
* Changed: GPS added for all SUVs.
* Fixed: A/MH6 main rotor artifact.
* Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.


PMC changelog 1.00-1.01
-----------------------
* Fixed: Shadow artifact on bridge on Proving Grounds map.
* Changed: XM8 optics reworked.
* Fixed: XM8 Front grip
* New: Ammo create with PMC weapons.

PMC Missions changelog 1.00-1.01
--------------------------------
* Added: Campaign teaser including CP00 and trailer.
* Fixed: CP10A - The Boss was not leaving the villa when in danger.
* Fixed: CP10A - Player was not able to finish the Boss from distance.
* Fixed: CP08B - Group callsign was "Sword", not "Spear".
* Fixed: CP08A - Player was not able to access helicopter gear menu.
* Fixed: CP07 - Client UAV re-enabled again.
* Fixed: CP05 - Mission did end before conversation was finished.
* Fixed: CP02 - Dixon fired only once, causing mission not to continue.
* Fixed: CP00 - Mortar explosions now occur further away from player.
* Fixed: Backpack content is now saved between CP05 and CP06.


========================================================
VERSION 1.56 HIGHLIGHTS
========================================================
* Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog
---------------------------

Data
----
* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.

Engine
------
* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)

BAF changelog 1.01-1.02
-----------------------
* Added portrait and wounds of PMC operatives
* Fixed CM immunity of missiles
* Missions have new headers
* Adjusted sensitivity of Her Majesty's soldiers
* Music tracks have their respective names displayed
* Adjusted values of many items in armoury
* L111A1 sounds better on Jackals
* Backpacks are now useable in editor
* Fixed names of IEDs
* Many weapons are now able to hold compatible magazines designed for other weapons
* Snipers have learned how to handle AS50 correctly
* US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better

Version 1.54-1.55 Changelog
---------------------------

BAF changelog 1.00-1.01
-----------------------
* Fixed: Tripod bags bug preventing BAF static weapon completion
* Fixed: SUSAT GL has working alternative optic
* Fixed: Reverse faces on FV-510 driver hatch
* Fixed: Permanent muzzle flash on Chinook door gunner
* Fixed: Chinook left-gunner-chief position is rotate-able
* New: Auto-registration of BAF addons (preLoadAddons)
* Fixed: Wrong proxy position of pilot in BAF models
* Fixed: Missing proxy of Jackal GMG's crew shadow LOD
* Fixed: gunnerCanSee was broken by BAF for static weapons
* Fixed: non-working GL rangefinder
* Fixed: cfgMod correction
* Fixed: IED deactivation issues
* New: New addon config parameter isLite for BAF-Lite
* Fixed: DR.Haladik is not mystified with world directions anymore
* Fixed: invisible bag bug
* Fixed: IEDs have theirs proper names and actions
* Fixed: Adjusted FV-150 cannon strength
* Bonus: Textures quality for BAF-Lite doubled
* Bonus: Sound quality for BAF-Lite doubled
* Bonus: Brand new grenade launcher optics to fit ballistic trajectory

Engine
------
* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
* Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
* Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
* Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
* Improved: Tree LOD blending is now smoother in many situations.
* New: Free camera can be locked to plain objects like trees.
* New: New MP UI for Create Game (both host and remote).
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* New: -skipintro command line option to disable loading menu cutscenes.
* Optimized: File cache memory handling is now faster.
* Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: Scripting command HostMission.
* FIX: Engine crash with diag_log versus %
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: VSync config option
* New: GetResolution script function
* New: forEach: variable _index added to retrieve the position of _x within the Array
* New: getVariable: default value can be defined
* Changed: Preprocessor error no longer terminates the game.
* New: getTerrainHeightASL script function
* Fixed: Reduced z-fight in scopes.
* New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Alpha blend in fog.
* New: mergeConfigFile script function
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
* New: setSimpleTaskTarget script function
* Fixed: SetIdentity (relate to 73319)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Fixed: My own shots no longer causing a stress.
* New: WeaponAssembled, WeaponDisassembled events
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Improved: Animation interpolation no longer shortening hands.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Improved: Improved helicopter AI formation flying and collision avoidance.
* Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: leaveVehicle no longer un-assigns units from other groups (http://dev-heaven.net/issues/3476)
* Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* New: addBackpackCargo script function
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
* New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over the network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in a global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Join group changes unit's side
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Switching vision mode with fire mode
* Fixed: AI equipped with TI see through smokes
* Fixed: Commanding units with aiming deadzone
* Fixed: crash on server when loading ban.txt
* Fixed: crash in Ka52 while player as gunner
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: changed tank AI driver behaviour
* New: Better client bad CDKey checking on server.
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: Airplanes HUDs projected into infinity.
* Improved: Tracers visible in all directions.
* Fixed: Unable to connect to servers with equalModRequired.
* Fixed: AI stuck while in combat/stealth mode
* New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.


Data
----
* Tweaked envelope and landing speed of L39.
* Fixed respawn weapons for some TK soldiers
* Renamed faction CZ - > ACR.
* Tweaked airplanes radars.
* Parallax airplane HUD projection.

Version 1.52-1.54 Changelog
---------------------------

Engine
------
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behaviour, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic centre failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating colour sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colours did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
--------
* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.

Data
----
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.

Version 1.50-1.52 Changelog
---------------------------

Engine
------
* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speaking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.

Missions
--------
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan” convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on

Data
----
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.

Dateigröße: 415.27 MB
Autor: Bohemia Interactive
Datum: 22.12.10
Downloads: 4989
Download

SFF Recce Element v.0.2

21 Nov
SFF Recce Element v.02 #1SFF Recce Element v.02 #0

Dateigröße: 170 kB
Datum: 21.11.06
Downloads: 123
Download

NWD Fire Control System 0.2

06 Jan
NWD FCS 0.2 #2
Bewegt man sein Eisenschwein in ArmA über das Gefechtsfeld, fällt dem geneigten Panzermann schnell auf, dass essentielle Teile wie etwa Bediengeräte vernachlässigt worden sind. Es gibt weder Wärmebildgeräte noch Laserentfernungsmesser, keinen Feuerleitrechner, kein "Übersteuern" des Turms und vor allem keinen dynamischen Vorhalt.

Mit diesem Addon wird Abhilfe geleistet.
Dateigröße: 2 kB
Autor: NoWonderDog
Datum: 06.01.08
Downloads: 1425
Download

Vilas WW2 Pack (quick fix)

06 Jan
vilas ww2vilas ww22

vilas ww23vilas ww24


Changes:
- Benötigt keinen Vilas Mod mehr
- Eine PBO, keine Config Files mehr
- neue SVT-40
- Schatten gefixed bei den Russischen Einheiten
- Manche Waffen haben nur einfache Schatten, aber dies wird in einem neuen Addon gefixed. Aber erst nachdem Project 85 veröffentlicht worden ist. Neue Waffenmodels sind nämlich vorhanden und werden dann auch eingebaut
- Bugfixes

Dateigröße: 35 MB
Autor: vilas
Datum: 06.01.08
Downloads: 1645
Download

LN Skysled & Megatruck (beta2)

02 Jan
Loki und seine Kumpanen von LN veröffentlichten 2 Gefährte die ganz unverhohlen auf Realismus verzichten, dafür aber Boni in Sachen Spaßfaktor mitbringen.
ln\_toys #3ln\_toys #5ln\_toys #8ln\_toys #9ln\_toys #1ln\_toys #2ln\_toys #4ln\_toys #6ln\_toys #7

Dateigröße: 6.04 MB
Autor: www.lokisnightmare.com
Datum: 02.01.09
Downloads: 443
Download
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