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F-22A Raptor v0.8 b

22 Juni
Zitat von scars:
cockpit is still incomplete.
sound used default's.
Other bugs might exist.

http://labo3.hp.infoseek.co.jp/
scars\_raptor #4scars\_raptor #2scars\_raptor #1scars\_raptor #0

Dateigröße: 6.1 MB
Autor: scars
Datum: 22.06.08
Downloads: 1619
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Hornet 0.25b

20 März
franze\_hornet #0
Franze hat in den BI-Foren eine weitere Beta-Version seiner Hornisse veröffentlicht. Die Änderungen in dieser 0.25 titulierten Auflage entnehmt ihr bitte der folgenden Liste.

  • Numerous minor bug fixes.
  • New Over-G feature: pull over 7.5Gs for too long and risk damage, pull over 9Gs for too long and risk extreme damage.
  • Modified arming menu GUI to include new weapon info selection and pre-selected loadouts.
  • Introduced scripts to place pre-selected weaponry on aircraft.

Dateigröße: 16 MB
Autor: Franze
Datum: 20.03.08
Downloads: 625
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Falseprophet's FxMod

18 Jan
Vor ein paar Tagen veröffentlichte Falseprophet sein Mini-Addon für Armed-Assault. Er selbst schreibt, dass es sich bei diesem Addon um eine Beta handelt und dass es außerdem sein Erstes überhaupt sei. Benötigt wird lediglich Vanilla-ArmA, sprich Standard-ArmA. Eine Funktionsübersicht findet Ihr wie gewohnt unter weiterlesen.

UPDATE: Falseprohet hat heute morgen eine neue Version veröffentlicht. Version 0.9e ist zwar immer noch im Betastadium, bietet allerdings gegenüber dem Vorgänger auch ein paar neue Features:

  • restricted usage of ammobox / medbox drop
  • rearm functions
  • "Smoke Menu" function for infantry extracted to a seperate .pbo file
  • script bugfixes
  • no "init" action

Ihr benötigt ab Version 0.9e ebenfalls die Extended-Event-Handlers
Download: Extended EventHandlers (XEH)
Größe: 7 kB Download
Datum: 06.01.08

Dateigröße: 170 kB
Autor: falseprophet
Datum: 18.01.08
Downloads: 72
Download

US Forces Soundtrack

13 Okt
Der Soundtrack zum gleichnamigen Trailer.

Zum Trailer kommt ihr hier.
Dateigröße: 3,0 MB
Datum: 13.10.06
Downloads: 244
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natomapsymb ootw

06 Dez
Nato Map Symbole OOTW
Dateigröße: 223 kB
Autor: JB [SASMOD]
Datum: 06.12.06
Downloads: 579
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FFAMM 1.4 /ATI Fix

08 Jan
FFAMM 1.4
Im Moment rotieren bekanntermaßen eine Menge verschiedenster Sound-Modifkationen für Armed-Assault durch die Community. Für eine dieser Modifikationen, der Modifikation FFAMM, hat fromz heute eine neue Version veröffentlicht.
Die wichtigstens Neuerungen gegenüber der vorherigen Version 1.3 sind die Folgenden:

  • 75% above FFAMM1.3 sound effects are changed or improved (Especially the M2 machine gun and Bo_GBU12_LGB explosive sound)
  • Nearly all firearms and Heavy weapons' sounds are are replaced
  • More and more new supersonic cracks sounds bater than FFAMM1.3 (Perfect support my Chinese Special Forces Mod)
  • Total new 45 kinds explosion sound for nearly all explosive substances
  • New 13 kinds of environment sound
  • More than 20 kinds of land and air vehicle sounds
  • New missile and bomb fly sounds
  • Fix PK, M249, M240 sometimes causes lag in multiplayer
  • Signed both clients and server
  • And some small reforms

Dateigröße: 28 MB
Autor: fromz
Datum: 08.01.08
Downloads: 544
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ArmA2 @game-tv GC´08

22 Aug
Mitschnitt vom live stream der GC08 vom game-tv stand
Dateigröße: 94.28 MB
Autor: game-tv.com / Chriz6662
Datum: 22.08.08
Downloads: 2838
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ArmA2-Mark

04 Juni
ofpmark
ArmA2-Mark ist eine Einzelspielermission welche (relativ) vergleichbare Tests zur Bestimmung der Systemleistung in ArmA2 ermöglicht. Die ursprünglich von Toadlife für OFP erfundene Benchmark Mission geht dank binkster´s Konvertierung in die dritte Runde.

Eine genaue Anleitung zur Verwendung und die empfohlenen Test Einstellungen, sowie Ergebnisse der internationalen Community findet ihr hier:
Dateigröße: 48.1 KB
Autor: Toadlife / binkster
Datum: 04.06.09
Downloads: 1368
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F/A-18E/F Super Hornet v0.1 (beta)

08 März

F/A-18E/F Super Hornet!
Beta 0.1 for ArmA


    Features:
  • Remodeled and improved version of the MAS F/A-18E/F from FP
  • Firepower! Including the AIM-9M/X, AIM-120C, AIM-7M, Mk82, Mk83, Mk84, Mk20, CBU-78, GBU-10, GBU-12, GBU-16, AGM-65E, AGM-88, AGM-154A, AGM-84D, and AGM-84H.
  • Real functioning cockpits - see your fuel level in the cockpit, aircraft status on MFDs, your location on the map, and more!
  • Aircraft damage - take hits and be prepared to hear "WARNING: AIRCRAFT DAMAGE" as your computer lists the various systems damaged or destroyed by enemy fire!
  • Aerial refueling: both aircraft come with capability to refuel from a F/A-18F with a buddy pod.
  • GUI Arming system: Select your weaponry on the fly through an intuitive menu system.
  • Standoff weapon targeting features enable you to strike at the enemy without him even knowing about you!
franze\_hornet #1franze\_hornet #0

Dateigröße: 14.01 MB
Autor: Franze
Datum: 08.03.08
Downloads: 1566
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Modem DKMM RAH66 Conversion

27 Aug
Leider wird dies eines der letzten Addons aus dem Hause Maik sein, denn er hat beschlossen sich bald aus dem Modderalltag zurückzuziehen und will sich anderen Dingen zuwenden. Vorher möchte er aber noch seine begonnenen Projekte abschliessen, darunter auch NH-90, G-82 & T-55.
Den Anfang von modEmMaik´s alles muss raus Aktion macht die Konvertierung des DKM Mod Comanche Helikopter, womit er sich einen wahren Klassiker rausgepickt hat. Sogar die damals einmaligen HUD-Funktionen sind erhalten geblieben.
modem\_rah66modem\_rah66modem\_rah66
modem\_rah66modem\_rah66modem\_rah66

Dateigröße: 7.44 MB
Autor: modEmMaik / DKM Mod
Datum: 27.08.09
Downloads: 3660
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Syrian Army Pack 1.2

01 März
This pack is made up units based on customized versions of SLA units with some custom gear from our OFP mod added to them. Before anyone says it, in real life the Syrian Army DOES use AK-74's. They are one of the few non-Russian countries to use them.
We used a slightly modified SLA cammo for the woodland cammo and our Syrian lizard skin cammo as we had from our OFP Syrian units.

Units to be found under OPFOR include:
    Syrian Infantry (Woodland Camo):
  • Squad leader
  • RPG gunner
  • Machine Gunner
  • Medic
  • AA specialist
  • Sniper
  • Tank crew
  • Pilot

  • Syrian Infantry (Lizard Camo)
  • Squad leader
  • RPG gunner
  • Machine Gunner
  • Medic
  • AA specialist
  • Sniper

  • Syrian Commandos (Woodland)
  • Squad Leader
  • Operator
  • Operator (covert)
  • Marksman

  • Syrian Commandos (Lizard Camo)
  • Squad Leader
  • Operator
  • Operator (covert)
  • Marksman

  • Vehicles:
  • T-72
  • BMP-2
  • BDRM-2
  • URAL
  • MI-17 HIP
  • UAZ (MG)
lobo\_syrarmy #3lobo\_syrarmy #2
lobo\_syrarmy #1lobo\_syrarmy #0

Dateigröße: 26.38 MB
Autor: Lost Brothers Mod
Datum: 01.03.08
Downloads: 1211
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Smurfclan M1 Abrams v1.02

01 Feb
    New Festures:
  • OFP interrior
  • Damage section textures
  • Optional M1A1 replacement config

  • Main Features:
  • M1 Abrams "style" M1A1 tank model incl. WGL armor definition
  • Custom texture ("1_co_cust","2_co_cust","3_co_cust". Usual texture areas 0,1,2)
  • Numbers ("num1","num2","num3". Usual texture areas 3,4,5)
  • Flag section ("u_flag". Usual Texture area 6)

Dateigröße: 7.11 MB
Autor: modEmMaik
Datum: 01.02.09
Downloads: 388
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French Unit retextured

16 Dez
frenchunits



dob veröffentlichte in den BI-Foren seine retexurierten französischen Soldaten. Anzumerken sei, dass sie als Waffe unter anderem mit G36 ausgestattet sind
Dateigröße: 259 kB
Datum: 16.12.06
Downloads: 150
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Iranian Cobra v1.0 (fixed)

24 Juli
Zitat von rikabi:
Hello am posting my first re-texture addon of the BIS Cobra into the Iranian variant. I am aware of some slight textures missing and the Rotar texture my look strange when on the on ground when spinning but seem ok when in the air.
I plan to update this version and may possibly do :
- Twin Blade
- Reworked base model (Exhaust)
- Tweaking texture
- Remove optics

Special Thanks to :
Dead3yez ( from Armaholics) for config
modEmMaik Better base model
And BIS
iranian\_ah1
Dateigröße: 3 MB
Autor: Rikabi
Datum: 24.07.08
Downloads: 427
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Hornet 0.3b

30 März
franze\_hornet #0
Franze hat seiner MIG erneut ein kleines Update verpasst, und veröffentlichte Version 0.3b in den offiziellen Foren. Die Verbesserungen umfassen weitere Bugfixes, eine GUI in die Nähe von Mun-Transportern erscheint und über die Variable "fz_f18_noarming" umschaltbar ist, sowie eine neue Version des Vogels mit RIO/WSO-Position.
Dateigröße: 16 MB
Autor: Franze
Datum: 30.03.08
Downloads: 1543
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OPK_TemplateCar_RC1.rar

12 März
El Templato Gigante

Opensource template for a Car with multiple turrets.


Credits.
Thanks to.

BWMod for the first help with the basic car (you know who you are guys).
Glen for listning to all my stupid questions at wird times.

Who els i forgot.. franly.. one persons memory is really fryed after working 14 hrs in a row :S
El-Templato #0El-Templato #1

Dateigröße: 61.4 kB
Autor: RavenDK
Datum: 12.03.08
Downloads: 99
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Ivan Buchta ArmA2 Interview Episode 2

05 Okt
In Episode 2 des Radio Sahrani Interviews beantworten die beiden Moderatoren bestmöglich einige noch einige schriftlich eingereichte Communityfragen.
Dateigröße: 78 MB
Datum: 05.10.08
Downloads: 50
Download

Patch 1.08 (International)

11 Juni
Warning:
THIS UPDATE WILL MODIFY YOUR GAME INSTALLATION. YOU NEED TO FULLY REINSTALL THE APPLICATION INCLUDING PREVIOUS PATCHES INSTALLED TO REVERT YOUR GAME TO PREVIOUS STATE.

© 2007 Bohemia Interactive Studio. All rights reserved.

This application will update your ArmA: Armed Assault / Combat Operations to version 1.08.5160.

www.armedassault.com


System requirements:
ORIGINAL VERSION OF ARMED ASSAULT 1.05 OR HIGHER


How to install the Patch:
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

There's no uninstall option for the patch itself. You need to reinstall the game from the original setup to get it to the original version.


CHANGELOG 1.08



Version 1.08 is released as free patch to all existing editions of ArmA (updated to version 1.05 or US version 1.06).

Main New Features:

* Improved clarity and reliability of Voice over net.
* Increased contrast of light for all weather conditions.
* Bullet impact is now visualised also on all objects and vehicles.
* 2D optics now support wide screen aspect ratio correctly.
* Various AI, UI, gameplay and stability improvements and tweaks.
* New texture detail "Default" that autodetects the amount of VRAM. Recommended Texture Detail setting for users of cards with more than 512 VRAM.
* Reworked logic of teamswitch to make it more suitable for detailed manual squad command control.
* Full support for multiple airports.
* A bit faster and more fluent radio protocol.


Engine Change Log - Release Candidate 0

* Fixed: Very long MP mission name could cause crashes or freezes.
* Fixed: UI-Double click on listbox scrollbar does not launch the listbox action now.
* Fixed: Optics were deformed when using other than 4:3 screen ratio.
* Fixed: Tanks were having troubles driving up the stones.
* Fixed: Functions createGroup, createUnit now fully works in MP.
* Fixed: AI now gets in vehicles on the positions where dead units are.
* Fixed: Gear dialog is closed when player dies.
* New: Weapons-optics camera can have a different direction than muzzle direction now.
* Fixed: UI-Gear display-icons for empty slots.
* Fixed: Mission loading screen-missing text given in onLoadMission.
* Fixed: When failed to join to a locked server, the correct cause is shown now.
* New: Mission editor-year control in intel dialog.
* Fixed: UI-Missing addons error message-show the list of missing addons.
* Fixed: VoN sources management to prevent some sounds not audible in multiplayer.
* Fixed: Tow missile weapons are guided after they are fired.
* Fixed: AI-gunners was sometimes unable to fire simultaneously
* Fixed: Functions getVariable, setVariable can be used for more object types now.
* New: Improved support for X360 controller.
* Fixed: MP crash sometimes happened after deleteVehicle on some person.
* Fixed: Actions menu-drawing ofarrows when scrolling is enabled.
* Fixed: Tanks were thrown in the air when colliding with some destructed buildings.
* Fixed: Gear action did not sometimes work in buildings (high over surface).
* Fixed: MP-multiplication of magazines when putting them into a full crate.
* Fixed: UI-listboxes with texts of different color-color of selected text.
* Fixed: Game running in full screen had invisible but clickable window areas (close, minimize).
* Fixed: Helicopters-state of hovering autopilot was not saved nor transferred in MP.
* Fixed: Touch off action available also in vehicles now.
* Fixed: Watch and GPS minimap forced not to be shown in cutscenes.
* Fixed: In-game UI-In wide-screen aspects, the aiming cursor disappeared outside the UI area of the screen.
* Fixed: Dedicated server-ban.txt was locked for edit during the game
* Fixed: MP mission statistics can be written to the file given by command line argument -ranking=.
* Fixed: Invisible magazine when player get in vehicle during reloading and get out again.
* Added: function clearVehicleInit.
* Fixed: Movement config-entry primaryActionMaps telling what action maps will be loaded first (and so used for initialization of movement).
* Fixed: RCtrl is no longer reserved for combos, it can be used as a separate key as well.
* Fixed: Keys with dik code greater than 128 (numpad, some special keys) can now serve as combos.
* Fixed: AI no longer starts firing in Hold fire unless the enemy is really threatening it.
* Fixed: Helicopter center of rotation is now center of mass, not rotor mast.
* Fixed: Improved AI and autohover hovering stability.
* Fixed: XInput handling of input devices disabled because of missing configuration options.
* Fixed: Position of Present call in the frame changed to improve Alt-Tab stability and work around possible driver errors.
* Fixed: Reduced texture memory requirements for little varied parts of the terrain.
* Fixed: M1A1 was never turning out in safe or careless mode.
* Added: function nearTargets.
* Fixed: MP-Helicopter could appear as destroyed when in fact it was unharmed.
* Fixed: MP-more reliable transfer of damage status of vehicles to other clients.
* Fixed: Better VRAM allocation estimations for nVidia 8800 card, resulting in less frequent missing textures.
* New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed.
* Fixed: AI no longer uses RPG/LAW for looking at unknown enemies.
* Fixed: AI target position accuracy sometimes was fluctuating a little bit for distant targets.
* Fixed: AI Commander no longer commands individual targets when using weapons which gunner can operate autonomously, like machine guns.
* Fixed: AI could be stuck on Seek and Destroyed waypoint when group consisted of one vehicle with multiple crew positions.
* Fixed: Some Joystick buttons have fixed function in UI and game.
* Fixed: Improved radio protocol fluency by binding words together.
* New: VoN 2D voice volume is now controlled by radio volume.
* New: Console output of dedicated servers can be logged to file specified in the server config entry logFile.
* Fixed: Reduced occurrences where AI characters walked through each other.
* New: MP Statistics table now indicate who is speaking over VoN by flashing given players name.
* Optimized: Text rendering optimized, should make situations where a lot of UI text is rendered faster.
* Added: functions isKindOf, sizeOf.
* Optimized: Terrain rendering uses less CPU.
* Fixed: Improved VRAM managment for ATI cards with Catalyst 7.3 or newer.
* New: Support for larger texture cache with new Texture Detail level. "Default", useful for cards withover 512 MB VRAM.
* Fixed: Flare disappearing is now smooth near screen edges.
* Fixed: Wall and other obstacles now provide better shielding against explosions.
* Fixed: Voice over net was not working when DS and client was running on a single PC.
* Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails.
* Fixed: Memory manager sometimes flushed caches too deeply, causing short intensive disk activity.
* Fixed: VoN peer to peer connections are kept alive by sending special packets.
* Fixed: Voice over IP direct speak is made louder now.
* Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps.
* New: Speex1.2 beta 2 used as VoN codec.
* Fixed: VoN voice clipping is reduced now.
* Fixed: Dedicated server crashes when retranslating VoN packets through Game Socket.
* Fixed: Increased rudder authority for airplanes, improved AI using rudder while engaging.
* Fixed: Briefing was sometimes cut on the right edge.
* Fixed: MP: Crash when ammo created via createVehicle killed the player.
* Fixed: Overall quality indication in the options changed for large view distances.
* Fixed: Laser target acquire distance for AI was limited by rendering distance.
* Fixed: Removed delay between target creation and its line of sight being tested. Should help laser targets and dynamically created vehicles.
* New: Config entry vonCodecQuality to set VoN codec quality on dedicated servers (default value is 3, can be value from 1..10).
* Fixed: AI subordinates now follow leader orders even when was stopped before by the Team switch.
* Fixed: Team switch shortcuts (previous / next unit) accessible also when map is shown.
* Fixed: Flap actions no longer present in the action menu for plane with no flaps.
* New: Event handlers LandedTouchDown and LandedStopped.
* Added: functions id setAirportSide side, airportSide id, plane landAt id, plane assignToAirport id.
* Fixed: Group leader left by team switch no longer orders some commands.
* Optimized: Reduced amount of data transferred when JIP into a complex and long running mission.
* Fixed: Bugs in VoN OpenAL source management.
* New: Animation controllers gmeterx, gmetery, gmeterz.
* Fixed: Connection to GameSpy during dedicated server reporting was sometimes lost (Windows 2000 SP2 or newer are required now).
* Fixed: Scripting function soldier moveInCargo [vehicle,position] was not implemented.
* Fixed: Tanks now slow down when destroying a tree or other big objects.
* Fixed: Scripting function person moveInTurret [vehicle,[x,y,z]] crashed when [x,y,z] was invalid.
* Fixed: External camera was sometimes forced close to the person when some tree or bush was behind it.
* Fixed: Changing audio options while playing MP could cause VoN not working or crash the game.
* Fixed: MP: setPos and setDir effects are now transferred across the network.
* Fixed: In some situations, Rearm / Repair / Refuel did not fill all.


CHANGELOG 1.07

* A10.pbo
o config.cpp.
o fixed Maverick rocket indirect hit range (to match other rockets).
o set damageResistance.
o only one Maverick per target is used now.
* Air.pbo
o Ah1Z fire geometry fix.
o 2D optics models enlarged for 16:9 aspect.
o config.cpp.
o set damageResistance.
o balanced helicopter armor and hitzones, so they survive emergency landing but remain vulnerable to AA gunfire.
o Tweeked texture of 2D optics.
* Air3.pbo
o config.cpp.
o set armor and damageResistance.
* Anims.pbo
o Fixed wrong "stand" links in several action maps.
o introduced primaryActionMaps.
o Ladder moves reworked (rifle moves introduced).
o Transition erc rfl low to pne added.
o Interpolation for AI movement erc stp ras rfl to erc spr low rfl added.
* Animals.pbo
o fixed shadow problems with small insects.
* Buildigs.pbo
o fixed maping in 1st LOD of castle\helfenburg.p3d.
o fixed "empty or no skeleton" errors for hotel and kostel_mexico.
o fixed Z-fight flickering on misc\zidka03.
o fixed shadow volume at brana02nodoor.p3d.
o fixed top roof ladder in Tovarna2.
o misc\runway_papi-increased shining flare.
* Ca.pbo
o Getting rid of hardcoded strings.
o Fixing turret errors on some of the library objects.
o Bouys are not reported by AI anymore.
* Desert.pbo
o Map repacked to lower VRAM usage.
o Updated ilsTaxiIn for Rahmadi strip.
o Added drawTaxiway value.
* Characters.pbo
o Fixed clan for all civilian.
o deleted faulty last lod of np_soldier_pilot.
* Misc.pbo
o config.cpp.
o increased armor of sanbags fence to 800 (equal to fortress).
o decreased arnmor of barrels and pallettes to 20 (equal to civil car).
o empty skeleton error on armored target fixed.
o paletaA, paletyC, paletyD fixed fire geometry.
o Bilboard_Revolucion_bez_noh.p3d changed damage settings.
o drevena_bedna.p3d changed damage settings.
* Sara.pbo
o Map repacked to lower texture usagev
o sara.wrp.
o Bush moved from gate.
o Terrain adjusted, pavement accessible.
o Rock moved, scaled, rotated.
o Terrain of Pita runwaz flattened.
o config.cpp.
o Added class SecondaryAirfields, 3 more ILS definitions in it.
o Updated ilsTaxiIn for Rahmadi strip.
o Added drawTaxiway value.
* Sounds.pbo
o Church bell sounds had wrong paths.
* Tracked.pbo
o 2D optics models enlarged for 16:9 aspect.
o T72, M1A1 changed comander_out view + improved hitpoints.
o T72, ZSU, M1A1 fixed fire geometry.
o config.cpp.
o set damageResistance.
o HUD reworked for M113 variants.
o HUD removed for ambulances.
o set real T72 and M1A1 main turret elevation.
o Tank commanders have new 2D square optics, some optics models cleaned.
o tweaked 2D optics of brdm.
* Ui.pbo
o Introducing class RscInGameUI.RscUnitInfoNoHUD as default no hud class.
o Introducing class RscInGameUI.RscUnitVehicle, that works together with compass hud.
* Water.pbo
o config.cpp.
o zoom for ironsights on turrets set equal to other weapons.
* Wheeled.pbo
o Enabled landrover police version.
o Increased magazine loads on ammo trucks.
o HUDs for armed vehicles changed to work with compass.
* Weapons.pbo
o 2D optics models enlarged for 16:9 aspect.
o G36 fixed after 1.07 beta.
o cfgAmmo.hpp.
o redesigned indirect hit and ranges for HE ammo and explosive hit.
o small arms amo now has tracers only in arcade, reduced visible fire too.
o changed ammo audible/visible settings.
o defined Vickers mgun tracers.
o all SD ammo defined as subsonic.
o reduced GBU12 bomb indirect hit to not harm that much distant tanks.
o cfgMagazines.hpp.
o M24 uses traceless ammo.
o AmmoBoxes.hpp + cfgVehicles.hpp.
o ammocrates destruction.
o VehicleWeapons.hpp-PKT 100rnd mags introduced, mag.reload times balanced for all MGuns.
o MP5 magazines have names now.
o M16 GL, AK GL and M4 ACOG+GL have new grenadelauncher ironsights.
o add in readme: Grenadelauncher ironsights can be now used for aiming on 150m distance, in case M4 it is 200m.
o GP-25 set to correct 40mm ammo.
o tweeked textures of 2D optics of acog, ags and soflam.
* Weapons3.pbo
o 2D optics models enlarged for 16:9 aspect.
o M16A4 GL and M16A4 ACOG+GL have added ironsights for grenade launcher and new view axis.
o Burst rate of fire for M16A4 changed, required cahnges in config.cpp of all 4 versions.
o | config.cpp.
o changed ammo audible/visible settings.
o ammo B_25mm_HE indirectHitValue fixed.
* Wheeled.pbo
o 2D optics models enlarged for 16:9 aspect.
o config.cpp.
o set damageResistance.
o zoom for ironsights on turrets set equal to other weapons.
o Tweeking 2D sights.
o Humers and Landrover with turret no more injures gunner while getting out.

Dateigröße: 564.65 MB
Autor: Bohemia Interactive
Datum: 11.06.07
Downloads: 31704
Download

JTD Smoke Effects 5.21

24 Juni
DMSmokeEffects beta 5 Multiplayer by DM.
*Please note that DMSmokeEffects is now part of the JTD group*

**This addon requires Extended Event Handlers addon by Solus**

This beta includes:

DMSmokeEffects, thick billowing smoke for helicopters & fuel trucks, and thick black smoke for tanks etc. After about a twenty minutes (default timing, can be affected by multiplier in ArmA\dta\DMSmokeEffects_Config.hpp file) the smoke changes to smoldering smoke. After another twenty minutes the smoldering smoke peters out. If it rains, the smoldering smoke will steadily get lighter in colour and will extinguish quicker, depending on how fast it's raining. After about three-quarters of an hour the average battlefield will be clear of smoke generally, but there's randomness coded in.

Improved building collapse effects. Basically just made the existing effect 10x bigger and last 10 times longer. Also made the dust grey, heavier, and more difficult to see through for longer.

Grenade effects. I'm really happy with this one, it looks almost exactly the same as footage I reseached on grenades. A sudden "poofing" of instantaneous dark smoke, which lightens and drifts & settles over 10 or so seconds.

Various improved effects & settings. Tank rounds that miss their target & impact the ground will now throw up huge clods of earth for example.

*NOTE* THIS ADDON NO LONGER HAS THE SMOKE GRENADE VIEWBLOCK FUNCTIONALITY. THIS IS NOW A SEPARATE ADDON.

*************
Instructions:

**This addon requires Extended Event Handlers addon by Solus**

1. Extract content to someplace.
2. Put the @JTD folder in your ArmA folder
3. Make a shortcut to your ArmA game with the switch -mod=@JTD or add the @JTD to your list of mods already there.
4. Place DMSmokeEffects_Config.hpp file into your ArmA\dta folder.
5. Place the sample mission into your ArmA/MPMissions folder.
6. Ingame, select New MP game, and select the mission "Smoke Effects Beta x" and choose one of the civilians. It's a stress test that I use to guage the general performance and as such will probably drag the FPS down. However, for light to moderate armour battles you should see no appreciable drop in performance.

Instructions for the totally clueless :) (as requested)
1. First, make sure you copied the @JTD folder into your ArmA game folder, AND you also copied the DMSmokeEffects_Config.hpp file into your ArmA\dta folder.

2. right click on your desktop ArmA shortcut, copy it and paste the copy right back in the same place. You now have TWO desktop shortcuts, one of which we will now modify to use the DMSmokeEffects mod, the other will remain just ArmA.

3. Right click one of the shortcuts, and choose Properties from the list.
In the Target textbox field you will see the command that is executed by this shortcut, it will read something like:
"D:\Bohemia Interactive\ArmA\arma.exe"

You will now add
-mod=@JTD
to the end of this, so in the example above the entire line in the textbox will read:
"D:\Bohemia Interactive\ArmA\arma.exe" -mod=@JTD

4. Now you can OK the Properties box and the shortcut will now run DMSmokeEffects. You can rename the shortcut to remind you of what mod it runs, I have several shortcuts that run various different mods.

****************
5.1 improvements
Bikey added. Added config setting to include more ammo types for the dirt debris particles.

5.0 improvements
Multiplayer friendly :) Server and clients must have addon or DMSMokeEffects error message will show.
Configuarable. ArmA\dta folder must contain the file DMSmokeEffects_Config.hpp. At the moment this file only contains 3 config settings, smoke particle lifetime multiplier(which affects how long particles hang around for, smoke source lifetime multiplier (which affects how long vehicles burn for). You are also able to switch smoke viewblock on & off with this, but be aware that viewblock smoke severely impacts your FPS.
Viewblock can be activated for serverside only, or clientside and serverside. I expect serverside to be most useful as all server controlled AI will be affected by viewblock, but if you want player-controlled AI to be affected by smoke viewblock then clientside must also be enabled.
Bigger & better fuel fire effects.
Tweaked grenade effects.

4.3a improvements
Extended Init compatible. (Extended Init addon v1.1 required, and included, with this release. If you already have Extended Init eventhandler addons you can delete them from the @DMSmokeEffects Addons folder.)
Smoke grenades have AI viewblock functionality. The viewbock reacts to wind direction & strength.
A new player Action, Wind info, is added. This is useful for smoke grenade usage, as well as general realism & ballistics addons. On use it will give you the strength & direction of the wind at the time you requested it.
Frag grenades tweaked slightly to be lighter in colour.
Although extensive viewblock functionality for vehicle & building smoke is coded in, for this "a" release it is disabled for FPS concerns. Another "b" version will be released with it enabled for those who wish to try it out.

4.2 improvements:
New, more varied look to entire effect.
New pale animated smoke texture for more realistic battlefield look.
MaddMatt's settings for fuel explosion effect.
Default vehicle smoke altered substantially.
Smoke grenade improvements.
Most smoke effects now have lighting effects too for better night battles.
Smoke effects are now relative to world axis rather than vehicle axis. (Before, a tank on it's side would eject smoke to the side. Or even straight down if it was upside-down.)

4.1 improvements:
A new animated fuel fire particle.
Tank classes start their smoke effect a lot sooner.
All animated particles are now hi-res and no longer blurry.
Microdebris sounds temporarily disabled until a problem can be fixed.

4.0 improvements:
Now a "magic" addon, works just by having the addon. No in mission trigger is needed anymore and the install & use instructions below have been amended to reflect this.
New effects including fuel-fire effects, helicopters planes fuel trucks all burn with this effect. Especially effective at night :)
More config tweaks including (but not limited to) tank firing dust, helicopter damage smoke.
Streamlined sripting, now the effects are split into their own files instead of being one huge effects file. Better for editing & keeping track of.
Half of all tank class vehicles have the same effect applied (huge plumes of dark smoke) but half have a different behavior. Now half the tanks will eject lighter coloured but heavier smoke, more in keeping with some footage I have seen, and also a few people requested drifting smoke.
More particle images for people to use in their own addons if they so please. Just credit me etc :)

3.3 improvements:
All files are placed into one single PBO file now. PLEASE DELETE ALL THE OLD @DM FILES.
Added micro-debris sound for grenades. Each grenade is likely, but not necessarily definately, to produce small debris sound effects.
Added building collapse micro-debris sounds. A wall of dust will be accompanied by a wall of crunching, tinkling sounds as dust debris strikes all surfaces.
Lost the fuel station smoke effect, as it was an ugly basic test that was accidentally left in the last release. Also it was interfereing with MapFact's Chinhook helicopters. Mapfact Chinhooks do not call the helicopter smoke scripts for some reason.

3.2 improvements:
New texture for building collapse particles, tweaked settings.

*3.1 improvements:
Better grenade effects
Better smoke effects




Leave feedback :)

All the new custom textures may be used for your own projects, just credit me :) they're fairly nice :)

Oddities:
Vehicles that land or otherwise end up on their side or upside down eject smoke along their own Z-axis. (fixed mostly as of 4.2)
Very, very occasionally all the smoke in the game will suddenly disappear, and will start again. It's only happened to me twice in all the tests I did (hundreds) so I don't know if it's an ArmA bug or too much data :)
A smoking tank on a bridge will have the smoke effects origin underneath the bridge.
Vehicles moved after destruction will have the smoke effect still apparent at it's old location.

Kindest regards

DM (DMarkwick)

Dateigröße: 1,8 MB
Autor: DM (DMarkwick)
Datum: 24.06.08
Downloads: 536
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Artillerie PDF

18 Dez
Alex.Sworn hat sich nach endlosen nicht funktionierenden Artillerie Scripten selbst mal hingesetzt und versucht, der Thematik auf den Grund zu gehen.

Anscheinend mit Erfolg, wie die Meinungen im Forum vom Coop Center bestätigen.

Um aber eines vorweg zu nehmen: dies ist kein Script für einen einfachen Missionsersteller oder jemanden, der mal so nebenbei Editing betreiben will. Das Script richtet sich nach Aussage von Alex.Sworn an all diejenigen, die sich mehr mit der Materie beschäftigen (z.B. in Sachen Addon Making).
Denn eines ist gewiss: Verstehen wird das Script nicht jeder!
Dateigröße: 426 kB
Autor: Alex.Sworn
Datum: 18.12.06
Downloads: 1054
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