ArmA2: Operation Arrowhead für 22,41€ inkl. Versand vorbestellen! …ein Teil des Geldes geht an uns und hilft dabei A-A.de im Netz zu halten.

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Patch 1.09 Beta (International)

02 Jan
BIS hat zu Weihnachten einen neuen Beta Patch für Armed Assault veröffentlicht:

  1. significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)
  2. combat AI improvements
  3. voice over net and multiplayer related fixes and improvements
  4. new anti cheating methods in multiplayer (including optional www.BattlEye.com depending on server settings: if enabled, be server and be client dlls will be used and automatically updated to your computer)
  5. fixed compatibility problems caused by various copy protections used
  6. fog is rendered correctly on DX10 generation cards
  7. new scripting functions (string manipulation, multiplayer synchronization)

Dateigröße: 22.12 MB
Datum: 02.01.08
Downloads: 10534
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ARMA 2 Patch 1.11

22 Dez
  • Numerous bug fixes, multiplayer code tweaks and mission fixes
  • ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

Dateigröße: 216 MB
Autor: Bohemia Interacitve
Datum: 22.12.11
Downloads: 9785
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ARMA 2 Operation Arrowhead Patch 1.60

22 Dez
  • New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
  • Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
  • Netcode, VON and dedicated server fixes plus configuration additions in place
  • Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
  • AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
  • Aircraft & Helicopter simulation received slight improvements
  • ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
  • Numerous other small bugs/glitches fixed

Dateigröße: 721 MB
Autor: Bohemia Interacitve
Datum: 22.12.11
Downloads: 9527
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Patch 1.15 Beta

23 Dez
Dieser Patch wird parallel zu 1.14 installiert und kann mit der "Launch Arma Beta Patch" Verknüpfung im Hauptverzeichnis gestartet werden.

Version 1.14 wird benötigt. Eine Installationsbeschreibung und weitere Hinweise des Entwicklers findet ihr auf der Patch 1.15 Biki Seite.

Changelog 1.15

5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic

* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.

Dateigröße: 50 MB
Autor: BIS
Datum: 23.12.08
Downloads: 9505
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A.C.E. Mod 1.07 Full

20 April
Heute veröffentlichte das A.C.E.-Mod Team Version 1.07 ihrer Modifikation. Wie in den letzten Updates wurden wieder einige Probleme behoben, Kleinigkeiten hinzugefügt oder geändert. Beispielsweise wurde die Helikopterpanzerung verringert und Flares hinzugefügt, die man auch bei Tageslicht sehen kann. Desweiteren haben nun Zweibeine eine Funktion, indem man sie mit dem bereits bekannten "Waffe auflegen" im Liegen aufklappen kann und so nun zusätzliche Stabilität erhält.

ace\_skull
Dateigröße: 807 MB
Datum: 20.04.09
Downloads: 9312
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Kegetys Editing-Tools

02 Dez
Dieses Pack beinhaltet 4 nützliche Editing Tools.

Packinhalt:
SQF/SQS Scripting Syntax Highlighter
  • cpbo v2.03 - PBO extractor/repacker
  • unRap v1.05 - For decoding raP encoded files (such as config.bin), sample output
  • PAAplug v1.1 - PAA format plugin for Adobe Photoshop
  • UE SQF Highlight - SQF/SQS Syntax highlighting for UltraEdit, screenshot

Dateigröße: 225 kB
Autor: Kegetys
Datum: 02.12.06
Downloads: 8784
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ARMA 2 Combined Operations / Operation Arrowhead / Reinforcements Update 1.62

24 Juli
    VERSION 1.62 HIGHLIGHTS
    -----------------------

  • Multiplayer optimizations, security and server improvements
  • Overall stability was improved with numerous tweaks and fixes
  • Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
  • Additional AI improvements and numerous bug fixes
  • Resolved issues with several training missions
  • Added a lot of new script commands for content makers

Dateigröße: 52.2 MB
Autor: Bohemia Interactive
Datum: 24.07.12
Downloads: 8728
Download

Editing Guide Deluxe Edition (german)

31 Aug
editing\_guide\_de
    Inhaltsübersicht
  • Kapitel 1: Der Einstieg
  • Kapitel 2: Die Dateien
  • Kapitel 3: DieWaffen – Fahrzeuge – Einheiten – Objekte
  • Kapitel 4: Die Mission
  • Kapitel 5: Das Missionszubehör
  • Kapitel 6: Die Missions Specials
  • Kapitel 7: Multiplayer
  • Kapitel 8: Das Camscripting
  • Kapitel 9: Scripting
  • Kapitel 10: Dialoge
  • Kapitel 11: Allgemeines


Dateigröße: 10.13 MB
Autor: Mr-Murray
Datum: 31.08.08
Downloads: 8695
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Kegetys no blur / no bloom

06 Juni
This mod disables the motion blur and optionally the "bloom"
postprocessing effects from ArmA 2 game version v1.01 final.
Disabling these effects seems to increase the performance
a bit as well

To install, extract this archive to your ArmA 2 v1.01 install
directory. Then add the following parameters to your ArmA 2
launch shortcut:

To disable motion blur only:
-mod=noblurA

To disable motion blur and bloom:
-mod=noblurB
Dateigröße: 1,32 MB
Autor: Kegety
Datum: 06.06.09
Downloads: 7339
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ArmA2 Patch 1.02

19 Juni

The official update for ARMA 2 version 1.00 or 1.01.



Zitat von Maruk:
Version 1.02 Highlights

* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localization fixes and improvements
* Modules (F7) support added in the Mission Editor
* Added option to disable various post-process effects (bloom, blur etc.)

Dateigröße: 120.68 MB
Autor: Bohemia Interactive
Datum: 19.06.09
Downloads: 6845
Download

Patch 1.11 Beta (International)

20 März
* Fixed compatibility issues with Vista x64 platform

* Voice over net and multiplayer related fixes and improvements

* Fixed Out Of Memory problems caused by exhausting 32b virtual address space

* Significant optimizations with large view distances

* AI bridge pathfinding much improved

* Fixed some bugs in the AI target recognition both visually and aurally

* Improved airplane turn dynamics simulation (including improved rudder simulation)

* Fixed clipping issues with 16:9 or TrippleHead displays
Dateigröße: 25 MB
Autor: BIS
Datum: 20.03.08
Downloads: 6698
Download

Patch 1.12 Beta (International)

04 April
===HOW TO INSTALL THE BETA===
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

It will install all beta content to a mod folder "Beta" and shortcut "Launch Arma Beta Patch" to your ArmA directory (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).


===BATTLEYE===

This patch will automatically offer you to install anti cheating software for online games to your ARMA working folder. If you decide not to install Battleye, your patch still will be working but you may not be able to join game servers that will have installed Battleye software for increased anti cheating protection.

It will install all BattlEye content to a folder "BattlEye" (default is C:\Program Files\Bohemia Interactive\ArmA\BattlEye). If BattlEye was installed, it will be securing online sessions hosted on your server (requiring all clients to have BattlEye also installed) unless it is disabled in server config using line "battlEye = 0;"

NOTE: BattlEye itself will be run from ARMA's application data folder (default is C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA\BattlEye) to have write access in order to be able to download/install updates and/or create logs and other BE-related files.

====HOW TO UNINSTALL BATTLEYE====

There's an uninstall application exe UnInstallBE.exe installed in the BattlEye installation folder that allows you to remove BattlEye from ARMA.




===HOW TO UNINSTALL THE BETA===

There's an uninstall application exe Uninstall_ARMAPatch_1_11_beta.exe included in the patch archive that allows you to remove the beta folder and associated shortcut from you game directory.

===HOW TO RUN THE BETA===

You can still run your existing ArmA normally by using the existing shortcuts and as far as we know, the beta shouldn't interfere with your game, so even after you installed the beta you should be able to install this beta patch normally.

To run the beta version, you need to start "Launch Arma Beta Patch" in your ArmA game directory.

If you need to run ArmA another way, and you still want to run the beta, make sure to start the ArmA.exe from the beta subfolder with working directory set to the normal ArmA directory and also with command line option -mod=beta

===1.12 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES===

* Fixed problem with connecting to server

* Fixed problem with BattlEye disconnecting users

* Further improved recoil

* Newly adjusted default field of view


===1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES===

* Fixed compatibility issues with Vista x64 platform

* Voice over net and multiplayer related fixes and improvements

* Fixed Out Of Memory problems caused by exhausting 32b virtual address space

* Significant optimizations with large view distances

* AI bridge pathfinding much improved

* Fixed some bugs in the AI target recognition both visually and aurally

* Improved airplane turn dynamics simulation (including improved rudder simulation)

* Fixed clipping issues with 16:9 or TrippleHead displays


===1.09 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES===

* Significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)

* Combat AI improvements

* Voice over net and multiplayer related fixes and improvements

* New anti cheating methods in multiplayer (including optional www.BattlEye.com depending on server settings: if enabled, be server and be client dlls will be used and automatically updated to your computer)

* Fixed compatibility problems caused by various copy protections used

* Fog is rendered correctly on DX10 generation cards

* New scripting functions (string manipulation, multiplayer synchronization)




===SPECIAL THANKS===

* Dslyecxi and Shack Tactical for their invaluable support with VON testing
* the entire ARMA community for testing 1.09 beta


===ENGINE CHANGELOG===

5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.
5245 - Fixed: AI unable to board boats in water(introduced in 1.11)
5246 - Improved: Mouse ballistics allowing for more precise aiming.
5248 - Fixed: NAT negotiation failed issue while connecting to server.
5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.
5249 - Changed: -vm108 option no longer supported.
5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).
5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.
5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.
5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.
5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation + communication (could cause BattlEye timeouts).
5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.
5252 - Fixed: Recoil curves are now less dependent on framerate.
5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.




===DATA CHANGELOG===

All data changes are included in HotFix.pbo, HotFix_QG.pbo, HotFix_DBE1.pbo, ui.pbo and language.pbo

(Important: Beta patch doesn't fully support Queen's Gambit, to test the specific Queen's Gambit fixes, you need to copy manually HotFix_QG.pbo and HotFix_DBE1.pbo to your addons folder. There will be no automated uninstall process supported for Queen's Gambit beta addons)

* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.
* FIX {RECOIL}: recoil and smoke disabled for vehicle mounted grenadelaunchers, grenade shells will be no longer visible in flight
* FIX (SOUND): added sound for unguided rockets launch and flight
* FIX (AMMO): added GP25 rounds to SLA Weapons Crates
* FIX (ANIM): slower Oil fields derrick animation
* FIX {ANIM}: improved weapons swaping.
* IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.

Dateigröße: 38 MB
Autor: Bohemia Interactive
Datum: 04.04.08
Downloads: 6568
Download

BWMod v0.4 (beta)

23 Jan
Unverhofft kommt oft könnte man fast sagen, denn heute gibt es wieder eine neue Version der BWMod, mit 3 neuen Fahrzeugen!
Zum Einen hat Helifreak die Wiesel-Familie etwas erweitert, denn ab heute gesellt sich das Wiesel MK20 zum Ozelot. Außerdem kommt noch ein geeignetes Transportmittel für die jüngst veröffentlichten Soldaten hinzu, TeRp hat die UH1D in der Transport- und SAR-Variante spieltauglich gemacht.
bwmod\_04 #1bwmod\_04 #2
bwmod\_04 #3bwmod\_04 #4

Dateigröße: 42.50 MB
Autor: BWMod
Datum: 23.01.09
Downloads: 6259
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Vopsound 2.0 für ArmA2

06 Juni
Einen Tag früher als angekündigt veröffentlicht vo.2 die erste Version des Virtual Operation Soundmods für ArmA2! In diesem Soundmod haben hierbei Sounds die BIS aus Armed-Assault in ArmA2 übernommen hat höchste Priorität. Bislang wurden hauptsächlich die Sounds der Footsteps, fast aller Handfeuerwaffen und Explosionen durch hochwertigere ersetzt. Darüber hinaus nahm sich vo.2 der Soundbalance an, die er auch komplett überarbeitet hat.

Vopsound 2.0 ArmA2
Dateigröße: 122 MB
Autor: vo.2 [Halle44]
Datum: 06.06.09
Downloads: 6229
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ARMA 2 Operation Arrowhead Patch 1.50-1.58 to 1.59

31 März
ARMA 2 Operation Arrowhead Patch 1.50-1.58 to 1.59
--------------------------------------------------
Copyright (c) 2011 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS
-------------------
An original version of Arma 2: Operation Arrowhead 1.50-1.58.

HOW TO INSTALL THE PATCH
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.09.
* ARMA 2 BAF 1.00 to 1.02 if necessary.
* ARMA 2 PMC 1.00 to 1.01 if necessary.


========================================================
VERSION 1.58 and 1.59 HIGHLIGHTS
========================================================

* Significantly improved convoy and driving AI behaviour
* Numerous combat AI enhancements and fixes
* Enhanced vegetation rendering
* Improved commanding interface
* Several MP security fixes
* Tweaked speed of transition animations

Dateigröße: 528.80 MB
Autor: Bohemia Interactive
Datum: 31.03.11
Downloads: 6034
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ARMA 2 Operation Arrowhead Patch 1.50-1.52 to 1.54

26 Aug
Zitat von Readme:
Copyright (c) 2010 Bohemia Interactive. All rights reserved.

Requirements & Installation

SYSTEM REQUIREMENTS
-------------------
An original version of Arma 2: Operation Arrowhead 1.50-1.53.

HOW TO INSTALL THE PATCH
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your ARMA 2 1.05 to 1.07 if necessary.

VERSION 1.54 HIGHLIGHTS
==========================
  • Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
  • Numerous stability and functionality fixes and improvements.
  • Reworked MP Session Browser and Mission Selector.
  • Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).
  • Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.


Version 1.52-1.54 Changelog


Engine
------
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: Fog and sky colors did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
--------
* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.

Data
----
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.

Version 1.50-1.52 Changelog
---------------------------

Engine
------
* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.

Missions
--------
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning.
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan" convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes.
* Deathmatch and teamdeathmatch templates fixed.
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on

Data
----
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.

Dateigröße: 189.08 MB
Autor: Bohemia Interactive
Datum: 26.08.10
Downloads: 5799
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Extended Event Handlers v1.93

24 Feb
xeh\_icon
Zwischen zeitlich wurde eine neue Eventhandler Version veröffentlicht, welches in manchen Addons vorrausgetzt wird. Das Update behebt einen kleinen Fehler, welcher manchmal nach dem Missionstart aufgetreten ist.

How to Use



Description :
New in 1.91: PostInit and InitPost
==================================
Two new event handler types can be used to execute things at a later stage,
when all XEH init EH:s have run *and* all mission.sqm init lines have been
processed by ArmA. It happens just before the mission's "init.sqf" is executed.

The PostInit handler mirrors the pre-init event handler introduced in 1.9 and
will make a code snippet run *once* per mission. Example:

class Extended_PostInit_EventHandlers
{
// Run "late_init.sqf" just before the mission's init.sqf and after
// all other init EH:s and mission editor init lines have been processed
SLX_MyAddon_postinit="[] execVM 'SLX_MyAddon\late_init.sqf";
};


The other event handler, InitPost type mimics the mission editor init lines in
that it will be run once on *every* unit and vehicle in the mission. You write
the InitPost EH just like you would the normal XEH init, fired etc handlers.
That means you have to wrap the handler in the desired vehicle/unit class for
which you want the InitPost EH applied. As an example, you could use this to
set a per-unit variable that's needed for your addon. It needs to be done for
all units that are derived from the CAManBase class. Here's how it would look:

class Extended_InitPost_EventHandlers
{
class CAManBase
{
// Make sure everyone is happy when the mission starts
SLX_MyAddon_init="_this setVariable ['slx_myaddon_ishappy', true]";
};
};

Dateigröße: 26 kB
Autor: Solus
Datum: 24.02.09
Downloads: 5726
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31st WW2 - Normandy Mod (beta)

03 Nov
Rip31st veröffentlichte die erste Beta Version der WW2 Mod. Die Mod behandelt hierbei im Wesentlichen die Landung in der Normandie im Jahr 1944 durch die Alliierten.

Siehe auch Operation Overlord.



Rip31st Features - ENG

Features:
-US 2nd infantry Division by Agamoth
-101st Airborne Division by Agamoth
-Bofors 40mm by Project RACS, textured & reconfigured by rip31st
-WC51 Dodge truck by Burner converted for Arma use by rip31st
-Horsa glider by T_roc converted for Arma, added hinged nose by rip31st
-BF109 F4 by FFS studios Faust & Frizy, reconfigured and swastikas removed by rip31st
-Opel Blitz(desert & grey) by FFS Studios Faust & Frizy reconfigured to play the universal roll of supply, ammo & repair truck by rip31st
-Kubelwagon (desert & grey) by FFS studios Faust & Frizy
-Flak 36 8.8cm by Johns_ART converted for Arma, custom sound by rip31st
-Flak 38 20mm by Johns_Art reconfigered by rip31st
-Kubel MHQ (German MHQ for ww2warfare mission) by rip31st using FF studios kubelwagon
-Normandy.pbo ( THE MAP ) 156,300 meters x 156,300 meters by rip31st
-WW2 objects ( OIA_objects) by Mr Burns
-BF109 E1 by rip31st
-C47 by rip31st
-Gotha go 242 german assault/transport glider by rip31st
-HE111 H. By Atomic, configered by rip31st, textured by Enigma
-Hawker Hurricane MK IIc by rip31st
-Jagdpanther by Spamurai configured and textured rip31st
-Junkers JU-52 by rip31st
-Avro Lancaster heavy bomber by Atomic, configered by rip31st and textured by Enigma
-LCM(3) Allied landing craft - by rip31st
-Sherman M4A4 V by rip31st
-M26 Pershing heavy tank by rip31st, textured by Enigma (texture revision coming soon)
-M101 105mm Howitzer by Atomic, configered & textured by rip31st
-Pak38 by rip31st textured by my good Aussie friend Paul
-Panther by rip31st, textured by Enigma
-PZ 3F by rip31st ( alternate version coming soon by T_roc)
-PZ 4H by rip31st ( alternate version coming soon by T_Roc)
-R667 bunker by rip31st
-Supermarine Spitfire Mk XIV E by rip31st, textured by Enigma
-Tiger I by rip31st, textured by Enigma ( more versions to be added later by T_roc and others)
-*UPDATED VILAS WEAPONS PACK by vilas, modified for the ww2 mod by rip31st - several static weapons
-*UPDATED VILAS WW2 Infantry pack - HEAVILY MODIFIED - Sounds by rip31st, models modified and retextured by StubbleHopper - contains several infantry models.
-warfare.pbo modified for ww2warfare trucks by rip31st
- Willy's Jeep by Atomic, configured dy rip31st, textured by Enigma
- WW2 Festung obstacle pack by AST_Walker
- Easter egg ( who will find it first?)

Installation:Unzip @31STWW2.zip to your ArmA installtion and create a launch icon using the mod folder method.

Usage:-mod=@31STWW2

Change log:
-All swastikas removed for our German friends so they can play.

VERY IMPORTANT Notes:
This is a BETA release. The idea here and intention is to receive relative constructive input/feedback from the community. Please use the appropriate forum links for feedback. All future WIP will be posted in teh WIP thread, feedback and subsequent releases, patches and updates will be posted in this thread.


-Infantry use Vilas weapons
-Many custon sounds included for vehicles and weapons, sound mods are not compatible
-***PLEASE REMOVE ANY OLDER VILAS PACKS AS THEY HAVE BEEN HEAVILY MODIFIED!!!
-*** I will not include the "ww2warfare" mission until after its final testing on the 31stwc.com server today- so look for an additional download to be posted later.
-Some vehicles feature ramps or hinged doors that open, look for your action menus.
-Most aircraft do not contain cockpits - They will be added in future releases.
-Two tanks have funny road wheel axis's - That will be adjust later.
-***Keep your speakers turned down initially, especially if you are using SUB's as this mod contains some very loud audible sound, it may rumble your house or neighbors!

PERMISSIONS- Were obtained from the original authors prior to any modification(s) or conversions


Credits & Special Thanks to: First and foremost, the ArmA community. This release would have not been possible without the endless hours of contribution from everyone. I nearly sank 12-14 hour days myself into this for the last 90 days. I will be taking a short break then back to work on phase 1 patches and phase 2. Special recognition goes to Vilas, FFS Studios Faust & Frizy, Burner, Mr Burns, Atomic, Enigma, AST_Walker(emoticon man), Agamoth for his beatiful infantry!, WLD427 & project RACS, Johns_ART and his awesome paint and models, DVDOC for his input on modeling and game play ideas. Thanks to all, you guys did a awesome job! Gsleighter, Pauld, Paul from the land down under and many more. I hope I haven't forgotten anyone. IF I do slap me! The entire 31st Wrecking crew squad.

Dateigröße: 239 MB
Autor: www.31stwc.com
Datum: 03.11.08
Downloads: 5423
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VopSound 2.2

11 Juli
Vop2.2
Über den orginalen ArmASound (besonders Waffensounds) wurde schon immer viel diskutiert. Ob er nun gut oder schlecht ist, ist aber auch vollkommen egal, denn um sich ein atmosphärisches Sounderlebnis zu verschaffen, gibt es schließlich viele sehr gute Soundmods. Für eine der beliebtesten, der VopSound-Modifikation von vo.2, gibt seit gestern ein umfangreiches Update, welches so gut wie alle Bereiche (Waffen/Fahrzeuge,Explosionen/Umgebungssounds) abdeckt. Diese funktioniert natürlich auch in Operation Arrowhead, Sounds für die neuen Waffen des Expansions gibt es in dieser Version (2.2) jedoch noch nicht.


Installation und Changelog


-----------------Installation--------------

Create a folder called @VopSound2.2 and inside this folder another called Addons in your ArmA2 main directory.
It should look like: C:\Program Files\Bohemia Interactive\ArmA 2\@VopSound2.2\Addons

Place the .pbo and .bisign files you would like to use from your extracted archive and copy them into Addons folder. The pbo names are selfexplaining.

Environmental Sounds: Ambient and Nature sounds (minor update)
Explosions,Snaps and Impact Sounds: Any kind of explosion, bulletsnap and impact sounds (complete overhaul)
Fixed Wings: Sounds for fixed wings aircrafts (F35 added)
Footsteps and Gear Sounds: less annoying footsteps and gear rattling for west troops(no more clonketyclonk) (minor update)
Gun Sounds: new sounds for nearly every weapon ingame(complete overhaul)
Wheeled Vehicles: Sounds for wheeled vehicles (updated)

Vops_c_*** stands for config container
Vops_s_*** stands for sound container
YOU NEED BOTH OF A CATEGORY IN YOUR ADDONS FOLDER TO GET IT TO WORK. (and the appropriate .bisign files of course)


This .bisign files are there so players using properly signed addons can join to that server which requires them.

Rightclick on the ArmA shortcut in the desktop or where you have it and select properties.
In the target box add -mod=@VopSound2.2
It should look like:
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@vopsound2.2

To load more than one mod folder use semi-colons to separate them. (-mod=@mod1;@mod2;@mod3)
---------------------------------------------




//////SERVER ADMINS INSTALLATION GUIDE////////////

If a server admin decides addon signatures should be verified, he should add the following line to the server.cfg file:

verifySignatures=1

Server admin can decide which addon makers he considers trustworthy by placing their public keys in the "keys" directory. Usually (vanilla installation) there's only Bohemia Interactive's signature, called bi.bikey, in this directory.
You can find the Public Key for VopSound in this package in a folder named "Server Key".

///////////////////////////////////////////////////




-----------------Changelog------------------
It has been a long time, I've no idea what has changed. Propably too much to mention.
--------------------------------------------
Enjoy.
vo.2

Dateigröße: 276 MB
Autor: vo.2
Datum: 11.07.09
Downloads: 5211
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ACE2 v1.0 (stable/RC10)

10 März

Release Info

A.C.E. Mod for ArmA 2, Official Announcement!

It has been nearly 1 year, since the A.C.E. Advanced Combat Environment Mod, for ArmA 1, was released.
Since that release, we have been constantly working on our Mod, to improve it, expand it, and fix the things we could.
In the meantime, ArmA 2 has been released for about 6 months, and our attention has been on the mod for ArmA 2, for at least that long.

Today we would like to announce our Public Beta Release.
We intend to keep updating our Mod on a daily basis in this Public Beta stage.
We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test.
This means the development will be ongoing, new improvements and additions will arrive as we go


What is A.C.E. and what is it not

A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.
The WGL roots were "When realism matters". We lifted this already a little bit with A.C.E. 1.
And with A.C.E. 2 it is no different. We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other.
We try to please as many as possible, but it is simply impossible to please all.
Please feel free to give constructive feedback on our choices.


The Package

The A.C.E. Package for ArmA 2 consists out of 3 building blocks:

CBA and ACE are a requirement, while ACEX is an optional expansion pack.
This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.

Status

Much of the Mod has been rewritten / optimized, and we have based our workflow and tools on CBA methods.
Biki
Frequently Asked Questions
Previous ACE2 Discussion Thread
ACE Features
ACEX Features
Youtube ACE2 Channel

Compatibility

We strive to keep our addons/mods as compatible as possible with others.
Sometimes this is not possible, or there were specific reasons why we had to go some way.
Please feel free to supply feedback on any compatibility issue you might encounter.

Thanks!

Our thanks goes to everyone involved in our Mod, from Developers to Testers, Contributors to Supporters, PR to Hosters, and Programmer- and Docu-wizards.
Special thanks goes out to our Lead Developer, Rocko, who has devoted most (if not all :p) of his free time and dedication to the mod's development.

Installer, Updater, Patcher

There have been significant changes to the way we distribute our Mod.
Due to the ever growing sizes of content, and thus installers and updates, we have switched to a realtime patching system, called rSync, which is the core tool of the "Six Updater" Suite.
The software, once installed, can be used to install, update, maintain and repair managed modfolders.
It uses smart technologies to minimize the amount of data that needs to be downloaded, and is a very lightweight and fast protocol.

The technology has been in use for several months by the ACE team, and individual testers aswell as communities.
Documentation will be provided, and support delivered where possible.

Our milestone releases will be available in easy mirrorable 7z files, to minimize the stress on the rsync system, and give people casual means to download the initial install.

More Info



Mirrors

On the BIKI


Downloads & Installation

Hier gehts zum offiziellen Thread im BI-Forum.
Dateigröße: 917 MB
Autor: ACE Mod
Datum: 10.03.10
Downloads: 5170
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