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A.C.E. Mod 1.06 -> 1.07 Patch

20 April
Heute veröffentlichte das A.C.E.-Mod Team Version 1.07 ihrer Modifikation. Wie in den letzten Updates wurden wieder einige Probleme behoben, Kleinigkeiten hinzugefügt oder geändert. Beispielsweise wurde die Helikopterpanzerung verringert und Flares hinzugefügt, die man auch bei Tageslicht sehen kann. Desweiteren haben nun Zweibeine eine Funktion, indem man sie mit dem bereits bekannten "Waffe auflegen" im Liegen aufklappen kann und so nun zusätzliche Stabilität erhält.

ace\_skull
Dateigröße: 370 MB
Autor: A.C.E. Mod
Datum: 20.04.09
Downloads: 1013
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A.C.E. Mod 1.07 Full

20 April
Heute veröffentlichte das A.C.E.-Mod Team Version 1.07 ihrer Modifikation. Wie in den letzten Updates wurden wieder einige Probleme behoben, Kleinigkeiten hinzugefügt oder geändert. Beispielsweise wurde die Helikopterpanzerung verringert und Flares hinzugefügt, die man auch bei Tageslicht sehen kann. Desweiteren haben nun Zweibeine eine Funktion, indem man sie mit dem bereits bekannten "Waffe auflegen" im Liegen aufklappen kann und so nun zusätzliche Stabilität erhält.

ace\_skull
Dateigröße: 807 MB
Datum: 20.04.09
Downloads: 9312
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A2OA - Fallujah

22 Dez
shezan74\_fallujah
shezan74, dessen erste Insel hier irgendwie verschütt ging obwohl sie auch sehr schön ist, widmet sich in seinem zweiten Projekt dem Wüstenthema - genau genommen einer mehr oder weniger authentischen Nachbildung der Stadt Falludscha im Irak. An der größe der Stadt gemessen muss nun Opteryx Sakakah Insel nach langer Herrschaft den Thron räumen und Platz für Falludjah machen. Trotz der Masse an bebautem Geiet läuft die Karte erfreulich gut, reinschnuppern lohnt sich.
Dateigröße: 98.98 MB
Autor: shezan74
Datum: 22.12.10
Downloads: 1037
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AA HALO

18 April
halotech

Zitat von armatech,April 18 2008,12:24:
AAHALO by ArMaTeC

Description:
This is a small addon that will give you the option to halo jump out of any air unit with out any codeing needed

What else is in it:
A game logic for them who would require every player to have this addon
A script set to allow halo use on all air units.

Installation:
Place armat_aahalo.pbo in your arma/addons folder or as we always recommend use a mod folder to keep your Arma install clean to prevent errors in the future.
If you do not know how to use/setup a mod folder have a look in our FAQ.

Included .pbo files:
armat_aahalo.pbo

Key:
This is a signed addon. The serverkey for serveradmins in included in this download.

Example missions:
This file comes with a MP mission and an example mission for the editor.

Usage:
Go jump in a chopper/plane what ever and hit halo
First your see a halo dialog
Click to pull your FIRST chute
Now your in a chute you can either wait until you get to the deck or hit "C" and cut from your first chute
if you hit "C" you will be cut from your first chute and placed back in the halo dialog
Now click to pull your SECOND chute
This chute is controllable (Basic control) use "W" "A" "S" "D"

Dateigröße: 282 kB
Autor: armatech
Datum: 18.04.08
Downloads: 533
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AACF Sound 2.0

12 Feb
BlackKnight (Sound Design and Configs)
Fromz (Sound Design and Configs)
Sgt_Savage (Sound Design and Configs)
pingu (configs)

This mod is a combination of Fromz's original work in the FFAM mod (was editted with his permission and help) ,many hours of pouring over sound banks and many hours of editing and testing

All Sounds in the mod either came from the original FFAM mod sound pack (this mod uses it as its base) or were outsourced from outside the ArmA community from sound banks and recordings some of which i aquired myself


Dateigröße: 32.03 MB
Autor: AACF
Datum: 12.02.08
Downloads: 161
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AACF Sound 2.1

14 Feb
BlackKnight (Sound Design and Configs)
Fromz (Sound Design and Configs)
Sgt_Savage (Sound Design and Configs)
pingu (configs)

This mod is a combination of Fromz's original work in the FFAM mod (was editted with his permission and help) ,many hours of pouring over sound banks and many hours of editing and testing

All Sounds in the mod either came from the original FFAM mod sound pack (this mod uses it as its base) or were outsourced from outside the ArmA community from sound banks and recordings some of which i aquired myself


Dateigröße: 25.8 MB
Autor: AACF
Datum: 14.02.08
Downloads: 464
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AAVP7A1 Transporter

04 Juli
****Operation Code Blue AAVP7A1****

This is a basic conversion of an old model that was never released in OFP mainly because Dave8 of Operation Code Blue ran out of time to work on it due to real life obligations. The model was given to a bunch of people to do something with it, but I got tired of waiting years (literally) for someone to finish it up so I decided to try my hand at making it work in ArmA.
Fortunately, I think overall I've been successful. This is just a beta but it should be relatively bug free aside for some minor issues and the lack of a detailed cargo interior.

This addon includes two USMC AAVP7A1 APC's for use in ArmedAssault. The normal version includes EAAK appliqué armor as used on most USMC AAV's today. This provides enhanced protection from heavy machine gun fire and reduces dammage caused by RPGs. The other version is an 1980's era original version without EAAK armor and thus with lower armor values.

Both are capable of carrying 24 infantrymen and are armed with a Browning M2 .50 caliber machine gun as well as the Mk-19 40mm automatic grenade launcher. However, it is not meant to be used as a infantry fighting vehicle as a few RPG's will knock out these vehicles if they get too close to enemy anti-tank infantrymen. The main strength of this vehicle is its ability to carry a large number of Marines with protection from small arms fire and artillery. It also has the ability to cross bodies of water however it should be noted that in the game, its water speed is very low so don't plan on swimming in from a boat unless someone figures out how to get it to move faster in the water.

Known bugs-
1. Commander in 3rd person view and in turned out view can't look around.
2. Textures are very basic in the troop/cargo area and not attached to the crew areas.
3. No crew areas have been made.
4. Hatches don't have a hole in the top when crew members are in turned out position.
5. Moves very slowly in the water.

Credits-
FULL CREDIT for this beautiful addon goes to Dave8 of Operation Code Blue (OFP) who long ago gave this addon to me to develop. All textures and modelling are by Dave.
Fixing up tons of bugs and converting to ArmA- Miles Teg<GD>

*** If anyone wants to improve this addon, please contact me at miles_teg@hotmail.com
I'm looking for someone interested in making a desert texture for this bad boy as well as helping to minimize the number of textures used and doing some specular/normal mapping to it.
Also credit to BIS for the weapons, many its textures, and the whole game engine and tools that make this addon possible.

Disclaimer-
I nor Dave8 are responsible if this addon blows up your computer or causes you to join the United States Marine Corp.

Semper Fi


Chris G.
aka-Miles Teg<GD>
Dateigröße: 1,88 MB
Autor: Miles Teg
Datum: 04.07.08
Downloads: 705
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AAW: Infantry Weapons Pack (ACE2)

28 Jan

AAWAR#1
Soldier_X veröffentlichte heute in den BIS-Foren die erste Version des australischen Waffenpacks. Es beinhaltet MG´s , Sturmgewehre als auch Raketenwerfer in vielen verschiedenen Variationen, welche mit ihren schönen Modellen und Texturen überzeugen können. Dieses Pack gibt es in zwei Versionen, also einmal speziell für die ACE2-Mod.

Dateigröße: 54.1 MB
Datum: 28.01.10
Downloads: 94
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AAW: Infantry Weapons Pack (Vanilla)

28 Jan

AAWAR#1
Soldier_X veröffentlichte heute in den BIS-Foren die erste Version des australischen Waffenpacks. Es beinhaltet MG´s , Sturmgewehre als auch Raketenwerfer in vielen verschiedenen Variationen, welche mit ihren schönen Modellen und Texturen überzeugen können. Dieses Pack gibt es in zwei Versionen, also einmal speziell für die ACE2-Mod.

Dateigröße: 54.1 MB
Datum: 28.01.10
Downloads: 78
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ACE - Update 1.05

16 März
Changelog

Generated by 6thSense.eu ArmA BuildTools v0.9.0, by Sickboy (sb_at_6thSense.eu)
Dateigröße: 519 MB
Autor: Sickboy
Datum: 16.03.09
Downloads: 1820
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ACE Everon

31 März
ace\_banner


Das ACE-Mod-Team hat seine Insel Everon, den alten OFP-Veteranen nicht unbekannt, veröffentlicht.

ace\_eden #4ace\_eden #3

ace\_eden #2ace\_eden #1ace\_eden #0

Dateigröße: 35 MB
Autor: ACE
Datum: 31.03.08
Downloads: 647
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ACE Island Pack Beta 4

10 Nov
In Verbindung mit dem Proper World Mod werden ArmA bekannte Vegetationen erzeugt. Einige Bäume und Büsche sind zwar noch OFP Konvertierungen aber das Team arbeitet derzeit an weiteren Optimierungen und verschiedenen Vegetations-Packs, welche u.a. auch komplett ArmA Vegetation enhalten soll.

Q's Zusammenfassung

OFP:CWC and OFP:Resistance islands in ArmA:

Everon

Malden

Kolgujev

Nogova

OFP World


No dependencies. You can load them with any other addon or MOD.

Tested in MP / dedicated server.

VerifySignatures key and bisign files.

Replaced all possible objects/buildings with an ArmA counterpart.

Single ground texture technology - several to choose from via client side config.
You can assign each island a texture individually now.

You can force the default texture by only allowing the
'ace_island_rvmat.pbo' on your server instead of the 'ace_island_rvmat_dta.pbo' (default).

Replaced the vegetation with OFP:Resistance vegetation.

SAT texture technology support.

ArmA clutters (especially via PROPER World - see more info below).

Weitere Infos und Download Möglichkeiten auf der BIKI Page.
Dateigröße: 196 MB
Autor: Q
Datum: 10.11.08
Downloads: 527
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ACE Mod - Public Beta v1.0

24 Dez
= A.C.E. Mod Readme =
Welcome to the Advanced Combat Environment Mod!

== Links ==
* Wiki (Guidance and Help): http://www.acemod.net/wiki
* Forums: http://www.acemod.net/forums
* Bug Reports, Feature Requests and Feedback: http://www.acemod.net/forums/project.php
* Hall of Fame: http://www.acemod.net/wiki/The_Team
* Credits: see credits.txt or visit http://www.acemod.net/wiki/Credits
* License and Copyright: see ACE License and Copyrights.txt
* Feature List & Descriptions: http://www.acemod.net/wiki/Category:ACE_features

Dateigröße: 633.74 MB
Autor: ACE
Datum: 24.12.08
Downloads: 3352
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ACE Mod - Update 1.01

20 Jan
ace\_skull
Die ACE Mod ist nach der Veröffentlichung der Beta nicht eingeschlafen, im Gegenteil. Weniger als einen Monat nach dem Release schlägt schon der 1. Patch mit satten 330mb zu Buche.

Besonders hervorzuheben wäre ein neues Feature namens Ace_sys_weaponrest. Dieses erlaubt euch nun erstmals in OFP/ArmA die Waffe auf Objekten abzustützen, was einen merklich geringeren Rückstoss zur Folge hat.

Alle weiteren Neuheiten, Fixes und Änderungen könnt ihr im englischsprachigen Changelog einsehen.
Dateigröße: 332 MB
Autor: ACE Mod
Datum: 20.01.09
Downloads: 1769
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ACE v1.02 (full)

09 Feb
ace\_skull
Drei Wochen nach dem Update auf 1.01 bereichern uns die Jungs vom ACE Mod mit einem weiteren Update auf Version 1.02

Als Erstes fallen beim Stöbern die neuen Waffenmodelle, Fahrzeuge, und Ladebildschirme ins Auge. Alle weiteren Änderungen im Detail erfahrt ihr im ACE v1.02 Changelog.
Dateigröße: 702 MB
Autor: ACE Mod
Datum: 09.02.09
Downloads: 2292
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ACE v1.02 (update)

09 Feb
ace\_skull
Drei Wochen nach dem Update auf 1.01 bereichern uns die Jungs vom ACE Mod mit einem weiteren Update auf Version 1.02

Als Erstes fallen beim Stöbern die neuen Waffenmodelle, Fahrzeuge, und Ladebildschirme ins Auge. Alle weiteren Änderungen im Detail erfahrt ihr im ACE v1.02 Changelog.
Dateigröße: 591.49 MB
Autor: ACE Mod
Datum: 09.02.09
Downloads: 866
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ACE v1.03 (update)

16 Feb
ace\_skull
Auch in dieser Woche schiebt die ACE Mod ein Update nach - diesmal auf Version 1.03

Alle Änderungen und Verbesserungen findet ihr im ACE v1.03 Changelog.
Dateigröße: 185 MB
Autor: ACE Mod
Datum: 16.02.09
Downloads: 1839
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ACE v1.04 (Hotfix)

17 Feb
FIXED:

* D30/M119 Missing Models

Dateigröße: 11.4 MB
Autor: ACE Mod
Datum: 17.02.09
Downloads: 1661
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ACE2 v1.0 (stable/RC10)

10 März

Release Info

A.C.E. Mod for ArmA 2, Official Announcement!

It has been nearly 1 year, since the A.C.E. Advanced Combat Environment Mod, for ArmA 1, was released.
Since that release, we have been constantly working on our Mod, to improve it, expand it, and fix the things we could.
In the meantime, ArmA 2 has been released for about 6 months, and our attention has been on the mod for ArmA 2, for at least that long.

Today we would like to announce our Public Beta Release.
We intend to keep updating our Mod on a daily basis in this Public Beta stage.
We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test.
This means the development will be ongoing, new improvements and additions will arrive as we go


What is A.C.E. and what is it not

A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.
The WGL roots were "When realism matters". We lifted this already a little bit with A.C.E. 1.
And with A.C.E. 2 it is no different. We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other.
We try to please as many as possible, but it is simply impossible to please all.
Please feel free to give constructive feedback on our choices.


The Package

The A.C.E. Package for ArmA 2 consists out of 3 building blocks:

CBA and ACE are a requirement, while ACEX is an optional expansion pack.
This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.

Status

Much of the Mod has been rewritten / optimized, and we have based our workflow and tools on CBA methods.
Biki
Frequently Asked Questions
Previous ACE2 Discussion Thread
ACE Features
ACEX Features
Youtube ACE2 Channel

Compatibility

We strive to keep our addons/mods as compatible as possible with others.
Sometimes this is not possible, or there were specific reasons why we had to go some way.
Please feel free to supply feedback on any compatibility issue you might encounter.

Thanks!

Our thanks goes to everyone involved in our Mod, from Developers to Testers, Contributors to Supporters, PR to Hosters, and Programmer- and Docu-wizards.
Special thanks goes out to our Lead Developer, Rocko, who has devoted most (if not all :p) of his free time and dedication to the mod's development.

Installer, Updater, Patcher

There have been significant changes to the way we distribute our Mod.
Due to the ever growing sizes of content, and thus installers and updates, we have switched to a realtime patching system, called rSync, which is the core tool of the "Six Updater" Suite.
The software, once installed, can be used to install, update, maintain and repair managed modfolders.
It uses smart technologies to minimize the amount of data that needs to be downloaded, and is a very lightweight and fast protocol.

The technology has been in use for several months by the ACE team, and individual testers aswell as communities.
Documentation will be provided, and support delivered where possible.

Our milestone releases will be available in easy mirrorable 7z files, to minimize the stress on the rsync system, and give people casual means to download the initial install.

More Info



Mirrors

On the BIKI


Downloads & Installation

Hier gehts zum offiziellen Thread im BI-Forum.
Dateigröße: 917 MB
Autor: ACE Mod
Datum: 10.03.10
Downloads: 5169
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Acoustic Guitar

02 Sept
Guitarre#
Ein wenig romantische Lagerfeueratmosphäre für die emotionalen Momente vor dem großen Kampf. USSRsniper bastelte eine Akustik-Guitarrre inkl. passender Halteanimation welches für die Missions-Designer unter uns doch eine klasse Möglichkeit ist, etwas Pfiff in ihre Missionen zu bringen.
Dateigröße: 1.12 MB
Autor: USSRsniper
Datum: 02.09.09
Downloads: 81
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